Planning for November 2021

Planning for November 2021

I seem to be in a long-term slump when it comes to creative effort. For a couple of months now, progress has been slow and rather scattered on all of my outstanding projects – I’ve made some progress in several areas, but no one item has moved forward enough to generate a significant milestone. Neither have I generated any new content in a big enough block to justify issuing a charged release for my patrons. About the only real milestone I hit was to publish this month’s book review.

Hard to say what’s behind this. It’s probably some mix of needing to spend most of my creative spoons on my day job, getting distracted by day-to-day concerns, and some mild dysphoria that’s making it hard to focus. The upshot is that October, like September, was something of a wash.

Yet hope springs eternal, and part of my creative discipline involves at least taking stock and laying out a plan at the beginning of each month. So here’s the plan for November.

Not much change from last month, except that I think I’m going to move a new Human Destiny short story up on the priority list – I have a concept that seems to be pushing its way to the front of my mind. Also with respect to Human Destiny, I’ve been doing a lot of research and prep work to develop a timeline for the terraforming of Mars – I think several stories in that setting will eventually be tied to that piece of it. I might push that subproject forward this month.

  • Top Priority (“this is how I’ll judge whether the month has been successful”)
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Human Destiny: Research and produce a timeline for the terraforming of Mars in this universe.
    • Human Destiny: Write a new short story for eventual collection and publication.
  • Second Priority (“work on this as time permits”):
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.

If I can produce enough new prose between The Sunlit Lands and a Human Destiny story, that will likely be a charged release for my patrons this month. If some of the Second Priority material makes progress, I’ll likely post that to my blog and share it with my patrons for free as well. I also have a couple of good candidates for book reviews for the month of November.

Review: Dio in the Dark, by Rizwan Asad

Review: Dio in the Dark, by Rizwan Asad

Dio in the Dark by Rizwan Asad

Overall Rating: **** (4 stars)

Dio in the Dark is an urban-fantasy novella, centered on the lives of the Greek pantheon in the modern world.

The protagonist of this story is Dionysus, the god of wine and revelry, although in the modern day he prefers to be called simply “Dio” to blend in. Dio, and the other Olympians, live in present-day Toronto. They retain a few of their divine powers, but the modern world has moved on from their active worship, reducing them to shadows of their ancient selves. Zeus works as an eccentric sanitation worker, Apollo is a musician with a preference for fine electric guitars, and Dio spends most of his time at bars and clubs.

At the beginning of the story, Dio is at odds with Zeus, holding a long-standing grudge for the fate of his mortal mother Semele. Zeus, on the other hand, is concerned with a threat only he foresees, a so-called “Darkness” that he fears may be coming for the Olympians. Soon Zeus disappears, and Dio is left to solve a mystery. Where has Zeus gone? Who or what is the Darkness? Can the Olympians survive?

What follows is a clever urban-fantasy tale, well-informed by the details of Greek myth. I was very impressed by Rizwan Asad’s prose style; it’s very clean, with almost no copy-editing or line-editing problems that I could find. The story snaps, with plenty of truly audacious moments in the plot, and I found myself pulled along with ease.

About the only complaint I had was with respect to pacing. A major plot development comes in the middle of a time-skip that isn’t well demonstrated to the reader. There are also a few odd interquel chapters that are interesting, and that develop Dio’s character, but that seem to intrude into the plot. These are minor quibbles! By and large, the story is well written and tightly plotted.

I very much enjoyed Dio in the Dark, and I’m going to be looking out for more from this author. Highly recommended if you enjoy urban fantasy steeped in the intricacies of ancient Greek myth.

Game Design Prospectus: A “Silmarillion” LARP

Game Design Prospectus: A “Silmarillion” LARP

One piece of my game-design history that doesn’t get out much today is that I used to design LARPs (Live Action Role-Playing games) for local conventions. The idea is that with character packets and minimal rules, players move freely around a big room to interact, rather than sitting around a table with paper, pencil, and dice. Games like this tend to be big, negotiation-heavy political things, and you often need two or three GMs to make them work.

