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Month: January 2023

Review: Augment Nation, by Scott Overton

Review: Augment Nation, by Scott Overton

Augment Nation by Scott Overton

Overall Rating: ***** (5 stars)

Augment Nation is a science-fiction novel of the old school, portraying the collision of all-too-human characters with plausible new technology, along the way serving as a chilling cautionary tale.

Our story begins about a decade from now. David Leiter is a fourteen-year-old boy, critically injured in an automobile accident. He suffers serious brain injury, and develops a condition called visual agnosia, an inability to process or recognize visual stimuli. He can still see, but he has lost the ability to interpret what he sees, identifying objects or recognizing faces. Luckily, he is selected to receive a radically experimental treatment – a computerized implant to augment his brain’s natural functions.

At first the implant only operates to mitigate David’s agnosia, but over time he learns to use it for other purposes: logging into wireless networks, browsing the Internet, mastering computational skills, and so on. Unfortunately, these new abilities also come with a heaping dose of alienation. His peers notice his social awkwardness, missteps with young women earn him a poor reputation, and authority figures punish him for suspected unfair advantages.

Only once David graduates from high school – taking some revenge against the worst of his tormentors on the way out – is he able to start building a worthwhile life of his own. He moves to university, taking the new name of Damon and setting aside his miserable adolescence, and life begins to improve dramatically for him. His implants are upgraded with new hardware and software, providing him with still more new abilities. His skills turn out to be a boon in academia and employment, he becomes less socially inept, he even finds ways to build healthy relationships with women. For a few years, he moves from success to success.

Yet slowly, Damon realizes that the gift of his computer implants has not come without a price. Someone is watching his progress, even after he has taken steps to avoid being monitored. Technology that was tested on him is being deployed to more and more people . . . and it becomes plain that shadowy corporate and government interests do not have any individual’s best interests at heart.

Mr. Overton’s prose style is very clean; I noticed one or two formatting issues in my e-book copy, but nothing to pull me out of the story. He exercises very good viewpoint discipline. The story does need quite a lot of exposition, but none of it is clumsy or obtrusive, almost entirely arising through Damon’s understanding of the world. This is a very well-crafted novel as far as the mechanics are concerned.

David (Damon) has a compelling story with some very credible challenges. Augment Nation isn’t just an exploration of plausible future technology, it’s a story about individuals caught up in the machinations of unscrupulous power. There are those in the story who would gladly use the new technology to lie and manipulate the public, and Damon’s confrontations with them are downright frightening. In the end, the story isn’t just recounting a personal odyssey, it’s describing a potential failure mode for civilization itself. Once I finished this novel, I found myself much more skeptical about the prospect of brain-machine interface technology than I was before I began.

One minor advisory for the reader. Augment Nation is about, among other things, a teenage boy discovering the potentials of new technology. As we might expect, some of the applications he finds have to do with sex, with all the awkwardness any young man might experience! The story is often frank, although never explicit. I found none of this material offensive, although some of Damon’s experiences were mildly uncomfortable to read about; your mileage may vary.

I thoroughly enjoyed Augment Nation, and it left me wanting to read more of Mr. Overton’s work. Very highly recommended if you enjoy believable near-future science fiction with some rather disturbing implications.

Status Report (22 January 2023)

Status Report (22 January 2023)

A few items to report incremental progress on today.

Layout for Architect of Worlds has started in earnest. I’m learning Adobe InDesign as I go, but I’ve already taught myself a number of techniques that will prove useful. At the moment I’ve got about 20 pages of layout roughed out, all of the “Introduction” and getting into the “Science of Star Maps” section. I had thought to build a “toy” layout using excerpts from throughout the draft, but instead I’m just forging ahead and building the final layout in full. At the end of each day’s work I export the current state of the book to a PDF and give it a once-over to catch any obvious problems. Once I have 40-50 pages finished, I’ll probably take that to a printer and make sure it looks okay on paper as well. In the meantime, I think I’ll share the interim layouts with my patrons each month so everyone can see progress.

