Planning for May 2026

Planning for May 2026

April was a productive month. I didn’t get everything I planned done, but I made decent incremental progress on just about every front, and hit a couple of major milestones. About all I can ask for.

Here’s the plan for May.

University Studies

Just about finished with studying and assignments for both my courses for the 2025-2026 year. Late May and early June are going to be final-exam season.

Meanwhile, I’ve registered for two more courses for the coming year. One’s an astrophysics course, the other is an experimental-physics course in which I’ll be working with other students and getting time on some remote scientific instruments. In particular, I’ll be getting some time on the Open University’s telescopes in the Canary Islands and doing some actual astronomical observation, which will be cool.

The objectives for May are:

  • For my astronomy course: Finish reading Topic 7 and prepare for the final exam on 29 May.
  • For my mathematics course: Finish the tutor-marked and computer-marked assignments due on 5 May and 12 May, then prepare for the final exam on 9 June.

Therapy Writing (Fan Fiction)

I was able to finish “What’s Past is Prologue” in April, which rounded out the “sixth season” of Star Trek: Lower Decks in my personal continuity. Once that was finished, I spent a few days planning and mapping out the “seventh season,” which I’ll be writing as time permits over the next year or so. I’ve started writing the first story in that sequence, with the working title of “Home Front.”

The objective for May is to complete and post “Home Front.”

Architect of Worlds & Composer of Cultures

One big milestone for April was the new version of Abbreviated Architect of Worlds for Traveller,” which has been released by Ad Astra Games and is apparently already selling reasonably well.

I’m still working on version 0.5 of the Cultural Evolution Game for Composer of Cultures, making good progress on both rules mechanics and supporting material. Rather than release yet another partial draft, I’m working toward having a first complete draft for my half of the book, and there’s a decent chance I’ll be able to get that done in May. I know, I keep saying that, but I do keep getting closer every month . . .

The objectives for May are:

  • Finish version 0.5 of the Cultural Evolution Game for Composer of Cultures
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

I’m currently focusing on my “Great Lands” Iron Age fantasy setting, and I’ve posted a few draft maps here and to World Anvil. I’ve also applied the draft “Cultural Evolution Game” from Composer of Cultures to help me work out an historical back story for the setting. Next step is going to be to build a revised “historical atlas” for the setting, and make that available both on my Kofi page and on World Anvil. This is fairly low on the priority list, but I do hope to make some decent progress on it in May.

A Mentorship Chain

A Mentorship Chain

There’s a bit of worldbuilding that often comes up when you’re working in a rich setting. Sometimes you’ll want to trace master-student or mentor-protégé chains, so you can see schools of thought and who’s likely to have had the most influence on whose philosophy.

If I wanted to work in the Star Wars universe, for example, I might want to trace links between Jedi masters and their padawans. In fact, there’s a very famous chain in the canon universe, stretching five “generations” (Yoda -> Dooku -> Qui-Gon Jinn -> Obi-Wan Kenobi -> Anakin Skywalker -> Ahsoka). If I was writing wuxia fiction, I might want to trace lines of succession for the leadership of various martial-arts schools. And so on.

Today, since I’m planning the next “season” for my Star Trek: Lower Decks fan-fiction writing, I had occasion to do some research and map out just such a mentorship chain. In this case, for “important cyberneticists.” The result is the attached “family tree,” which combines both alpha canon and some plot-relevant decisions of my own. Took about 90 minutes of work to produce, including sketching out the chart in Affinity Photo.

I won’t explain every item on this tree – Star Trek fans may recognize some or all of the names, and possibly there will be some raised eyebrows at some of the links I’ve established for my own continuity. Still, this can serve as a small example of the worldbuilding technique.

Four Pioneers

Four Pioneers

Mongoose Publishing is in the process of producing a new Traveller-derived RPG, called Pioneer, set in the near future and centered around a New Space Age in which player characters (called “Pioneers”) are engaged in the development and colonization of space. Written by Sandy Antunes, it’s very much on the “hard science fiction” end of the spectrum.

For those of us who backed the project, a pre-release draft of the Pioneer core book was made available a few days ago, and I’ve been poring through that ever since.

First impressions: this looks like it’s going to be a very neat game, and I’m looking forward to making use of the finished product. I might be developing some Pioneer adventures for future convention visits!

