Architect of Worlds Status (January 2021)

Architect of Worlds Status (January 2021)

For those who are interested in the Architect of Worlds project, here’s a quick summary of its status.

After several years of sporadic work, I finished the first complete version of the design sequence just before Christmas. Over the next couple of weeks, I did some intensive testing and made two pretty significant revisions.

At the moment I have a partial draft of the book that’s in an “alpha release” state (Version 0.3), covering just the sequence for designing star systems, planetary systems, and individual worlds. It works – I’ve been generating a series of plausible and often weirdly interesting worlds with it.

My readers should be aware that this is not the version that’s currently posted to the Architect of Worlds page on this blog. That’s Version 0.1, the first complete sequence, before the last two rewrites. That version works too, but there are some problems with it – you may not want to lean on it too hard. I’m considering taking it down entirely.

As of right now, the best way to get your hands on the current release draft is to sign up for my Patreon (see the link in the sidebar). I anticipate having a complete draft of the book ready for release sometime this year, so at this point, the project is moving out of the “free to the public” phase.

Review: The Trigon Disunity by Michael P. Kube-McDowell

Review: The Trigon Disunity by Michael P. Kube-McDowell

The Trigon Disunity by Michael P. Kube-McDowell

Overall Rating: ***** (5 stars)

The Trigon Disunity is a science-fiction trilogy, composed of Michael P. Kube-McDowell’s first three novels, originally published in the mid-1980s. The trilogy has recently been republished by Phoenix Pick, in new editions that also collect some of the short fiction Mr. Kube-McDowell wrote in the same setting. The result is a very readable collection of stories, depicting humanity’s first expansion to the stars. However, there’s more than meets the eye. These stories are not just about exploration, they’re about the consequences of human folly, and about our ability to transcend that folly.

The Trigon Disunity is centered around three novels.

Emprise, the first novel, begins on Earth after an almost-total collapse of high-technology civilization in the late twentieth century.

Allen Chandliss was once a radio astronomer, before civilization fell and scientists became hunted outcasts across much of the world. Now he lives alone in the Idaho outback, raising his own food and going into the nearest town once in a while to trade. Yet he hasn’t given up on science, still listening to the radio noise from the sky with cobbled-together equipment. Ironically, it’s Chandliss who first detects unambiguous evidence of a signal from extra-terrestrial intelligence.

What follows turns out badly for Chandliss, but it gives a few of the shattered world’s leaders the motivation they need to improve human fortunes. The story of this “emprise” sets the tone for the entire trilogy. It’s a story of human resilience and achievement, but at every step it’s also a story of flawed human individuals, forced to make critical decisions with no assurance of a good outcome.

The second novel, Enigma, is set several centuries later, while human beings explore the stars of the solar neighborhood. In the process, they uncover several mysteries, calling into question everything they think they know about human origins and the place of intelligent life in the universe.

The third novel, Empery, is set a few centuries later yet, at a time when humans respond to their discoveries with fear and paranoia. The human worlds are faced with a decision: whether to continue exploring the galaxy in peace, or whether to set up an “empery” (empire) that meets its challenges with force.

It may be somewhat misleading to call this series of novels a trilogy. With one prominent exception, no major characters appear in more than one story. Each novel (and each attached short story) carries a different theme. These are largely disconnected narratives, a three-part or “trigon disunity” that nevertheless lays out a coherent and well-developed future history.

One attractive feature of this series is its careful attention to real-world astronomy and astrophysics. This is reasonably hard SF, part of the “one big lie” school that assumes faster-than-light travel is possible but is careful to set restrictive rules for its use. Mr. Kube-McDowell makes good use of what was known at the time about the nearby stars, and he keeps the sheer scale of interstellar space in mind as well.

Mr. Kube-McDowell also exhibits deep insight into the flaws of human character, and of human bureaucracies and political systems. None of his characters, not even his protagonists, are heroes or saints. They behave irrationally, they succumb to delusions, they indulge their ambitions at the expense of others, they abuse their authority. They make horrible mistakes (and pay for them). Yet the overall arc of the trilogy is upward, a proposal that even imperfect human beings can accomplish great things.

I first read The Trigon Disunity over thirty years ago, on its initial publication. Time and experience have led me to appreciate this new edition all the more. It’s a collection well worth reading, raising questions that are well worth considering long after each book is finished. Highly recommended.

Short Story Now Available: “A Prince of Tanȗr”

Short Story Now Available: “A Prince of Tanȗr”

I’ve posted a new short story, “A Prince of Tanȗr,” to the Free Articles and Fiction section of this blog.

“A Prince of Tanȗr” is the first story I’ve written in the setting described in my article, “Building a Better Barsoom.” It may be my first attempt at writing a bit of planetary romance, but it probably won’t be the last.

“A Prince of Tanȗr” will also be released to my patrons, free of charge.

Another Interesting Result

Another Interesting Result

Artist’s conception of the TRAPPIST-1 planetary system (NASA/JPL-CalTech)

Sometimes a bit of research comes across my desk that leads to big changes in one of my creative projects. Today we have a case in point.

At the beginning of December, Ken Burnside was kind enough to bring this article from phys.org to my attention: The solar system follows the galactic standard – but it is a rare breed.

The article was from the Niels Bohr Institute, summarizing some research done there by Nanna Bach-Møller and Uffe G. Jørgensen. The upshot is that, based on our extensive sample of detected exoplanets, we can conclude that there’s a fairly strong correlation between the number of planets in a planetary system and the average eccentricity of the orbits of those planets. “Just a few planets” seems to correlate to highly elliptical orbits, while “more planets” means closer-to-circular orbits.

