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Month: February 2023

Review: Grimm Diagnosis, by Matt Golec

Review: Grimm Diagnosis, by Matt Golec

Grimm Diagnosis by Matt Golec

Overall Rating: **** (4 stars)

Grimm Diagnosis is the flawed but entertaining story of a present-day doctor, caught up in a land of fables and folktales.

Robert Lang is an American physician, who at the beginning of the story has somehow found himself in another world and is doing his best to adapt.

It’s a strange place! It looks like a medieval German village, with the appropriate level of technology (and personal hygiene). On the other hand, many of the inhabitants are odd to the point of eccentricity, there’s a plethora of princes and princesses about, and everyone seems to speak idiomatic 21st century American English. Strangest of all, Dr. Lang can match many of the villagers with characters out of German (and other) folk tales. His office assistant is a young man named Hans with a sister named Greta, he has dealings with a ruthless guild-mistress called the Godmother of the Fair . . . and the girlfriend he has acquired since arriving seems to be a grown-up Red Riding Hood.

Dr. Lang struggles to make a place for himself, offering what little medical care he can without modern reference books or tools. At first, his biggest worries seem to be competition from the local guild of barber-surgeons, and a spell that has every eligible girl in town competing for his attention. Then the world he came from begins to intrude further, first as simple stray objects, then in the form of people. Soon it becomes obvious that the contact between worlds is expanding, and the results may be disastrous.

Mr. Golec’s prose is fairly clean, although I thought the story could have used some editorial attention. I caught a few grammatical stumbles and other minor problems that a careful copy-editing pass might have fixed. This wasn’t enough to pull me out of the story, but it was noticeable.

The biggest problem I had with Grimm Diagnosis was an oddity of its story structure. Dr. Lang, our viewpoint character, is an oddly passive protagonist. He doesn’t solve the mystery of what’s happening around him. Indeed, he seems barely to notice some aspects of it until other characters call them to his attention. His decisions and actions seem to have little effect on the conflicts of the story. Even his relationship troubles with his girlfriend seem to be resolved more on her initiative than his.

Dr. Lang is certainly a sympathetic character. He has plenty of moral integrity, and his devotion to the well-being of his patients and his adopted community is admirable. Still, he’s not a very active character. Some of this is likely due to the fact that most of the story is framed as a comedy; a comedic protagonist can often be more the victim than the instigator of the plot. Still, I occasionally found myself wishing for him to do something about his situation, rather than letting everyone else in the story do all the hard work of advancing the narrative.

Despite its flaws, I enjoyed Grimm Diagnosis, and found it a light and entertaining read. Highly recommended if you enjoy light-hearted portal fantasy.

Status Report (20 February 2023)

Status Report (20 February 2023)

Quick note today, to discuss progress on Architect of Worlds.

Slowly but surely, I’m improving my layout skills in Adobe InDesign. In particular, I’ve developed workflows for producing chapter title pages, managing several levels of header, cleaning up font variations, producing mathematical formulae as vector images and placing them in the draft, building tables with a consistent format, and so on. It’s getting to the point where I can pretty reliably lay out a page per hour, which means I ought to be able to make at least a little progress almost every day.

The biggest change I’ve made is that I’m no longer trying to produce filler art as I go. Pages that end up with a significant amount of white space are going to be left as is for now. Once I’ve got the whole book laid out, I’ll go back and select all the filler art that’s needed. Where I need images to help support the text, those are being selected or generated and inserted into the draft along the way – that’s actually one of the things that slows me down the most.

As of this afternoon, I’ve gotten all the way to the end of “The Science of Star Maps,” or about page 31 in the integrated draft. I think I’m going to be making slow but steady progress from this point onward. My proposed milestone for the month of February (about 60 pages completed in this month alone) seems awfully optimistic, though. I’ll probably be somewhere in the range of page 35-40 by the end of this month instead.

I’ll probably continue to provide partial drafts each month for patrons to review, as free updates. Honestly, the next few months may not see much in the way of charged releases, while I work on this as my primary project.

One note, for those of you who are reviewing the incremental drafts and providing potential errata and other feedback. Right now, I’m concentrating on getting the book laid out! Any comments or proposed tweaks to the text are being heard, much appreciated, and carefully stored away, but you’re not likely to see them reflected in the draft until I’ve got the book fully laid out in rough. Once that’s done, I’ll be doing a polishing pass, to include building the table of contents and credits page, polishing up the layout, adding filler art, and making any final corrections and tweaks to the text.

Patience. We’re definitely in the home stretch on this project!

Thoughts on Fourth Millennium

Thoughts on Fourth Millennium

“Battle of Pydna 168 BCE,” by Peter Connolly

While I continue to make incremental progress on Architect of Worlds and Twice-Crowned, I also keep thinking about what’s likely to be my next big tabletop RPG project, beginning later this year. That’s a full-fledged historical-fantasy game, probably published under the Cypher System, with the working title of Fourth Millennium.