On the other hand, it really needs a copy-editing pass before final release, and I suspect it’s going to be a tough game to referee unless you’re already comfortable with some space science. The core book tries to present both an engaging RPG and a primer on space science and engineering, and it may be falling between two stools in the process. On the other hand, the final release is apparently going to include two full campaign books, so that might help get potential referees over that hump. We’ll have to see how it turns out.

In the meantime, I spent some time today putting the Pioneer character generation sequence through its paces, and I ended up with a team of four ready-to-play Pioneers. These are loosely inspired by my own “Human Destiny” universe, although I don’t plan on taking these specific versions of the characters as canon.

Dr. John “Jack” Carter

Age 38 (born 1992) – current residence Baltimore, Maryland, USA
STR 8 (+0), DEX 9 (+1), END 9 (+1), INT 13 (+2), EDU 13 (+2), SOC 8 (+0)
Skills: Athletics-0, Charm-0, Computers-2, Engineer-0, Explosives-0, Heavy Machinery-0, Investigate-1, Language-1 (Spanish), Media-1, Medic-0, Navigation-1, Perception-1, Persuade-1, Science-4 (Life), Space Suit-1, Survival-1, Zero-G-1
Social Assets: Rival x2
Benefits: 540 Influence, Lab

Jack Carter graduated from the University of Tennessee in 2014, and earned his PhD in biology from Oxford University in 2018. He has earned widespread renown and multiple awards for excellence in the sciences, and is recognized as a world-class expert in life support technology and the adaptation of biological organisms to long-term space travel.

Dr. Carter currently teaches at Johns Hopkins University in Baltimore, Maryland, and also does commercial research for several space-industry firms. He is a close personal friend of Nathan Walker and is a likely candidate for Walker’s growing space ventures.

Besides, with a name like that, he’s doomed to be selected for an eventual Mars expedition . . .

Major Melissa Chen, USAF (retired)

Age 34 (born 1996) – current residence Houston, Texas, USA
STR 5 (-1), DEX 9 (+1), END 6 (+0), INT 10 (+1), EDU 11 (+1), SOC 6 (+0)
Skills: Charm-0, Combat-2, Computers-2, Electronics-2, Heavy Machinery-0, Language-1 (Mandarin), Leadership-1, Navigation-1, Orbital Mechanics-1, Perception-0, Pilot-1, Profession-0, Remote Operation-1, Science-1 (Planetary), Space Suit-1, Survival-1, Zero-G-1
Social Assets: None
Benefits: 80 Influence, Secret Clearance, Advanced Tech

Melissa Chen attended the United States Air Force Academy (USAFA) in Colorado Springs, where she earned recognition for both academic and leadership excellence. Despite facing systemic prejudice for being a woman, and a second-generation immigrant whose parents came from a rival nation, she had an outstanding military career which ended in a nomination for astronaut training. She recently retired from the service in order to pursue long-time ambitions in space.

Ms. Chen has been married to Robert Mitchell since 2020.

Robert Mitchell

Age 42 (born 1988) – current residence Houston, Texas, USA
STR 7 (+0), DEX 9 (+1), END 8 (+0), INT 12 (+2), EDU 7 (+0), SOC 3 (-1)
Skills: Admin-1, Advocate-1, Athletics-1, Charm-2, Computers-1, Deception-0, Electronics-3, Engineer-2 (Electrical), Language-1 (Mandarin), Leadership-2, Mechanic-1, Pilot-1, Profession-1 (Roughneck), Streetwise-2
Social Assets: Ally, Contact x2
Benefits: 120 Influence, Plane

Robert Mitchell was born to a very poor family, and never had the opportunity to gain much formal education. However, he has spent his life working twice as hard as anyone around him, and educating himself with every available resource. The result has been a successful career as a networking specialist, working his way up from freelance contractor, to team leader, to head of engineering for medium-to-large firms. Much of his work has been adjacent to the growing space industry, where he has many contacts and potential allies now that he is consciously aiming for a role as a Pioneer.

Mr. Mitchell has, among other things, taught himself to be a skilled backpacker and small-aircraft pilot. His occasional vlogs about his expeditions into deep wilderness have made him a minor social-media celebrity.

Mr. Mitchell has been married to Melissa Chen since 2020.

