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2025 in Review

2025 in Review

This year was . . . an experience. Almost nothing went as I was expecting a year ago.

Personal Life

I began the year still employed by the United States federal government as a researcher in cybersecurity, an instructional designer, and an instructor. I knew the incoming administration was likely to disrupt my professional life, but I was in a wait-and-see mode.

Then the new administration came in and immediately demonstrated that it planned to be far worse than in the President’s first term. Federal departments, including mine, were being handed over to right-wing influencers who had absolutely no competence in the fields they were being asked to lead. Federal policy was immediately being oriented toward far-right-wing ideology, without regard to any facts on the ground. Critical elements of our national security were being tossed on the trash-heap. Personally, I was already being directed to do things that I considered ill-advised at best, abominably stupid at worst. I fully expected to be fired at some point for non-compliance with idiotic or outright illegal orders.

As it happened, I reached a critical age milestone about a week after Inauguration Day. My wife and I reviewed our finances, and concluded that although it wasn’t ideal for me to retire at that point, it was quite a bit more feasible than I had realized. So I started the paperwork to retire from federal service, and that evolution was completed in mid-May. I’ve been retired on my own pension, my wife’s Social Security, and 40+ years of savings ever since.

(The three months between “deciding to retire” and “walking out the door” were among the most productive in my federal career, ironically. I wrote two full-length graduate-level courses in cyber leadership in that time – not from scratch, as I had helped build earlier versions of the same curriculum in 2023-2024, but there was a lot of new material. God alone knows whether either of those courses will ever actually be delivered to students. I’m honestly not sure whether the department I worked in even exists today as more than a skeleton crew.)

Retirement has been fairly pleasant, actually. I’m eating more healthfully, I’m getting more exercise, and while my stress level is not zero it’s certainly much lower than it was before. I’m having no trouble at all filling my days, including spending a lot more time with my wife and my adult children. So that’s all to the good.

University Studies

I’m currently in my third year of working toward a second bachelor’s degree in Natural Sciences (Astronomy) and a master’s degree in Space Science and Technology, all from the Open University in the UK. That program is likely to take until the spring of 2031 to complete, unless I pick up the pace at some point. So far I’ve passed all my courses with distinction, so I’m on track for my original plan. Don’t know if I’ll ever do anything with this education professionally – I’ll be pushing 66 by the time I complete my graduate work – but if I’m still capable, I might find myself an undergraduate teaching position somewhere. At the very least, it will be nice to actually have the formal training to back up all the astronomy I’ve picked up and used over the years.

To be honest, I’ve been glad I retired this spring, because my coursework in 2025 has been a bit more challenging. Had I stayed employed, something would have had to go on the back burner, and that might have been the bulk of my creative work.

Speaking of . . .

Creative Work

At the beginning of 2025, my tentative plan for creative projects involved re-releasing some of the original fiction I wrote in previous years, writing some new original fiction, and working hard on RPG material for the Human Destiny and Fourth Millennium settings.

Basically none of that happened.

In part that was due to a new book-length project: Composer of Cultures, which is likely to become the third book in the Ad Astra Games “insanely detailed worldbuilding series.” Architect of Worlds took me the better part of eight years to write, and we’re trying to produce the new book in less than a year, so it’s soaking up a lot of my development and writing time. Fortunately this time it’s a team of three writing the book: Ken Burnside, a paleontologist named Jess Miller-Camp, and me.

It’s been interesting work so far. I’m in the process of designing a “Cultural Evolution Game” which will likely be the last 40% or so of the book (Dr. Miller-Camp is writing a “Biological Evolution Game” which will come first). We’re hoping to have the book ready for the summer convention season, but we’ll see how things go.

Meanwhile, I may not have been writing much original fiction in 2025, but I did write just under 200,000 words of new fan-fiction.

Okay, when I wrapped up my first fan-fiction phase in 2017 or so, I swore I would focus on original work from that point on. My Muse isn’t always that easy to keep disciplined, though. Over the past few years I fell in love with the new Star Trek series Lower Decks, and when that had its finale in early 2025 I found myself wanting more. So I started writing not just fan-fiction, but Star Trek fan-fiction.

