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Planning for November 2026

Planning for November 2026

October was a fairly productive month. I got started on my university courses for this year, and although those are definitely presenting some challenges I seem to still be on track. Didn’t quite hit my objective for Composer of Cultures, but that’s certainly within reach. I also managed to write a complete Lower Decks novelette from a standing start, so there’s that.

November is going to be insanely busy, though – I’ve got to prepare for Philcon 2026, and I have not one but two projects in observational astronomy that are on a very tight schedule. So there’s not going to be a lot of slack time.

Here’s the general plan for November.

University Studies

I’m going to be doing a lot of observational planning this month – target selection, preparation, getting time on the telescope (while working around the inconvenient location of a few objects in the sky, and the presence of a waxing Moon which tends to wash out deep-sky objects). For two projects – one of which involves generating Hertzsprung-Russell diagrams for three star clusters, the other of which involves capturing an exoplanetary transit by measuring stars’ light curves. All of which happens as part of a team effort and on a tight schedule. This is going to be a challenge. Also a lot of fun, of course, assuming it all goes off on time.

The objectives for November are:

  • SXPS288 – Complete the Astronomy modules 2-6, as well as the Skills module 2.
  • S384 – Complete the Exoplanets modules 2-3, the Project modules 1-2, and the Stars modules 1-3.

Therapy Writing (Fan Fiction)

I finished last month’s story, “Sixpence in Her Shoe,” and wrote the complete story “Asculum” in October. That last was fun – a tense little cross-over with Star Trek: Prodigy.

Unfortunately, as of this week my primary posting destination, Archive of Our Own, is down due to a serious security incident. ETA for the site coming back up is anywhere from 2-4 weeks. Which is causing all manner of angst out in the wild. Personally, I’m just going to put this particular sector on the shelf for the month of November. I may work on the next story so I can post some or all of it as soon as AO3 comes back online, but given how busy I’m likely to be otherwise this isn’t going to be a priority.

No objectives in this sector for November.

Architect of Worlds & Composer of Cultures

I’m continuing to make incremental progress on version 0.6 of the Cultural Evolution Game. There’s still some work left on the Catalog of Capabilities, but another couple of days of effort should see that done. So I’m reasonably confident I can move on to the next sections this month.

The objectives for November are:

  • Finish the Catalog of Capabilities for version 0.6 of the Cultural Evolution Game for Composer of Cultures
  • Re-implement the “Reading the Entrails” section from previous drafts for version 0.6
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect other research for a potential second edition of Architect of Worlds, and make very occasional world-building posts to this site based on that new research

Personal Universes

Still working on using a set of games from my shelf to generate a future-history timeline for the revised “Human Destiny” universe. I was able to finish a run of Stellar Horizons in October, and I’m very happy with the results. I doubt I’ll need to go back and tinker with that any longer.

The next phase of this project will involve working with the GMT Games title, Red Dust Rebellion. This is one of their COunter-INsuergency (COIN) games, simulating a futuristic colonial rebellion on a settled-but-not-very-terraformed Mars. I have in mind that several factions of the early interstellar era will have their roots on the revolutionary Mars of the late 22nd Century. Early results are promising – Red Dust Rebellion isn’t nearly as heavy a game as Stellar Horizons, so I suspect I’ll be able to get this piece of the project done in November even with everything else that’s going on.

The objective for November is to continue working with Red Dust Rebellion to build components of a new timeline for the “Human Destiny” future history.

Philcon 2026

As I mentioned a couple of weeks ago, I’m slated to attend Philcon 2026 later this month. I’ll be running a session of the upcoming RPG Pioneer, offering a seminar on historical modeling for worldbuilding, and sitting on a few panels. Going to be a fairly busy weekend, and although I’ve specifically arranged things so I’ll need a lot less prep time than in previous years, that doesn’t mean zero prep time. So that has to happen in aming everything else that’s going on.

The objectives for November are:

  • Prepare a “convention notebook” including Pioneer RPG materials and notes for my panels.
  • Prepare a slide deck and outline for the worldbuilding seminar
  • Attend Philcon 2026
Planning for October 2026

Planning for October 2026

September was a mixed bag when it came to knocking items off my to-do lists. As often happens, some of that can be attributed to the items themselves being too ambitious. Really need to break my long-term objectives down to more realiztic bite-sized pieces. Especially since the university year is starting up and I’m going to be insanely busy between now and year’s end.

