Browsed by
Month: December 2023

Review: The Wolf Queen, by Marie McCurdy

Review: The Wolf Queen, by Marie McCurdy

The Wolf Queen by Marie McCurdy

Overall Rating: ***** (5 stars)

The Wolf Queen is an historical novel, set in the time of the early Roman Empire, but focusing on the peoples of Germania across the Rhine. It’s a bloody and violent story about a major incident in the relationship between Rome and its “barbarian” neighbors. It’s also a very sexy and involving love story.

Thusnelda is the daughter of a chieftain of the Cherusci tribe of the Germani. As a girl, she was once betrothed to a young Cherusci warrior named Ermin, but he was captured by the Romans and taken, as far as Thusnelda knows, into slavery. Thusnelda grows up a warrior-woman in her own right, working behind the scenes to prop up her rather ineffectual father and brothers in their position as the leading family of the Cherusci. In fact, she rather despises her family, who are loyal clients of the Roman Empire, and secretly she burns for German freedom.

Early in the story, we see Thusnelda and another German girl assaulted by a Roman patrol. They defend themselves fiercely, killing several Roman soldiers, before being overcome. Thusnelda is brought before the Roman governor of Germania, Publius Quinctilius Varus. The governor reprimands the soldiers and lets Thusnelda go . . . but not before she sees her once-betrothed for the first time in years. Ermin is now calling himself “Arminius” in the Roman style, and he is not only a Roman citizen but also a commander of auxiliary troops under Varus.

Much of the novel is devoted to the efforts of Thusnelda and Arminius to foment a revolt against Roman authority. Thusnelda doesn’t trust Arminius at first, and the two of them often work at cross-purposes. Meanwhile, Thusnelda’s rebellious activities alienate her from the rest of her Roman-loyalist family. Her new fiancé, a chieftain of the Chatti tribe named Reimar, suspects she is becoming romantically involved with Arminius and becomes increasingly hostile. Thusnelda spends most of the story torn among conflicting loyalties, especially after she realizes she does still have feelings for Arminius.

The astute reader will know from the beginning how the historical story will turn out: the German revolt of 9 AD and the famous Battle of the Teutoburg Forest. Ms. McCurdy’s retelling of these events is very well-researched and plausible, reflecting what little is known about German society and political culture at that time. She does a great job of taking the available sources – all of them Roman and not necessarily credible – and treating them with critical attention. In particular, her reinterpretation of the documented relationship between Thusnelda and Arminius was very credible.

If anything, I was surprised when this novel drew to a close, because I knew Thusnelda’s story was far from over. I understand Ms. McCurdy plans a sequel, and I’m very much looking forward to seeing what she does with that.

The narrative flow here is very smooth. The story is told entirely from Thusnelda’s first-person viewpoint, and we get a good look at her opinions and reactions to everything that happens. Exposition is very gracefully handled; Ms. McCurdy rarely succumbs to the temptation for an “information dump,” instead painting a picture of the time and place entirely through Thusnelda’s eyes. Very nicely done for a debut novel.

Readers should be aware that the story is full of graphic language, explicit scenes of violence, and a few very explicit sex scenes. I caught a few copy- and line-editing stumbles, but they were rare and never had the effect of pulling me out of the story.

I thoroughly enjoyed The Wolf Queen, and I’m certainly looking forward to anything else Ms. McCurdy might create. Very highly recommended.

Review: Bookshops & Bonedust, by Travis Baldree

Review: Bookshops & Bonedust, by Travis Baldree

Bookshops & Bonedust by Travis Baldree

Overall Rating: ***** (5 stars)

I wouldn’t normally be reviewing Travis Baldree’s second novel, because after the success of his debut story (Legends & Lattes) he no longer falls under the category of “self-published or indie author.” On the other hand, I did review the earlier book, and I really enjoyed this one, so . . .

Bookshops & Bonedust is light fantasy, set in a fantasy universe that’s clearly inspired by tabletop role-playing games, with a dash of Terry Pratchett in the mix. It’s a prequel to Legends & Lattes, focusing on the same protagonist: Viv the orc warrior. Here, though, Viv is at the very beginning of her career as an adventurer.

At the beginning of the story, Viv is a very junior member of an adventuring group called Rackam’s Ravens, who have been hired to deal with a necromancer. During a fierce battle against undead, her recklessness gets her seriously injured. Rackam orders her to separate from the group and take refuge in a nearby coastal town called Murk, where she can recover from her wounds.

Viv reaches Murk, and finds it to be a very quiet place. While she’s there, her injuries are slow to heal, which leaves her struggling to do things she would once have taken for granted. The combination is terrible for a reckless young orc, who very quickly finds herself bored out of her mind.

