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Author: Sharrukin

Some Important Links

Some Important Links

Since I have a fair number of new readers these days, I thought it might be worthwhile to reinstate a few cross-links in the sidebar and point those out. (Thanks to Jürgen Hubert for indirectly encouraging me to overcome inertia and get this set up.)

There’s now an Important Links widget at the top of the sidebar. The links here will point you to other places on the Internet where I maintain a presence:

  • Patreon page. Patrons get links back to posts on this site, and (at least for now) one article or piece of short fiction each month, all for free. In some months, I make one charged release of at least 10,000 words of new content (excerpts from a novel in progress, draft world-building material, and so on). Charged releases are based on whatever I’m working on at the time – there’s no overarching theme. Patrons also get free copies of some or all of the work I self-publish, depending on their level of patronage.
  • DeviantArt page. This is where I’m likely to post any character art, cartography, or other visual art I produce in support of other projects. Some of that will also appear here, but that’s not guaranteed.
  • Amazon author page for John Alleyn. Exactly what it says on the tin. Here’s where you’ll find my more recent, self-published original fiction.
  • Amazon author page for Jon F. Zeigler. You’ll mostly find links to my non-fiction work here, especially old GURPS books that are still on sale via Amazon. Also, at least one short-story collection to which I contributed under my legal byline.
  • Fan Fiction archive. This points to my profile page on FanFiction.Net, which has its drawbacks but is the only place you can find all of the fan-fiction I wrote during that period of my creative career (roughly 2012 through 2018). Mostly Mass Effect stories, along with a bit of fantasy fiction in several settings.

All of these links should be working properly, but if any of them look strange to you, drop me a note and I’ll see if I can fix them.

Review: Code of the Communer, by Kai Greenwood

Review: Code of the Communer, by Kai Greenwood

Code of the Communer (Book One of Shadows in the Wildwood) by Kai Greenwood

Overall Rating: **** (4 stars)

Code of the Communer is the first book of what appears likely to be a series titled Shadows in the Wildwood, by Kai Greenwood. I found it to be a flawed but still very readable work of dark fantasy, set in a world much like our own about ten thousand years ago.

Code of the Communer has several viewpoint characters, but the core of the narrative follows Caida and Fingle, young-adult siblings belonging to a hunter-gatherer people who call themselves simply the “Ten Tribes.” Despite her youth, Caida is a “communer,” a shaman-like leader. Her authority derives from her ability to commune with the godlike patron of the Ten Tribes, a spirit called the Long Walker.

Unfortunately, the Ten Tribes have come under intense pressure from a more sedentary people called “the Settlers,” and are no longer able to follow their ancient nomadic lifestyle. At the beginning of the story, Caida’s band have suffered from several violent confrontations with the Settlers. As far as they know, they may be the last survivors of the Ten Tribes.

Despite her private doubts, Caida leads her people northward. They cross a narrow sea to reach a land called Maerida, where the ancestors of the Ten Tribes may have originated. Her tribe tries to return to their old way of life in the new land, but they quickly learn that their ancestors had very good reasons for abandoning Maerida. What follows is a story of human folly, natural terrors, and competing gods that had me turning pages to the end.

The setting for the Shadows in the Wildwood intrigued me. It’s clear that the geography is loosely inspired by our own world at the end of the last glacial age. Caida’s people begin in what we might recognize as central France, and Maerida clearly resembles Britain (complete with the presence of wide coastal marshlands, still connecting it to the continent). Characters openly refer to an ice age that is still retreating. At this point it appears to me that the geography and human cultures of the novel are only inspired by European prehistory, but the resemblances were strong enough to keep my inner world-builder interested.

In fact, the world-building in Code of the Communer is probably its strongest feature. Kai Greenwood clearly belongs to the “show, don’t tell” school of fantasy writing. The reader is thrown into the world without a compass from the very first lines of the story, and the mysteries of the world are a strong incentive to keep reading. Many of those mysteries are still outstanding at the end of this first novel, which encourages me to look for the next books in the series.

That being said, Code of the Communer could have used the attention of an editor before publication. The level of copy-editing errors, odd word choices, and inconsistent prose style is just high enough that I was pulled out of the story at multiple points. I’ve seen far worse, but a writer of Kai Greenwood’s obvious talent would be well served by a bit of editorial assistance.

