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Month: October 2023

A Choice of Game Mechanics

A Choice of Game Mechanics

As of today, the initial layout of Architect of Worlds is finished – all of the final-draft text has been dropped into InDesign and laid out on the pages. In fact, given that there are a couple more days before the end of October, I’ve gone ahead and dropped the “Fine-Tuning World Climate” material into the book as well. I’m going to try to get that laid out before I produce an end-of-month PDF for my patrons.

This is a really big milestone. My planning message for November will detail the work that remains to be done, but the bulk of the final editorial work is finished. From here to the release version is a short distance, relatively speaking.

So today, I’m taking a break from Architect to consider some of the projects I might take up afterward. In particular, the possibility of producing one or more RPG sourcebooks tied to my personal literary settings. These include:

  • The Human Destiny: Interstellar science fiction, positioned somewhere between moderately hard SF and conservative space opera, essentially a pastiche of Star Trek in a universe where human beings are decidedly not the dominant culture.
  • Fourth Millennium: Alternate-historical fantasy set in and around the ancient Mediterranean, a world in which Hellenistic civilization is dominant and (at least some of) the gods are real and active in human affairs.
  • The Great Lands: Iron-Age fantasy reminiscent of Robert E. Howard’s Conan stories, in which heroic demigods struggle for glory and the survival of their people.

Of the three, I suspect The Human Destiny and Fourth Millennium are most likely to come to fruition. I do want to do more with The Great Lands, but that setting has been getting a lot less interest from the potential audience, so I’m a bit less motivated to push it forward.

One question that keeps coming up is how these settings might best be translated into tabletop RPG material – in particular, what game system might be the best choice for me to work with and publish under?

My first choice, of course, would be GURPS. I’ve got plenty of experience writing for various editions of GURPS – no fewer than 17 full-length books for which I was sole author, co-author, contributor, or editor would argue for that. To this day I’m fond of the system, and I’m quite convinced that any of my personal settings would translate well into it. Not least because I suspect a lot of GURPS idioms have embedded themselves into my personal world-building style.

The problem is that GURPS doesn’t have any form of open license. It’s certainly possible to write and sell third-party GURPS material. Douglas Cole of Gaming Ballistic, for example, has managed a small but successful product line tied to Dungeon Fantasy. As someone with a long track record of both freelance and on-the-payroll work for SJG, I could probably do the same. The barrier to entry would be steep, though, and probably not something at which a one-man development shop working around the constraints of a day job could succeed.

A few years back, I briefly considered writing my own RPG system. You can probably find a few references to the Eidolon system in old posts here. I eventually set that idea aside, because frankly the market is already absolutely glutted with RPG game systems. Anything I publish along these lines is going to be very marginal to begin with; tying it to an idiosyncratic game system would reduce the audience size from “few” to “none.”

I considered the new Cortex Prime system, and even wrote up a bunch of Human Destiny material for it. I still like that system, but the promised creator-friendly licensing scheme never materialized, so I had to set that aside too.

I thought about publishing Human Destiny under the OGL, possibly by way of Cepheus Engine, but the blowup over the OGL at the beginning of this calendar year kind of scotched that notion. I have absolutely no interest in building a dependency into any of my work that Wizards of the Coast could yank out from under me at any time. There was some talk of placing Cepheus Engine on a different licensing basis, possibly with cooperation from Mongoose Publishing, but I’m not sure how that shook out. I’m still kind of leery. Besides, I’m not entirely convinced that the Traveller-like mechanics of Cepheus Engine would quite fit the Human Destiny setting.

More recently I’ve been looking at Monte Cook’s Cypher, and Chaosium’s Basic Roleplaying (BRP), both of which are available under very creator-friendly licensing terms.

Cypher is perhaps a little more streamlined than I like in a tabletop system, but it seems to have a bigger and growing audience. Monte Cook Games has been pushing it hard this year, especially after the OGL debacle. Cypher is available under its own open license, and the System Reference Document (SRD) is pretty extensive.

