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Month: January 2019

Game Design Prospectus: The Wars of the Jewels

Game Design Prospectus: The Wars of the Jewels

Still plugging away at Twice-Crowned, with about 20 kilowords down in rough draft and a little more emerging every day or two. That’s still my primary project, and I plan to keep it that way until I really get stuck on something.

Still, my brain has to stay busy the rest of the day, and one chunk of time that I can’t apply to the novel is my daily commute to and from the office. That’s about 45-60 minutes per day total . . . and there’s a single audio-book that I’ve been listening to during that time, over the past many months. At this point, I’ve been through that audiobook so many times that I think I have a lot of passages nearly memorized.

That would be the Silmarillion, by J. R. R. Tolkien.

I’m going to assume that most of my readers are at least somewhat familiar with the book. Even if you haven’t read it, you probably know more or less what place it has in Tolkien’s overall body of work.

The biggest chunk of the Silmarillion itself is the story titled the Quenta Silmarillion, the “Tale of the Silmarils,” the epic history of Middle-earth’s “First Age” that provides deep background to The Hobbit and The Lord of the Rings. The bulk of the Quenta tells the story of Morgoth, the first Dark Lord of Middle-earth, who stole three great jewels from the Elves of Valinor. This theft provoked many of the Elves to follow Morgoth to Middle-earth and fight a centuries-long series of wars against him, which eventually ended in their utter defeat. Only the intervention of the Valar and the Elves who had remained behind in Valinor saved anything from the rack and ruin.

It’s a beautiful story, and I’m quite content with having spent many hundreds of hours of my life reading and listening to it over and over. But my brain sometimes does odd things with the material it encounters . . . and one thing my brain currently seems to be doing is designing a boardgame simulating the epic action of the Quenta.

So that’s what follows: a high-level prospectus for a tabletop game with the working title of The Wars of the Jewels.

The basic design always assumes two players. One player takes the role of Morgoth, while the other takes the role of the High King of the Noldor Elves, whoever that might be at any given time.

The proposed game comes in two levels of play, essentially a basic and advanced game.

The Battle Game can be played stand-alone, with as many as a dozen or so distinct scenarios portraying the various major military campaigns of the First Age. Each scenario provides a fixed order of battle for both sides, possibly with some special rules to reflect specific situations from the original story. The Battle Game involves very traditional wargame mechanics: small chits representing military units and heroes, moving across a hex-grid map that represents most of the region of Middle-earth called Beleriand. The scale of the Battle Game would be about 20-30 miles per hex and no more than 2-3 days per Battle game-turn; most Battle Game scenarios would be no more than 8-10 game-turns long, and some would be much shorter. I would envision even a long Battle Game scenario as something players could complete in a single afternoon or evening session.

The Epic Game is a grand-strategic simulation, portraying the ebb and flow of the whole series of conflicts. Here, the scale is about 40-50 years per Epic game-turn, so that the whole period of conflict between the Noldor and Morgoth can be played out in 12-15 game-turns.

The Epic Game would be the most challenging to design, I think. Right now I’m leaning toward a card-driven scheme, in which both players draw cards from deck of random events, and can either trigger those events or use point values on the cards to carry out actions. The basic mechanic would probably look a lot like some of the card-driven games published by GMT Games.

The two players wouldn’t be entirely symmetrical in the actions they could take. Both sides could probably do things like build up manpower, settle in empty or uncontrolled provinces, build fortresses, deploy heroes, or play a game of influence among the disparate Elven and allied factions. All of those would play into the possibility of a military campaign to be fought at the end of the Epic game-turn, using the Battle Game to determine the course of a war.

The Elves would also have a set of actions involving sending heroes out on Quests. A Quest would require the Elven player to gather a few heroes (how many would depend on the commitment of action points) and then send them through a series of challenges resolved with die-rolls on a set of tables. Quests could be used to rescue heroes currently captive in Morgoth’s dungeons, to kill dragons or Balrogs, or to attempt to sail to Valinor and persuade the Valar to help. One critical Quest would be to try to steal one of the Silmarils back from Morgoth – very difficult and risky, but probably a necessity if the Elves are not very lucky with their military campaigns.

One mechanic would involve manpower. Almost every faction, on either side, would maintain a Manpower score, indicating its current population. Factions of Men or Elves would have to be able to support their current Manpower with controlled provinces – they need land to supply their armies. Elven factions would replace Manpower lost to combat casualties very slowly, but Men would replace lost Manpower fairly quickly (hence giving the Elven player an incentive to set aside lands for Men). Dwarven factions wouldn’t need provinces under their control since they’re based in big underground cities, but their Manpower would be rather severely capped. Orcs have no limits on their Manpower, but they wouldn’t grow naturally, so Morgoth would have to commit actions to build up his Orc armies.