Overall, I enjoyed Code of the Communer, had no trouble getting through the story, and am eager to read more. Recommended for anyone who might enjoy a dark-fantasy tale inspired by human prehistory.

Architect of Worlds: State of the Project

Architect of Worlds: State of the Project

I haven’t posted any new Architect of Worlds material for a few days, but the project is still moving forward. The main issue is that I’m being required to ramp up my day-job telework to full-time status, so I need to make some adjustments to my time management. That’s being worked out, so I should be able to make progress on several of my creative projects over the next couple of weeks.

To review the bidding: since early September, I’ve written and posted the first drafts for Steps Fifteen through Twenty-Three of the design sequence. At this point, the reader should be able to get some of the broad outlines of a generated world’s surface conditions: blackbody temperature, the prevalence of water, geology, and some information about the composition and density of the atmosphere.

What’s left? Well, we still need the world’s actual surface temperatures, the prevalence of dry land if the world has oceans, the final composition of the atmosphere, and the presence and complexity of native life.

There are some complex interdependencies between those items, not to mention a bunch of special cases. In particular, I want to build in the possibility of a robust carbon cycle for a more-or-less-Earthlike world. The hypothesis is that the climate of Earth, or any similar planet with large oceans and life, will tend to self-correct over long periods. Carbon dioxide, in particular, will move into or out of the atmosphere in such a way as to keep the world in the proper temperature range for plentiful liquid water. That suggests a feedback loop that may require some special logic in the world-design sequence.

So I’ve been doing some storyboarding (kind of like what’s going on in this post from September) and roughing out the proper sequence of steps. I think I may end up with six or seven more major steps in the sequence. Seven would make a nice round thirty steps for the complete sequence, but if I end up with a weird prime number or something I suppose I’ll have to live with that.

In any case, I hope to break through the logic here and start posting the last chunk of the design sequence later this month. The third major piece of the sequence may be ready for PDF and posting to the Architect of Worlds page before Christmas.

That doesn’t mean Architect of Worlds, the book, will be ready. There’s a lot more I want to write before I’m ready to think about a publishable draft. How to plan an interstellar setting, how to work with real-world astronomical data, how to build star maps, that kind of thing. Still, I could see a first edition of the book finally making its appearance – most likely on DriveThruRPG.com – sometime next year.

Looking Backward: The Silk Revolution

Looking Backward: The Silk Revolution

Current events have me going back to re-read an old work of mine.

The Silk Revolution” was the last significant piece of fan-fiction I wrote during that period of my creative career. Since I finished that story, I’ve been trying to spend the bulk of my time on original work. The plot centered around a set of elections in a fictional republic, but it included plenty of action-adventure scenes and a romantic subplot as well.

Not to mention an authorial experiment. “The Silk Revolution” was a novella-length work without a single significant male character appearing anywhere in it. Men appear in the background, men are referred to in dialogue, but no men have any dialogue of their own, nor do they take any significant action to further the plot. The protagonists are female, the villains are female, every supporting character is female. I asked my readers to figure out what was different about the story, and not one of them took notice of the casting. I considered that something of a victory for my art; I must be getting better at “writing the other.”

“The Silk Revolution” was, of course, influenced by the US elections of 2016. Going back and re-reading it now, I’m finding echoes to the events of today as well. I’m also detecting the onset of a certain cynicism about politics in the authorial voice. No artist can remain entirely detached from the world around him, and it’s folly to try. That’s a point those who get angry about political elements in art need to consider.

Growing the TBR Pile

Growing the TBR Pile

Last month, I got started on my new project of reviewing self-published science fiction and fantasy. I will admit to having ulterior motives there – I have work of my own that needs attention – but it’s also worth doing for its own sake.

I got started with the first three volumes of Gordon Doherty’s Empires of Bronze series, which I certainly enjoyed. Then the question arose: how to find more books for the TBR (To Be Reviewed) pile? I’m not widely known as a reviewer yet, since I’ve just started to put myself forward as such. I could always browse Amazon’s virtual shelves at random, but that’s no fun.

So I ended up doing the obvious thing: I posted a query to Reddit.