Probably my best work was a “first contact” LARP, set in the late 21st century, in which half the players represented human factions – nation-states and such – and the other half were all factions from a Galactic Empire that had just met humans. The result was a four-hour social furball, as alliances formed and shattered, and everyone did their best to scheme their way into an advantage given the rules I had designed for them. The game almost ran itself, and it was wonderful to watch.

Today that piece of my creative brain woke up with a vengeance, while I was listening to my audiobook of The Silmarillion in the car, as one does.

Working title: “The Fall of the Noldor.”

The game would be designed for about 20 players. It would start with each player handed their character packet and a cheap flashlight. Players find that they are to take the roles of children or grandchildren of Finwë – only Fëanor himself is played by a GM. After everyone has a chance to read over their material, the lights are turned out and the next few scenes are played out in complete darkness, to simulate the confusion after the death of the Two Trees.

The game properly begins with a GM walking in and calling the Noldor to a meeting before the king’s house in Tirion. Once the players gather around, probably using their flashlights to see, the GM delivers Fëanor’s speech, in which he kicks off the rebellion against the Valar and the exodus back to Middle-earth. He closes with the Oath of Fëanor.

The rest of the game follows the debates and conflicts that follow while Fëanor leads the Noldor to Middle-earth. Who will follow Fëanor in swearing his Oath? Will all the Noldor agree to follow him, or will some or all of them remain behind? Will they recognize him as king, or will they choose another descendant of Finwë to follow? Will they travel light, or try to bring some of their treasures? Will they negotiate with the Teleri for their ships, or will they try to take them by force? What happens when the Valar intervene? How will the Elves survive, marching thousands of miles in the dark wilderness? How will they make the crossing to Middle-earth? What will happen when Fëanor himself turns against the people he regards as insufficiently loyal?

There should be a web of cross-cutting loyalties and resentments among the characters. I’d want to distribute specific resources among them, so they have to share and trade in order to succeed – also, so there won’t be enough of anything for everyone to succeed. I’ll probably need mechanisms for each Elf-leader to gather and keep a following among the Noldor population, carry treasures or supplies, and meet natural challenges during the march. I’ll need a mechanism for combat against anyone who might try to stop the Noldor – or, if worst comes to worst, among the Noldor themselves.

Since a lot of players probably know the story already, I might need to throw a few curve-balls into the plot. Hmm.

. . . Well, I’ll probably never actually design this in full, and if I do I’ll probably never get the chance to run it. Still, it’s a neat thought-exercise. Besides, any excuse to recite some of the speeches from The Silmarillion is welcome! Tolkien had a gift for dramatic dialogue.

Planning for October 2021

Planning for October 2021

Well, September didn’t go according to plan on any level, but I did manage to get a few creative tasks done:

  • I produced a new minor update for the main portion of Architect of Worlds, and shared that with my patrons as a free update.
  • I finished revising “In the House of War” and published it through Amazon and a number of other outlets. The workflow for that involved the Draft2Digital service, which worked out rather nicely – I think that will be the default for future fiction releases.
  • I published a book review.

Reviewing all of the open projects, I think I’m most concerned to get some new fiction written. Second Dawn has been hanging fire at six chapters since the Kindle Vella service went live. Even worse, it’s been over a year now since The Curse of Steel was released, and I’m no closer to having the sequel finished than I was in the spring. Time to start cranking out some chapters for one or both of those!

So here’s the plan for the month of October:

  • Top Priority (“this is how I’ll judge whether the month has been successful”):
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Second Priority (“work on this as time permits”):
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.
    • Human Destiny: Write a new short story for eventual collection and publication.
    • Krava’s Legend: More research toward improvements to my release-and-marketing workflow.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.