Nathan Walker

Age 30 (born 2000) – current residence Palo Alto, California, USA
STR 6 (+0), DEX 8 (+0), END 6 (+0), INT 9 (+1), EDU 10 (+1), SOC 12 (+2)
Skills: Admin-1, Advocate-2, Charm-1, Computers-2, Deception-0, Electronics-1, Explosives-0, Jack-of-all-Trades-1, Language-1 (Russian), Media-2, Orbital Mechanics-1, Survival-1
Social Assets: Ally, Enemy
Benefits: 200 Influence, Board Position

Nathan Walker has two very important assets: he was born into a lot of money, and he has an immense talent for loudly claiming credit for successful ventures (while moving silently away from unsuccessful ones). Space is his latest hobby, and he has enormous ambitions for his new startup venture (Ares Enterprises). He hasn’t quite reached the position of being able to carry out his own launches and missions, but his money and his media presence have gotten his foot in the door with both national and commercial space ventures.

Mr. Walker and Dr. Carter are close friends. Mr. Walker is also acquainted with Ms. Chen, who led the rescue mission when one of his highly publicized adventures went badly in 2024.

The “Great Lands” Master Map

The “Great Lands” Master Map

Okay, here’s another map for the “Great Lands” setting. This one is focused more closely on the Great Lands themselves – that is, proto-Europe. The map was produced using Wonderdraft, with a carefully selected excerpt of the world map applied as a tracing image.

You can see that Europe hasn’t been fully assembled yet – with Africa still moving northward and rotating slightly counter-clockwise, the Italian and Balkan peninsulas haven’t merged in with the main portion of the continent. You can also see that the Atlantic Ocean is a bit narrower in this epoch – that’s a piece of Greenland in the far northwest, and the Americas aren’t too far off the western edge of the map.

The “Sea Kingdom” is an ahistorical bit, a subcontinent springing up along the mid-Atlantic ridge. I need a Númenor-analogue, so there it is.

The most notable feature of this pseudo-Eocene world is the climate. The planet is a lot warmer and less arid than we’re accustomed to, and sea level is quite a bit higher. The Great Lands have a humid subtropical climate all the way up into parts of what will eventually be Scandinavia and Russia. Warm, wet summers, cool winters with occasional snow, and the natural biome is either dense deciduous forest or highland prairie. Only in the very far north do you start getting a humid continental climate, with cool summers and bitterly cold winters.

People living in the Great Lands are not going to look or dress like medieval Europeans – they’re going to be generally olive to dark brown in complexion, and they’ll tend to dress pretty lightly in the summertime. I suspect the Tremara (the pseudo-Indo-European people that my protagonists belong to) are going to rather resemble Indians (as in, people from the Indian subcontinent, not Native Americans).

This part of the world will be home to several hominid species at once, each analogous to one of the Standard Fantasy Races found in (e.g.) Dungeons & Dragons. “Common-folk” (humans) can be found just about everywhere on this map. “Elder-folk” (elves) mostly stick to the western Great Lands, and keep to themselves. “Smith-folk” (dwarves) set up holdfasts wherever there’s copper, tin, or iron ore to be found, especially in hilly or mountainous regions. “Sea-folk” (halflings) come from a set of tropical islands far to the east, although a fair number of them have traveled on Sea-Kingdom ships to settle in the Great Lands. “Nomad-folk” or skatoi (orcs) mostly hang out in the colder northern regions, although they like to go raiding into the Great Lands on land or by sea.

Developing lots of neat ideas for this new version of the setting. More to come!

New Maps for “Great Lands” Setting

New Maps for “Great Lands” Setting

A few years ago, I did a bunch of worldbuilding for an Iron Age fantasy setting that I call “the Great Lands.” I even wrote a full-length novel set there, which got self-published and is currently still available in ebook format on Amazon: The Curse of Steel.

The novel got almost no engagement in its time, and the sequel I had started ran into a plot block, so I eventually set the whole project aside. Lately, however, I’ve been thinking about reviving it – reworking the worldbuilding, pulling the novel down and doing a minor rewrite before republishing it on Royal Road or a similar outlet, and so on.

An early step in the worldbuilding part of the project was to build a new “historical atlas” to settle the back-story of the setting. Which meant, among other things, revising the old master world map. At which point I ran into a snag.