I now have a list of twenty self-published fantasy novels to choose from, already recommended by at least one reader. That should keep me going for the remainder of the calendar year, long enough to build up a back catalog of six to eight reviews that I can point to as proof that I’m serious about this. Hopefully, by then I’ll be getting the occasional request directly from other authors, and that will keep the ball rolling.

(If you have a self-published novel you’d like me to review, have a look at the Review Policy link in the menu bar, and drop me a line.)

In the meantime, I have a bunch of new novels to browse through and read, which is the fun part of this venture. Look for some more reviews to appear in this space over the next couple of weeks.

Minor Site Reorganization

Minor Site Reorganization

I’ve just finished doing some minor shuffling of pages on this site:

The Pages widget has been eliminated from the sidebar, but you should be able to access the major sections of the site from the menu bar at the top. I’m not sure anyone was using the widget anyway.

This process may have broken a link or two, but you should be able to reacquire without too much trouble. Hopefully, this should make navigation a bit easier in the future.

Review: Thunder at Kadesh, by Gordon Doherty

Review: Thunder at Kadesh, by Gordon Doherty

Thunder at Kadesh (Book Three of Empires of Bronze) by Gordon Doherty

Overall Rating: ***** (5 stars)

Thunder at Kadesh is the third (and at this writing, last) volume of Empires of Bronze, Gordon Doherty’s ongoing historical fiction series set in the ancient Hittite Empire. In this volume, Mr. Doherty has produced a powerful rendition of the earliest well-documented military campaign in human history.

Thunder at Kadesh continues to follow Prince Hattu, the younger brother of the Hittite king Muwatalli II. In the years since the previous story, Hattu has become case-hardened by a life of violence and loss. Now the war he has long dreaded is about to begin: an epic conflict against New Kingdom Egypt under its new Pharaoh Ramesses II (one day to be known to history as “Ramesses the Great”).

Ramesses intends to destroy the Hittite kingdom, and he may have the army he needs to do that. On the other hand, under Hattu’s leadership, the Hittites have spent years building up their own army, including innovations in tactics and technology. They gather all of their allies – including some well-known names from their vassal-kingdom of Troy – and march to meet Ramesses.

As always, Mr. Doherty’s careful research pays off here. He has done a careful study of the Kadesh campaign, and of the critical battle itself, based on the most recent research in several disciplines. This novel offers plausible solutions to some of its outstanding mysteries, while still telling a suspenseful story of military struggle and sacrifice.

The plot of Thunder at Kadesh is a bit tighter and more believable than that of previous volumes of the series. The stakes of the conflict are clear, as are the identity and motives of the antagonists. Prince Hattu and his supporting characters deal with their challenges with intelligence, determination, and iron discipline. Even the villains of the piece are more nuanced and well-developed than we’ve seen so far. Only at the very end of the story is there a sudden reversal, setting up a conflict for the volumes to come. As I’ve come to expect from this self-published series, the production is of very high quality, with very few copy-editing errors.

Readers should be aware, of course, that the story is set in a brutal and violent time, focusing on one of the greatest battles of the ancient world. Descriptions of violence are common and very explicit.

I thoroughly enjoyed Thunder at Kadesh and am looking forward to the next books in the series.  Strongly recommended for readers who might enjoy an action-packed war story set in ancient times.

New Presence on Social Media

New Presence on Social Media

I have a confession to make: I am really ambivalent about social media.

There are a lot of reasons for that, most of which are private and will remain so. Speaking as an author and game designer, past experience tells me that social media eat up time, effort, and attention that could otherwise be spent on writing, all without resulting in much attention for the creative work itself.

Still, now that I am starting to publish original work, it’s probably worth the experiment. So as of today, and until I find that it’s actively hindering my progress, I’ve set up a new presence on Facebook and Twitter.

Here is the Facebook page for Sharrukin’s Palace, where all blog posts made here will be cross-posted. I may post some content there exclusively as well (release announcements and so on).

My new Twitter profile is under @John_Alleyn. As with the Sharrukin’s Palace Facebook page, blog posts from here and the occasional exclusive content will appear there.

All of this is very much in the service of “me as creative” rather than “me as social creature,” but we’ll see how things turn out in the long run.

Short Story Now Available: “Safe Haven”

Short Story Now Available: “Safe Haven”

I’ve posted a new version of “Safe Haven,” one of my oldest short stories, to the Free Articles and Fiction section.

