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Month: January 2024

Status Report (30 January 2024)

Status Report (30 January 2024)

Just a quick note to let patrons and readers know how things are going.

Things are moving very quickly with respect to getting Architect of Worlds out the door. We have a book cover (see above), and Ken Burnside and I are doing our final editorial-and-layout-adjustments pass. I expect I’ll be handing a final-release draft off to Ken in no more than a few days, after which the book may be on the market in e-book format very quickly. I should have patron rewards ready to distribute almost immediately after that. Hardcopy will take longer, but that may be available for pre-order on the Ad Astra Games site fairly soon too.

I don’t have a tranche of new original fiction to release to patrons before the end of January, so this will probably be the last month in which there’s no charged release on Patreon. I may have a free reward to push out by tomorrow – a bit of fan-fiction I wrote a while back, which I obviously won’t be charging for. It will still serve as something to remind my patrons that I do actually write fiction from time to time!

Decent chance I’ll actually have a book review out shortly as well. I tripped over a book that’s surprisingly enjoyable, even though it breaks about every rule I have for “this is worth reading.” As I mentioned earlier, I’ll be serving as a judge for the Indie Ink awards for the next few months, but this one might get a quick review before I have to settle in and get working on that.

Otherwise, day job and university courses are keeping me at a dead run, but I’m somehow managing to keep ahead of it all. More news as we move into February.

An Announcement Regarding Reviews

An Announcement Regarding Reviews

For the first few months of 2024, I’m going to be serving as a judge for the 2024 Indie Ink Awards. That means I’ll be reading and reviewing a bunch of books, but I won’t be publishing those reviews here until the 2024 awards are finished sometime in August.

If you still want your book to be considered for a review here (and on Amazon and Goodreads) under my usual procedures, feel free to drop me a line as you normally would. Just be aware that I’m a bit less likely to have time for additional reviews for at least the next couple of months.

Meanwhile, I may or may not continue to publish at least one review per month while the contest is under way. It all depends on my schedule for the contest and other work. Regular monthly reviews will resume once the judging period is over – I’ll make a post here when that happens.

Planning for January 2024

Planning for January 2024

Once more, my creative situation hasn’t altered much since last month . . . but that is about to change dramatically.

At the moment, I am only a few days away from being ready to hand Architect of Worlds off to my publisher at Ad Astra Games. Last night I reached the end of the draft in this final editorial-art direction-layout pass. That doesn’t mean I’m finished just yet, but I can now do things like resolve the last “p. XX” references, build a Table of Contents, and so on. I’m guessing I may be ready to send the production PDF files over to Ken Burnside by the end of next week.

Now, the rest of my life is uncommonly busy at the moment.

My day job is as an instructional designer and instructor; I do research, write course materials, and occasionally teach. At the moment we’re about to begin a pilot offering for the biggest single course I’ve ever designed . . . and we plan to pilot two more courses after that, stretching through most of 2024, courses I haven’t even started on yet. Let’s just say I’m likely to be putting in a lot of hours on evenings and weekends over most of the coming year.

Meanwhile, I’m also working toward a second bachelor’s degree, and eventually my first graduate degree, with a plan to complete the course of study about the time I’m ready to retire from my day job. So far my coursework has been almost entirely review, but it does take up some time. For example, this weekend I’m working through some material I hadn’t had time to stay caught up on throughout the month of December.

So that’s the background noise that’s going to stay consistent, even while I put (the first edition of) Architect of Worlds on its final glide-path to release. Still, once those PDFs are out the door, a big slot will open up on my calendar for new forms of creative work. How completely I’ll be able to pivot in the month of January remains to be seen, but by the end of the month I hope to at least get started on some new creative work.

What’s that going to involve? At the moment, I think I’m going to get back to working on my more-or-less-hard-SF universe, under the working title of The Human Destiny. Which will involve some combination of:

  • Doing a zero-based review of the existing setting material, some of which I’ve decided to rethink from scratch. For example, elements of the history of the galaxy and the structure of interstellar civilizations, some of the specific aliens I designed back in the day, and so on.
  • Revisiting, revising, and possibly repackaging some of the fiction I’ve already written in that universe, in part to fit the revised setting assumptions.
  • Writing some new fiction, most likely centered around my character Aminata Ndoye, the first human to become an officer aboard an alien starship. I’m planning to start releasing some of that online as serialized fiction, through vehicles like the Royal Road website. Hopefully that will help build a bigger audience that I’ve had so far.
  • Starting to collect material for a tabletop RPG treatment of the setting, most likely structured around a licensed game system such as Monte Cook’s Cypher or (more likely at present) Chaosium’s Basic Roleplaying.

I’m not going to try to build a formal task list, as I’ve done in previous “planning for the coming month” posts. Things are too much in a state of flux at the moment. It’s safe to say that January 2024 will involve two major themes: (1) finishing Architect of Worlds at last and putting it in the hands of my publisher; and (2) pivoting to resume work on the Human Destiny setting. Exactly where I stand on 31 January will inform the more structured planning messages for February 2024 and onward.

For my patrons: There may be a charged release at the end of this month, for the first time in quite a while. It depends on whether I can produce enough new or substantially revised Human Destiny material to justify that. You can probably count on charged releases resuming on a more-or-less regular monthly basis by February 2024.

2023 in Review

2023 in Review

2023 was . . . kind of a rough year for me and my family. Things seemed to be moving along smoothly until mid-June, at which point a series of minor disasters struck.