(Talk about getting back to one’s literary roots! I was reading – and writing, although none of that work ever saw the light of day – Star Trek fan-fiction back in the 1970s, and that era has had a significant impact on my literary life ever since.)

So far I’ve written ten complete stories, most of them novelette or novella length, and I’m currently at work on the eleventh. It’s been fun, I’m not nearly out of ideas yet, and I’ve acquired a fairly consistent audience. So this is probably going to be part of my creative output for a while.

Looking Forward

It’s difficult to make plans for the coming year, because let’s face it – my country and much of the rest of the world are currently in the hands of malicious incompetents, and I don’t think we’ve even begun to see how much destruction they can inflict on us. Just surviving with our integrity and sanity intact is likely to be a victory.

Still. Day by day I’ll have my household to keep together, my university coursework to stay ahead of, and many more creative projects on the stove than I’ll have time to bring to fruition. Most likely creative goals for 2026 will involve completing Composer of Cultures, and writing more Star Trek fiction. Pushing my own original creative projects forward will be on the agenda too. I’m improvising from one day to the next, but I haven’t fallen off the piano bench yet . . .

So for all of you who keep track of my work, many thanks and here’s hoping you’ll find some value in my output in the coming year.

Planning for November 2025

Planning for November 2025

October was a mixed bag, unfortunately. My top priority has been to stay ahead of schedule with my university courses, and I’ve been doing okay on that. My creative work has been a bit spotty, though. Hoping to improve on that in the next few months, especially after Philcon 2025 is over.

Here’s the tentative plan for November.

University Studies

I did good work on this block of objectives – I’m well ahead of schedule on both courses. Staying that way is my top priority for the foreseeable future. (For the record, differential equations are annoyingly difficult . . . although I do seem to be making better progress with them now than I did forty years ago.)

Objectives for November include finishing Topics 2 and 3 and the second graded assignment for my astronomy course, and finishing units 3-5 and the first two graded assignments for my mathematics course.

Therapy Writing (Fan Fiction)

Writing fan-fiction hit a snag in October. I did write a complete short story, but I wasn’t comfortable with it and it got almost no engagement from readers, so I decided to delete it and move on. Chalk that down as just being off on the wrong track.

Fortunately, late in the month I got an idea for a seasonally appropriate new story, and I managed to post the first chapter of “The Spooky Season” on Halloween. So finishing that is going to be the objective for the coming month.

The objective for November is to complete “The Spooky Season” and maybe start on the next story, although that next story is likely to be a big project, so it’ll likely have to wait until after Philcon.

Architect of Worlds & Conductor of Cultures

October saw a major re-design of the “Cultural Evolution Game,” and that’s been getting a lot of favorable response from my collaborators and playtesters. So I think I’m very close to an actual release candidate for that. At the very least, I ought to be able to start writing the supporting material – all the tools a user will need to interpret the outputs of the Cultural Evolution Game in terms of an alien culture’s history. Tentatively I want to have a complete first draft for my section of the book by the end of the year.

The objectives for November are:

  • Complete a minor rewrite (version 0.3) of the Cultural Evolution Game and submit that to playtesters for comment
  • Begin writing supplementary material for the revised Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I’ve decided to give this project a zero-baseline review and rewrite, rather than continue trying to make incremental progress with it.

Back in 2024 I produced a version 0.53 of the “Human Destiny Sourcebook,” which got shared with my then-patrons and submitted to a Chaosium design contest. Recently I’ve been reviewing that, and I suspect I’ll do better to rewrite it from the ground up. So that’s the primary objective at the moment.

The objective for November is to start work on a version 0.60 of the “Human Destiny Sourcebook,” with the understanding that it may be December or even early in 2026 before I have a complete draft to share.

Upcoming Conventions

My schedule for Philcon 2025 has been finalized: one seminar, four panel appearances, and two RPG sessions. I’ll be keeping busy that weekend!

Unfortunately, I didn’t manage to finish putting together my Dune: Adventures in the Imperium scenario in October – made progress with it, designed the pre-generated characters for it, but it’s nowhere near finished yet.