The premise is that this is the ancient Western world, centered around the Mediterranean basin, but it’s not exactly the world we see in our history books. There are fantastic elements: spirits that can be bargained with, gods who may or may not be kindly disposed toward mortals, magic that works more often than not, strange creatures that lurk in the wilderness beyond the borders of civilization. It’s also an alternate history, with several points of divergence: a survival of Minoan civilization, a Hellenic world that didn’t commit suicide in the fifth century BCE with quite so much short-sighted enthusiasm, an Alexandrian οἰκουμένη that managed to survive its founder’s death. The setting is divided between two incipient world-empires and a whole host of minor kingdoms and barbarian peoples, each with their own distinctive flavor.

One thing I’ve been thinking about is the “canonical adventure” for the setting. My past experience with RPG design tells me that this is really important. Potential players and game-masters need to be clear as to what they can expect to do in a setting. Dungeons & Dragons centers around the dungeon crawl. Traveller centers around doing odd jobs to survive on the fringes of interstellar society. Transhuman Space, when we first developed it, was a lovely rich setting that didn’t have a clear answer for “what do the characters do?” and that handicapped it for a long time.

So what will player characters in Fourth Millennium be doing? I think that boils down to the motto for the setting – something that may end up being the core book’s subtitle:

The future is in your hands.

The idea is that player characters will be thoroughly involved in history as it unfolds in this alternative world. They’ll start out as agents for powerful people – an ambitious Roman senator, a powerful post-Minoan priestess-queen, a provincial governor in the Alexandrian empire, that sort of setup. At first they’ll be carrying out missions for their patron – accumulating rewards of wealth and treasure, sure, but also gathering social standing and authority. Eventually they’ll become more independent, becoming movers and shakers in their own right. They’ll feel as if they’re making a mark on the future of the world – although, to be sure, Fate and the gods will have their own say.

So yeah, fighting monsters, but more often human foes: cutpurses and assassins, pirates, brigands, barbarian raiders. Exploring the uncivilized wilderness, traveling in strange foreign lands. Solving mysteries, making scientific discoveries, writing books that everyone wants to read. Making brilliant speeches, intriguing to discredit or eliminate political rivals, persuading people to vote one way or another. Making a fortune in trade or loot, or just collecting the revenue from big land-holdings. Fighting in wars, even commanding armies. Winning elections, holding political office, governing whole provinces. Eventually reaching the top of the social pyramid in whatever republic, kingdom, or empire you call your own. The end-point of a successful long-term campaign might be to gather such fame and glory that people will still be talking about you at the end of the Fourth Millennium.

One major inspiration here might be games like Pendragon or Paladin – games that aren’t just richly imagined settings, but structured campaigns that encourage play across years and even generations.

I know, I know. Ambitious as all hell, especially for a one-person development shop. Well, a man’s reach should exceed his grasp. And you never know, maybe the Muses are thinking kindly of me.

Updates to the Progress Bar(s)

Updates to the Progress Bar(s)

Just a quick note this evening, to point out that I’ve added a new progress-bar widget to the sidebar on this site. The “In Progress” section should now indicate progress both for layout for Architect of Worlds and for the first draft of Twice-Crowned. Those are the two major creative projects right now, and the ones for which I suspect readers and patrons are most interested in seeing the state of play.

The widgets are a little ugly at the moment, for which I apologize. At some point I think I’ll try to streamline that section and try for a neater appearance. For now, at least, the data are up where I can easily update them after each day’s work and my followers can keep track of how things are going.

Planning for February 2023

Planning for February 2023

January was a good month for working on Architect of Worlds. I started out planning to build a “toy” version of the book, mostly to learn Adobe InDesign techniques and have something to show off for patrons, but plans change. At the moment I’m going all-in on building the book itself, and so far I’ve finished initial layout and design for about the first 22 pages. That’s going to be the primary project for the next few months, I think.

I didn’t get a lot of other creative work done last month, and I do want to make some forward progress on something while I continue to work on Architect. In particular, I’d like to get some fiction written; it’s been a few months since I’ve produced any new stories. Best candidate right now is to write a few more chapters of Twice-Crowned.

All of which makes this month’s priorities pretty straightforward:

  • Top Priority:
    • Architect of Worlds: Continue work to design and lay out the finished book. Tentatively plan to finish through page 60 (out of approximately 180).
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Gather notes for an eventual Fourth Millennium book.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.

As has been consistent for the last few months, the “second priority” items are likely to function as a list of smaller creative projects that I might work on in odd moments while I focus primarily on Architect. There might be a charged release for my patrons this month, if I end up producing enough new items to justify that, but we’ll see how things go.