Ideally, I’ll produce at least six chapters each of The Sunlit Lands and Second Dawn, that can be this month’s charged release for my patrons, and I’ll be able to polish and publish the Second Dawn chapters next month. If any of the Architect of Worlds documents or the Human Destiny setting bible make enough progress, those will turn into free updates. As always, I’ll want to complete one or two book reviews for self-published or indie fiction this month.

Watch this space for status reports, and if any of the above interests you, please consider signing up as a patron using the link in the sidebar.

Review: The Chains of Ares, by Frank Schildiner

Review: The Chains of Ares, by Frank Schildiner

The Chains of Ares by Frank Schildiner

Overall Rating: **** (4 stars)

The Chains of Ares is a collection of four short stories, all set in the time of the late Roman Republic, involving action-filled adventure and supernatural horror.

Marcus Fabius Maximus is a member of the Roman aristocracy, descended from a very old patrician family. He is the son-in-law of the Dictator, Lucius Cornelius Sulla, who appointed him to the position of rex sacrorum or “sacred king.” That isn’t just a political appointment. As one of the Republic’s foremost priests, Marcus is an expert on religious ritual and on the supernatural, and he is often sent to deal with paranormal threats to the growing Roman empire. He is accompanied on his missions by Kara Fabia, a formidable female warrior who was once a gladiator and now serves as his bodyguard.

Marcus and Kara are close friends and partners who (rather refreshingly) have no romantic interest in each another. They’re also far from a clichéd “brains and brawn” pair. Just as Marcus can handle himself in a scrap, Kara is by no means dumb muscle. The dynamic between these two characters is one of the most attractive elements of these stories.

Each of the stories in this collection involves one of Marcus and Kara’s missions, against ghosts, bizarre cults, or monsters out of ancient myth. The stories often involve puzzles that Marcus and Kara must solve, along with plenty of bloody action scenes. Each story is well embedded in the historical setting; I caught a couple of stumbles in the research, but by and large Mr. Schildiner has done his homework with careful attention to detail. If you’re familiar with the work of Robert Howard or H. P. Lovecraft, you may recognize some of the “ancient lore” that Marcus deals with.

The biggest weakness of The Chains of Ares is in its prose mechanics. The draft badly needs a copy-editor, with grammatical errors and odd word choices scattered throughout. It’s a testament to the fast pace, interesting characters, and clever world-building in these stories that I wasn’t pulled out of the narrative.

I quite enjoyed The Chains of Ares, and I found myself wishing for more about these characters and their world. Highly recommended if you enjoy pulp-style adventure, with intriguing characters and plenty of action, set in ancient times.

“In the House of War” Now Available

“In the House of War” Now Available

My Human Destiny novella, “In the House of War,” is now available from several outlets, notably Amazon, Barnes & Noble, and Apple Books, with more on the way. The cover blurb:

Two hundred years ago, humanity was conquered by the alien Khedai. The aliens brought peace and prosperity, at the cost of human freedom. Some of us embrace the alien empire, others resent it, but no one can escape from it. We are forced to live in a cage the size of the world, watching others travel to the stars while we are confined to the Earth.

Aminata Ndoye is one of the few humans who have ever earned a place as an officer aboard an alien starship. On her first deep-space assignment, she finds herself in the middle of a war, fighting to preserve Khedai sovereignty over the vassal species of their empire. Unfortunately, it may not be the enemy that brings her career to an abrupt and violent end . . .

“In the House of War” is a space-opera novella, about 19,200 words in length.

This is a new direction in self-publishing for me. Until now, I’ve published exclusively through Amazon’s Kindle Unlimited. For a number of reasons, that’s been less than satisfactory, so this novella was published using the Draft2Digital service for layout, ebook conversion, and publication. Doing it this way means I can’t claim the higher royalties and some of the promotion techniques available via Kindle Unlimited . . . but there are some advantages in return. We’ll see how it goes.