The objectives for November are:

  • Finish composing a Dune: Adventures in the Imperium scenario for five players, to be run at Philcon 2025
  • Final preparations and attendance at Philcon!

After Philcon is over and we’ve gotten through the Thanksgiving holiday, I may be able to do some re-allocation of effort in December and later. Mostly I’ll have to see how things are going with my university courses.

Planning for October 2025

Planning for October 2025

September was a reasonably successful month. I hit all my top-priority milestones, even if not many of the lower-priority items made much progress. In particular, I really want to get back to making progress on the Human Destiny setting, but somehow other items keep rising above that on the priority list. Unfortunately, I suspect that’s only going to continue.

A note for my blog readers: you’ll notice that I don’t update this blog very often, two or three times a month at best. Most of my day-to-day blogging is happening on Bluesky instead, and that’s likely to continue as long as that platform remains viable. If you’re also on Bluesky and haven’t followed me yet, find me at https://bsky.app/profile/jfzeigler.bsky.social.

Here’s the tentative plan for October.

University Studies

The new academic year at the Open University is officially open, and I’ve gotten started on both of my courses. At the moment, I’m actually ahead of the pace on both, although it’s only been a week . . .

Objectives for October include finishing Topic 1 and the first graded assignment for my astronomy course, and finishing units 1-3 and the bulk of the first graded assignment for my mathematics course.

Therapy Writing (Fan Fiction)

I finished “The Stern and Direful God of War” with a day or so left in September. That turned out to be the longest of my Star Trek stories so far.

I haven’t started the next story yet, although I think I’m starting to converge on what that’s going to be about. I’m thinking of writing the occasional “back stories of the main characters” series, set in the same version of Trek continuity but not in the same timeline.

The objective for October is to complete a new Lower Decks story. This is likely to be a lower-priority item, though.

Architect of Worlds & Conductor of Cultures

In September, I mulled over the “Cultural Evolution Game” for Conductor of Cultures, taking into account the first round of playtester feedback. I was also wrestling with the problem that the game, as designed, was too specific to human-like cultures – that is, sophont species that fit the “terrestrial omnivorous mammal” default.

Late in September a different structure for the game came to me, and I’ve started a major overhaul and redesign to fit. That’s likely to be the big project for at least the first half of October.

The objectives for October are:

  • Complete the overhaul of the Cultural Evolution Game and submit that to playtesters for trial run
  • Begin writing supplementary material for the revised Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I (again) got essentially no work done on the Human Destiny setting this month, so the outstanding objectives for this project are unchanged. if at all possible, I do intend to make another attempt at the first two items on this list this month.

The objectives for October are:

  • Build a revised map for the “Human Protectorate” region and release that to Ko-fi
  • Produce a one- or two-page document that describes typical starship designs and mission profiles, and release that to Ko-fi
  • Re-work the spreadsheets I have modeling the exploration and colonization of near-Sol space, now based on FTL assumptions
  • Revise existing “Atlas of the Human Protectorate” documents to reflect the reappearance of FTL in the setting, and release the new versions to Ko-fi
  • Resume producing new documents in the “Atlas of the Human Protectorate” series (most likely starting with the Alpha Centauri writeup) and release that for patrons to Ko-fi

Upcoming Conventions

I made good progress on work for Philcon 2025 in September. In particular, I’m signed up to deliver a seminar, two RPG sessions, and possibly several other panel appearances. I finished drafting the seminar in September, and put together a complete Star Trek Adventures scenario for the gaming track. So the only remaining objective for October is to compose a Dune: Adventures in the Imperium scenario for five players, to be run at Philcon 2025.

Re-publishing Earlier Fiction

I think I came to a realization regarding the notion of republishing my original fiction . . . which is that I’m probably not going to do it.

Well, that’s a bit extreme. As time permits – which probably won’t be until after Philcon – I plan to take down the two or three items I’ve published via Amazon KDP and similar avenues. I’ll probably subject those to an editing pass, and republish them either through my own resources (this blog and Ko-fi), or via sites like Royal Road or Wattpad. The goal is to best find an audience, of whatever size, for each piece.

