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Toward a Second Edition of “Architect of Worlds”

Toward a Second Edition of “Architect of Worlds”

Since Architect of Worlds was published in 2024, the book has held up pretty well. We’ve gone through seven minor-version releases, each of which has corrected minor errors or made patches to the design sequence. “Minor” as measured by the fact that we haven’t had to repaginate anything – I think the biggest tranche of new text so far was four short sentences long. Here’s a link to the current errata list.

Science marches on, of course, and in any case many of the models described in Architect of Worlds are deliberately simplified to some degree for ease of use. While interacting with readers, and especially while working with Ad Astra Games on other projects, I’ve found myself making notes about ways to improve and add to those models.

For example, I’m currently supporting a long-term world-building project for Ad Astra Games – updates to their Ten Worlds science-fiction setting – that is already motivating new research. The “Ten Worlds” of that setting are often only Earthlike by courtesy; they tend to have odd features that make them poor copies of long-lost Earth. Which, of course, means they often manifest special cases that fall outside the usual design parameters of the Architect of Worlds sequence. I’m currently doing research to help put solid scientific justification behind the Ten Worlds planetary designs, where possible, and that’s providing fertile ground for possible improvements to the Architect models.

Eventually (and by that I would estimate 2-3 years from now) I’m going to have enough new, refined, improved models that a significantly new design sequence is likely to be called for. That will lead to a Second Edition of the book. I’ll likely make note of some of those potential changes in this space, just to keep readers up to date on what they might expect in that Second Edition.

So far, I’ve identified three good candidates for new modeling:

Tweaks to the design of planetary systems (Steps Nine through Twelve): The Architect design sequence as written doesn’t quite cover all the exoplanetary systems we know about today, not in fine-grained detail.

For example, the putative exoplanets for Tau Ceti (assuming those actually exist) are remarkably massive and the current design sequence has a hard time matching them.

Meanwhile, the well-understood TRAPPIST-1 planetary system doesn’t quite fit – given the masses of the known terrestrial planets in that system, Architect implies there should be at least a few gas giants as well, and we haven’t detected those. Further research seems to be indicated, to find ways to modify the existing sequence to better accommodate the special cases we’ve seen.

New features for the atmospheric-retention model, to better handle hydrodynamic escape due to extreme ultraviolet (EUV) radiation (Steps Twenty-Two and Twenty-Six): There’s a provision in the current edition (added very late in the design process) that attempts to model the way EUV radiation drives off portions of a terrestrial world’s primordial atmosphere. It’s not a terribly elegant provision, and it’s probably too harsh on some of the special cases.

Meanwhile, it occurs to me that modeling hydrodynamic atmospheric depletion could also be extended to the case of ongoing atmosphere loss for worlds circling flare stars, which can continue to generate EUV bursts for billions of years. So this is a good candidate for a more fleshed-out model. Probably involving a more nuanced approach to computing a world’s M-number.

For example, we might compute a “young primary star” M-number that measures its early EUV output and mostly just affects whether the world retains primordial hydrogen and helium. Then a “sustained M-number” that mostly models simple thermal escape, but which also takes into account the continued EUV output of a flare-star primary.

More sophisticated modeling of atmospheric greenhouse effect (Step Thirty): The existing model for final atmospheric composition and greenhouse effect is actually fairly sophisticated as-is, but even so it does simplify a few factors away.

For example, we normally don’t think of the diatomic molecular gases in Earth’s atmosphere (the nitrogen and oxygen) as being significant for the greenhouse effect, and the current edition of Architect ignores them entirely. However, for worlds with denser atmospheres (such as “super-Earths”), collisions between air molecules become significant in causing greater absorption of far-infrared radiation and therefore promoting greenhouse effect. This makes another good candidate for improvements to the existing model – probably the biggest challenge I’ve come across so far, because real-world mathematical modeling of atmospheric greenhouse effect tends to be very complex.

There – that should give you some idea as to the kind of subjects I’m working on for that eventual new edition of the book. Watch this space for more updates, which I suspect will be very occasional at first, but will become more frequent as the new edition comes closer to being a reality.