Almost out of desperation, Viv becomes involved with some of the townspeople of Murk, especially a bookseller named Fern. Fern recently inherited a bookshop from her father, and has been struggling to keep the business afloat in a backwater town like Murk. Yet Fern has a gift for finding just the right book for anyone . . . even an orc warrior who has never experienced the joy of reading.

Viv reads the first book, and comes back for more. Then she begins lending a hand as Fern fights to revive her business. She makes friends among the townsfolk. She even falls into a mystery that may have something to do with the necromancer she had been fighting in the first place. In the process, we get to watch her attain a little hard-won maturity, putting her on the path to become the world-wise veteran we met in Legends & Lattes.

Travis Baldree continues to show a very clean prose style, and the editing here is what I would expect from a traditional publishing house. I caught no significant copy or line-editing stumbles. The story structure remains very direct, told entirely in Viv’s close-third-person perspective.

The plot is a little less focused and unified than the earlier novel. There’s more of a sense of several plot threads moving at once, and some of them are more high-stakes than we’ve seen in this world before. That wider focus didn’t bother me, but it left the story feeling not quite as cozy as Legends & Lattes.

I thoroughly enjoyed Bookshops & Bonedust, and I really do hope to see more from Travis Baldree in this world. Very highly recommended if you enjoy light low-stakes fantasy.

“Architect of Worlds” Has a Publisher

“Architect of Worlds” Has a Publisher

I’ve been putting off this announcement for a while, but as of a couple of days ago I have a signed contract, so this is a done deal and I can finally talk about it.

Architect of Worlds has a publisher: Ad Astra Games, a small press that’s primarily known for games like Squadron Strike and Attack Vector: Tactical, highly realistic yet playable simulations of space warfare. Ad Astra also publishes a few non-fiction pieces that are great resources for anyone trying to develop fictional futures.

Ad Astra is a one-man show, with Ken Burnside as the proprietor. Ken is a long-standing acquaintance who has been watching the development of Architect of Worlds for quite some time. He seems to think that Architect would be a good fit for the rest of his product line and his usual audience, and I tend to agree. It helps that Ken has advertising, promotion, and distribution contacts that I simply can’t match – I suspect Architect will see at least a full order of magnitude better sales as a result of this deal.

The terms Ken offered me are pretty generous, so I’m quite pleased with this development, and I’m looking forward to seeing the results.

In the meantime, as promised, my patrons at the Intermediate Support level and above – along with a few “patrons emeritus” who have contributed to the “playtesting” of Architect over the years – can expect to receive their copies of the released e-book once it’s ready. Look for that sometime in the February-March timeframe. My deadline to get finished drafts over to Ken is 1 February, but to be honest I can’t see that taking any longer than very early January at the rate I’m moving. We should be able to have both e-book and printed copies ready for the spring convention season.

Planning for December 2023

Planning for December 2023

Not much change from last month.

My final editing-and-layout-and-filler-art pass on Architect of Worlds is about half finished. As of this evening, I’ve made it through page 89 out of 188, so just short of halfway through the book. That brings me to the beginning of the “Designing World Surface Conditions” section. As I remarked a few days ago, I may be making some small adjustments to the rules in this section, but for the moment I don’t see that slowing down my progress all that much. Time commitments for my studies and my day job notwithstanding, I still think I can have the whole book ready by the end of calendar year 2023, or at least not too far into January 2024.

Matters with the potential publisher for Architect of Worlds are still hanging fire. We’ve reached an informal agreement, but until I’ve signed a contract I can’t say the deal is complete, and so I still can’t comment further on that. Hopefully we can get that out of the way shortly.

We’re still looking at a formal release date for the book sometime in March 2024.

The current list of outstanding tasks, unmodified from last month:

Editorial Work:

  • Make final alterations to the design sequence or other rules for this edition, based on recent patron and reader feedback.
  • Perform a final editorial pass through the complete text, correcting typos, style inconsistencies, errors in tables or mathematical formulae, and “page XX” references.
  • Generate and lay out the copyright & acknowledgements page.
  • Generate and lay out the Table of Contents.

Art Direction:

  • Create separate “print on demand” (almost entirely greyscale) and “e-book” (full color) layers in the InDesign layout, supporting the production of two release PDFs.
  • Correct all cases where space for filler art was allocated by changing the size of the page’s main text frame, as opposed to placing an explicit object frame.
  • Create greyscale versions of (some) existing full-color images and place those in the layout on the appropriate layer.
  • Generate additional filler art throughout the book, placing both full-color and greyscale versions on the appropriate layers.
  • Create (or receive from publisher) new front and back cover images, and integrate these into the release PDFs.

I didn’t have much time to write fiction in November, and given how much of my time is spoken for, that’s probably not going to change in December. What little free time I have, I need to work on book reviews – I’ve only just finished one for October (a month late), and I need to be thinking about November and December so as to get caught up. Otherwise, right now my plan is to get Architect out the door, and only then think about what I want to do with other game-development projects and fiction. Stay tuned.