Here’s the general plan for the coming month!

University Studies

My two courses have been open for a few weeks now, and I’ve actually done some early prep work for them. Things get formally under way next week and through the end of October. These courses look a bit more challenging than what I’ve seen so far.

As a side note, I can now confirm that the astrophysics course, at least, is likely to give me several items to refine the Architect of Worlds models for that putative second edition. Not redesign those models – it’s gratifying to see that my research is still holding up in general – but there’s been some new work in models of planetary formation that I’ll be able to use to sharpen them up.

The objectives for October are:

  • SXPS288 – Complete the Introduction to Python material, as well as all the work for the “Skills” weeks 1 and 2, and the “Astronomy” weeks 1 and 2.
  • S384 – Complete the Introduction module, as well as all the work associated with the Exoplanets text chapters 1-3, and the first week of work for the observational project.

Therapy Writing (Fan Fiction)

Very productive in September, even though I didn’t quite manage to complete the current “Lower Decks” story – I posted Chapter 5 on the last day of the month, but the story is going to need at least one more chapter before I can bring it to a conclusion.

On the other hand, I managed to perform a light edit on just under a quarter of a million words of old fan-fiction, moving all of it away from FanFiction.Net and onto Archive of Our Own. My FFN account still exists, but it’s now just a stub pointing to the current home for all my work. I also updated my CV on this site so that all my fan-fiction work now has links pointing to the pertinent AO3 pages. That was a big project, taking close to two weeks to complete, which is one reason why other items on my to-do list didn’t reach the finish line.

In October I have more modest goals, especially since a lot of other tasks have moved onto my plate.

The objective for October are:

  • Finish and post “Sixpence in Her Shoe”
  • Write at least one chapter of the ongoing work “From the Ashes”
  • Start the next “Star Trek: Lower Decks” story in the series

Architect of Worlds & Composer of Cultures

I made incremental progress on version 0.6 of the Cultural Evolution Game in September, but there’s still a lot of work to be done. Rather than aim for competing a draft for my entire portion of Composer of Cultures in October, I’m going to lay down a much more attainable partial goal. Bite-sized objectives, remember?

The objectives for October are:

  • Finish the Catalog of Capabilities for version 0.6 of the Cultural Evolution Game for Composer of Cultures
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect other research for a potential second edition of Architect of Worlds, and make very occasional world-building posts to this site based on that new research

Personal Universes

I didn’t carry my run of the simulation game Stellar Horizons to a conclusion, because I realized I was having a hard time believing in the premises. In particular, the game assumes that the human species will maintain seven robust national space programs through the rest of the 21st Century . . . and that seems extremely unlikely, given the era of international chaos and climate-change-driven disaster we’re almost certainly moving into.

So I took down Stellar Horizons temporarily, and brought out a different game as a palate cleanser. This was Daybreak, a cooperative game with a “save the world from climate change” theme. From the same design team that produced the very popular board-game Pandemic, if that’s at all familiar.

Daybreak is a very challenging game, and playing it is quite sobering – if the future it models is accurate, we all have some difficult years ahead of us. On the other hand, it’s an inherently optimistic game too. It assumes that given enough global cooperation and new technology, we can get ahead of climate change, and build a better and more humane world.

I spent a few days in September running through several games of Daybreak (it’s also a fairly light-weight and fast-moving game) and eventually took notes from a playthrough to generate elements of the “Human Destiny” future history. I then wrote a new Stellar Horizons scenario to translate the results of that Daybreak run into conditions for future interplanetary exploration. So far the results have been very promising.

The objective for October is to continue working with Stellar Horizons to build a new timeline for the “Human Destiny” future history.

Philcon 2026 Preparation

The last item is kind of hanging fire. I’m committed to attending Philcon 2026 in November, and I expect my programming schedule will be finished any day now, but for the moment I’m still not sure what that’s going to look like. I’m not going to be running any tabletop games this year, which reduces my preparation effort considerably. I think I’ll be delivering a one-hour world-building seminar, so I’ll need to put that together. For the moment I don’t have any specific Philcon-related objectives, but I fully expect I’ll be adding some of those as “time permits” items once my schedule is ready.

