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Month: June 2021

Review: The Crimson Throne, by Gordon Doherty

Review: The Crimson Throne, by Gordon Doherty

The Crimson Throne (Book Four of Empires of Bronze) by Gordon Doherty

Overall Rating: ***** (5 stars)

The Crimson Throne is the most recent volume of Empires of Bronze, Gordon Doherty’s ongoing historical fiction series set in the ancient Hittite Empire. In this volume, Mr. Doherty continues to weave a superb action-adventure story out of the scraps and tatters of documentary evidence from the period.

The Crimson Throne continues to follow Prince Hattu, a member of the Hittite royal house. After his victories over the Egyptians during the Kadesh campaign, Hattu returned to his homeland to find that his brother had died under mysterious circumstances, and his brother’s son had taken the throne. He soon learned that the new king, called here by his original name of Urhi-Teshub, was responsible for his own father’s death.

Prince Hattu despises his nephew for his treachery, but the young king has many allies, and he holds Hattu’s beloved wife and son as hostages. Hattu therefore tries to remain a loyal servant of the Hittite throne. At the beginning of The Crimson Throne, he has been sent as a diplomatic envoy to the court of King Priam of Troy. Later, he returns to the Hittite capital, only to be confronted with his nephew’s corruption and misrule. Soon enough, he begins to consider rebellion – but the path to the Hittite throne will not be an easy one for the war-weary prince.

Mr. Doherty continues to do a fine job of working with the original sources. Students of Hittite history will recognize many of the references here. Prince Hattu, his wife Puduhepa, Urhi-Teshub, a renegade named Piya-maradu, all of these are well-known in what few documents we have from the time. Troy is also becoming central to the plot of the series, and here the story draws from the familiar Greek myths. I can attest that pulling all of these disparate threads of history and myth together into a coherent narrative is a challenge, one that Mr. Doherty meets with aplomb.

In this volume, the plot continues to be tight and plausible – the minor stumbles in the plot of the first two volumes of the series are no longer visible here. There’s not a lot of moral ambiguity in this blood-and-guts story. I found myself rooting for Prince Hattu as he struggled his way through danger and hardship, and hissing at the malevolence of the villains. As I’ve come to expect from this series, the prose style is clean, with very few copy-editing errors.

Readers should be aware, of course, that the story is set in a brutal and violent time. Descriptions of human cruelty and violence are common and very explicit.

I very much enjoyed The Crimson Thone and am looking forward to the next books in the series – especially now that the Greek heroic age is being woven into the plot in some detail! Strongly recommended, as an action-packed story of treachery and rebellion set in ancient times.

Status Report (20 June 2021)

Status Report (20 June 2021)

A quick note for my patrons and other readers, at the two-thirds point for this month. Things are going reasonably well, and I’m making good progress on this month’s projects.

As I mentioned at the beginning of June, this was likely to be a month for writing fiction rather than working on non-fiction or world-building projects. At this point that certainly seems to have been the case.

Later today, I believe I’ll reach my objective for getting started on the first “Scorpius Reach” novel – six complete chapters, setting up the main story with some action, a bunch of character introductions, and some world-building.

Rather than spend the rest of June working on The Sunlit Lands, I think I’m going to write the first of several short stories set in the same Iron Age fantasy world. The idea is to write incidents pulled from the back story of my main characters. When I’ve got five or six of those, I’ll pull them together into a “reader magnet” collection that I can use to help promote the series. I’ll also make use of that collection to practice some of the improvements I’m making to my publication process. The idea is that it should be easier for me to share the collection, and future work, more widely.

The first story, I think, will be “Derga’s Tale” – the story of how Krava’s parents met and became lovers. Krava’s father-to-be, Derga, is an ordinary mortal man in love with Tivetha, the daughter of a god. What’s more, Tivetha has sworn a Red-Sonja-like oath, never to become involved with any man who can’t defeat her in a fair contest. Derga knows that several men have tried to meet her condition and failed, and he also knows that he has no chance to defeat her in any fair contest of strength or armed skill. So how does he proceed?

