I seem to be in the midst of an extended hiatus in my creative life: since late September I’ve been working on support for gaming conventions rather than large-scale projects.
Travellercon was pretty successful. I sat on two panel discussions and ran a GURPS Traveller: The Interstellar Wars adventure for a full table. I didn’t run myself into the ground, I had a good time, and I got to meet a lot of people in person who had just been names on the Internet before.
Ironically, one of the people I met at Travellercon was on the programming committee for another convention: Philcon 2024, set to take place 22-24 November. As of right now, I’m scheduled to sit on three panels at Philcon – one of them a solo workshop on “Worldbuilding 101” – and run two games in the evenings. So no sooner did I get finished with one convention, than I had taken on a bunch of prep work for another.
This isn’t a problem. I’m obliged to attend (and promote Architect of Worlds at) two conventions this year anyway. It gets me back into the more public side of tabletop game design and SF literature, after a very long time away. Still, it means I’m working on those short-term projects rather than any of my longer-term ones. I have several items I need to get back to, as soon as my schedule loosens up a bit after Thanksgiving.
Meanwhile, I’m giving serious thought to re-organizing and re-prioritizing my creative work even after I finish with Philcon.
Part of this is that I’ve just about determined that I’m going to be shutting down my Patreon campaign soon. At this point, my patrons may be able to expect a free release or two in November or December . . . but that may be the end of it. There are a number of reasons for this, but the three most significant are:
- Now that Architect of Worlds is finished and on the market, it may be a long time before I have another large-scale project that will help me make consistent monthly releases.
- In any case, I’m seeing a lot of patrons cancelling their subscriptions now that Architect is done, or signing up only for free subscriptions, or signing up and then cancelling in less than a month. Which reinforces that what I’ve been doing on Patreon since the Architect release is probably not holding people’s interest.
- Meanwhile, Patreon is showing signs of enshittification. They’ve already deprecated the payment model I’ve preferred since Day One, and I keep seeing signs of increasingly arbitrary behavior and reduced customer support from them. It may be time to move away from a service which seems to be responding more to the needs of venture capitalists than its customers.
The plan at present is to migrate over to Kofi (“buy me a coffee”). I’ll have my page set up to permit people to make one-time donations, or to sign up for a monthly support subscription (with the understanding that I will not necessarily be releasing any significant “rewards” on a monthly basis). There will also be a store-front, where I’ll be selling PDF and EPUB e-books of my fiction, and maybe a few game-design items. Regular supporters will get steep discounts on these. I’ll make interim drafts of big projects available for free as well – but those will be taken down if and when they lead to published products.
I’m not sure when the transition will be taking place – it depends on how quickly I can get a few more pieces of fiction into my store-front so there’s a substantial amount of material in place. Almost certainly by the end of the calendar year, though.
Another factor is that I think I want to buckle down and focus on writing more fiction over the next year or two, rather than working on big game-design projects. I’m sensing that’s where my creative energies are likely to be better spent for the immediate future.
So yeah, some changes in the weather are approaching.