Updates to my CV

Updates to my CV

Just a quick announcement: I’ve overhauled the About Me page on this site, including some much-needed updates to my curriculum vitae as listed there.

As of this morning, the CV should be complete, including everything I’ve ever written for publication: traditionally published books and stories, fan-fiction, and self-published work. Including links to where items can be found, where that’s possible.

There are more adjustments to be made over the next few weeks – in particular, I may be in the process of rethinking what little self-published original fiction I have – but for now the page should be complete. Have a look.

Planning for June 2026

Planning for June 2026

May 2026 was a fairly productive month, although I didn’t get as much done on creative tasks as I had hoped. June is going to mark something of a transition point, as I’m finishing up the 2025-2026 academic year and getting ready for summer break.

Here’s the plan for June.

University Studies

I finished my astronomy course’s final exam back in May, and I’m reasonably confident that I passed that course with distinction. For the past few weeks I’ve been intensively “revising” for my mathematics course, especially since the final exam is 100% of the grade and I have reason to believe it will be challenging. That final takes place on 9 June, after which summer break starts and I won’t have too much to do for a few months.

The objective for June is to take the final exam for my mathematics course and score no less than 90% overall.

Therapy Writing (Fan Fiction)

I finished “Home Front” in May, and I’ve started on the next story in the series, with the working title of “The Country of Silence.” This is going to be the first of a number of stories that involve my personal take on the history of artificial intelligence and synthetic life in the Star Trek universe.

The objective for June is to complete and post “The Country of Silence.”

Architect of Worlds & Composer of Cultures

A new item that’s come up involves corrections to some of the world design for Ad Astra’s Ten Worlds setting. In particular, as I observed here, I’m working on some incremental improvements to elements of the Architect of Worlds design sequence, which we can apply to the Ten Worlds and eventually integrate into a second edition of Architect.

Meanwhile, once I’m done with my finals, finishing the new draft of the Cultural Evolution Game for Composer of Cultures will rise to first or second place on the priority list.

The objectives for June are:

  • Produce new models for EUV-driven atmospheric escape and planetary greenhouse effect, and apply those to revisions to the Ten Worlds setting
  • Finish version 0.5 of the Cultural Evolution Game for Composer of Cultures
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect other research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

I’m still focusing on my “Great Lands” Iron Age fantasy setting. I decided I wasn’t happy with the geography I was building, and chose to discard that in favor of making the setting an explicit alternate Earth – the physical geography is going to be very close to what actually existed in ancient times, even if the history and cultural geography are very different.

The next step remains construction of a revised “historical atlas” for the setting, which I can make available both on my Kofi page and on World Anvil. This remains relatively low on the priority list, but I’m making progress with it and may have some interim reports in the month of June.

Planning for May 2026

Planning for May 2026

April was a productive month. I didn’t get everything I planned done, but I made decent incremental progress on just about every front, and hit a couple of major milestones. About all I can ask for.

Here’s the plan for May.

University Studies

Just about finished with studying and assignments for both my courses for the 2025-2026 year. Late May and early June are going to be final-exam season.

Meanwhile, I’ve registered for two more courses for the coming year. One’s an astrophysics course, the other is an experimental-physics course in which I’ll be working with other students and getting time on some remote scientific instruments. In particular, I’ll be getting some time on the Open University’s telescopes in the Canary Islands and doing some actual astronomical observation, which will be cool.

The objectives for May are:

  • For my astronomy course: Finish reading Topic 7 and prepare for the final exam on 29 May.
  • For my mathematics course: Finish the tutor-marked and computer-marked assignments due on 5 May and 12 May, then prepare for the final exam on 9 June.

Therapy Writing (Fan Fiction)

I was able to finish “What’s Past is Prologue” in April, which rounded out the “sixth season” of Star Trek: Lower Decks in my personal continuity. Once that was finished, I spent a few days planning and mapping out the “seventh season,” which I’ll be writing as time permits over the next year or so. I’ve started writing the first story in that sequence, with the working title of “Home Front.”

The objective for May is to complete and post “Home Front.”