So by the end of June I should have about 16,000 words of new fiction. My patrons will get that as their charged release for June. I’ll also release a free minor-version update to the Scorpius Reach setting bible, and I may release a free minor-version update to the Architect of Worlds Introduction and Design Sequence document. That last item is looking kind of iffy right now – it may be next month before I have enough new work done to justify that release, but we’ll see.

Two Starships

Two Starships

I’ve been playing with the current (Mongoose Publishing) edition of Traveller, specifically their version of the High Guard starship design rules. Here are a couple of ship designs that might possibly be relevant to another project I’m working on. Also, hopefully, of interest to Traveller fans . . .

Niarchos-class Far Trader (Modified)

These small merchant vessels are based on the TL12 Niarchos-class far trader, but have been specifically modified to support covert operations. They may (appear to) make a profit through normal free-trade operations, but are also likely to be covertly subsidized by an interstellar state.

  • Tech Level: 12
  • Hull: 200 tons, streamlined (80 Hull points, MCr12)
  • Armor: Crystaliron, 2 points (5 tons, MCr1.2)
  • M-Drive: Thrust 2 (4 tons, MCr8)
  • J-Drive: Jump 2 (15 tons, MCr22.5)
  • Power Plant: TL12 Fusion, Power 105 (7 tons, MCr7)
  • Fuel Tanks: Jump 2, 4 weeks operation (41 tons)
  • Bridge: Standard (10 tons, MCr1)
  • Computer: Computer/20 (MCr5)
  • Sensors: Improved (Power 4, 3 tons, MCr4.3)
  • Weapons: Double turret with pop-up mounting, Pulse Laser x2 (Power 9, 2 tons, MCr3.5)
  • Systems:
    • Fuel Scoop
    • Fuel Processor – 40 tons/day (Power 2, 2 tons, MCr0.1)
    • Cargo Crane (3 tons, MCr3)
    • Advanced Probe Drones – 5 TL12 drones (1 ton, MCr0.8)
    • Library (4 tons, MCr4)
  • Staterooms:
    • High Staterooms x1 (6 tons, MCr0.8)
    • Standard Staterooms x8 (32 tons, MCr4)
    • Low Berths x6 (Power 1, 3 tons, MCr0.3)
  • Software:
    • Electronic Warfare/1 (Bandwidth 10, MCr15)
    • Maneuver/0 (Bandwidth 0)
    • Jump Control/2 (Bandwidth 10, MCr0.2)
    • Library (Bandwidth 0)
  • Common Areas: 10 tons (MCr1)
  • Cargo: 52 tons
  • Standard Crew: Pilot, Astrogator, Engineer, Gunner, Medic, Steward. Usual crew roster combines Pilot and Astrogator, Engineer and Gunner, and Medic and Steward.
  • Cost: MCr93.7, monthly maintenance cost Cr7810.

Chen Zuyi-class Corsair

These ships were designed for long-term operation and small-scale commerce raiding in hostile space. Most of them have been sold to pirates, mercenaries, planetary governments seeking to maintain their independence, and other “troublemakers.”