Available Manpower at the start of a Battle Game war would determine the force pool available for each side. Units lost in the course of the war would result in lost Manpower. The overall effect should be that the Elven player will have to worry about every unit lost in the Battle Game, especially the hard-to-replace Noldor Elves. The Elves and their allies will be crippled if they lose all the rich provinces of Beleriand. Meanwhile, Morgoth’s armies should seem nearly inexhaustible.

Another mechanic in the Epic Game would involve politics among the various factions opposing Morgoth. Half of the tragedy of the Quenta has to do with distrust and outright treachery among various factions of the Elves and Men. So in the game, Morgoth will never have to worry about the loyalty of his own armies, and the High King of the Noldor will always be able to rely on his own faction . . . but every other faction of Elves, Men, or Dwarves will be more or less unreliable.

Each Elven or allied faction would probably have a Loyalty score, indicating its current willingness to actively oppose Morgoth in warfare. Factions with high scores will commit all available forces to a war, and will forward-deploy them so as to come at Morgoth more quickly. Factions with lower scores might hang back, or might refuse to send some or all of their soldiers to fight. In a few cases, a faction might even treacherously go over to Morgoth’s side! Meanwhile, if a Silmaril ever comes into play, Morgoth might be able to this system to trigger outright warfare among his opponents, as they fight for possession of the great jewel.

I envision some “chrome” systems, of course. There should be a system keeping track of who the High King of the Noldor is from one Epic turn to the next – what if Fëanor had survived the first years of the conflict? More generally, if an Elven faction loses its current leader, there has to be some line of succession. There should also be a system to generate heroes from the Elven-allied houses of Men each Epic game-turn, and possibly marry one or more of those heroes into the Elven royal houses if certain conditions are met. That’s likely to be on the critical path to Elven victory if they can’t keep Morgoth’s armies contained.

I think that sums up most of my thinking on the subject so far. I can see the whole game in my head, and I begin to think I could design and test it to completion if I had the time. Of course, it would have to be a complex bit of freeware, since there is no way the Tolkien estate will ever license this particular piece of the legendarium for such an application. Yet another creative project that’s never likely to come to fruition – although man, it would be neat to see.

Some More Greek Translation

Some More Greek Translation

Here’s another of the Homeric Hymns in English translation. This time I was a little more free with the translation, to make it fit the needs of my story more closely. Even admitting that, I’m not entirely confident in the translation – ancient Greek grammar is a bear if you’re not experienced with it – but it will do for a rough draft. This is #30 from the canonical list: To Earth the Mother of All.


I will sing of well-founded Earth, Mother of all, most revered,
Who feeds all creatures that walk upon the lands,
That voyage in the paths of the sea, or that fly in the air,
All these are nourished from thy bounty.

From you, O Queen, come fine children and bountiful harvests,
You who grant life to mortals and can take it away.

Happy are the people it pleases you to honor!
Your bounty is there all around them.

Their tilled fields are laden with corn,
Their flocks thrive, their houses are filled with good things,
In good order they rule their cities of fair women,
Happiness and prosperity are with them.

Their sons walk proudly in vigor and delight,
Their daughters dance with joy in garlanded companies,
Playing and skipping across the flowers of soft grass,
All those whom thou honor, revered goddess, with bountiful spirit.

Hail, Mother of gods, Queen of star-filled Heaven,
For this, my song, freely bestow life upon me to uplift my heart.
I shall remember thee, and now another song as well.

Thinking about Danassos

Thinking about Danassos

More forward progress on the rough draft of Twice-Crowned. As of this morning I’ve got just over 17 kilowords down.

I’ve been going back to the beginning of the story, to set up Alexandra’s situation and the reason why she has to flee from her home city to Athens. I think the first section of the novel is going to take place all in a single day, beginning with Alexandra about to succeed to her mother’s throne, and ending with her fleeing for her life with a single companion.

I’m still evolving my novel-writing technique. Decades of being a failed novelist have shown me several approaches that don’t work, at least not for me. Now I think I’m getting somewhere with the strategy of just dumping scenes and bits of business onto the page, with the assumption that I’ll whip the results into a coherent story later. When I work from extensive outlines and world-building notes, I tend to over-think everything.

One result of this strategy is that I don’t always see potential conflicts and themes until I’m already in the middle of them. That seems to be happening here. A bit of explanation may be in order.