The problem is, I’m too picky when it comes to my worldbuilding. I have to be able to believe in the world, which means I have to pay attention to the earth-sciences part of it, even if none of that is ever going to be too obvious in the finished stories. I know the techniques for developing a constructed world, starting with the plate tectonics and working my way up through the landforms and climate. Yet I’ve never been satisfied with the results when I do that. The worlds I build end up looking too . . . too bland.

I’ve also experimented with random planetary generators – there are plenty of those available, if you know where to look – but none of those come up to my standards. They always end up being too coarse-grained in their details, or if they’re fine-grained they give us naturalistic-looking worlds that make no sense if you examine them more closely. Nobody seems up to the challenge of simulating plate tectonics for a randomly-generated Earthlike world with any degree of fidelity.

So for the past few weeks I’ve been tinkering with worlds, sometimes getting to the point of a world map to start with before throwing the whole thing out, sometimes not even getting that far. Until I had An Idea: if one wants to build a world that’s much like Earth, that clearly evolved under the same physical regime, but isn’t actually our Earth . . . one thing we can do is look at Earth of the distant past.

My original design for the Great Lands involved a Europe-like subcontinent where much of the action would take place. Easy enough. To the south of this, a “Sailor’s Sea” that would allow easy travel from west to east, and then another continent where exotic creatures and cultures might dwell. More continents off in the distance, which might or might not ever become significant to the story.

What I realized was that Earth was actually like that once . . . back in the Eocene Era, before the continent of Africa moved a bit further north and started colliding with Europe and Asia. In that time, what would eventually become the Mediterranean Sea still connected freely both with the (narrower) Atlantic Ocean to the west, and to the Tethys Ocean to the east, an ocean which would eventually become the Indian Ocean once India itself finished making its way north to collide with Asia.

Okay, suppose I work with Earth in the Eocene, about 50 million years before the present. Is it possible to build decent world maps of that era?

Turns out we can. Let me briefly describe my workflow, with pointers to where you can lay hands on similar data and tools if you’d like to fiddle with Earth’s deep past in similar fashion.

The primary resource here is the PALEOMAP Project, work done by the prominent geologist Christopher Scotese. The link will take you to a paper he produced in 2018, describing a set of DEMs (Digital Elevation Models) that he and his colleagues have laboriously assembled for the entire planet Earth in different past eras. This is a monumental data set, with over 110 different maps stretching over half a billion years into the past. There’s a link in the paper that will give you access to the entire data set.

The PALEOMAP models are in a specific file format (NetCDF) that’s in common use in the earth-sciences community, but which I needed specific tools to work with. There’s a NetCDF viewer called Panoply that’s very good for reading the individual files in the PALEOMAP corpus and visualizing the results, but by itself that wasn’t fine-grained enough. I needed to convert the NetCDF files into a different file format like GeoTIFF, so it could be processed by professional cartography software like QGIS.

Fortunately, I was able to locate MyGeodata, a online utility that’s designed to convert geolocation data from one format to another. I was able to convert the two PALEOMAP data files I was most interested in to GeoTIFF with no difficulty. It cost me a few dollars – the size of the datasets were above the site’s threshold for free use – but the results were superb.

I was able to load a GeoTIFF file for the Eocene period (50 million years before present) into QGIS, and work with that to develop a nicely colored elevation map of Earth in the appropriate era. Output from that went into Affinity Photo, and a couple of hours later I had the completed “master world map” at the head of this post.

You should be able to see the differences between Eocene Earth and our present day. The Atlantic Ocean is narrower, and none of the continents have quite reached their present-day positions. The Tethys Ocean is still there, full of islands and island chains that will make it a nice “Sailor’s Sea.” The sea level is noticeably higher than in the present – the Eocene was a rather warm period in Earth’s history, with very little permanent glaciation. Even Antarctica doesn’t have much in the way of ice caps yet. I suspect if I run with that, the “Great Lands” (proto-Europe) are going to be subtropical – but that’s okay.

I’ve added one feature that didn’t exist in our own Earth’s past – an island subcontinent in the middle of the Atlantic Ocean, straddling the mid-ocean ridge. Kind of like Iceland, if it had appeared a few million years earlier and was a different shape. That’s going to be the “Sea Kingdom” in the fantasy setting I’m building, the current highest point of human civilization and the source of world-spanning oceanic adventures.

Okay, so I have a starting point for rebuilding “the Great Lands,” and I ought to be able to proceed from there. Chalked up some neat experience with working with geolocation data and professional-caliber cartography tools, too. Fun!