  • Tech Level: 11
  • Hull: 400 tons, streamlined (160 Hull points, MCr24)
  • Armor: Crystaliron, 4 points (20 tons, MCr4.8)
  • M-Drive: Thrust 3 (12 tons, MCr24)
  • J-Drive: Jump 2 (25 tons, MCr37.5)
  • Power Plant: TL8 Fusion, Power 250 (25 tons, MCr12.5)
  • Fuel Tanks: Jump 2, 4 weeks operation (83 tons)
  • Bridge: Standard (20 tons, MCr2)
  • Computer: Computer/15 (MCr2)
  • Sensors: Military Grade (Power 2, 2 tons, MCr4.1)
  • Weapons:
    • Triple turret, Pulse Laser x3 (Power 13, 1 ton, MCr4)
    • Triple turret, Pulse Laser x3 (Power 13, 1 ton, MCr4)
    • Triple turret, Missile Rack x3 (Power 1, 1 ton, MCr3.25)
  • Systems:
    • Fuel Scoop
    • Fuel Processor – 80 tons/day (Power 4, 4 tons, MCr0.2)
    • Cargo Crane (3 tons, MCr3)
    • Breaching Tube (3 tons, MCr3)
    • Forced Linkage Apparatus (2 tons, MCr0.075)
    • Armory x2 (2 tons, MCr0.5)
    • Medical Bay (4 tons, MCr2)
    • Training Facilities x12 (Power 24, 24 tons, MCr4.8)
    • Workshop x2 (12 tons, MCr1.8)
  • Staterooms:
    • High Staterooms x1 (6 tons, MCr0.8)
    • Standard Staterooms x4 (16 tons, MCr2, set up for double occupancy)
    • Barracks x12 (24 tons, MCr1.2)
    • Brig x1 (4 tons, MCr0.25)
    • Low Berths x6 (Power 1, 3 tons, MCr0.3)
  • Software:
    • Fire Control/1 (Bandwidth 5, MCr2)
    • Maneuver/0 (Bandwidth 0)
    • Jump Control/2 (Bandwidth 10, MCr0.2)
    • Library (Bandwidth 0)
  • Common Areas: 13 tons (MCr1.3)
  • Cargo: 90 tons
  • Standard Crew: Pilot, Astrogator, 2 Engineers, 3 Gunners, Medic, 12 Marines.
  • Cost: MCr145.575, monthly maintenance cost Cr12200.
World-Building Exercise: St. Basil

World-Building Exercise: St. Basil

Here’s a bit of additional world-building for the Scorpius Reach setting, mostly done with the current draft of Architect of Worlds.


St. Basil is the fourth planet of the A component of a binary star system. Its primary star is named Emmelia. Emmelia is a typical Population I star, somewhat more massive, hotter, and brighter than Sol. It possesses a substantial family of planets.

Emmelia

  • Mass: 1.06 Sol
  • Age: 5.7 billion standard years
  • Metallicity: 1.0 standard
  • Luminosity: 1.63 Sol
  • Effective Temperature: 5940 K
  • Spectral Classification: G0V

Mazaka (Companion Star)

  • Mass: 0.55 Sol
  • Age: 5.7 billion standard years
  • Metallicity: 1.0 standard
  • Luminosity: 0.06 Sol
  • Effective Temperature: 3850 K
  • Spectral Classification: M0V
  • Orbital Radius: 96.8 AU
  • Eccentricity: 0.25 (Forbidden zone at 24.2 AU)
  • Orbital Period: 750.6 standard years

Planetary System Summary

Planets and other major bodies in the Emmelia star system are named after people associated with St. Basil the Great.

OrbitNameUPPNotes
0.20 AUMeletiusY7A0000-0Tide-locked world with a hot carbon-dioxide atmosphere. No moons.
0.36 AUEustathiusY8A0000-0Tide-locked world with a hot carbon-dioxide atmosphere. No moons.
0.62 AUSt. MacrinaY600000-0Hot airless world. No moons.
1.28 AUSt. BasilC645456-8Primary world in the system, with a thin but breathable oxygen-nitrogen atmosphere tainted by biotoxins, a moderate amount of liquid surface water, and a temperate climate. Colony world. No moons.
1.85 AUSt. GregoryLarge GGSpectacular ring system. One large moon, many moonlets.
3.83 AUSt. PetrosMedium GGModerate ring system. Two large moons, several moonlets.
7.17 AUSt. NaucratiusSmall GGModerate ring system. One large moon, several moonlets.
11.61 AUJulianosYAA0000-0Dense, bitterly cold hydrogen-helium atmosphere. No moons.