It makes sense. We know a lot more about the process of planetary formation than we did even twenty years ago. That process appears to be pretty chaotic. Planets sometimes interact a lot while they’re forming, with unpredictable results. Sometimes that interaction leads to some of the young planets getting “pumped” into highly eccentric orbits, but that also leads to more of them being “ejected” from the planetary system entirely. So it makes sense that planetary systems that end up with fewer planets might also see those planets line up into more eccentric orbits.

The article claims that our own planetary system is unusual in that we ended up with more planets than the average. As a corollary, it shouldn’t be a surprise that the planets we still see have settled into a well-behaved stack of nearly circular orbits.

Okay. The article was interesting enough. The problem was that the actual research paper behind it was sitting behind a paywall. I put off reading that until after I had finished the rough draft of the Architect of Worlds design sequence. Maybe then I would track down a copy, and it might suggest a way to improve the step in which I assign orbital eccentricities. Not a big deal.

Well, I finished the rough draft just before Christmas, and yesterday I found a way to get a copy of the paper for a reasonable fee. I sat down to read it, and . . .

Whoa. This is a lot bigger than I thought.

Here’s a link to the abstract for the paper in question: Orbital eccentricity–multiplicity correlation for planetary systems and comparison to the Solar system. From there you can get to the whole paper, assuming that you have an Oxford Academic account or can work through DeepDyve.

Bach-Møller and Jørgensen have done something a little more remarkable than I expected. They haven’t just derived a strong correlation between planetary multiplicity and eccentricity of orbits. They’ve demonstrated that we can derive a clear power law for how many total planets a given system has, including the ones we can’t detect yet, just based on the observed eccentricity of the ones we can detect.

Applying this result to my models in Architect of Worlds, I find that I can do a lot more than just superficial improvement to one step of the system design process. I can actually rework several of the steps in the sequence, making them simpler and easier to use, and also making them line up a lot better with the current state of exoplanetary science.

The executive summary is that instead of laying down planets until you run into any of several limiting conditions, you randomly generate the total number of planets first, and then place that many. Much simpler, and it fixes the problem that the current version seems to generate too many planets.

This isn’t a small improvement. We’re talking about eliminating several of the most cumbersome computations and procedures, while also forcing the outcome to match observed results much more closely. I can’t really let that sit in the idle stack, especially since I have a couple of other projects that are dependent on having a complete draft here.

One complication is that one of those other projects was something I was planning to put together for my patrons, as a charged release, before the end of December. Although I think I see how to make all the necessary changes to the Architect of Worlds draft, that’s going to take a day or two of work, and I have a pile of other things to get finished over the next few weeks as well.

So here’s a revision to my creative plan for the next couple of weeks:

  • The top priority right now is to revise the partial Architect of Worlds draft to fit these new results. This should be complete no later than 28 December. At that point, I will release a revised version of all of the completed sections of the draft, for my patrons only (with one or two exceptions for non-patrons who have been helping out with extensive comments on the draft). That will constitute my charged release on Patreon for December 2020.
  • The PDFs that are already on the Architect of Worlds page will remain there. Those won’t constitute the most up-to-date version, but they are certainly “playable” for anyone who wants to experiment with them. I won’t be updating those PDFs for at least three months. During that time, I’ll continue to polish and tweak the system with input from my patrons, and possibly work on some additional material. I’ll reassess the situation in early April. By then I may be within striking distance of starting to prepare a publication-ready draft of the entire book. If not, then I’ll create and post new PDFs at that point.
  • By the end of December, I need to write a new book review, and also finish and release another piece of short fiction. Those will be posted here and released to my patrons for free. I also need to get started on a new piece of short fiction (more about that later).
  • Once all of the above is finished – probably over the New Year’s holiday – I’ll take stock. That’s a traditional time for such things anyway.

A Major Milestone

A Major Milestone

As of today, the rough draft of the design sequence for Architect of Worlds is finished. Merry Christmas to me!

I’ve posted a PDF for the third chunk of the design sequence, “Designing Planetary Surface Conditions,” to the Architect of Worlds page on this site. That chunk includes everything from Step 15 (Orbital Period) through Step 27 (Components of Atmosphere) in one document, with a few minor tweaks and corrections from the version that was first posted to this blog.

Together with the earlier sections already available there, this makes up about 37,000 words of carefully researched and somewhat technical world-building tools, available to the public for free for now.

There’s a lot more work to be done before this is a completed book, ready for publication. I intend to write plenty more material:

  • How to work with real-world star maps
  • How to read and use real-world astronomical data from star catalogs and lists of known exoplanets
  • Tips for planning interstellar settings, and placing interstellar societies on the map
  • Sidebars for a bunch of special cases (planets that circle pairs of stars, planets of stars that aren’t on the main sequence anymore, planets of brown dwarfs, more exotic things to place on your star maps, odd circumstances that might pop up on planetary surfaces, and so on)
  • General world-building advice, including ways to use and make sense of the results of the design sequence

Not to mention going through the whole sequence at least one more time, to double-check all my research, footnote everything, and see if I can make the system easier to use in a few places. Probably with some intensive testing on real-world data to support one or two other projects.

Still. There’s at least a good chance that the first full edition of Architect of Worlds will be available for sale sometime in 2021. Probably later rather than sooner, but we’ll see how it goes.