Planning for April 2026

Planning for April 2026

Huh. My apologies to my readers – it looks as if I completely failed to post a planning message for the month of March. I certainly made out a planning board, and I know I intended to make a post about it, but “I’ll do it tomorrow” must have gotten a little too entrenched. So let’s pick back up with the month of April.

In general, retired life is agreeing with me, I’m keeping up with my university coursework, and I’m getting at least a little creative work done most days. It’s just a matter of pushing long-term projects forward until I have something worth sharing . . .

Here’s the (not so tentative – I’ve got some definite commitments I need to meet) plan for April.

University Studies

Still very much on track, and as far as I can tell I haven’t scored lower than about a 94/100 on any assignment or exam so far this year. Coming down to the final stretch for both courses, with exams coming up in May.

The objectives for April are:

  • For my astronomy course: Read Topic 6, turn in the sixth graded assignment, and then read Topic 7.
  • For my mathematics course: Read Units 11, 12, and 13. Get started on the computer-marked and tutor marked assignments due in mid-May.

Therapy Writing (Fan Fiction)

What’s Past is Prologue” reached Chapter 20 just before the end of March, and I’m definitely getting into the end-game of the plot. Probably aiming for 24-25 chapters in all. Very good chance I’ll be able to finish that novel in April, depending on how my time works out. It’s getting very good engagement, including from new readers, to the point it should soon pop into the top-five list of all the stories I’ve ever written on Archive of Our Own.

The objective for April is to complete “What’s Past is Prologue.”

Architect of Worlds & Composer of Cultures

Ken Burnside would really like to have a revised version ofAbbreviated Architect of Worlds for Traveller” ready to sell, and I suspect I can have a draft ready for him before the Mayday celebrations kick off, so that’s a major project right now. I’m not seeing any reason why that revised and expanded document, based on the final release version of Architect, can’t be available on the Ad Astra Games catalog within a few weeks. This is my top priority right now.

Still working on version 0.5 of the Cultural Evolution Game for Composer of Cultures. I had originally intended to do just a little polishing of existing mechanics, but the more I worked, the more I saw ways to improve the whole structure. The simulation model is complete at this point, but I’m working on the section the reader can use to translate the game results into a more-or-less detailed history of their sophont species’ cultural development. Hoping to have that done sometime in early-to-mid April.

The formal errata list for Architect of Worlds is finished and has been posted here.

The objectives for April are:

  • Draft a new edition of “Abbreviated Architect of Worlds for Traveller“ and release to Ad Astra for publication
  • Finish version 0.5 of the Cultural Evolution Game for Composer of Cultures
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

The “Human Destiny” and “Tree of Worlds” universes are getting occasional attention, as time permits, although progress on both is very slow. Maybe more over the summer, when I don’t have university courses to take up time and energy?

I’ve also gone back to look at my “Great Lands” Iron Age fantasy setting, with the intention of reworking some of the worldbuilding and re-releasing the fiction (“Krava’s Legend”) that I’ve written in that universe. Incremental progress there too. There’s a good chance I’ll eventually be able to point to a World Anvil page for this setting . . .

Errata List for “Architect of Worlds”

Errata List for “Architect of Worlds”

As of today, I’ll be maintaining a complete errata list for Architect of Worlds, tracking changes to the current draft since the initial release in May of 2024.

The book has held up fairly well, given its size and the audience it’s found – we’ve only had to release six minor versions, and the errata list is fairly short. There are a few items that have significant effect on the world-design sequence however, so if you have any version older than 1.06 (5 January 2026) you’ll want to have a look at the list.

I’ll be maintaining this document at its current URL henceforth, and I’ll announce any additions to the list here as they occur.

Here’s a link: Architect of Worlds Current Errata List.

Planning for February 2026

Planning for February 2026

January was a fairly productive month, actually. I didn’t move out ahead on my university courses as much as I’d hoped, but I haven’t fallen behind, and so far my grades have continued to be exceptional. I’m quite pleased with my progress in the mathematics course, in which I seem to be succeeding with subjects that I failed to master forty years ago as an engineering student.

I made good progress on my creative projects too. I seem to be hitting my post-retirement stride – I’m having no trouble filling my days, and I seem to be exercising the discipline necessary to keep making incremental progress every day.