St. Basil

St. Basil is a marginally habitable world. It has a pleasant climate in limited regions of the surface, but the local ecology is somewhat incompatible with human biochemistry and airborne toxins are common.

Orbital and Rotational Parameters

  • Orbital Radius: 1.275 AU
  • Orbital Eccentricity: 0.08
  • Orbital Period: 12260 hours
  • Rotation Period: 21.50 hours
  • Local Day: 21 hours, 32.5 minutes
  • Local Year: 569.13 local days
  • Obliquity: 24° (unstable)
  • Satellites: None

Mass and Surface Gravity

  • Mass: 0.47 Earth
  • Density: 0.92 Earth (5.08 g/cc)
  • Radius: 5090 km
  • Surface Gravity: 0.74 standard

Geophysics

  • Geophysical Parameters: Mature plate lithosphere with mobile plate tectonics
  • Magnetic Field: Strong
  • Hydrographic Coverage: 50%

Atmosphere

  • Surface Atmospheric Pressure: 0.69 atm
  • Atmospheric Components (by Mass):
    • Nitrogen 75.5%
    • Oxygen 22.3%
    • Carbon Dioxide 0.4%
    • Argon 1.0%
    • Water Vapor 0.3%
  • Atmospheric Scale Height: 11.6 km
  • Atmospheric Classification: Thin, tainted (low oxygen content, seasonal airborne toxins in regions of plentiful native vegetation)

Climate

  • Blackbody Temperature: 279 K
  • Bolometric Albedo: 0.27
  • Total Greenhouse Effect: 31 K
  • Average Surface Temperature: 289 K

Native Life

  • Age of Advanced Biosphere: 1.71 billion standard years
  • Dominant Life Forms: Sophisticated animals, both aquatic and land-based, including several pre-sentient species
  • Biochemical Compatibility: Poor

Human Habitation

  • Human Population: 50,000
  • Founder Groups: Eosi (100%)
  • Government Type: Feudal Technocracy
  • Law Level: 6
  • Starport Class: C (Routine facilities, repair yard for small ships)
  • Base Facilities: Scout base
  • Local Tech Level: 18
  • Trade Classifications: Non-Industrial

Notes

St. Basil is notable for its proximity to the massive gas giant planet St. Gregory. St. Basil and St. Gregory are in a stable 7:4 orbital resonance. While the gas giant’s influence stabilizes St. Basil’s orbit, it also causes the smaller planet’s rotational axis to undergo wild excursions over million-year timescales.

St. Basil is currently recovering from a mass extinction which apparently took place about two million years ago. The largest native land animals are about the size and sophistication of a domestic cat. The history of life on the planet is full of such incidents – the variability of the planet’s rotational axis means that its climate is also extremely unstable over long periods.

Native life on St. Basil is biochemically incompatible with Earth-derived life – the two can usually obtain no nutritional value from one another, and the very attempt is likely to provoke serious allergic or toxic reactions. Even the native plant life is prone to give off airborne toxins that can lead to serious illness or even death in Earth-derived animal life. The St. Basil colony tends to expand its territory by burning the native ecology to the ground, plowing the resulting carbon under, and then introducing Earth- or Eos-derived life forms. Humans venturing away from the protected colony are advised to wear filter masks and carry supplemental oxygen.

St. Basil was originally colonized in 2403, by founder groups of Chinese and Japanese origin. The original name of the colony was Guang. The Guang colony failed slowly after the Silence, with all human inhabitants deceased by 2600. The planet was rediscovered in 2833 and recolonized from Eos in 2840. St. Basil is currently organized as a semi-autonomous province of the Kingdom of Eos, ruled by a consortium of technical and scientific experts, with support from the Kingdom’s interstellar navy and scout service.

The local economy is more or less self-sufficient at a TL8 level. It is centered around scientific study of the native biosphere, which promises to produce a variety of useful pharmaceuticals. Prospectors have also recently discovered prodromoi remnants on the planet.