Architect of Worlds – Step Twenty-Seven: Determine Details of Atmospheric Composition

Architect of Worlds – Step Twenty-Seven: Determine Details of Atmospheric Composition

In this step, we will work out the implications of several of the preceding steps for the composition of the world’s atmosphere. In most cases, this will depend solely on the atmospheric class (from Step Twenty-Three). However, in the case of a Class III (Earth-type) atmosphere, we will also use quantities developed in Steps Twenty-Five and Twenty-Six to determine some of the details. This will be useful in determining whether a given Earth-like world’s atmosphere is comfortably breathable for humans – or for invented aliens.

Procedure

Apply the appropriate case from the following.

Class I Atmosphere

A Venus-type atmosphere will be composed almost entirely of carbon dioxide, very hot and at immense pressures. It will also contain a small portion of nitrogen, and traces of other compounds such as sulfur dioxide. Exposure to such an atmosphere will be almost instantly fatal to human life.

Class II Atmosphere

A Titan-type atmosphere will be composed almost entirely of nitrogen, with a small portion of methane and traces of other compounds, such as carbon dioxide and various hydrocarbons. The atmosphere itself is likely to be suffocating to human life, but not actively toxic.

Class III Atmosphere

We will deduce the details of an Earth-type atmosphere from other elements of its surface conditions.

Begin by making a note of the total atmospheric mass as determined in Step Twenty-Three. Then, after determining the partial atmospheric mass taken up by each of the following components, subtract that quantity from the total atmospheric mass, so as to keep a running tally of how much of the atmospheric mass remains to be accounted for.

Also, make a note of the total greenhouse effect as determined in Step Twenty-Five. After determining how much of this greenhouse effect can be attributed to each atmospheric component, subtract that quantity from the total greenhouse effect, keeping a running tally of how much of the greenhouse effect remains to be accounted for.

Water Vapor

A world’s atmosphere will contain a significant amount of water vapor (H2O) if it has Moderate, Extensive, or Massive prevalence of water, and its average surface temperature is at least 251 K. If either of these conditions fails to hold, skip this component.

To determine the atmospheric mass taken up by water vapor, refer to the following table:

Water Vapor Table
Average Surface TemperatureMultiplier
251-260 K0.001
261-270 K0.002
271-280 K0.003
281-285 K0.004
286-290 K0.005
291-295 K0.008
296-300 K0.010
301-305 K0.014
306-310 K0.019
311-315 K0.025
316-320 K0.035
321 K or higher0.050

Multiply the total atmospheric mass by the multiplier from the table for the world’s average surface temperature. Then multiply the result by 0.8 (for Extensive prevalence of water) or by 0.3 (for Moderate prevalence of water). The result is the partial atmospheric mass of water vapor for the world.

To compute the greenhouse effect caused by this water vapor, evaluate the following:

G=45.2+(9.97\times{log}_{10}{M})

Here, G is the greenhouse effect due to water vapor in kelvins, and M is the partial atmospheric mass of water vapor as determined above. Round G to the nearest kelvin (minimum 0).

At this point, round M to the nearest thousandth, then subtract M and G from the running tally of atmospheric mass and greenhouse effect before moving on to the next component.

Methane

A world’s Class III atmosphere may contain methane (CH4) in trace amounts if it has life. Even very primitive life forms generate some methane, in tiny amounts compared to the whole volume of a world’s atmosphere. However, methane is a very effective greenhouse gas, so even traces of it can cause measurable warming.

A world’s atmosphere will contain a significant amount of methane if it has undergone abiogenesis, either in deep hydrothermal vents or on the surface (see Step Twenty-Six). If this condition fails to hold, skip this component.

To estimate the greenhouse effect caused by methane, evaluate the following:

G=2.1+(9.97\times{log}_{10}{M})

Here, G is the greenhouse effect due to methane in kelvins, and M is the total atmospheric mass for the world. Round G to the nearest kelvin (minimum 0).

At this point, subtract G from the running tally of greenhouse effect before moving on to the next component. The actual atmospheric mass of methane will always be insignificant.

Ozone

A world’s Class III atmosphere will contain ozone (O3) in trace amounts if it has significant free oxygen. Ozone is formed in the upper atmosphere when molecular oxygen (O2) is exposed to the primary star’s ultraviolet radiation. Ironically, the “ozone layer” then blocks much of that ultraviolet from reaching the world’s surface. The presence of an ozone layer may be a requirement before multicellular life can safely colonize exposed land.  As with methane, ozone is a very effective greenhouse gas, so even traces of it can cause measurable warming.

A world’s atmosphere will contain a significant amount of ozone if it has undergone an Oxygen Catastrophe (see Step Twenty-Six). If this condition fails to hold, skip this component.

To estimate the greenhouse effect caused by ozone, evaluate the following:

G=1.7+(9.97\times{log}_{10}{M})

Here, G is the greenhouse effect due to ozone in kelvins, and M is the total atmospheric mass for the world. Round G to the nearest kelvin (minimum 0).

At this point, subtract G from the running tally of greenhouse effect before moving on to the next component. The actual atmospheric mass of ozone will always be insignificant.

Carbon Dioxide

All of the remaining greenhouse effect on this world will be attributable to carbon dioxide (CO2) in the atmosphere. Carbon dioxide is a common component of planetary atmospheres, generated through volcanic activity or the oxidation of organic matter. Carbon dioxide is not a very strong greenhouse gas, but it often exists at much higher concentrations than either methane or ozone, so it is usually the largest or second-largest contributor to a world’s greenhouse effect.

To estimate the partial atmospheric mass of carbon dioxide, evaluate the following:

M=(6.46\times{10}^{-4})\times{10}^\frac{G}{9.97}

Here, M is the partial atmospheric mass of carbon dioxide, and G is the remaining greenhouse effect in kelvins after the contributions from water vapor, methane, and ozone have been accounted for. Round M off to the nearest thousandth.