Architect of Worlds & Composer of Cultures

One big milestone for April was the new version of “Abbreviated Architect of Worlds for Traveller,” which has been released by Ad Astra Games and is apparently already selling reasonably well.

I’m still working on version 0.5 of the Cultural Evolution Game for Composer of Cultures, making good progress on both rules mechanics and supporting material. Rather than release yet another partial draft, I’m working toward having a first complete draft for my half of the book, and there’s a decent chance I’ll be able to get that done in May. I know, I keep saying that, but I do keep getting closer every month . . .

The objectives for May are:

  • Finish version 0.5 of the Cultural Evolution Game for Composer of Cultures
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

I’m currently focusing on my “Great Lands” Iron Age fantasy setting, and I’ve posted a few draft maps here and to World Anvil. I’ve also applied the draft “Cultural Evolution Game” from Composer of Cultures to help me work out an historical back story for the setting. Next step is going to be to build a revised “historical atlas” for the setting, and make that available both on my Kofi page and on World Anvil. This is fairly low on the priority list, but I do hope to make some decent progress on it in May.

The “Great Lands” Master Map

The “Great Lands” Master Map

Okay, here’s another map for the “Great Lands” setting. This one is focused more closely on the Great Lands themselves – that is, proto-Europe. The map was produced using Wonderdraft, with a carefully selected excerpt of the world map applied as a tracing image.

You can see that Europe hasn’t been fully assembled yet – with Africa still moving northward and rotating slightly counter-clockwise, the Italian and Balkan peninsulas haven’t merged in with the main portion of the continent. You can also see that the Atlantic Ocean is a bit narrower in this epoch – that’s a piece of Greenland in the far northwest, and the Americas aren’t too far off the western edge of the map.

The “Sea Kingdom” is an ahistorical bit, a subcontinent springing up along the mid-Atlantic ridge. I need a Númenor-analogue, so there it is.

The most notable feature of this pseudo-Eocene world is the climate. The planet is a lot warmer and less arid than we’re accustomed to, and sea level is quite a bit higher. The Great Lands have a humid subtropical climate all the way up into parts of what will eventually be Scandinavia and Russia. Warm, wet summers, cool winters with occasional snow, and the natural biome is either dense deciduous forest or highland prairie. Only in the very far north do you start getting a humid continental climate, with cool summers and bitterly cold winters.

People living in the Great Lands are not going to look or dress like medieval Europeans – they’re going to be generally olive to dark brown in complexion, and they’ll tend to dress pretty lightly in the summertime. I suspect the Tremara (the pseudo-Indo-European people that my protagonists belong to) are going to rather resemble Indians (as in, people from the Indian subcontinent, not Native Americans).

This part of the world will be home to several hominid species at once, each analogous to one of the Standard Fantasy Races found in (e.g.) Dungeons & Dragons. “Common-folk” (humans) can be found just about everywhere on this map. “Elder-folk” (elves) mostly stick to the western Great Lands, and keep to themselves. “Smith-folk” (dwarves) set up holdfasts wherever there’s copper, tin, or iron ore to be found, especially in hilly or mountainous regions. “Sea-folk” (halflings) come from a set of tropical islands far to the east, although a fair number of them have traveled on Sea-Kingdom ships to settle in the Great Lands. “Nomad-folk” or skatoi (orcs) mostly hang out in the colder northern regions, although they like to go raiding into the Great Lands on land or by sea.

Developing lots of neat ideas for this new version of the setting. More to come!

New Maps for “Great Lands” Setting

New Maps for “Great Lands” Setting

A few years ago, I did a bunch of worldbuilding for an Iron Age fantasy setting that I call “the Great Lands.” I even wrote a full-length novel set there, which got self-published and is currently still available in ebook format on Amazon: The Curse of Steel.

The novel got almost no engagement in its time, and the sequel I had started ran into a plot block, so I eventually set the whole project aside. Lately, however, I’ve been thinking about reviving it – reworking the worldbuilding, pulling the novel down and doing a minor rewrite before republishing it on Royal Road or a similar outlet, and so on.

An early step in the worldbuilding part of the project was to build a new “historical atlas” to settle the back-story of the setting. Which meant, among other things, revising the old master world map. At which point I ran into a snag.