This story has always been driven by the idea of writing a “return of the true king” tale, while turning the usual trope on its head. My protagonist is a very young woman who would be pretty helpless in a battle. She has to think her way through situations, calling upon her mental and magical talents, instead of just charging forward with a big shiny sword.

So, how do I get a story set in Classical Hellas, in which a woman has any chance of being a ruling monarch? I mean, that did happen once in a great while – we have the example of Queen Artemisia of Karia – but it was extremely rare.

I did it by setting up an alternate history, based on some of the more sensational interpretations of Bronze Age Greece. It’s not clear whether Minoan Crete or the pre-Greek societies of mainland Hellas were ruled by women, and it’s not very likely. Still, if you go with Robert Graves or Riane Eisler, those societies were probably more gender-egalitarian than the Hellenic culture that followed them. (Admittedly, this would not be at all difficult.) So let’s arrange for a survival of pre-Greek civilization into the Classical era. As I’ve documented elsewhere, what I ended up with was a city founded at the end of the Bronze Age by Minoan refugees, at the site of what we know as Syracuse. Although this city (Danassos) eventually became more or less Hellenic in culture, it remains the most gender-egalitarian society in the Greek world, and it tends toward female rulers.

Meanwhile, Robert Graves gave me one possible model for how a pseudo-Hellenic society might manage female rulership. That’s the idea of a “year-king,” in which the ruling queen selects a different male partner each year. That way, no one man could dominate, and the queen could keep various factions among the people in line by favoring one, then another. At least it might work that way in theory. No doubt, in practice, the system would tend to break down whenever a particularly ambitious year-king came along. Mary Renault’s novel The King Must Die, which is based heavily on Gravesian speculation, does a good job of showing us how such a system might fail.

There’s even some precedent in real-world Greek political structures. In Athens, for example, there was the office of the archon basileus (the “king archon”) who was elected or appointed each year. The archon basileus didn’t have that much of a role in actually governing the city, but he (and his wife) took care of some of the religious duties that had once been carried out by the kings.

So in Danassos, at least in Alexandra’s time, there is a ruling Queen who is essentially a constitutional monarch. She is the foremost religious and legal authority in the city, she has an important role in forming foreign policy, and she presides over meetings of the democratic assembly. Each year, at the spring equinox, she selects a new year-king; no man is permitted to serve more than once. The kingship doesn’t carry a lot of authority, but it’s considered a great honor, especially if the partnership results in the birth of a new member of the dynasty. Meanwhile, the city’s other administrative and military offices are filled by some combination of royal appointment, selection by lot, and democratic election. The whole structure is probably rather baroque; most Greek city-states had pretty complex systems of government.

At the beginning of the story, Alexandra is just days away from becoming the new Queen of Danassos, with all that implies.

So far, so good. It occurred to me, though, that in the real world this kind of monarchy would have rather unsettling implications. Just how does the Queen of Danassos select a king each year? She probably has lots of political implications to think about. Does she select a man from this faction or that one? Which candidate will do the most to support her rule and defend the city from its enemies? What if the best candidate for the city is a man she finds personally repugnant? What if a given Queen just isn’t all that fond of men in the first place? Does the Queen ever get a chance to pick a candidate just because she is attracted to him, or because she loves him? And even if she does, it’s just for a year, and she has to give him up at the next spring equinox.

Are the Queens of Danassos the most powerful women in the Hellenic world, or are they the most expensive prostitutes?

I’m going to have to think about that, while I keep working on the rough draft. There’s some good conflict there, and good potential for character development for my protagonist. There are also a lot of land-mines I’ll have to watch out for.

Status Report (9 January 2019)

Status Report (9 January 2019)

Just a quick post today. I’ve been home from the office with a bit of intestinal crud for the past couple of days, which has not exactly been conducive to getting any writing done either. Still, I’ve managed to get another two or three kilowords down on Twice-Crowned since the weekend. I’m not at all happy with the text as it stands – I’ve got more loose plot threads lying on the floor than you can shake a stick at – but better to get the story roughed out in full, and then go back and start polishing and trimming. The overall shape of the story is working out fine.

I should call out a source that’s been remarkably useful, and will probably continue to be so: a book titled The Seer in Ancient Greece, by Michael Atiyah Flower, published 2008 by the University of California Press. Although my protagonist is not at all a typical Hellene of her time, it’s very good to have a solid understanding of what other manteis did in the real world, and how they interacted with the society and culture around them. Somewhat specialized, but highly recommended if you have an interest in classical Hellenic religious thought.