At this point, all of the world’s greenhouse effect has been accounted for. Subtract M from the running tally of atmospheric mass before moving on to the next component.

Molecular Oxygen

If the world has photosynthetic life, then a portion of the atmosphere will be made up of free molecular oxygen (O2).

If the world has photosynthetic life, but has not gone through the Oxygen Catastrophe, then estimate the amount of molecular oxygen by rolling 3d6, multiplying by 0.002, and then multiplying by the total atmospheric mass. Round the result off to the nearest thousandth.

If the world has gone through the Oxygen Catastrophe, then estimate the amount of molecular oxygen by rolling 3d6+15, multiplying by 0.01, and then multiplying by the total atmospheric mass. Round the result off to the nearest thousandth.

In either case, the result will be the partial atmospheric mass of molecular oxygen. Subtract that figure from the running tally of atmospheric mass before moving on to the next component.

Helium

A world whose M-number (computed in Step Nineteen) is 4 or less will have helium (He) in its atmosphere, left over from the world’s original formation. To estimate the amount of helium, roll 3d6, multiply by 0.025, and then multiply by the total atmospheric mass. Round the result off to the nearest thousandth.

The result will be the partial atmospheric mass of helium. Subtract that figure from the running tally of atmospheric mass before moving on to the next component.

Argon

Almost every world with a Class III atmosphere will have some argon (Ar) in its atmosphere, almost all of it generated by the decay of radioactive isotopes in the lithosphere. To estimate the amount of argon, roll 3d6, multiply by 0.001, and then multiply by the total atmospheric mass. Round the result off to the nearest thousandth.

The result will be the partial atmospheric mass of argon. Subtract that figure from the running tally of atmospheric mass before moving on to the final component.

Molecular Nitrogen

The remainder of the world’s atmosphere will be made up of molecular nitrogen (N2), possibly with a few traces of other, more exotic non-greenhouse gases. Make a note of the remaining atmospheric mass, rounding off to the nearest thousandth. The result will be the partial atmospheric mass of molecular nitrogen.

Feel free to list all of the atmospheric components determined above, in order by partial atmospheric mass. This list will give you or your readers a quick way to determine how congenial the atmosphere is for human use.

Converting Partial Atmospheric Masses to Partial Pressures

To determine the partial pressure (in atmospheres) for any atmospheric component at a world’s surface, multiply the partial atmospheric mass for that component by the world’s surface gravity.

Evaluating Human Breathability

In order for humans to comfortably breathe an atmosphere, it must meet all of the following criteria:

  • Molecular oxygen at a partial pressure of 0.190 to 0.240 atmospheres. Below this range, a respirator is required. Above the range, a filter or “reducing respirator” will be needed.
  • Carbon dioxide at a partial pressure no higher than 0.015 atmospheres. Above this range, humans will suffer respiratory difficulties and may need a filter.
  • Molecular nitrogen at a partial pressure no higher than about 4 atmospheres. Above this range, humans will suffer from nitrogen narcosis and eventually lose consciousness. A filter or reducing respirator will be required.

The other likely components of a Class III atmosphere are unlikely to have any toxic or suffocating effect, as long as the above criteria are all met.

Class IV Atmosphere

A Mars-type atmosphere will be composed almost entirely of carbon dioxide, with traces of nitrogen, argon, and other compounds. The atmosphere itself will be extremely thin and suffocating to human life, almost as bad as high vacuum, but it will not actively toxic.

Class V Atmosphere

A Luna-type atmosphere is vanishingly thin and may be composed of whatever particles of the interplanetary medium happen to be captured in the world’s gravity well at the moment. It will be an effective vacuum, quickly fatal to exposed human life.

Examples

Both Arcadia IV and Arcadia V have Class III atmospheres, so Alice prepares to work through the process for each of them. She is hoping that the atmosphere of Arcadia IV will turn out to be human-breathable. The atmosphere of Arcadia V will almost certainly not be, since the planet has no native life, but she will see what results occur for the sake of completeness.

Arcadia IV

This planet has a total atmospheric mass of 0.900, and a total greenhouse effect of 32 kelvins. Alice begins to work through the list of potential atmospheric components.

  • Water Vapor: Alice refers to the Water Vapor table and determines that the multiplier will be 0.005. She multiplies the total atmospheric mass of 0.9 by 0.005 and then by 0.8 (for the world’s Extensive water) for a partial atmospheric mass of 0.0036. Using the equation to determine the greenhouse effect due to water vapor, she finds that it comes to 21 kelvins (rounded off). She rounds the partial atmospheric mass of water vapor off to the nearest thousandth and corrects her running tallies. She now has atmospheric mass of 0.896 and greenhouse effect of 11 kelvins to account for.
  • Methane: Arcadia IV definitely has life, so there will be traces of methane in the atmosphere. Using the equation, she estimates that 2 kelvins of the greenhouse effect will be due to this greenhouse gas. She corrects her running tallies, and now has atmospheric mass of 0.896 and greenhouse effect of 9 kelvins to account for.
  • Ozone: Arcadia IV has gone through the Oxygen Catastrophe, so there will be traces of ozone in the atmosphere. Using the equation, she estimates that 1 kelvin of the greenhouse effect will be due to this greenhouse gas. She corrects her running tallies, and now has atmospheric mass of 0.896 and greenhouse effect of 8 kelvins to account for.
  • Carbon Dioxide: The 8 kelvins remaining of greenhouse effect implies a partial atmospheric mass of 0.004 of carbon dioxide, about the same amount by mass as found in Earth’s atmosphere. Alice updates her tally of atmospheric mass, finding that she still has 0.892 to account for.
  • Molecular Oxygen:As already noted, Arcadia IV has already gone through the Oxygen Catastrophe. Alice rolls 3d6+15 for a total of 28, multiplying this by 0.01 and then 0.9 to get a partial atmospheric mass of 0.252. She updates her tally of atmospheric mass, finding that she still has 0.640 to account for.
  • Helium: The planet’s M-number is 5, so there will be no significant helium in the atmosphere. Alice skips this component.
  • Argon: Alice rolls 3d6 for a total of 16, multiplies that by 0.001 and then 0.9, and rounds the result off to 0.014 for the partial atmospheric mass of argon. She updates her tally of atmospheric mass and still has 0.626 to account for.
  • Molecular Nitrogen: The last 0.626 of atmospheric mass will be composed of molecular nitrogen and traces of other non-greenhouse gases.