Here’s the tentative plan for February 2026.

University Studies

If I can do some advance work, that would be helpful at this point. If I hit the following marks, I should be about two weeks ahead at the end of the month.

Objectives for February include:

  • For my astronomy course: Read Topic 4, turn in the fourth graded assignment, and then read Topic 5.
  • For my mathematics course: Read Units 8, 9, and 10.

Therapy Writing (Fan Fiction)

I’m continuing to work on “What’s Past is Prologue,” and I suspect that’s going to be an active project well into March if not longer. Definitely going to end up at short-to-medium novel length before it’s done. It’s getting good engagement from my usual readers, though, so that’s nice to see.

The objective for February is to complete “What’s Past is Prologue” at least through Chapter 16.

Architect of Worlds & Conductor of Cultures

I was able to complete version 0.4 of the Cultural Evolution Game, and playtesters and my collaborators have had a chance to look at it. Not a lot of feedback yet, so I don’t have a sense as to whether this version is a step forward or if I’m going to need to do a redesign. I do plan to produce a version 0.5, possibly in February, although that’s likely to be more fleshing-out and adding supporting material rather than changes to the mechanics.

I also got started on a formal errata list for Architect of Worlds, although I still need to track down a couple of items before I can release the thing. Lesson learned: keep a formal list of errata while you’re producing them, dummy, that way you don’t have to rack your brains months later to figure out what you were thinking at the time.

The objectives for January are:

  • Work on a minor rewrite and expansion (version 0.5) of the Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Continue working on a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

Still continuing to collect notes and do game design for a version 0.60 of the “Human Destiny Sourcebook,” based upon FATE. Incremental progress means I’m a still long distance from being able to share any of this.

I did get some work done late in the month on something I call the “Tree of Worlds” setting. Think of this as a low-fantasy framework for alternate histories, with a generous helping of esoteric conspiracies in the mix. I’m actually writing this document as a GURPS supplement, of all things, and that’s probably how I’ll end up releasing it when it’s done.

Both of these will be posted to my Kofi, free for subscribers, when they’re presentable.

Planning for January 2026

Planning for January 2026

December was a very quiet month. Most days I simply made incremental progress on game design, writing, and my university work, without hitting any big milestones. Truth be told, I was kind of taking it easy. So there’s not much specific to report about the month – I kept up with my obligations and a lot of second-tier projects just marked time.

So, without further ado, here’s the tentative plan for January 2026.

University Studies

At the moment I’m only a few days ahead on both of my courses, so I hope to do a little catching up. If I hit the following marks, I should be about two weeks ahead at the end of the month.

Objectives for January include:

  • For my astronomy course: Finish the third graded assignment, complete the first half of the course exam, and read Topic 4.
  • For my mathematics course: Finish the second graded assignment and read Units 7 and 8.

Therapy Writing (Fan Fiction)

I was able to finish “The Spooky Season” in December, and start on what looks like a short-novel-length piece: “What’s Past is Prologue.” This is going to be a big work, rounding out the “season” of Star Trek: Lower Decks stories I’ve been writing since early last year. A lot of established Star Trek characters are going to appear, there’s going to be lots of intrigue, mystery, and starship battles, and Beckett Mariner is going to have her first no-kidding command with extremely high stakes.

The objective for January is to complete “What’s Past is Prologue” at least through Chapter 10.

Architect of Worlds & Conductor of Cultures

I was able to complete version 0.3 of the Cultural Evolution Game, and playtesters have had a crack at it. The assessment is that the mechanics work, but I’ve heard a couple of insights that are leading me to rethink the design almost from scratch. So version 0.4 is in the pipeline, and if my Muse’s rumblings are any indication, it’s going to look quite different.

The following list includes two top-priority items, the rest being “as time permits” (which may mean no progress).

The objectives for January are:

  • Complete a major rewrite (version 0.4) of the Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

Still continuing to collect notes and do game design for a version 0.60 of the “Human Destiny Sourcebook,” based upon FATE. Incremental progress means I’m a long distance from being able to share any of this, although I may try to produce a short character-design document in January.

I’m also playing with revising a very old setting – I originally came up with this one for my personal RPG campaign over thirty years ago – for which I may write up a top-level overview. More about that once I’ve fleshed it out a bit.

If either of those (short) documents gets finished this month, I’ll post them to my Kofi, free for subscribers.