Watching this blog for the past few days has been a bit surprising. Today has been the busiest day the blog has seen since I reinstated it back in April, and I cannot for the life of me figure out why. For some reason, I’ve suddenly been getting dozens of hits from Facebook, which is odd since I don’t cross-post and don’t even maintain an active account there. Haven’t a clue as to where the hits are coming from, either, and neither Google nor Facebook’s native search engine have been of any help. Not that I’m complaining, to be sure. Still, a small request to any readers who might be coming this way from Facebook: could you leave a comment on this post to indicate where the link is coming from? I’m kind of curious what’s up with that.

Tomorrow, with any luck, I’ll be back on an even keel health-wise and ready to get back to the office. The writing that needs to be done there is piling up too.

Some Greek Translation

Some Greek Translation

The Diana of Versailles, Roman copy of a Greek statue by Leochares

As part of the novel I’m writing, I’ve had occasion to look for a bit of Ancient Greek religious poetry that I could quote in the story. I ended up settling on #27 from the canonical list of the Homeric Hymns, To Artemis. Rather than use an existing translation, I went back to the original Greek text and roughed out my own. Not the easiest job, given how wobbly my Greek is. Still, I’m not too unhappy with the result, and it seems to be within striking distance of the canonical translations I’ve compared it to. Here it is:


I sing of Artemis with the distaff of gold, the terrible one,
Worshipful maiden, huntress of deer, fierce archer,
Own sister to Apollo of the golden sword.

Over the shadowy hills and windy mountain heights
She delights to draw her golden bow
Sending out grievous shafts. The heads of lofty mountains
And the deep-shadowed forests tremble
With the fearful cries of her prey, shaking both the lands
And the seas full of fish: bearing a brave heart
She turns to every side to destroy the family of wild beasts.

Yet when she is satisfied, this archer who pursues the hunt,
Her mind made glad, she sets aside her well-bent bow
And goes to the great hall of her belovéd brother
Phoibos Apollo, in the rich land of Delphi,
To oversee the dance of the beautiful Muses and Graces.

There she hangs up her crescent bow and arrows.
Commanding and setting them in order all around
She leads the dance: with divine voices
They sing of Leto of the lovely ankles, who bore
Immortals supreme in both thought and deed.

Hail to thee, children of Zeus and fair-haired Leto!
I shall remember thee, and now another song as well.


I’ll probably come back to this again when I start polishing up the compete rough draft of the novel, but for now it seems to work well enough.

2019: Looking Forward

2019: Looking Forward

So I’ve long since gotten out of the habit of making New Year’s resolutions. For one thing, life is too unpredictable to nail down that way, and for another, it takes more than a line on the calendar to change habits. Still, the first few days of the year is a good time to at least try and make a few plans.

I’ve got a fairly crowded agenda for my day job, where I have several course-development projects lined up for the coming calendar year. I’ll also be “on the platform” to lecture more than I was last year. So there’s one irony: out of all my writing output for the year, most of it won’t be fictional and isn’t likely to be mentioned here.

Meanwhile, I’m taking steps to improve my health in the coming year. I’m an overweight guy in my fifties, and a controlled diabetic as well, and that means I have to pay a certain amount of attention to personal maintenance. At least, I do if I want to live long enough to enjoy a few years of retirement, subject as always to the whims of our lords and masters downtown.

Recently I resumed my membership at a local gym, and while I’m never going to be slim and athletic again, I hope to build up a bit of strength in my legs and maybe lose a few pounds. Possibly more productive is a suggestion my podiatrist made, not long ago. Apparently there exist compact elliptical machines that are ideal for putting under a desk, so you can be working your legs and burning calories even while you sit at a computer. I’ve got one on order for my home office, and if that works out I may order a second one to take to work.

As far as creative writing goes:

  • First priority is going to be producing the first draft for the current novel-length project, a pseudo-Hellenic alternate-history fantasy with the working title of Twice-Crowned. As of this evening, I’ve got close to 11 kilowords down, which should finish one long chapter. The total length of the story will probably be about 120 kilowords in rough draft, and I’m hoping to have that finished by summer. Whether I’ll get the novel actually self-published this calendar year depends on how much revision it needs.
  • Second priority is going to be getting at least one Aminata Ndoye story out the door, and possibly another short piece as well.
  • Third priority is to get back to Architect of Worlds and push that project forward through another big section. I want to revisit some of the material I’ve already written – the model doesn’t seem to be handling “super-Earths” very well yet – but the main objective will be to write the section that describes individual planets in some detail. If I can get that finished and tested, the main “game mechanics” sections of the book will be done.
  • Fourth priority is to finish a couple of fan-fiction projects. In particular, I’ve got a Silmarillion fan-fiction piece that got started and looked promising, but which has been on hiatus for a while so I can work on those other bullet items. There’s also a Dragon Age story that I abandoned in 2018 but that won’t quite let go of my imagination, so I may go back to that at some point. Of course, all of this is subject to Zeigler’s Iron Law of Prioritization: “Any item that falls to fourth on the priority list will never be completed.” I can hope for an exception.
  • Fifth, any continued blogging I may find to do on worldbuilding, writing, or the state of my muse.