Alice multiplies all of these partial atmospheric masses by the planet’s surface gravity of 1.05, and arranges them in order from largest to smallest:

  • Molecular Nitrogen: 0.657 atmospheres
  • Molecular Oxygen: 0.264 atmospheres
  • Argon: 0.015 atmospheres
  • Carbon Dioxide: 0.004 atmospheres
  • Water Vapor: 0.004 atmospheres

The atmosphere of Arcadia IV looks reasonably close to human-breathable, although it actually has a little too much oxygen in the mix. Humans living there may be able to breathe without assistance for a while, and may even find the air exhilarating, but they are likely to suffer various forms of oxygen toxicity over the long term. The oxygen-rich atmosphere might also encourage fires.

Arcadia V

This planet has a total atmospheric mass of 0.700, and a total greenhouse effect of 17 kelvins. Alice begins to work through the list of potential atmospheric components.

  • Water Vapor: The planet’s average surface temperature is only 221 K, well below the minimum to have any significant water vapor in its atmosphere. Alice skips to the next component.
  • Methane: Arcadia V has no native life, and so no significant amount of methane.
  • Ozone: Arcadia V has no photosynthetic life and so no ozone.
  • Carbon Dioxide: Apparently the planet’s 17 kelvins of greenhouse effect are entirely due to carbon dioxide in the atmosphere. That amount implies a partial atmospheric mass of 0.033. Alice updates her tally of atmospheric mass, finding that she still has 0.667 to account for.
  • Molecular Oxygen:No photosynthetic life, and so no free oxygen in the atmosphere.
  • Helium: The planet’s M-number is 6, so there will be no significant helium in the atmosphere.
  • Argon: Alice rolls 3d6 for a total of 9, multiplies that by 0.001 and then 0.7, and rounds the result off to 0.006 for the partial atmospheric mass of argon. She updates her tally of atmospheric mass and still has 0.661 to account for.
  • Molecular Nitrogen: The last 0.661 of atmospheric mass will be composed of molecular nitrogen and traces of other non-greenhouse gases.

Alice multiplies all of these partial atmospheric masses by the planet’s surface gravity of 0.82, and arranges them in order from largest to smallest:

  • Molecular Nitrogen: 0.542 atmospheres
  • Carbon Dioxide: 0.027 atmospheres
  • Argon: 0.005 atmospheres

As expected, the atmosphere of Arcadia V is completely unbreathable, and in fact the high partial pressure of carbon dioxide would be mildly toxic to any human who made the attempt. Visiting humans will need full respirators.

Architect of Worlds – Step Twenty-Six: Determine Presence of Native Life

Architect of Worlds – Step Twenty-Six: Determine Presence of Native Life

In this step, we will determine whether the world has native life, the nature of that life, and how complex it has become at the present time.

The evolution of complex life forms takes time, and also requires that local conditions be congenial. We will estimate the amount of time it requires for seven specific evolutionary steps to take place, affected by the world’s other properties. In the process, we will sketch out the world’s evolutionary history.

Procedure

Begin by noting the current age of the star system, as established in Step Four. For any of the seven following events, if the total time to the event is greater than the star system’s age, then that event has not yet taken place on the world under development. Any further events that depend upon that one can be ignored.

Abiogenesis (Deep Hydrothermal Vents)

If all of the following conditions are true for the world under development:

  • Class II, Class III, Class IV, or Class V atmosphere
  • Moderate, Extensive, or Massive prevalence of water
  • Molten, Soft, Early Plate, Mature Plate, or Ancient Plate lithosphere
  • World does not have Fixed Plate Tectonics

Then roll 3d6, multiply by 30 million years, and make a note of the result as the time to deep abiogenesis.

If the age of the star system is greater than this, then the world has native life which derives energy and nutrients from volcanic vents at the bottom of its oceans.

Note that the world does not require exposed liquid-water oceans in order for this form of life to appear. For example, there is speculation that life may exist on Jupiter’s moon Europa, in a large liquid-water ocean beneath the icy surface.

Abiogenesis (Surface Refugia)

If all of the following conditions are true for the world under development:

  • Class III or Class IV atmosphere
  • Moderate or Extensive prevalence of water
  • Average surface temperature is at least 265 K
  • Lithosphere is Molten, Soft, Early Plate, Mature Plate, or Ancient Plate
  • World does not have Fixed Plate Tectonics

Then roll 3d6, multiply by 100 million years, and make a note of the result. Also, if the world has undergone deep abiogenesis (see above), roll 3d6, multiply by 75 million years, add the time to deep abiogenesis, and make a note of that final result as well. Take the lesser of these two times and make note of it as the time to life in surface refugia.