I’ve come to the conclusion that in the current environment, I have no hope for ever publishing any of my original work through the traditional channels. Not least because those channels are collapsing in real-time while we watch, caught between the so-called “artificial intelligence” bubble and the descent of the United States into authoritarian fascism. Which doesn’t mean I plan to stop writing original work, but it does mean I’m not going to go into that with any expectation of ever making a penny. Any given original work I come up with is going to be put on a case-by-case basis where I think it’s most likely to find any audience at all.

Planning for September 2025

Planning for September 2025

I was pretty busy throughout August, reaching several milestones, so I’m reasonably happy with how things went. In general, I seem to be adapting pretty well to retirement – I’m having no trouble at all in filling my days, and if anything I still don’t feel as if I have enough hours in the day to do everything I want to do. So, as we move into the fall, here’s my tentative plan for September.

University Studies

I’ll be taking two new courses from the Open University in the coming year. One is a bog-standard observational astronomy course, which I don’t expect to present serious challenges. The other, however, is an advanced mathematics course which revisits a lot of the topics that defeated me forty years ago: differential equations, calculus of scalar and vector fields, Fourier series, that kind of thing.

Okay, I have a lot more experience as a mathematician now, and hopefully I’m a lot better disciplined than I was in my twenties, but I suspect this material is going to be a challenge. Fortunately I already have the textbooks for it. So, although the course doesn’t formally start until next month, I’m going to start working on the first few units now.

The objective for September is to spend at least an hour a day studying and practicing for the first two or three units of my mathematics course.

Therapy Writing (Fan Fiction)

I finished a Star Trek: Lower Decks novelette titled “Mariner’s Seven” in August. That was a fairly straightforward heist story, with some connections to the Star Trek: Picard series.

The next story is titled “The Stern and Direful God of War.” I suspect this may be a bit longer piece than usual. It’s going to involve exploration, some weirder-than-usual aliens, and a really deep cut into Star Trek canon. The objective for September is to complete that story.

Architect of Worlds & Conductor of Cultures

I spent a lot of time in August coming up with an initial design for a “Cultural Evolution Game,” which is likely to be a big chunk of the planned Conductor of Cultures book (notice the new working title – we decided that would be a better fit for the theme established by Architect of Worlds).

At the moment, that mini-game is being poked at by my collaborators and a few playtesters, and I’m mostly involved in collating their feedback and starting to consider a final draft of the overall design. I may or may not actually get that design work done this month. On the other hand, there’s likely to be a lot of supplementary material for the mini-game, and I can start writing that even while the game design itself is still coalescing.

The objectives for September are:

  • Work on the design for the Cultural Evolution Game
  • Begin writing supplementary material for the Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I got essentially no work done on the Human Destiny setting this month, so the outstanding objectives for this project are unchanged. if at all possible, I do intend to make an attempt at the first two items on this list this month.

The objectives for September are:

  • Build a revised map for the “Human Protectorate” region and release that to Ko-fi
  • Produce a one- or two-page document that describes typical starship designs and mission profiles, and release that to Ko-fi
  • Re-work the spreadsheets I have modeling the exploration and colonization of near-Sol space, now based on FTL assumptions
  • Revise existing “Atlas of the Human Protectorate” documents to reflect the reappearance of FTL in the setting, and release the new versions to Ko-fi
  • Resume producing new documents in the “Atlas of the Human Protectorate” series (most likely starting with the Alpha Centauri writeup) and release that for patrons to Ko-fi

Upcoming Conventions

It’s looking as if Travellercon 2025 isn’t going to happen – I haven’t been able to make any contact with their organizing committee, and with other priorities piling up I’m afraid that one is dropping off the list.

So my main focus is going to be on Philcon 2025 in November. I’m already signed up to deliver a seminar there, as well as two RPG sessions, and sit on any other panels that seem appropriate. I’ve made good progress on the seminar and one of the games, but there’s lots of prep work still to be done.