Another thing I’m considering is shutting down the Sharrukin’s Archive part of this site, in favor of just placing any “persistent” items in this WordPress framework as permanent pages. Honestly, the Archive as it’s structured is an enormous pain in the ass to maintain, and I’ve never managed to populate it as densely as I originally planned.

Honestly, that seems like enough to keep me busy for the next few months. Watch this space for progress reports.

2018 in Review

2018 in Review

I remember the night that I very nearly turned my back on writing for good. I abandoned my writing blog, shut down my Facebook and Twitter accounts, put away every project I was working on at the time and didn’t even think about any of them for months. One of my best fan-fiction stories, in particular, got an enormous hiatus. Tuesday, 8 November 2016.

It wasn’t just the election and the results of that, although that certainly did feel like a blow. I’d been getting increasingly frustrated with what I was doing as a writer, too.

Story after story was almost getting into the short-fiction markets, getting immediate attention from lead editors who were sending me non-boilerplate feedback, and yet I couldn’t actually seem to close the deal and sell something. The best opportunity I seemed to have gotten was from a literary “contest” that vanished like a thief in the night, claiming the rights to my story but never actually doing anything with it. Even my fan-fiction was getting less and less of a response, although at least people seemed to still be reading it . . . silently. It was beginning to look as if the height of my creative career would be a handful (as in, less than five) nominating votes for the Campbell Award one year.

In short, I wasn’t in a very good place even before my fellow countrymen chose to elect the most manifestly corrupt and unfit candidate in a century to our highest office. After that, I pretty much lost all interest in creating anything. For months I went silent. I concentrated on my family and my day job, went weeks at a time without writing a word. It didn’t help that the Sharrukin’s Palace domain name lapsed and some domain squatters grabbed it for a year. The thought of starting a writing blog over from scratch just made me tired.

I got better, of course. I eventually finished the fan-fiction story I had abandoned in mid-stream (with an ending I would never have written before, but which I think is actually superior to what I originally had in mind). I started working on other stories again, off and on. I picked up the Architect of Worlds project again and started researching and revising that.

I suppose it helped that, although the world has been going down a lot of dark and very dangerous paths in the past couple of years, the worst has not happened. Come on, I’m a student of history and a speculative-fiction writer. I imagined a lot of things that – well, let’s be honest, they may yet come to pass. But they haven’t yet, and there are signs that a lot of decent people are pissed off and starting to fight back. So I began to feel creative again.

In March of this year, the Sharrukin’s Palace domain escaped the grubby paws of those domain squatters who had grabbed it. I pounced on it and brought it back into my own control. By April, I was ready to start this iteration of my writing blog. I self-published a novelette, and at least started a few other writing projects before I settled on the one I’m currently working. I did a bunch of new work on Architect of Worlds.

In short, I’m back in business. There’s some balance back in my life, between my family, my day job, my health, and the chance to do creative work. Let’s hope that lasts.

So, with respect to this blog, let’s look at the top ten posts for 2018:

  1. Architect of Worlds – Step One: Primary Star Mass
  2. Bios: Genesis – The First Billion Years
  3. Revisiting GURPS Greece: Incomes, Status, and Prices
  4. Bios: An Exercise in Worldbuilding through Gameplay
  5. Bios: Megafauna – Opening Remarks
  6. Designing the Vasota Species
  7. Review: Assassin’s Creed: Odyssey
  8. Architect of Worlds – Step Eleven: Place Planets
  9. Bios: Genesis – The Second Billion Years
  10. Architect of Worlds – Step Eight: Stellar Orbital Parameters

None of that counts the large plurality of visits to the blog (about 45%), which just hit the home page and scroll down from there.

I can probably explain most of these results by observing that posts which get linked from Reddit seem to do well. So do GURPS-related posts that get linked from Doug Cole’s Gaming Ballistic blog – thanks, Doug! Still, I keep getting perennial visitors to the site looking for the Architect of Worlds project. Also, the biggest worked example of worldbuilding that I did all year also keeps getting hits months later.

Noted and logged – I’ll have to see if I can push Architect forward in 2019, and do some more extended examples. But tomorrow is the big day to look forward and maybe make some resolutions, so I’ll come back then.

In the meantime, I hope the coming year is fruitful and productive for all of us.