“Safe Haven” is a tale set soon after the Trojan War, in a world that isn’t quite the same as the one familiar to us from the poems of Homer. Aside from the links on the Free Articles and Fiction page and in the sidebar, here’s a direct link as well.

“Safe Haven” will also be released to my patrons, free of charge.

A Bit of Insight

A Bit of Insight

I think I may have finally gotten myself unblocked with respect to one of my long-term creative projects. The project in question is the Human Destiny setting.

The premise is that sometime in the middle of the 21st century, an interstellar civilization arrives in the Sol system and (without much effort) conquers humanity. It’s a strangely benign sort of conquest, though. The aliens don’t have any interest in us as slaves, nor are they motivated by a desire to take the solar system’s natural resources for their own benefit. Their goals seem mostly to involve . . . nannying us. Their laws are fairly strict, backed up by almost-universal surveillance, but enforcement seems to be non-violent, completely incorruptible, and even-handed. Meanwhile, all of us are provided a standard of living better than ever before, without anyone being required to work for any of it.

Naturally, a lot of humans resent all this mightily, but there seems to be nothing that can be done about it. The longer-term question is why all this has happened. What motivates the aliens?

I’ve written and published a couple of stories in this setting: “Pilgrimage” and “Guanahani.” I have two or three more stories in my development pile too. I’m fairly sure there’s a robust series, maybe even a few novels, in there. Yet, even after years of cogitation, I’ve never been able to get the idea to launch.

The main problem is that the setting does away with a lot of human agency just by its premise. Great, the aliens have come along and solved a lot of our problems, including many of the ones driven by human conflict and misbehavior. There are certainly stories left to be told, but a lot of the writer’s tools for plot and character development are set aside already.

It’s probably telling that almost all the stories I’ve written in this setting so far involve breakdowns of the alien surveillance apparatus. It’s kind of like Star Trek‘s transporters – they’re so useful for short-circuiting plots that a writer often has to justify taking them off-line before a story can happen.

There’s also the aliens’ motivation. They’re here because they want us to survive and evolve into the kind of species that actually can play a role on the galactic stage. That means human psychology needs to change. We need to learn to live with each other and tolerate the Other, we need to get better at understanding and preserving the big systems that keep us alive, we need to start thinking on much larger scales in both space and time.

So how do I write stories about that, in which the aliens demonstrate their motivations through conflict and plot rather than by simply telling the reader what’s up?

I was idly thinking about this the other day – a lot of my creative work happens in the back of my mind while I’m doing something else entirely. Then my mind made a connection with what I was doing with my hands and my forebrain at the time.

I was idly playing a game on my iPad, you see.

Terraforming Mars has been out for several years as a tabletop game, and now has a pretty good adaptation as a mobile app as well. It’s one of those wonderfully thematic board games that does such a superb job of making a complex subject playable and interesting to the layman.

Terraforming Mars assumes an era of exploration and colonization throughout the solar system, starting either late in this century or sometime in the next. The centerpiece of that era is a generations-long project to, as it says on the tin, terraform Mars – transform that planet into an at least marginally habitable world, where human beings can live freely with little or no life-support equipment.

Well. Suddenly I could see a lot of possible context for the Human Destiny setting, Suppose the aliens, aside from simply providing a decent quality of life for most humans, also opened the door for this kind of expansion into the solar system? If humans could settle on Mars, cooperate with each other in a project that might not pay off for many human lifetimes, wouldn’t that be an opportunity for some of us to demonstrate the citizen-of-the-galaxy mindset the aliens are looking for?

Right away, my brain started working on ways to get my character Aminata Ndoye – the protagonist of “Pilgrimage” and a few of the not-yet-published stories – involved in Martian terraforming and solar-system expansion. That in turn gave me a whole raft of new ideas about the Human Destiny setting as a whole.

All of which is to say that I might be turning back to that project, finally. My creative plate is rather full at the moment, between working on my Krava stories, and Architect of Worlds, and wanting to flesh out the EIDOLON game system a bit more. Still, as 2020 winds down I think I might be able to revisit the Human Destiny setting, rework the core documentation for that, and start making some of that information available. Readers of this blog, and my patrons over on Patreon, can expect to see some results from that over the next couple of months.