Status Report (28 December 2019)
I’ve been busy with several projects over the past couple of weeks.
The foremost item, of course, is spinning up the second-draft rewrite of the Curse of Steel.
This has been a bit harder than I thought it would be at first. The more I examine and re-read the first draft, the more I realize that it needs extensive surgery. Turns out that I’ve written a rather complex story, with references to back-story, a bunch of subplots, an antagonist who isn’t the primary villain, a primary villain whose actions are largely invisible to the viewpoint character, setup for the later novels, and so on. There are lots of loose bits of plot-thread that I need to either tie off or properly anchor into the narrative. I’m having some trouble teasing all of this out and keeping track of it.
So I’ve been taking a lot of notes, and reviewing the details of three-act structure, and trying very hard to ignore Hero’s Journey hand-waving, and generally flailing about. I’m sure things will settle down before long, but at the moment the process is kind of painful.
One thing I’ve started to experiment with is using a bit of software to help lay out the story structure and start bringing order to the chaos. I’ve invested in a product called Causality, which is mostly designed for story-boarding screenplays but can also be configured to assist with novel-writing. It’s an interesting approach – one builds a narrative from the individual dramatic beats up, grouping those into scenes and chapters, tracking what characters are involved, and so on. Here’s a sample of what I’ve done so far with The Curse of Steel:
I’m just getting started with the software, learning its functions, but it does promise to help me make sense of the novel I’ve already written, enough that I can tighten it up and make it publishable.
Meanwhile, on another track, I’ve started pulling my world-building notes together, with the goal of making those available via my Patreon and eventually self-publishing them in PDF form.
One piece of that project involves designing a general character- and setting-description format, so I can publish game-ready material for sale without stepping on anyone else’s intellectual property. That’s actually moving along fairly well. I’ve laid out how to describe a character’s untrained aptitudes and trained skills. and I’ve started on sections laying out how to describe things like social status, membership and rank in an organization, personality traits, and so on. All of this is looking like it will end up as a 20-25 page document. The working title for this not-quite-a-complete-roleplaying-game thing is Eidolon.
Once Eidolon is in working order, that should open the door for me to start publishing world-building material for people to use. Actually opening up my Patreon campaign for contributions will hinge on how close Eidolon is to a complete rough draft, and how close I am to being ready to bang out chapters of the revised novel. Probably not in January 2020, but maybe by February.