I’ve been applying Architect to a side project – developing a planetary system for the Dune: Adventures in the Imperium RPG. Call it a bit of playtesting for the main book, and a worked example for how it might be applied to a given game universe. Might post some of those results here over the next couple of weeks.

One thing this side project has accomplished – it’s forced me to work through the new Step Thirty-Two (Fine-Tune Climate) of the design sequence, and I find that material needs more work. It’s clumsy, it seems to provide unintuitive results, and at least one of my readers has been having trouble with it as written. So that’s high on my list of components to test and rewrite as I work on the layout. Step Twenty-Four, Geophysical Parameters, is also likely to get some polish – if only because the math in that step is very ugly at present.

Meanwhile, in odd moments I’ve been collecting notes for the eventual Fourth Millennium project, and I’m about to start reading a novel or two for the end-of-month review.

Biggest obstacle in the past week has been that my whole household has come down with some nasty seasonal crud – not the plague, apparently, just a bad cold. I’ve been severely lacking in energy and focus for the past few days. Still, I seem to be on track to have a few things to share by the end of the month. No charged releases for my patrons, but maybe a freebie or two.

Fourth Millennium

Fourth Millennium

Alexandros III of Makedon, called “The Great,” first Great King of the Argead dynasty (2702-2735 EK) (Image by Arienne King, original found here)

By the reckoning of years used in the Danassan Hegemony, the date is 3000 Ἔτος Κόσμου, the three thousandth year since the creation of the world. A new millennium is at hand, an age of prosperous cities and growing empires, new gods and ancient mysteries, science and darkest magic. It seems likely to be an age of conflict as well. Ambitious generals and kings struggle for power, and barbarian peoples look with envy on the wealth and sophistication of civilized lands. What history will reveal next, not even the gods can know for sure.

Fourth Millennium has been conceived as a game setting, derived from some of my own fiction: short stories set in the Greek “Heroic Age” as well as the novel-in-progress Twice-Crowned and its eventual sequels. It’s grown past its literary beginnings, though, taking on shape as a rich alternate-historical fantasy world.

Fourth Millennium echoes the Mediterranean world of our own history, in the first century before the Common Era . . . but fate has taken its own turns here. An offshoot of Minoan civilization survived, creating a neo-Hellenic culture in which women hold religious and political power. The Peloponnesian War may have taken place, but its outcome was less viciously harmful to the Hellenic civilization at its peak. Alexander the Great may have died young, but his son survived and came out on top of the civil wars that followed his death. The Roman Republic is on the rise, but it faces tough competition in the East, in the form of an Hellenistic world that is stronger and more unified.

Adventurers can come from a variety of origins: Greeks of several varieties, Romans and other Latins, Celts, Germans, Berbers, Egyptians, Phoenicians, Judeans, Persians, and many more. They may be warriors and soldiers, oracles and seers, legates and senators, or philosophers and scientists. There will be a variety of possible campaign structures: military stories, politics and intrigue, high-stakes commercial ventures, mysteries, exploration, possibly all of these at once.

The concept in my head is for a Cypher System game, published under the Monte Cook Games open license. I can already see the broad outlines of the game, and a lot of details that will fit the setting. I’m still debating whether to write one book or two here – there may be so much setting detail, so much to suggest a variety of structures for campaigns and adventures, that it won’t all fit in one volume.

Best guess is that I’ll be pulling together notes for Fourth Millennium while I work on getting Architect of Worlds out the door in the first half of this year. I might post a few fragments and notes here, or push them to my patrons as small freebies. Once Architect is finished, assuming my muse is still engaged by then, serious work on this project is likely to get under way.

Have to say, the more I think about this project the more excited I am for it. The ancient Mediterranean world has been a personal fascination for over half my life; it will be nice to get back to it as a game designer. Not to mention I’ve learned a lot since I wrote GURPS Greece, coming up on thirty years ago . . .

