Human Destiny Reference Map Complete!
Okay, after several weeks of effort, I’ve finished my project to use the Architect of Worlds design sequence and place habitable worlds throughout the “solar neighborhood.” I’ve also finished producing a map of the region, based on those data.
The Human Destiny setting ended up with 28 more-or-less habitable worlds, and two colonized star systems without habitable worlds, in that ten-parsec radius from Sol. That’s out of roughly 328 stars that make up 265 star systems, indicating an average of one habitable planet for every nine or ten star systems. A bit more than I expected when I got started, but it’s a figure I can work with.
Here’s a thumbnail for the final draft map:
It’s a pretty huge file, so you might do better to download it and view it locally. Alternatively, here’s a link to the map’s page in my DeviantArt gallery.
At this point, I have a couple of things to publish here over the next few days. One is a review of the large-scale galactic situation in the Human Destiny setting (how common interstellar civilizations are, how they are likely to be structured and so on). Now that I have a plausible count of Earth-like worlds, I can finish those notes.
It also occurs to me that I now have a list of interesting worlds from the new map – I should draw up some capsule descriptions for those. I seem to be converging toward being able to publish a mini-worldbook in GURPS terms for this setting.
More long-term projects: now that I’ve given the Architect of Worlds system a thorough test drive, I need to go ahead and polish up and upload the working draft of the planetary-system design chapter. I also have a whole sheaf of case studies with which to develop and test a new section, on the design of individual worlds. I think I’m also prepared to produce a new draft of the next Aminata Ndoye story, a novella titled In the House of War, which will be the next item to get published. Busy, busy – but at least I’m continuing to work through my Gantt chart.