On the other hand, Basic Role Playing is an established and very solid system, more GURPS-like than most of the others. It’s been applied to a variety of settings over the years, and I think some of its mechanics would fit my settings very nicely. It’s not clear how much of an audience it has outside the very popular Pendragon, Runequest and Call of Cthulhu games. BRP used to be under a fairly restrictive open license – the SRD included almost nothing but the core task-resolution mechanic – but the most recent release of the engine includes more mechanics, and is apparently going to be placed under the much broader ORC license.

None of this is urgent yet; it’s going to be a while yet before Architect is finally out the door and I can turn to the next big project. Still, that seems to be the current state of play. I need a tabletop game system that will be a good fit for the settings I want to write, which has at least some established audience, and which exists under a licensing scheme for which I won’t have to be a full-time developer and marketer to succeed. It’s encouraging that the intersection of those three sets doesn’t appear to be quite empty . . .

Status Report (25 October 2023)

Status Report (25 October 2023)

Some good progress to report for the month of October, along with some potential news about the marketing of Architect of Worlds once it’s finished.

Mind you, my run of bad luck has been continuing strong through this month. Let’s see: basement flooded in June, just about all my worldly possessions moved to storage, major repair work to the house’s foundation in July, worldly possessions moved back in, water heater replaced in July, furnace and air-conditioner replaced in August, the discovery of a mouse infestation in September, a really nasty bout of medical issues in late September through early October, dishwasher replaced in October, and yet another incident of flooding which damaged the house’s upper floors in October. Add to all that a really big project at the day job since the beginning of September, and the fact that I’m starting to take some distance-learning classes in pursuit of a new degree. This has been quite the year . . .

Still, as of today I am only eight pages away from completing the initial layout of Architect of Worlds, and I have every expectation that task will be finished by the end of this month as planned. Which doesn’t mean the book will be completely ready for release, but it does mean the biggest part of the work will be done. My goal remains to have everything ready for release by the end of the calendar year. More about that in my planning message for November, most likely.

There’s also a very good chance I won’t be marketing Architect entirely on my own once it’s ready. I’m in talks with an established small-press publisher to release the book, through their own imprint and by way of DriveThruRPG. That would mean royalties for me, in exchange for not having to do all the work of being an indie publisher, along with access to my partners’ marketing network and almost certainly much better sales. I suspect I’ll come out well ahead. This won’t make any difference to my patrons – all of them at the appropriate level will be getting a free e-copy of the finished book regardless, probably in advance of the public release. More on that if and when we work through the details and come to an agreement.

Planning for October 2023

Planning for October 2023

It never rains but it pours. I had hoped for September to be a really productive month, and I did get some good work done, but it was one thing after the other getting in the way. Our HVAC system went out in mid-month, which left us sweltering for a few days until we had everything replaced.

Then, no sooner did that get resolved, than I had a nasty flare-up of kidney stone that’s still not cleared up. Kind of hard to concentrate on any work – for your day job or your side hustle – when you’re subject at any moment to feeling like there’s a knife buried in your back.

Still, I managed to get another big chunk of Architect of Worlds laid out, and I did most of the work to write a new section of material about modeling local surface temperatures. I think I’m within striking distance of having the entire layout finished in rough draft, so that’s the primary objective for the month of October.

So here’s the plan for this month:

  • Top Priority:
    • Architect of Worlds: Finish writing new material to streamline the estimation of variations in local climate (originally Step Thirty-Two in the design sequence).
    • Architect of Worlds: Complete the initial layout of the book.
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Continue work to rebuild the alternate-historical timeline.
    • Fan Fiction: Continue to write a Runequest-based story of at least novella length.

As far as releases for my patrons are concerned: I expect a free update of the growing Architect release draft – in fact, this is likely to be the final free update for that project before the book is released. If I produce enough new prose for Twice-Crowned or the Runequest story, I may offer partial drafts of those as a reward too (charged for Twice-Crowned, free for the Runequest story).