If the age of the star system is greater than this, then the world has native life which derives energy and nutrients from sources in shallow water or on exposed land. Very early on, this life will require special conditions that sometimes occur in shallow oceans, on beaches, or in fresh-water ponds. These refugia form the basis for all later expansion of life across a world’s surface.

Special Case: Lifeless Worlds

Note that all of the following evolutionary events are dependent on the presence of life in either the deep oceans or in surface refugia. If a world doesn’t meet the criteria for either of the above events, then it will be barren and effectively lifeless. It’s possible that some hardy form of bacterial life clings to existence, but it will be difficult to detect and will have no significant effect on the world’s environment.

Multicellular Life

If the world has undergone deep abiogenesis (see above), then roll 3d6, multiply by 75 million years, and then add the time to deep abiogenesis. Make a note of the final result as the time to multicellular life.

If the age of the star system is greater than this, then the world’s native life has developed the ability to form multicellular organisms. These organisms will likely be simple and primitive for a very long time, but they will form the basis for all future complex ecosystems based on plant and animal life.

Photosynthesis

Photosynthesis is critical to the development of a complex surface ecology for a world, such as exists on Earth. Early forms of photosynthesis are likely to appear very soon after the development of surface refugia. However, the form of photosynthesis with which we are most familiar – the so-called oxygenic photosynthesis that releases free oxygen as a by-product – takes much longer to evolve.

In any case, the difficulty of developing photosynthesis is strongly dependent on the color of light that a world receives from its primary star.

Stars similar to Sol produce most of their radiation in the visible-light range, which passes easily through the transparent atmosphere of an Earth-like world. Smaller and cooler stars (K-class and especially M-class) produce more of their radiation in the infrared bands, which have more trouble penetrating an atmosphere. Furthermore, the chemical pathways involved in photosynthesis are most effective at certain visible light wavelengths. A world with a small, cool primary star receives less such light, and may take much longer to develop photosynthetic life.

If the world has life in surface refugia (see above), and its primary star is not a brown dwarf, then refer to the following table:

Photosynthesis Table
Primary Star ClassPhotosynthesis Development Timescale
A, F, or G0-G7100 million years
G8-G9105 million years
K0110 million years
K1115 million years
K2120 million years
K3130 million years
K4145 million years
K5160 million years
K6180 million years
K7210 million years
K8240 million years
K9270 million years
M0300 million years
M1360 million years
M2480 million years
M3600 million years
M4800 million years
M5-M91 billion years

Roll 3d6, multiply by the Photosynthesis Development Timescale entry for the spectral class of the world’s primary star, and then add the time to life in surface refugia. Make a note of the final result as the time to photosynthesis.

If the age of the star system is greater than this, then the world’s native life has developed the ability to synthesize food by using sunlight to drive the necessary chemical reactions. Organisms which develop this trait will establish all of the world’s families of plant life.

Oxygen Catastrophe

Although the development of oxygenic photosynthesis opens many new opportunities for a world’s ecology, it can also be immensely harmful for existing life. Life forms which arose in the absence of oxygen will often find it to be actively poisonous. The period of Earth’s history during which free oxygen became prevalent is sometimes called the Oxygen Catastrophe.

After oxygenic photosynthesis develops, oxygen will be released by photosynthetic organisms, but at first that oxygen will tend to be dissolved in the oceans, or it will combine with exposed materials on land. It may take a long time for photosynthesis to build up significant free oxygen in a world’s atmosphere.

If a world has developed photosynthesis (see above), roll 3d6, multiply by 1.5 and by the appropriate entry in the Photosynthesis Table, and then add the time to photosynthesis. Make a note of the final result as the time to the Oxygen Catastrophe.

If the age of the star system is greater than this, then the world’s oceans, land surfaces, and atmosphere have all become saturated with free oxygen and oxygen compounds. Many earlier forms of anaerobic life will likely have been driven into extinction, but new aerobic forms will have arisen which can tolerate or even take advantage of the available oxygen.

Animal Life

Although multicellular life may appear quite early in a world’s history, the development of animals – complex multicellular organisms that are mobile and survive by eating organic matter – may take a very long time. The appearance of free oxygen in the environment can promote the development of animals, but it is theoretically possible for anaerobic animals to evolve as well.

If a world has developed multicellular life (see above), roll 3d6, multiply by 300 million years, and then add the time to multicellular life. If the result is longer than the time to the Oxygen Catastrophe, then subtract half of the difference. Make a note of the final result as the time to animal life.

If the age of the star system is greater than this, then the world will have given rise to complex animal life. Equivalents on Earth would be life forms that first appeared late in the Precambrian period, leading up through the so-called Cambrian Explosion about 540 million years ago. These ancestral forms eventually gave rise to all of the animal phyla that exist today.

Pre-Sentient Life

The earliest animals are driven purely by biological programming, the tropisms and instincts that they evolve to govern their behavior. Eventually, however, animal life will develop more elaborate systems for gathering and processing sensory data. Some animal species will even develop the first potential for self-aware, tool- and language-using minds. We will use the term pre-sentient for such species.

If a world has developed animal life (see above), roll 3d6. Multiply the result by 50 million years if the world has hydrographic coverage of less than 100% (from Step Twenty-Four), or by 100 million years otherwise. Add the time to animal life to compute the final result. Make a note of the final result as the time to pre-sentient life.

If the age of the star system is greater than this, then the world will have given rise to one or more classes of animal life that have advanced nervous systems and may be capable of complex learned behavior. Equivalents on Earth would be the behaviorally complex animals that first appeared late in the Triassic period, about 300 million years ago.