The objectives for September are:

  • Finish preparing a world-building seminar, “Foundations of Worldbuilding: Getting the Astronomy Right” for Philcon 2025
  • Finish preparing a Star Trek Adventures game for five players, to be run at Philcon 2025
  • Work on a Dune: Adventures in the Imperium game for five players, to be run at Philcon 2025
  • Sign up for up to 3-4 panel discussions at Philcon 2025

Re-publishing Earlier Fiction

I continued to make very little progress on this item in July, and it’s probably going to stay close to the bottom of the priority list. The objective for September will be to continue researching my options for re-publishing, and start developing a workflow for it.

Planning for August 2025

Planning for August 2025

July 2025 didn’t go quite as planned, largely because of the new Symphony of Cultures project taking up a lot of space. I’m not dissatisfied with how the month went, by any means. These planning messages, and the project white-board I maintain in my office, are intended to make sure I stay creatively busy and don’t get side-tracked into unproductive channels. If a worthwhile new project crops up and pushes other items aside, I have no objections.

So here’s my current status, with the tentative plan for the month of August.

University Studies

I’ve learned that I passed both my physics course and my planetary-science course “with distinction,” which rounds out the 2024-2025 academic year nicely. I’ve successfully enrolled in two new courses for the coming academic year: a straightforward astronomy course, and a course on advanced mathematical methods. Tuition is paid, I’m good to go, but the courses don’t formally start until early October. No new objectives for this item.

Therapy Writing (Fan Fiction)

I wrote a Star Trek: Lower Decks novelette titled “A Temporary Madness” in July. Be warned, if you’re considering reading that one – it’s mildly smutty. Fan-fiction leans that way sometimes.

I’m currently working on a new story, titled “Mariner’s Seven.” This is a pretty straightforward heist tale, in which Beckett Mariner and her friends are breaking into a high-tech casino on behalf of Starfleet Intelligence. Naturally, things are not going entirely according to plan. The objective for August is to complete that story.

Architect of Worlds & Symphony of Cultures

Ken Burnside and I (finally) reached an agreement on a “policy document” describing what we consider appropriate for projects to automate the Architect of Worlds design sequences. That document is located here.

The biggest development in this category was the new Symphony of Cultures project, in which I’ll be collaborating with two others to design and build a sourcebook for producing alien species and cultures for interstellar fiction. That’s going to be a big project, likely to take up a lot of my time over the next year, so it’s going to be prominent in my planning messages for months to come.

The objectives for August are:

  • Design a complete mini-game for the development of an alien society’s history based on its planetary environment and psychological traits, and begin writing that section of the Symphony of Cultures rough draft
  • Contribute to the initial design for other portions of Symphony of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I had a burst of cartographic activity early in July, and was able to produce and publish two maps for the Human Destiny setting. The third map – a small scale map of the so-called “Human Protectorate” – is still on the drawing board.

The objectives for July are:

  • Build a revised map for the “Human Protectorate” region and release that to Ko-fi
  • Produce a one- or two-page document that describes typical starship designs and mission profiles, and release that to Ko-fi
  • Re-work the spreadsheets I have modeling the exploration and colonization of near-Sol space, now based on FTL assumptions
  • Revise existing “Atlas of the Human Protectorate” documents to reflect the reappearance of FTL in the setting, and release the new versions to Ko-fi
  • Resume producing new documents in the “Atlas of the Human Protectorate” series (most likely starting with the Alpha Centauri writeup) and release that for patrons to Ko-fi

Upcoming Conventions

Attendance at Travellercon this year is looking less likely, but there’s still time for me to get everything set up for that, so we’ll see.

Philcon is definitely a go, though – I’m already committed to being on the program for a seminar and some other panels, and I’ll be running a session or two in their gaming track. So that’s definitely on my schedule for a lot of prep work between now and November.

The objectives for August are:

  • Continue to attempt to register for convention programming for Travellercon 2025
  • Begin preparing a world-building seminar, tentatively titled “World-Building for Science Fiction: Getting the Astronomy Right,” for Philcon 2025
  • Begin preparing two tabletop game sessions to run at Philcon 2025
  • Sign up for up to 3-4 panel discussions at Philcon 2025

Re-publishing Earlier Fiction

I continued to make very little progress on this item in July, and it’s probably going to stay close to the bottom of the priority list. The objective for August will be to continue researching my options for re-publishing, and starting to develop a workflow for it.