Past as Prologue

First, my basement apartment and workspace flooded. We had to pack everything up and move it into storage, repair some of the plumbing, tear up and repair the house’s foundation, install a new drainage system and sump pump, put in new carpet and drywall, and finally move everything back in. Along the way we replaced the water heater. Then the house’s HVAC system went on the fritz, and we ended up replacing the furnace and air conditioning equipment. Then we discovered that we had an infestation of mice, which led to us having the insulation in the attic torn out and replaced – which also caused yet another outbreak of flooding, when the work crew broke open the sprinkler lines up there. Still more drywall repair and painting, although at least we saved the carpets that time, and the exterminators picked up the costs.

By my count, I spent somewhere between 40% and 50% of my annual salary on home repairs this year. Fortunately we had the financial reserves to call upon, but that still hurt. We’re probably not going to get back to our earlier savings state until sometime next year. Assuming I’m still employed by 2025.

Meanwhile, about the time we were wrestling with all of that, I decided to start on a second university degree. As of right now, I’m aiming for a new BSc in Natural Sciences from the Open University in the UK, with a plan to earn a graduate degree in astronomy or space science by the time I retire. All of which entails a fairly healthy commitment of time. Back in August and September that didn’t seem unreasonable . . .

. . . but then, in the September-October timeframe, the biggest course-development project of my entire public-service career came down firmly upon my shoulders, a commitment that’s suddenly pushing everything else aside and probably will throughout 2024.

Well. My time-management and stress-management skills, such as they are, are being sorely tested at the moment. There hasn’t been much relief throughout the second half of 2023, and I don’t anticipate getting to relax much until very late in the new year.

Still, I’ve survived the slings and arrows so far. I’ve even managed to get some good creative work done. I had hoped to have Architect of Worlds completely finished by now, but I can’t complain about that project’s status. As of this moment, the book is finished in final draft, and I’m putting the finishing touches on art selection and layout. I fully expect to have a complete production draft ready within a week or so. Which is a good thing, because Architect now has a publisher. It’s close to a certainty that the book will be on sale through Ad Astra Games and DriveThruRPG no later than March 2024.

I also got another dozen or so book reviews done, and I seem to be attracting a small reputation as a reviewer. I’m apparently going to be serving as a judge for an indie-press writer’s award in the coming year, which should be interesting.

Meanwhile, traffic to this blog remains steady, and I have about twice as many patrons as I did this time last year. Thanks to all of you for your support!

New Ventures

Once Architect is out the door, that means I’ll be free for the first time in over a year to think about other creative projects. I think 2024 is going to be the year I pivot back to writing fiction, with an eye to self-publishing as much of it as possible.

Previous ventures in that direction haven’t been terribly successful – I’ve got a novel and a couple of smaller pieces out there, but they’ve sold very poorly. After quite a bit of thought, I’ve come to the conclusion that my approach was just flat-out incorrect.

To be a successful indie author, you need to take on a lot of roles – editor, art director, communications director, marketing guru. If you don’t have the time, energy, or skill for any of those tasks, you have to hire someone else to do them for you. I’ve been very reluctant to do that in the past, because it sometimes seems as if the entire self-publishing industry is one enormous vanity press. If anyone out there was making money on the basis of my self-published work, it certainly wasn’t me. My editor made money, Amazon and Meta made money, Adobe and Tafi made money, I made not a dime. The only money coming my way was from Patreon.

Okay, time to embrace the reality. I’m going to get back to writing fiction, but I’m going to apply some new techniques for building an audience. I’m also going to bite the bullet and set up a reasonable budget for editing, art, and promotion for each new novel or collection I decide to self-publish. Still going to avoid the worst vanity presses out there, but that doesn’t mean I can’t benefit from professional help. Which may mean that I never get much past “writing as an expensive hobby,” but at least I’ll be able to get my work in front of more people. Who knows, the lightning may strike.

Most likely candidates for new fiction include work set in a re-imagined Human Destiny setting, and the novel Twice-Crowned and its adjacent Fourth Millennium setting. Both of which may also give rise to my next tabletop gaming projects as well. Human Destiny is a decent candidate for that – Ken Burnside, the fellow who will be publishing Architect of Worlds, has already expressed some interest.

The Year’s Blog Traffic

The top ten posts for 2023 turned out to be:

  1. “Architect of Worlds” Has a Publisher
  2. The OGL and the Palace
  3. The Final Burst of “Architect of Worlds” Research
  4. Planning for October 2023
  5. Some Insight on Oceanic Super-Earths
  6. A Choice of Game Mechanics
  7. Fourth Millennium
  8. Status Report (23 June 2023)
  9. Very Small “Habitable” Worlds?
  10. Status Report (11 June 2023)

The high-traffic posts seemed to be a mix of Architect of Worlds material, general world-building notes, discussion of possible future tabletop-game projects, and status reports about the year’s setbacks. Not unexpected.

So those are my objectives for the coming year: get Architect of Worlds out the door at last, pivot back to writing fiction on a regular basis, and experiment with new ways to get my work in front of interested eyeballs. All while keeping my day job happy, studying for my university courses, and hopefully finding a little time to unwind here and there.

Not expecting any boredom, that’s for sure. With any luck my health, the state of my finances, and the political climate in the country I have to live in will all stay favorable.