Examples

The Arcadia star system is 5.6 billion years old, so Alice makes a note of this as the endpoint for her generation of the evolutionary history of both Arcadia IV and Arcadia V.

Arcadia IV

Arcadia IV has a Class III atmosphere, Extensive water, and a Mature Plate Lithosphere with Mobile Plate Tectonics. It meets the criteria for deep abiogenesis. Alice rolls 3d6 for a result of 12, multiplying that by 30 million years, and she makes a note that the time to deep abiogenesis is 360 million years.

Arcadia IV also has an average surface temperature of 286 K, so the planet has liquid-water oceans and meets the criteria for surface refugia. Alice rolls 3d6 for a result of 10, multiplying that by 100 million years, and she makes a note that the first result is a full 1 billion years. She also rolls 3d6 for a result of 8, multiplying that by 75 million years and adding the time to deep abiogenesis of 360 million years, for a second result of 960 million years. The time to life in surface refugia is the lesser of the two results, or 960 million years. Apparently, Arcadia IV’s later surface life derives from forms that first evolved near the deep hydrothermal vents.

Meanwhile, Alice rolls 3d6 for a result of 10, multiplying that by 75 million years and adding the time to deep abiogenesis of 360 million years. She makes a note that the time to multicellular life is also about 960 million years. Even while some of the deep-vent life forms were colonizing the planet’s surface, other organisms were beginning to experiment with multicellularism.

Arcadia IV has life in surface refugia, so it is likely to develop photosynthesis. The primary star of the system has spectral class of K2. Alice rolls 3d6 for a result of 14, multiplies that by 120 million years, and adds the time to life in surface refugia of 960 million years. She makes a note that the time to photosynthesis is about 2.64 billion years.

From there, Alice moves on to estimate the time to the Oxygen Catastrophe. She rolls 3d6 for a result of 14, multiplies that by 1.5 and then by 120 million years, and adds the time to photosynthesis. She makes a note that the time to the Oxygen Catastrophe is 5.16 billion years. The development of an oxygen atmosphere on Arcadia IV apparently took noticeably longer than it did on Earth!

To estimate the time of appearance of animal life, Alice rolls 3d6 for a result of 14, multiplies that by 300 million years, and adds the time to multicellular life of 960 million years. Her first estimate for the time to animal life is (by an odd coincidence) 5.16 billion years, or almost exactly the same time as the Oxygen Catastrophe. She makes a note of that as well.

Arcadia IV has hydrographic coverage of about 70%. Alice rolls 3d6 for a result of 9, multiplies that by 50 million years, and adds the time to animal life of 5.16 billion years. She makes note of the result: 5.61 billion years, or slightly more than the total age of the star system. Alice decides that Arcadia IV does have complex ecosystems of plants and animals, but that the first pre-sentient species are just now beginning to appear. The planet has lots of equivalents to fish, insects, amphibians, and small reptiles, but is only starting to develop the equivalent of dinosaurs or primitive mammals.

Arcadia V

Arcadia V has a Class III atmosphere, Moderate water, and a Mature Plate Lithosphere with Fixed Plate Tectonics. Since it has Fixed Plate Tectonics, it does not meet the criteria for deep abiogenesis.

Arcadia V has an average surface temperature of 221 K, which does not meet the criteria for abiogenesis in surface refugia.

Since all of the evolutionary events that follow are dependent on abiogenesis taking place in at least one of these two locations, Alice quickly concludes that Arcadia V is effectively lifeless. There may be some form of hardy bacterial life, lurking in water deposits under the surface, but this isn’t sufficient to have any significant effect on the planet’s environment.

Architect of Worlds – Step Twenty-Five: Determine Average Surface Temperature

Architect of Worlds – Step Twenty-Five: Determine Average Surface Temperature

In this step, we will determine the world’s average surface temperature. This quantity is strongly dependent on the world’s blackbody temperature, established in Step Nineteen. However, worlds are not perfect thermal blackbodies, so this estimate will need to be adjusted.

In particular, some of the primary star’s energy input will be reflected away from the world’s surface, making no contribution to its heat budget. This factor is related to the world’s albedo, a measure of its reflectivity. Meanwhile, a world with an atmosphere containing certain gaseous components (the so-called greenhouse gases) will tend to retain some heat, warming the surface in a phenomenon called the greenhouse effect. These two factors are critical to any estimate of a world’s average surface temperature.

Unfortunately, a world’s albedo and greenhouse effect are dependent on a swarm of factors, many of which are poorly understood or beyond the scope of this design sequence. In fact, the values of these factors can change drastically over time on a single world. We will therefore determine a world’s albedo and greenhouse effect at random, or by designer choice within a range of plausible results, and then determine some of the consequences of those random choices in later steps.

Procedure

To compute a world’s average surface temperature, determine its albedo and greenhouse effect, then use these two factors to modify the blackbody temperature.

Albedo

To determine a world’s albedo at random, begin by referring to the following table.

Worlds with Class V atmospheres are a special case. The albedo of these worlds is strongly dependent on whether their surfaces are subject to volcanic activity. Even worlds with Massive presence of water, covered with thick layers of ice, may have cryovolcanoes which constantly refresh the icy surface. Check to see whether any such world falls into any of the following cases.