For now, here are the requisite links:

Amazon: https://www.amazon.com/gp/product/B09H58KT86

Everywhere Else: https://books2read.com/u/4Dxz8r

“In the House of War” is only available as an ebook for now, but I have some hope that by working with Draft2Digital, I’ll be able to start releasing audiobooks and paperbacks before long.

My patrons saw a final draft of “In the House of War” in August, and as of today my patrons at the $2 level and up have received free copies of the ebook files.

A Test Image

A Test Image

Just a quick experiment with DAZ Studio and Photoshop, to put together a test image along the way to producing a cover for “In the House of War.” Here’s Aminata Ndoye in a spaceship’s corridor, in front of a large viewport.

The last time we saw Aminata was on the cover of “Pilgrimage,” when she was sixteen years old and still Earth-bound. At this point she’s in her early twenties and is serving as one of the first human officers in the Hegemony’s interstellar service. “In the House of War” is the story of her first deep-space assignment.

Of course, almost nothing in this image (aside the character herself) is as I imagine it in the story, so the final cover for the e-book isn’t going to look anything like this. The problem with building images in DAZ Studio is that you’re stuck with the assets people have gotten around to releasing for you to use. If they don’t look like what you had in mind, too bad.

Still, I wanted to get back into practice with DAZ Studio by generating a simple bit of character art, and this answers the mail. I should have the actual cover image ready to go by the weekend – I have a design in mind already.

Status Report (19 September 2021)

Status Report (19 September 2021)

Very little about this month has been going according to plan, least of all finding the time to get some solid creative work in. Still, the shape of what’s left of September is starting to become clear. So here’s the (more informal than usual) task list for the next couple of weeks:

  • Architect of Worlds: Produce a new minor-version release of the main body of the book, the Introduction and design sequence. I’ve already made a number of minor changes. I have in mind a extensive modification that should simplify and clarify a big section of the current design sequence. This should end up with a free update for my patrons by the end of September – a version 0.7 alpha release for that document.
  • Human Destiny: I plan to release “In the House of War” as a new self-published novella by the end of this month. That’s dependent on me being able to come up with a decent cover image and get the ebook formatted on time, of course, but I think that’s within reach. My patrons at the $2 level and above will be getting a free copy of the PDF, and hopefully a Kindle-compatible ebook as well.
  • Book Reviews: I still need to complete a self-published book for review for September. I have a couple of promising candidates here.

The critical fact is that there will be no charged release for my patrons for September. Hopefully October will be a bit more conducive to new work.

A side note: I’ve adjusted my social-media strategy a bit. I no longer maintain a “business page” on Facebook as a place for posts from this blog to appear. Instead, I’ll be simply posting links to new blog posts from my personal FB page. An extra step, but to be honest, the business page wasn’t getting picked up by very many people. So if you follow me on Facebook you’ll probably have a better chance of seeing these posts.

Photosynthesis on Red Dwarf Planets

Photosynthesis on Red Dwarf Planets

Artist’s conception of a landscape on a planet in the nearby Gliese 667 star system (ESO/L. Calçada)

Here’s another interesting result that has a strong bearing on the Architect of Worlds project:

Super-Earths, M Dwarfs, and Photosynthetic Organisms: Habitability in the Lab

We’ve assumed for a while that the planets of red dwarf stars are poor candidates for habitability, for a couple of reasons.

The main problem is that any planet close enough to a small, cool red dwarf star to bear liquid water is going to find itself seriously sandblasted during the star’s energetic “flare star” era. Without a strong magnetic field – itself unlikely if the planet rotates slowly because it’s tide-locked – it’s going to have a hard time retaining any atmosphere. If there’s plenty of geological and volcanic activity, an atmosphere may reconstruct itself once the primary star settles down.

The more subtle problem is that red dwarf starlight is lacking in the shorter visible-light frequencies driving the kind of photosynthesis we’re familiar with. A red dwarf may produce most of its energy output in the near infrared, which doesn’t do much for green plants. If photosynthesis has a hard time taking off, you’re not likely to get a breathable atmosphere with plenty of free oxygen in it.