The problem is, I’m too picky when it comes to my worldbuilding. I have to be able to believe in the world, which means I have to pay attention to the earth-sciences part of it, even if none of that is ever going to be too obvious in the finished stories. I know the techniques for developing a constructed world, starting with the plate tectonics and working my way up through the landforms and climate. Yet I’ve never been satisfied with the results when I do that. The worlds I build end up looking too . . . too bland.

I’ve also experimented with random planetary generators – there are plenty of those available, if you know where to look – but none of those come up to my standards. They always end up being too coarse-grained in their details, or if they’re fine-grained they give us naturalistic-looking worlds that make no sense if you examine them more closely. Nobody seems up to the challenge of simulating plate tectonics for a randomly-generated Earthlike world with any degree of fidelity.

So for the past few weeks I’ve been tinkering with worlds, sometimes getting to the point of a world map to start with before throwing the whole thing out, sometimes not even getting that far. Until I had An Idea: if one wants to build a world that’s much like Earth, that clearly evolved under the same physical regime, but isn’t actually our Earth . . . one thing we can do is look at Earth of the distant past.

My original design for the Great Lands involved a Europe-like subcontinent where much of the action would take place. Easy enough. To the south of this, a “Sailor’s Sea” that would allow easy travel from west to east, and then another continent where exotic creatures and cultures might dwell. More continents off in the distance, which might or might not ever become significant to the story.

What I realized was that Earth was actually like that once . . . back in the Eocene Era, before the continent of Africa moved a bit further north and started colliding with Europe and Asia. In that time, what would eventually become the Mediterranean Sea still connected freely both with the (narrower) Atlantic Ocean to the west, and to the Tethys Ocean to the east, an ocean which would eventually become the Indian Ocean once India itself finished making its way north to collide with Asia.

Okay, suppose I work with Earth in the Eocene, about 50 million years before the present. Is it possible to build decent world maps of that era?

Turns out we can. Let me briefly describe my workflow, with pointers to where you can lay hands on similar data and tools if you’d like to fiddle with Earth’s deep past in similar fashion.

The primary resource here is the PALEOMAP Project, work done by the prominent geologist Christopher Scotese. The link will take you to a paper he produced in 2018, describing a set of DEMs (Digital Elevation Models) that he and his colleagues have laboriously assembled for the entire planet Earth in different past eras. This is a monumental data set, with over 110 different maps stretching over half a billion years into the past. There’s a link in the paper that will give you access to the entire data set.

The PALEOMAP models are in a specific file format (NetCDF) that’s in common use in the earth-sciences community, but which I needed specific tools to work with. There’s a NetCDF viewer called Panoply that’s very good for reading the individual files in the PALEOMAP corpus and visualizing the results, but by itself that wasn’t fine-grained enough. I needed to convert the NetCDF files into a different file format like GeoTIFF, so it could be processed by professional cartography software like QGIS.

Fortunately, I was able to locate MyGeodata, a online utility that’s designed to convert geolocation data from one format to another. I was able to convert the two PALEOMAP data files I was most interested in to GeoTIFF with no difficulty. It cost me a few dollars – the size of the datasets were above the site’s threshold for free use – but the results were superb.

I was able to load a GeoTIFF file for the Eocene period (50 million years before present) into QGIS, and work with that to develop a nicely colored elevation map of Earth in the appropriate era. Output from that went into Affinity Photo, and a couple of hours later I had the completed “master world map” at the head of this post.

You should be able to see the differences between Eocene Earth and our present day. The Atlantic Ocean is narrower, and none of the continents have quite reached their present-day positions. The Tethys Ocean is still there, full of islands and island chains that will make it a nice “Sailor’s Sea.” The sea level is noticeably higher than in the present – the Eocene was a rather warm period in Earth’s history, with very little permanent glaciation. Even Antarctica doesn’t have much in the way of ice caps yet. I suspect if I run with that, the “Great Lands” (proto-Europe) are going to be subtropical – but that’s okay.