Planning for May 2026

Planning for May 2026

April was a productive month. I didn’t get everything I planned done, but I made decent incremental progress on just about every front, and hit a couple of major milestones. About all I can ask for.

Here’s the plan for May.

University Studies

Just about finished with studying and assignments for both my courses for the 2025-2026 year. Late May and early June are going to be final-exam season.

Meanwhile, I’ve registered for two more courses for the coming year. One’s an astrophysics course, the other is an experimental-physics course in which I’ll be working with other students and getting time on some remote scientific instruments. In particular, I’ll be getting some time on the Open University’s telescopes in the Canary Islands and doing some actual astronomical observation, which will be cool.

The objectives for May are:

  • For my astronomy course: Finish reading Topic 7 and prepare for the final exam on 29 May.
  • For my mathematics course: Finish the tutor-marked and computer-marked assignments due on 5 May and 12 May, then prepare for the final exam on 9 June.

Therapy Writing (Fan Fiction)

I was able to finish “What’s Past is Prologue” in April, which rounded out the “sixth season” of Star Trek: Lower Decks in my personal continuity. Once that was finished, I spent a few days planning and mapping out the “seventh season,” which I’ll be writing as time permits over the next year or so. I’ve started writing the first story in that sequence, with the working title of “Home Front.”

The objective for May is to complete and post “Home Front.”

Architect of Worlds & Composer of Cultures

One big milestone for April was the new version of Abbreviated Architect of Worlds for Traveller,” which has been released by Ad Astra Games and is apparently already selling reasonably well.

I’m still working on version 0.5 of the Cultural Evolution Game for Composer of Cultures, making good progress on both rules mechanics and supporting material. Rather than release yet another partial draft, I’m working toward having a first complete draft for my half of the book, and there’s a decent chance I’ll be able to get that done in May. I know, I keep saying that, but I do keep getting closer every month . . .

The objectives for May are:

  • Finish version 0.5 of the Cultural Evolution Game for Composer of Cultures
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

I’m currently focusing on my “Great Lands” Iron Age fantasy setting, and I’ve posted a few draft maps here and to World Anvil. I’ve also applied the draft “Cultural Evolution Game” from Composer of Cultures to help me work out an historical back story for the setting. Next step is going to be to build a revised “historical atlas” for the setting, and make that available both on my Kofi page and on World Anvil. This is fairly low on the priority list, but I do hope to make some decent progress on it in May.

Planning for April 2026

Planning for April 2026

Huh. My apologies to my readers – it looks as if I completely failed to post a planning message for the month of March. I certainly made out a planning board, and I know I intended to make a post about it, but “I’ll do it tomorrow” must have gotten a little too entrenched. So let’s pick back up with the month of April.

In general, retired life is agreeing with me, I’m keeping up with my university coursework, and I’m getting at least a little creative work done most days. It’s just a matter of pushing long-term projects forward until I have something worth sharing . . .

Here’s the (not so tentative – I’ve got some definite commitments I need to meet) plan for April.

University Studies

Still very much on track, and as far as I can tell I haven’t scored lower than about a 94/100 on any assignment or exam so far this year. Coming down to the final stretch for both courses, with exams coming up in May.

The objectives for April are:

  • For my astronomy course: Read Topic 6, turn in the sixth graded assignment, and then read Topic 7.
  • For my mathematics course: Read Units 11, 12, and 13. Get started on the computer-marked and tutor marked assignments due in mid-May.

Therapy Writing (Fan Fiction)

What’s Past is Prologue” reached Chapter 20 just before the end of March, and I’m definitely getting into the end-game of the plot. Probably aiming for 24-25 chapters in all. Very good chance I’ll be able to finish that novel in April, depending on how my time works out. It’s getting very good engagement, including from new readers, to the point it should soon pop into the top-five list of all the stories I’ve ever written on Archive of Our Own.

The objective for April is to complete “What’s Past is Prologue.”