The OGL and the Palace

The OGL and the Palace

There’s been a serious mess evolving in the indie-creator space over the fate of Wizards of the Coast’s Open Gaming License (OGL). It appears, due to leaked language from the upcoming new version of the license, that not only is it going to be more restrictive in the future, there’s a good chance that older versions of it are going to be revoked or de-authorized in some fashion. This has a lot of independent publishers and creators in a bind. The OGL is over twenty years old at this point, and a lot of publishers, a lot of livelihoods, have been founded upon it.

I’m fortunate in that I’ve never had anything published specifically under the OGL, and my plans moving forward are only minimally affected by any changes to that license. So I’m not going to offer any opinion about the potential change, other than to hope that my fellow indie creators can weather the storm. This post is just a note about where I think my own work may be affected by what’s about to happen.

First off, Architect of Worlds will be completely unaffected. That book is game-system-independent to begin with, and doesn’t rely on anything but my personal research and game-design work. I don’t expect any change in when that book gets released – later this year, exactly when depending on how long it takes me to to edit and lay out the final version.

One of my long-term projects probably will be affected by what Wizards is doing, if only indirectly. The Human Destiny space-opera setting was tentatively going to be my next big tabletop project after Architect was released. My plan was to release it as a Cepheus Engine product . . . but the problem is that Cepheus Engine relies on the previous version of the OGL and derives from the Mongoose Press edition of Traveller. If that version of the OGL goes away, the status of Cepheus Engine becomes uncertain even if Mongoose takes no hostile action against it.

As I understand it, the major Cepheus Engine publishers (Samardan Press, Independence Games, and so on) are already aware of the potential issue and are rapidly developing contingency plans. By the time I’m ready to start working on something other than Architect, the dust may very well have settled and there will be a way-forward for Human Destiny as a Cepheus Engine product as planned. I’m not going to fret about it, since there’s nothing I can do except wait patiently for the outcome.

Meanwhile, I’ve been thinking hard about releasing another tabletop setting – based on my Danassos setting, with the working title of Fourth Millennium – as a Cypher System product under the open license offered by Monte Cook Games. If worse comes to worst, that may move to the front of my queue, or I may consider moving Human Destiny to that venue as well.

For now, though, I’m just watching developments and putting off making any decisions until I see how things shake out. It’s important to remember that no one has actually seen the new version of the OGL yet. This may be a tempest in a teapot . . . although given a lifetime’s experience with how corporate entities deal with stakeholders who don’t actually own shares of stock, I’m not sanguine.

Planning for January 2023

Planning for January 2023

December went about as expected – I spent a lot of time learning Adobe InDesign and starting to plan the book design and layout for Architect of Worlds, and didn’t produce much of anything new.

At this point I think I’ve learned enough that I can at least start putting together the final design for the book. The immediate objective is going to be a “toy” version of the book, no more than 18-20 pages of excerpts from the complete draft. That won’t contain anything resembling a usable subset of the draft, but it will show off all the bits of design and layout I need to assemble: blocks of text, section headers at different levels, chapter title pages, a title page and acknowledgements page for the book as a whole, tables, diagrams, mathematical formulae, filler art, and so on. The idea is to have something to show off for patrons and interested readers, while building a framework on which I can hang the whole book. That’s going to be the big project in January. Whether I’ll finish this month remains to be seen – this is a very new endeavor for me.

Meanwhile, in my spare time I’ve been playing around with my Danassos setting, the alternate-historical fantasy world in which my novel-in-progress Twice-Crowned takes place. I spent odd moments in November and December using some of my tabletop games to generate an alternate history for the setting, up through about 50 BCE. In the process, one of the Muses seems to have inspired me – I think I see how to build that setting into a very playable tabletop RPG, as well as a backdrop for more stories.