I’ve added one feature that didn’t exist in our own Earth’s past – an island subcontinent in the middle of the Atlantic Ocean, straddling the mid-ocean ridge. Kind of like Iceland, if it had appeared a few million years earlier and was a different shape. That’s going to be the “Sea Kingdom” in the fantasy setting I’m building, the current highest point of human civilization and the source of world-spanning oceanic adventures.

Okay, so I have a starting point for rebuilding “the Great Lands,” and I ought to be able to proceed from there. Chalked up some neat experience with working with geolocation data and professional-caliber cartography tools, too. Fun!

Planning for April 2026

Planning for April 2026

Huh. My apologies to my readers – it looks as if I completely failed to post a planning message for the month of March. I certainly made out a planning board, and I know I intended to make a post about it, but “I’ll do it tomorrow” must have gotten a little too entrenched. So let’s pick back up with the month of April.

In general, retired life is agreeing with me, I’m keeping up with my university coursework, and I’m getting at least a little creative work done most days. It’s just a matter of pushing long-term projects forward until I have something worth sharing . . .

Here’s the (not so tentative – I’ve got some definite commitments I need to meet) plan for April.

University Studies

Still very much on track, and as far as I can tell I haven’t scored lower than about a 94/100 on any assignment or exam so far this year. Coming down to the final stretch for both courses, with exams coming up in May.

The objectives for April are:

  • For my astronomy course: Read Topic 6, turn in the sixth graded assignment, and then read Topic 7.
  • For my mathematics course: Read Units 11, 12, and 13. Get started on the computer-marked and tutor marked assignments due in mid-May.

Therapy Writing (Fan Fiction)

“What’s Past is Prologue” reached Chapter 20 just before the end of March, and I’m definitely getting into the end-game of the plot. Probably aiming for 24-25 chapters in all. Very good chance I’ll be able to finish that novel in April, depending on how my time works out. It’s getting very good engagement, including from new readers, to the point it should soon pop into the top-five list of all the stories I’ve ever written on Archive of Our Own.

The objective for April is to complete “What’s Past is Prologue.”

Architect of Worlds & Composer of Cultures

Ken Burnside would really like to have a revised version of “Abbreviated Architect of Worlds for Traveller” ready to sell, and I suspect I can have a draft ready for him before the Mayday celebrations kick off, so that’s a major project right now. I’m not seeing any reason why that revised and expanded document, based on the final release version of Architect, can’t be available on the Ad Astra Games catalog within a few weeks. This is my top priority right now.

Still working on version 0.5 of the Cultural Evolution Game for Composer of Cultures. I had originally intended to do just a little polishing of existing mechanics, but the more I worked, the more I saw ways to improve the whole structure. The simulation model is complete at this point, but I’m working on the section the reader can use to translate the game results into a more-or-less detailed history of their sophont species’ cultural development. Hoping to have that done sometime in early-to-mid April.

The formal errata list for Architect of Worlds is finished and has been posted here.

The objectives for April are:

  • Draft a new edition of “Abbreviated Architect of Worlds for Traveller“ and release to Ad Astra for publication
  • Finish version 0.5 of the Cultural Evolution Game for Composer of Cultures
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

The “Human Destiny” and “Tree of Worlds” universes are getting occasional attention, as time permits, although progress on both is very slow. Maybe more over the summer, when I don’t have university courses to take up time and energy?

I’ve also gone back to look at my “Great Lands” Iron Age fantasy setting, with the intention of reworking some of the worldbuilding and re-releasing the fiction (“Krava’s Legend”) that I’ve written in that universe. Incremental progress there too. There’s a good chance I’ll eventually be able to point to a World Anvil page for this setting . . .

Planning for February 2026

Planning for February 2026

January was a fairly productive month, actually. I didn’t move out ahead on my university courses as much as I’d hoped, but I haven’t fallen behind, and so far my grades have continued to be exceptional. I’m quite pleased with my progress in the mathematics course, in which I seem to be succeeding with subjects that I failed to master forty years ago as an engineering student.

I made good progress on my creative projects too. I seem to be hitting my post-retirement stride – I’m having no trouble filling my days, and I seem to be exercising the discipline necessary to keep making incremental progress every day.

Here’s the tentative plan for February 2026.

University Studies

If I can do some advance work, that would be helpful at this point. If I hit the following marks, I should be about two weeks ahead at the end of the month.