Architect of Worlds & Composer of Cultures

Ken Burnside would really like to have a revised version ofAbbreviated Architect of Worlds for Traveller” ready to sell, and I suspect I can have a draft ready for him before the Mayday celebrations kick off, so that’s a major project right now. I’m not seeing any reason why that revised and expanded document, based on the final release version of Architect, can’t be available on the Ad Astra Games catalog within a few weeks. This is my top priority right now.

Still working on version 0.5 of the Cultural Evolution Game for Composer of Cultures. I had originally intended to do just a little polishing of existing mechanics, but the more I worked, the more I saw ways to improve the whole structure. The simulation model is complete at this point, but I’m working on the section the reader can use to translate the game results into a more-or-less detailed history of their sophont species’ cultural development. Hoping to have that done sometime in early-to-mid April.

The formal errata list for Architect of Worlds is finished and has been posted here.

The objectives for April are:

  • Draft a new edition of “Abbreviated Architect of Worlds for Traveller“ and release to Ad Astra for publication
  • Finish version 0.5 of the Cultural Evolution Game for Composer of Cultures
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

The “Human Destiny” and “Tree of Worlds” universes are getting occasional attention, as time permits, although progress on both is very slow. Maybe more over the summer, when I don’t have university courses to take up time and energy?

I’ve also gone back to look at my “Great Lands” Iron Age fantasy setting, with the intention of reworking some of the worldbuilding and re-releasing the fiction (“Krava’s Legend”) that I’ve written in that universe. Incremental progress there too. There’s a good chance I’ll eventually be able to point to a World Anvil page for this setting . . .

Errata List for “Architect of Worlds”

Errata List for “Architect of Worlds”

As of today, I’ll be maintaining a complete errata list for Architect of Worlds, tracking changes to the current draft since the initial release in May of 2024.

The book has held up fairly well, given its size and the audience it’s found – we’ve only had to release six minor versions, and the errata list is fairly short. There are a few items that have significant effect on the world-design sequence however, so if you have any version older than 1.06 (5 January 2026) you’ll want to have a look at the list.

I’ll be maintaining this document at its current URL henceforth, and I’ll announce any additions to the list here as they occur.

Here’s a link: Architect of Worlds Current Errata List.

Planning for February 2026

Planning for February 2026

January was a fairly productive month, actually. I didn’t move out ahead on my university courses as much as I’d hoped, but I haven’t fallen behind, and so far my grades have continued to be exceptional. I’m quite pleased with my progress in the mathematics course, in which I seem to be succeeding with subjects that I failed to master forty years ago as an engineering student.

I made good progress on my creative projects too. I seem to be hitting my post-retirement stride – I’m having no trouble filling my days, and I seem to be exercising the discipline necessary to keep making incremental progress every day.

Here’s the tentative plan for February 2026.

University Studies

If I can do some advance work, that would be helpful at this point. If I hit the following marks, I should be about two weeks ahead at the end of the month.

Objectives for February include:

  • For my astronomy course: Read Topic 4, turn in the fourth graded assignment, and then read Topic 5.
  • For my mathematics course: Read Units 8, 9, and 10.

Therapy Writing (Fan Fiction)

I’m continuing to work on “What’s Past is Prologue,” and I suspect that’s going to be an active project well into March if not longer. Definitely going to end up at short-to-medium novel length before it’s done. It’s getting good engagement from my usual readers, though, so that’s nice to see.

The objective for February is to complete “What’s Past is Prologue” at least through Chapter 16.

Architect of Worlds & Conductor of Cultures

I was able to complete version 0.4 of the Cultural Evolution Game, and playtesters and my collaborators have had a chance to look at it. Not a lot of feedback yet, so I don’t have a sense as to whether this version is a step forward or if I’m going to need to do a redesign. I do plan to produce a version 0.5, possibly in February, although that’s likely to be more fleshing-out and adding supporting material rather than changes to the mechanics.

I also got started on a formal errata list for Architect of Worlds, although I still need to track down a couple of items before I can release the thing. Lesson learned: keep a formal list of errata while you’re producing them, dummy, that way you don’t have to rack your brains months later to figure out what you were thinking at the time.

