Planning for August 2023
As of today, we’ve reached another really big milestone in recovering from the basement-flooding incident in late June. A moving crew has come to return all the furniture and boxes that were packed out on 3 July, and I also hired them to move everything back in out of the storage pod we have in front of the house. My library and all of my office items are now at least back down here with me, although they’re almost all still in boxes. I’ll be unpacking (and searching for critical items) for days at least, possibly a couple of weeks.
A lot is still up in the air – in particular, I don’t know how long it’s going to take me to get most of these boxes unpacked, and clear space down here for the game tables that are the other half of my creative enterprise. I hope that by mid-month I’ll be more or less back to normal. So I’m not going to establish any hard-and-fast objectives to meet this month.
On the other hand, for the first time in about six weeks, I can at least think about having a firm plan of action for creative work in the coming month.
My plan is to focus on Architect of Worlds this month, recovering the battle rhythm and forward momentum I had going before all this happened. My primary objective will be to make enough new progress on Architect that I can reasonably release a new free update for my patrons by the end of the month. Ideally, I’d like to have at least some idea as to what the new release date for the book might be, but we’ll see how the month goes.
Meanwhile, I do have a couple of small items to write up – some world-building work for the Danassos setting, and another book review for August. I don’t anticipate any real trouble hitting those milestones. I may also keep banging out some new prose for Twice-Crowned, although I don’t expect to make enough progress there to release a new update.
Stay tuned.