  • If the world has a Molten or Soft lithosphere, add 0.5 to the base albedo.
  • If the world has an Early or Mature Plate lithosphere, add 0.3 to the base albedo.
  • If the world has an Ancient Plate lithosphere with Mobile plate tectonics, add 0.3 to the base albedo.
  • If the world has an Ancient Plate lithosphere with Fixed plate tectonics, or it has a Solid lithosphere, and its blackbody temperature is lower than 80 K, add 0.3 to the base albedo.

Finally, roll 3d6, multiply the result by 0.01, and add it to the base albedo. The final result is the world’s actual albedo.

Greenhouse Effect

The greenhouse effect for a given world is measured in kelvins. The procedure for estimating the greenhouse effect depends on its atmosphere type. Apply the appropriate case from the following.

Class I Atmosphere

To determine the greenhouse effect for a Venus-type atmosphere, compute the following:

G=5\times M

Here, M is the atmospheric mass of the world, and G is the world’s greenhouse effect in kelvins. Round the result to the nearest integer.

Class II Atmosphere

To determine the greenhouse effect for a Titan-type atmosphere, compute the following:

G=3d6\times0.1\times M

Here, M is the atmospheric mass of the world, and G is the world’s greenhouse effect in kelvins. Round the result to the nearest integer.

Class III Atmosphere

To determine the greenhouse effect for an Earth-type atmosphere, compute the following:

G=3d6\times3\times M

Here, M is the atmospheric mass of the world, and G is the world’s greenhouse effect in kelvins. Feel free to adjust the result by up to 1.5 times the atmospheric mass in either direction. Round the result to the nearest integer.

Class IV Atmosphere

To determine the greenhouse effect for a Mars-type atmosphere, roll 1d6-4 (minimum 0). The result is the world’s greenhouse effect in kelvins.

Class V Atmosphere

A Class-V (Luna-type) atmosphere is far too thin to create a significant greenhouse effect. The greenhouse effect in this case is always 0 kelvins.

Average Surface Temperature

With the world’s albedo and greenhouse effect established, the average surface temperature can be computed. Evaluate the following:

T=(B\times\sqrt[4]{1-A})+G

Here, T is the average surface temperature in kelvins, B is the world’s blackbody temperature, A is the world’s albedo, and G is the world’s greenhouse effect in kelvins.

Examples

Arcadia IV has a blackbody temperature of 281 K, a Class III atmosphere with atmospheric mass of 0.9, and Extensive water.

Alice begins by estimating the planet’s albedo. She rolls 3d6, gets a result of 11, multiplies that by 0.01 and adds it to the base albedo of 0.22. Arcadia IV has an albedo of 0.33, and so is slightly more reflective than Earth. This is most likely due to high-altitude clouds, covering a slightly greater portion of the planet’s surface than on Earth.

Alice then estimates the planet’s greenhouse effect. She rolls 3d6, gets a result of 12, multiplies that by 3 and then 0.9, and gets a final result of 32.4. She decides not to adjust this result and rounds it off to 32 kelvins, indicating a slightly weaker greenhouse effect than that of present-day Earth (a little over 33 kelvins).

Computing the planet’s average surface temperature, Alice gets:

T=(281\times\sqrt[4]{1-0.33})+32\approx286\ K

This result is almost identical to Earth’s average surface temperature in the present day (about 287 K).

Arcadia V has a blackbody temperature of 226 K, a Class III atmosphere with an atmospheric mass of 0.7, and only has Moderate water.

To estimate the planet’s albedo, Alice rolls 3d6, gets a result of 14, multiplies that by 0.01 and adds it to the base albedo of 0.19. By an odd coincidence, Arcadia V also has an albedo of 0.33, although this is likely due to extensive sheets of ice and snow on the surface rather than high-altitude clouds.

Alice then moves on to the planet’s greenhouse effect. She rolls 3d6, gets a result of 8, multiplies that by 3 and then 0.7, and gets a final result of 16.8. Again, she decides not to adjust this figure and rounds it up to 17 kelvins. Arcadia V has a noticeably weaker greenhouse effect than Earth.

Computing the planet’s average surface temperature, Alice gets:

T=(226\times\sqrt[4]{1-0.33})+17\approx221\ K

Arcadia V is bitterly cold, with surface temperatures averaging 221 K (about -52° C), comparable to winter temperatures in Antarctica on Earth. The planet is a little warmer than Mars, however (average surface temperature about 210 K).

The Indie View

The Indie View

As of today, Sharrukin’s Palace has been listed as a book-review site on The Indie View, a clearinghouse site for independent book reviewers.

With any luck, this will bring in more candidate books for me to review over the next few months.

Status Report (11 December 2020)

Status Report (11 December 2020)

This is turning out to be a pretty busy month. Here’s the tentative plan for the rest of December:

  • By 14 December, finish a partial draft of the Human Destiny sourcebook for Cortex Prime, and post that so it can be reviewed as part of the Cortex Creators workshop. (Here’s a link to the current draft in Google Docs. Feel free to have a look.)
  • By the end of December, have a much-closer-to-finished partial draft of the sourcebook available for my patrons. That version will probably not be a finished first draft, but it should come to 15-20 kilowords, and it should be playable. This will be my charged release for this month on Patreon.
  • Also by the end of December, finish another piece of short fiction for free release here and to my patrons. I have a couple of candidate stories in mind.
  • Probably post one or two more steps in the Architect of Worlds design sequence.
  • Plan one or two pieces of short fiction for an upcoming anthology. More about this later, once I’m more sure that it’s going to come to fruition.
  • Start working to polish up a Human Destiny novella for publication via Amazon.
  • Work on The Sunlit Lands with what plentiful free time remains.

There’s just not enough of me to go around at the moment, given all the projects I have underway. Although that’s not a bad problem to have.