The objectives for January are:

  • Work on a minor rewrite and expansion (version 0.5) of the Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Continue working on a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

Still continuing to collect notes and do game design for a version 0.60 of the “Human Destiny Sourcebook,” based upon FATE. Incremental progress means I’m a still long distance from being able to share any of this.

I did get some work done late in the month on something I call the “Tree of Worlds” setting. Think of this as a low-fantasy framework for alternate histories, with a generous helping of esoteric conspiracies in the mix. I’m actually writing this document as a GURPS supplement, of all things, and that’s probably how I’ll end up releasing it when it’s done.

Both of these will be posted to my Kofi, free for subscribers, when they’re presentable.

Planning for January 2026

Planning for January 2026

December was a very quiet month. Most days I simply made incremental progress on game design, writing, and my university work, without hitting any big milestones. Truth be told, I was kind of taking it easy. So there’s not much specific to report about the month – I kept up with my obligations and a lot of second-tier projects just marked time.

So, without further ado, here’s the tentative plan for January 2026.

University Studies

At the moment I’m only a few days ahead on both of my courses, so I hope to do a little catching up. If I hit the following marks, I should be about two weeks ahead at the end of the month.

Objectives for January include:

  • For my astronomy course: Finish the third graded assignment, complete the first half of the course exam, and read Topic 4.
  • For my mathematics course: Finish the second graded assignment and read Units 7 and 8.

Therapy Writing (Fan Fiction)

I was able to finish “The Spooky Season” in December, and start on what looks like a short-novel-length piece: “What’s Past is Prologue.” This is going to be a big work, rounding out the “season” of Star Trek: Lower Decks stories I’ve been writing since early last year. A lot of established Star Trek characters are going to appear, there’s going to be lots of intrigue, mystery, and starship battles, and Beckett Mariner is going to have her first no-kidding command with extremely high stakes.

The objective for January is to complete “What’s Past is Prologue” at least through Chapter 10.

Architect of Worlds & Conductor of Cultures

I was able to complete version 0.3 of the Cultural Evolution Game, and playtesters have had a crack at it. The assessment is that the mechanics work, but I’ve heard a couple of insights that are leading me to rethink the design almost from scratch. So version 0.4 is in the pipeline, and if my Muse’s rumblings are any indication, it’s going to look quite different.

The following list includes two top-priority items, the rest being “as time permits” (which may mean no progress).

The objectives for January are:

  • Complete a major rewrite (version 0.4) of the Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

Still continuing to collect notes and do game design for a version 0.60 of the “Human Destiny Sourcebook,” based upon FATE. Incremental progress means I’m a long distance from being able to share any of this, although I may try to produce a short character-design document in January.

I’m also playing with revising a very old setting – I originally came up with this one for my personal RPG campaign over thirty years ago – for which I may write up a top-level overview. More about that once I’ve fleshed it out a bit.

If either of those (short) documents gets finished this month, I’ll post them to my Kofi, free for subscribers.

2025 in Review

2025 in Review

This year was . . . an experience. Almost nothing went as I was expecting a year ago.

Personal Life

I began the year still employed by the United States federal government as a researcher in cybersecurity, an instructional designer, and an instructor. I knew the incoming administration was likely to disrupt my professional life, but I was in a wait-and-see mode.

Then the new administration came in and immediately demonstrated that it planned to be far worse than in the President’s first term. Federal departments, including mine, were being handed over to right-wing influencers who had absolutely no competence in the fields they were being asked to lead. Federal policy was immediately being oriented toward far-right-wing ideology, without regard to any facts on the ground. Critical elements of our national security were being tossed on the trash-heap. Personally, I was already being directed to do things that I considered ill-advised at best, abominably stupid at worst. I fully expected to be fired at some point for non-compliance with idiotic or outright illegal orders.

As it happened, I reached a critical age milestone about a week after Inauguration Day. My wife and I reviewed our finances, and concluded that although it wasn’t ideal for me to retire at that point, it was quite a bit more feasible than I had realized. So I started the paperwork to retire from federal service, and that evolution was completed in mid-May. I’ve been retired on my own pension, my wife’s Social Security, and 40+ years of savings ever since.