Objectives for February include:

  • For my astronomy course: Read Topic 4, turn in the fourth graded assignment, and then read Topic 5.
  • For my mathematics course: Read Units 8, 9, and 10.

Therapy Writing (Fan Fiction)

I’m continuing to work on “What’s Past is Prologue,” and I suspect that’s going to be an active project well into March if not longer. Definitely going to end up at short-to-medium novel length before it’s done. It’s getting good engagement from my usual readers, though, so that’s nice to see.

The objective for February is to complete “What’s Past is Prologue” at least through Chapter 16.

Architect of Worlds & Conductor of Cultures

I was able to complete version 0.4 of the Cultural Evolution Game, and playtesters and my collaborators have had a chance to look at it. Not a lot of feedback yet, so I don’t have a sense as to whether this version is a step forward or if I’m going to need to do a redesign. I do plan to produce a version 0.5, possibly in February, although that’s likely to be more fleshing-out and adding supporting material rather than changes to the mechanics.

I also got started on a formal errata list for Architect of Worlds, although I still need to track down a couple of items before I can release the thing. Lesson learned: keep a formal list of errata while you’re producing them, dummy, that way you don’t have to rack your brains months later to figure out what you were thinking at the time.

The objectives for January are:

  • Work on a minor rewrite and expansion (version 0.5) of the Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller“
  • Continue working on a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

Still continuing to collect notes and do game design for a version 0.60 of the “Human Destiny Sourcebook,” based upon FATE. Incremental progress means I’m a still long distance from being able to share any of this.

I did get some work done late in the month on something I call the “Tree of Worlds” setting. Think of this as a low-fantasy framework for alternate histories, with a generous helping of esoteric conspiracies in the mix. I’m actually writing this document as a GURPS supplement, of all things, and that’s probably how I’ll end up releasing it when it’s done.

Both of these will be posted to my Kofi, free for subscribers, when they’re presentable.

Planning for January 2026

Planning for January 2026

December was a very quiet month. Most days I simply made incremental progress on game design, writing, and my university work, without hitting any big milestones. Truth be told, I was kind of taking it easy. So there’s not much specific to report about the month – I kept up with my obligations and a lot of second-tier projects just marked time.

So, without further ado, here’s the tentative plan for January 2026.

University Studies

At the moment I’m only a few days ahead on both of my courses, so I hope to do a little catching up. If I hit the following marks, I should be about two weeks ahead at the end of the month.

Objectives for January include:

  • For my astronomy course: Finish the third graded assignment, complete the first half of the course exam, and read Topic 4.
  • For my mathematics course: Finish the second graded assignment and read Units 7 and 8.

Therapy Writing (Fan Fiction)

I was able to finish “The Spooky Season” in December, and start on what looks like a short-novel-length piece: “What’s Past is Prologue.” This is going to be a big work, rounding out the “season” of Star Trek: Lower Decks stories I’ve been writing since early last year. A lot of established Star Trek characters are going to appear, there’s going to be lots of intrigue, mystery, and starship battles, and Beckett Mariner is going to have her first no-kidding command with extremely high stakes.

The objective for January is to complete “What’s Past is Prologue” at least through Chapter 10.

Architect of Worlds & Conductor of Cultures

I was able to complete version 0.3 of the Cultural Evolution Game, and playtesters have had a crack at it. The assessment is that the mechanics work, but I’ve heard a couple of insights that are leading me to rethink the design almost from scratch. So version 0.4 is in the pipeline, and if my Muse’s rumblings are any indication, it’s going to look quite different.

The following list includes two top-priority items, the rest being “as time permits” (which may mean no progress).

The objectives for January are:

  • Complete a major rewrite (version 0.4) of the Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller“
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

Still continuing to collect notes and do game design for a version 0.60 of the “Human Destiny Sourcebook,” based upon FATE. Incremental progress means I’m a long distance from being able to share any of this, although I may try to produce a short character-design document in January.

I’m also playing with revising a very old setting – I originally came up with this one for my personal RPG campaign over thirty years ago – for which I may write up a top-level overview. More about that once I’ve fleshed it out a bit.

If either of those (short) documents gets finished this month, I’ll post them to my Kofi, free for subscribers.