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Month: October 2021

Review: Dio in the Dark, by Rizwan Asad

Review: Dio in the Dark, by Rizwan Asad

Dio in the Dark by Rizwan Asad

Overall Rating: **** (4 stars)

Dio in the Dark is an urban-fantasy novella, centered on the lives of the Greek pantheon in the modern world.

The protagonist of this story is Dionysus, the god of wine and revelry, although in the modern day he prefers to be called simply “Dio” to blend in. Dio, and the other Olympians, live in present-day Toronto. They retain a few of their divine powers, but the modern world has moved on from their active worship, reducing them to shadows of their ancient selves. Zeus works as an eccentric sanitation worker, Apollo is a musician with a preference for fine electric guitars, and Dio spends most of his time at bars and clubs.

At the beginning of the story, Dio is at odds with Zeus, holding a long-standing grudge for the fate of his mortal mother Semele. Zeus, on the other hand, is concerned with a threat only he foresees, a so-called “Darkness” that he fears may be coming for the Olympians. Soon Zeus disappears, and Dio is left to solve a mystery. Where has Zeus gone? Who or what is the Darkness? Can the Olympians survive?

What follows is a clever urban-fantasy tale, well-informed by the details of Greek myth. I was very impressed by Rizwan Asad’s prose style; it’s very clean, with almost no copy-editing or line-editing problems that I could find. The story snaps, with plenty of truly audacious moments in the plot, and I found myself pulled along with ease.

About the only complaint I had was with respect to pacing. A major plot development comes in the middle of a time-skip that isn’t well demonstrated to the reader. There are also a few odd interquel chapters that are interesting, and that develop Dio’s character, but that seem to intrude into the plot. These are minor quibbles! By and large, the story is well written and tightly plotted.

I very much enjoyed Dio in the Dark, and I’m going to be looking out for more from this author. Highly recommended if you enjoy urban fantasy steeped in the intricacies of ancient Greek myth.

Game Design Prospectus: A “Silmarillion” LARP

Game Design Prospectus: A “Silmarillion” LARP

One piece of my game-design history that doesn’t get out much today is that I used to design LARPs (Live Action Role-Playing games) for local conventions. The idea is that with character packets and minimal rules, players move freely around a big room to interact, rather than sitting around a table with paper, pencil, and dice. Games like this tend to be big, negotiation-heavy political things, and you often need two or three GMs to make them work.

Probably my best work was a “first contact” LARP, set in the late 21st century, in which half the players represented human factions – nation-states and such – and the other half were all factions from a Galactic Empire that had just met humans. The result was a four-hour social furball, as alliances formed and shattered, and everyone did their best to scheme their way into an advantage given the rules I had designed for them. The game almost ran itself, and it was wonderful to watch.

Today that piece of my creative brain woke up with a vengeance, while I was listening to my audiobook of The Silmarillion in the car, as one does.

Working title: “The Fall of the Noldor.”

The game would be designed for about 20 players. It would start with each player handed their character packet and a cheap flashlight. Players find that they are to take the roles of children or grandchildren of Finwë – only Fëanor himself is played by a GM. After everyone has a chance to read over their material, the lights are turned out and the next few scenes are played out in complete darkness, to simulate the confusion after the death of the Two Trees.

The game properly begins with a GM walking in and calling the Noldor to a meeting before the king’s house in Tirion. Once the players gather around, probably using their flashlights to see, the GM delivers Fëanor’s speech, in which he kicks off the rebellion against the Valar and the exodus back to Middle-earth. He closes with the Oath of Fëanor.

The rest of the game follows the debates and conflicts that follow while Fëanor leads the Noldor to Middle-earth. Who will follow Fëanor in swearing his Oath? Will all the Noldor agree to follow him, or will some or all of them remain behind? Will they recognize him as king, or will they choose another descendant of Finwë to follow? Will they travel light, or try to bring some of their treasures? Will they negotiate with the Teleri for their ships, or will they try to take them by force? What happens when the Valar intervene? How will the Elves survive, marching thousands of miles in the dark wilderness? How will they make the crossing to Middle-earth? What will happen when Fëanor himself turns against the people he regards as insufficiently loyal?

There should be a web of cross-cutting loyalties and resentments among the characters. I’d want to distribute specific resources among them, so they have to share and trade in order to succeed – also, so there won’t be enough of anything for everyone to succeed. I’ll probably need mechanisms for each Elf-leader to gather and keep a following among the Noldor population, carry treasures or supplies, and meet natural challenges during the march. I’ll need a mechanism for combat against anyone who might try to stop the Noldor – or, if worst comes to worst, among the Noldor themselves.

Since a lot of players probably know the story already, I might need to throw a few curve-balls into the plot. Hmm.

. . . Well, I’ll probably never actually design this in full, and if I do I’ll probably never get the chance to run it. Still, it’s a neat thought-exercise. Besides, any excuse to recite some of the speeches from The Silmarillion is welcome! Tolkien had a gift for dramatic dialogue.

Planning for October 2021

Planning for October 2021

Well, September didn’t go according to plan on any level, but I did manage to get a few creative tasks done:

  • I produced a new minor update for the main portion of Architect of Worlds, and shared that with my patrons as a free update.
  • I finished revising “In the House of War” and published it through Amazon and a number of other outlets. The workflow for that involved the Draft2Digital service, which worked out rather nicely – I think that will be the default for future fiction releases.
  • I published a book review.

Reviewing all of the open projects, I think I’m most concerned to get some new fiction written. Second Dawn has been hanging fire at six chapters since the Kindle Vella service went live. Even worse, it’s been over a year now since The Curse of Steel was released, and I’m no closer to having the sequel finished than I was in the spring. Time to start cranking out some chapters for one or both of those!

So here’s the plan for the month of October:

  • Top Priority (“this is how I’ll judge whether the month has been successful”):
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Second Priority (“work on this as time permits”):
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.
    • Human Destiny: Write a new short story for eventual collection and publication.
    • Krava’s Legend: More research toward improvements to my release-and-marketing workflow.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.

Ideally, I’ll produce at least six chapters each of The Sunlit Lands and Second Dawn, that can be this month’s charged release for my patrons, and I’ll be able to polish and publish the Second Dawn chapters next month. If any of the Architect of Worlds documents or the Human Destiny setting bible make enough progress, those will turn into free updates. As always, I’ll want to complete one or two book reviews for self-published or indie fiction this month.

Watch this space for status reports, and if any of the above interests you, please consider signing up as a patron using the link in the sidebar.