(The three months between “deciding to retire” and “walking out the door” were among the most productive in my federal career, ironically. I wrote two full-length graduate-level courses in cyber leadership in that time – not from scratch, as I had helped build earlier versions of the same curriculum in 2023-2024, but there was a lot of new material. God alone knows whether either of those courses will ever actually be delivered to students. I’m honestly not sure whether the department I worked in even exists today as more than a skeleton crew.)

Retirement has been fairly pleasant, actually. I’m eating more healthfully, I’m getting more exercise, and while my stress level is not zero it’s certainly much lower than it was before. I’m having no trouble at all filling my days, including spending a lot more time with my wife and my adult children. So that’s all to the good.

University Studies

I’m currently in my third year of working toward a second bachelor’s degree in Natural Sciences (Astronomy) and a master’s degree in Space Science and Technology, all from the Open University in the UK. That program is likely to take until the spring of 2031 to complete, unless I pick up the pace at some point. So far I’ve passed all my courses with distinction, so I’m on track for my original plan. Don’t know if I’ll ever do anything with this education professionally – I’ll be pushing 66 by the time I complete my graduate work – but if I’m still capable, I might find myself an undergraduate teaching position somewhere. At the very least, it will be nice to actually have the formal training to back up all the astronomy I’ve picked up and used over the years.

To be honest, I’ve been glad I retired this spring, because my coursework in 2025 has been a bit more challenging. Had I stayed employed, something would have had to go on the back burner, and that might have been the bulk of my creative work.

Speaking of . . .

Creative Work

At the beginning of 2025, my tentative plan for creative projects involved re-releasing some of the original fiction I wrote in previous years, writing some new original fiction, and working hard on RPG material for the Human Destiny and Fourth Millennium settings.

Basically none of that happened.

In part that was due to a new book-length project: Composer of Cultures, which is likely to become the third book in the Ad Astra Games “insanely detailed worldbuilding series.” Architect of Worlds took me the better part of eight years to write, and we’re trying to produce the new book in less than a year, so it’s soaking up a lot of my development and writing time. Fortunately this time it’s a team of three writing the book: Ken Burnside, a paleontologist named Jess Miller-Camp, and me.

It’s been interesting work so far. I’m in the process of designing a “Cultural Evolution Game” which will likely be the last 40% or so of the book (Dr. Miller-Camp is writing a “Biological Evolution Game” which will come first). We’re hoping to have the book ready for the summer convention season, but we’ll see how things go.

Meanwhile, I may not have been writing much original fiction in 2025, but I did write just under 200,000 words of new fan-fiction.

Okay, when I wrapped up my first fan-fiction phase in 2017 or so, I swore I would focus on original work from that point on. My Muse isn’t always that easy to keep disciplined, though. Over the past few years I fell in love with the new Star Trek series Lower Decks, and when that had its finale in early 2025 I found myself wanting more. So I started writing not just fan-fiction, but Star Trek fan-fiction.

(Talk about getting back to one’s literary roots! I was reading – and writing, although none of that work ever saw the light of day – Star Trek fan-fiction back in the 1970s, and that era has had a significant impact on my literary life ever since.)

So far I’ve written ten complete stories, most of them novelette or novella length, and I’m currently at work on the eleventh. It’s been fun, I’m not nearly out of ideas yet, and I’ve acquired a fairly consistent audience. So this is probably going to be part of my creative output for a while.

Looking Forward

It’s difficult to make plans for the coming year, because let’s face it – my country and much of the rest of the world are currently in the hands of malicious incompetents, and I don’t think we’ve even begun to see how much destruction they can inflict on us. Just surviving with our integrity and sanity intact is likely to be a victory.

Still. Day by day I’ll have my household to keep together, my university coursework to stay ahead of, and many more creative projects on the stove than I’ll have time to bring to fruition. Most likely creative goals for 2026 will involve completing Composer of Cultures, and writing more Star Trek fiction. Pushing my own original creative projects forward will be on the agenda too. I’m improvising from one day to the next, but I haven’t fallen off the piano bench yet . . .