The working title for that setting book is probably going to be something like The Fourth Millennium, because the current end-date for the timeline is right around the year 3000 by the setting’s dominant reckoning. It’s got a lot of interesting features: a Mediterranean world divided between Hellenistic and Latin empires, plenty of internal conflict in each empire and the possibility of a big war between them, barbarian peoples around the fringes looking to take bites, new gods and religious movements, magic, new technologies of clockwork and steam, the possibility of monsters lurking in the shadows. It’s a world in which we could adventure at the height of the imperial era without being beholden to the actual course of ancient history. Best guess is this would make a good Cypher System game, published under Monte Cook Games’ new open license.

That’s not going to be a top priority any time soon – I’m focusing on Architect over the next few months – but it might occupy some spare cycles. Not to mention I want to make more progress on Twice-Crowned and maybe write a couple other stories in that setting.

Here’s this month’s priorities:

  • Top Priority:
    • Architect of Worlds: Finish studying book layout techniques.
    • Architect of Worlds: Begin setting up a “toy” design for the book.
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Write a short story drawn from the setting timeline.
    • Danassos: Produce a new interim draft of the setting timeline, and otherwise gather notes for an eventual Fourth Millennium book.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.

As before, the “second priority” items are likely to function as a list of smaller creative projects that I might work on in odd moments while I focus primarily on Architect. It remains unlikely that any of this will amount to a charged release for my patrons this month, but there may be a couple of smaller freebies. We’ll see how the month goes.

2022 in Review

2022 in Review

For all the chaos out in the world at large, 2022 was a decent year for me as a part-time creative and blogger. Traffic to this blog continues steady, although there wasn’t quite as much as during the previous year. I still have a couple dozen patrons who are supporting my work.

I also managed several major accomplishments this year. In particular, I finished writing the first full draft of Architect of Worlds in 2022 – not bad for a project I’ve been working on for over six years at this point. There’s a near-certain chance I’ll have that book ready for release sometime in 2023.

Meanwhile, I did some work on the Human Destiny setting, putting together early partial drafts of the core book and the Atlas of the Human Protectorate. These seem likely to be tabletop RPG releases at some point, most likely under the Cepheus Engine system. Once Architect of Worlds is released, this is likely to be a good candidate for more attention.

I also revived an old novel project, Twice-Crowned, and got perhaps 40% of the first draft of that written. That’s another good candidate for more progress in the coming year, especially since its alternate-historical fantasy setting has been growing on me at a rapid pace. I may start writing that up as another tabletop RPG setting in the coming year, most likely as a Cypher System RPG under Monte Cook Games’ creator program.

Meanwhile, I got a round dozen book reviews done. I seem to be a success at that – I’ve been able to push out a review every month like clockwork for a couple of years now, and those reviews seem to be bringing at least a little attention to my other work too.

One thing I didn’t do much of this year is short fiction. I did push a couple of short items to this site as free stories, but those were mostly old writing being given a new venue. I’ve got several concepts for new short fiction that I want to work on soon, if I can get Architect moving toward release.

The top ten posts for 2022 turn out to be:

  1. Rethinking the Placement of Planets
  2. New Release for “Architect of Worlds”
  3. Architect of Worlds: The “Special Cases” Outline
  4. Breakaway!
  5. New Models for Gas Giant Formation
  6. New Models for Planetary Formation
  7. Review: Lurkers at the Threshold, by Jürgen Hubert
  8. Status Report (16 April 2022)
  9. Review: Obelisks: Dust, by Ari Marmell
  10. Status Report (29 March 2022)

Interesting that most of the high-traffic posts all had to do with Architect, although I’m not overly surprised at that. A couple of my book reviews, a couple of status reports, and a side project (the Space: 2049 setting that I’m playing with). Fairly typical.

My objectives for the coming year should be pretty straightforward. I want to get Architect ready for release, and that currently involves teaching myself Adobe InDesign and some basic book-design principles. I want to make progress with at least one novel-length project, and maybe write a few pieces of shorter fiction. And once some of that is well in hand, I may start looking at publishing one of my settings as a tabletop RPG book. Plenty to keep me busy, that’s for sure.