The current draft of Architect of Worlds addresses both of these factors, in such a way that it’s actually quite difficult to generate an Earthlike world circling any but the most massive red dwarf stars (maybe M0 V or M1 V, at most).

The paper linked above, though, seems to indicate that this is too conservative. The authors worked with certain kinds of extremophile photosynthetic bacteria found on Earth. They subjected them to simulated red dwarf sunlight . . . and found that the bacteria carried on photosynthesis quite well. Even some of the more common bacteria they tested were able to carry on some photosynthetic activity under simulated red dwarf starlight.

This may be one of those cases where we need to account for the possibility of “life not quite as we know it” being able to exploit a niche we wouldn’t expect. Assuming a planet can retain (or rebuild) its atmosphere after the primary’s flare-star era, photosynthesis that leaves it with plenty of free oxygen in the air may not be as unlikely as we thought. I think one thing I’m going to do this month is to adjust parts of the Architect of Worlds design sequence to allow for this possibility.

Review: Deathsworn, by H. K. Oby

Review: Deathsworn, by H. K. Oby

Deathsworn by H. K. Oby

Overall Rating: *** (3 stars)

Deathsworn is the first novel in a planned series called The Mahasiddhi Chronicle, an urban fantasy drawing on the rich tapestry of Hindu legend.

Amin is a young man living on the streets of modern India. From youth, he has been forced to struggle for survival. This has driven him to become a superb thief and confidence artist, specializing in posing as a sadhu (a religious ascetic) in order to swindle valuables out of devout but gullible victims.

At the beginning of the story, Amin carries off one such scam, but before he can enjoy his gains he is double-crossed and apparently killed. At the very moment of his seeming death, he is snatched out of danger by a mysterious force called “the Pulse.” He learns that he is to serve as a “Deathsworn,” a holy warrior trained in the martial arts, pledged to defend the world against evil rakshasas (demons) who threaten it. He is sent to a school for new Deathsworn, where sages and figures out of Hindu lore will train him as a superhuman warrior with siddhis (superpowers) that will help him face the rakshasas.

Unfortunately, nothing goes as planned. Amin is rejected by his teachers and his fellow students. He fails to display any of the siddhis normally granted to all Deathsworn. Worst of all, it seems that the Hindu gods have it in for Amin, and they are doing their best to kill him before he can complete his training!

The story that follows is reminiscent of the Harry Potter or Percy Jackson novels: a modern character dropped into a fiercely demanding school that’s grounded in some flavor of the supernatural, forced to overcome obstacles that stand in the way of his success. It’s a familiar formula, but it works, and H. K. Oby applies the common tropes well.

Deathsworn is a debut novel, and it shows. Every character’s dialogue, and the author’s narrative voice, all use the same colloquial language even in moments where a different style might be more in keeping with the premise. It’s a little jarring to hear figures out of the Mahabharata using chatty, conversational English even at a point of high drama. The novel needs the attention of a copy editor as well; the basic prose mechanics (word choice, spelling, capitalization) are noticeably rough.

Despite those criticisms, I found the story worked well and kept me engaged. Amin was a charming protagonist; his supporting cast, less fully developed, were believable as his allies, friends, and rivals. The core of the story is about Amin’s growth as a person, and the discovery of honest virtue beneath his armor of cynicism. Watching his evolution through this fast-paced story kept me turning the pages.

The backdrop of Hindu myth, given a modern slant, was intriguing as well. I found myself recognizing elements from my own past reading, and l was driven to look up more details that I didn’t immediately recognize.

All in all, Deathsworn is a flawed first effort, but I found it a quick and enjoyable read. If you have any interest in a “school for heroes” story, set amid the complexities of Hindu myth, this novel and its sequels are worth watching.