So for all of you who keep track of my work, many thanks and here’s hoping you’ll find some value in my output in the coming year.

Planning for December 2025

Planning for December 2025

November was another mixed bag, due to a bout of illness and the need to finish preparing for Philcon 2025. I’ve been doing okay on staying ahead of schedule with my university courses – and getting top-notch grades, too, which is a morale booster! A couple of important creative projects have been pushed to the back burner for a while, though. Now that Philcon is over, I’m hoping to get back to making good progress on those.

Philcon 2025 After-Action Report

Philcon was a blast, by the way. A few minor stumbles, but on the whole I think it was a good con.

One of the two RPG events I drew up didn’t happen, for lack of players. I think I’ve concluded that Friday evening is just not the right time to try running a tabletop game at Philcon. If I do any games at future cons I think I’m just going to draw up one for Saturday evening.

My seminar ran into some trouble when I was unable to project slides, but I had a backup plan for that. I was able to direct the audience to the slide deck on this site, and most of them were following along on their phones. Lots of good questions afterward, and I sold and signed every single copy of Architect of Worlds that I had with me. Could have sold more copies, most likely.

(A surprising number of people at Philcon knew who I was as soon as Architect was mentioned. I’m beginning to think that book has gotten more penetration in the niche “SF creatives” market than I expected.)

The panels I was on all went off well. I particularly enjoyed the one I did on Friday evening with Jim Cambias, Andy Campbell, and Michael Ryan (on science-fiction gaming) and the one on Sunday afternoon with Charles Gannon and Dennis Myers (on exoplanetary science). Both of those moderated by Jennifer Povey, who’s pretty skilled. Being a panel moderator is tough work, and I always appreciate when it’s well done.

I also picked up information for some of the spring and summer conventions located closer to home – I may see if I can get onto the programming dockets for one or more of those.

Anyway, what follows is the tentative plan for December.

University Studies

I’ve lost a little ground, but I’m still ahead of schedule on both courses, and my grades so far have been sterling. It helps that I seem to have done a lot better job wrapping my brain around differential equations than I did the last time I studied them, forty years ago.

Objectives for December include finishing Topic 3 and the third graded assignment for my astronomy course, and finishing units 4-6 and the next two graded assignments for my mathematics course.

Therapy Writing (Fan Fiction)

I had hoped to finish “The Spooky Season” in November, but here it is December and I’m still writing the Halloween-themed story. Finishing that is going to be the objective for the coming month. Good news is that I still seem to be bringing in readers. Lower Decks may have been over for a year, but it seems that people still want more stories about the Warp Drive Five.

The objective for December is to complete “The Spooky Season” and start on the next story.

Architect of Worlds & Conductor of Cultures

The next minor version of the Cultural Evolution Game is mechanics-complete, and I’ve made good progress on some of the explanatory and supporting text. I’m fairly certain I’ll have a new partial draft ready for collaborators and playtesters to look at, hopefully by mid-December.

The objectives for December are:

  • Complete a minor rewrite (version 0.3) of the Cultural Evolution Game, including a substantial portion of the supplementary material, and submit that to playtesters for comment
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I’ve been able to collect some notes and do some back-of-brain game design for a version 0.60 of the “Human Destiny Sourcebook.” In particular, I think I’ve settled on the underlying game system for it, and I’m kind of kicking myself for not considering this one before. Version 0.60 is going to be designed around the FATE system published by Evil Hat Productions.

The objective for December is to continue work on a version 0.60 of the “Human Destiny Sourcebook,” with the understanding that it may be some time before I have a complete draft to share.

Upcoming Conventions

As mentioned, I’m interested in some other SF conventions that take place a little closer to home. The ones I’m specifically looking at include Balticon, Capclave, and RavenCon.

The objective for December is to apply for programming seats at Balticon 2026, Capclave 2026, and RavenCon 2026, and begin planning for possible appearances at these three conventions.