Symphony of Cultures

Symphony of Cultures

I have a contract in hand for this project, and the design is starting to come together nicely (although there is a ton of work to be done), so it’s about time that I pulled the tarp off of it.

As of this month, I’m working on (part of) a new book, with the working title of Symphony of Cultures. This is conceptually a “sequel” to Architect of Worlds, and it’s essentially going to be a book of tools and design sequences for building alien species and alien cultures for interstellar fiction. Ad Astra Games will be publishing it. The objective is to have it ready for release in about a year, in time for next summer’s big conventions. We’re aiming for a book that’s about the same length and heft as Architect of Worlds – that is, about 192 pages of rules, worksheets, and scientific/historical/literary background.

I’m not the sole author for this one. Ken Burnside intends to write at least a short section. We also have a third collaborator who has both gaming chops and considerable relevant expertise in evolutionary biology – honestly, they’re likely to end up writing more of the final draft than I do.

Prior art that might be relevant includes the various Traveller animal-design rules, the old Digest Group Publications release Grand Census, the alien-design rules in GURPS Uplift, and the Civilization tabletop and video game franchises.

The intention is to have a “short” design sequence, something a writer or gamer could complete in an hour or two, generating a “planet of the week” for a piece of fiction. There’s also going to be a “long” design sequence, that would take a lot more work but would help the reader generate the whole evolutionary and cultural history of an alien society in detail. That “long” sequence is where a lot of the scientific and historical mojo is going to be applied.

At the moment I’m drafting an initial design for a major portion of the “long” design sequence, and giving some thought to what the “short” sequence might look like. I’m hoping we can actually start writing big chunks of material by this fall. We may be looking for beta readers and “playtesters” at some point, so feel free to drop me a line if you might be interested in that. I probably won’t be posting portions of the draft here, as I did during development of Architect of Worlds. We’re on a much shorter development cycle for this one, and it has a publisher from day one, so we’ll be working through Ad Astra’s usual playtesting pipeline.

Should be an interesting project, though, and I’m looking forward to making it come together.

Automation for “Architect of Worlds”

Automation for “Architect of Worlds”

It took us a lot longer than it probably should have – I can attest that other things kept grabbing higher priority – but Ad Astra Games and I have agreed on a general policy for anyone who would like to build a computer application to implement some or all of the Architect of Worlds design sequence.

The policy is sitting in my Google Drive, at this link. Ken Burnside and I have agreed on what’s in this document.

You’ll notice that Ken is interested in hosting a full implementation of Architect of Worlds on the Ad Astra Games site, as a convenience for writers and gamers who might want to use the design sequences without having to plow through the book by hand. Developers who would like to talk to Ken about submitting a design proposal are welcome to email him at Ad Astra Games – be sure to use the subject line “Architect of Worlds Automation Design Proposal.”

Planning for July 2025

Planning for July 2025

It’s not quite the end of June yet, but I find I’ve made decent progress on all my objectives for this month, and I’ve discovered a couple of dependencies in my creative work that mean I need to move a few tasks up in the priority order. So I think I’m going to lay out the plan for July a few days early and get started on that now.

As I began with last month, the planning message for July is going to be organized around a list of high-level projects, with a few paragraphs for each. Note that for any item that has multiple objectives listed, those will be more or less in priority order, and I’m not making any commitment to finish all of them in the coming month.

University Studies

I successfully completed my two courses for the 2024-2025 academic year at the beginning of June. Haven’t seen the results of my finals or my overall grades yet, but I’m reasonably confident I did well with both courses. I’ve selected two courses for the 2025-2026 year, but those don’t start until September, which leaves the rest of the summer free. No objectives for this item.

Therapy Writing (Fan Fiction)

I completed the Star Trek: Lower Decks novella “Panem et Circenses” a few days ago. Turned out pretty well, I thought – at least it’s been keeping my regular readers over on Archive of our Own happy and calling for more.

I haven’t come up with a title for the next story, which is going to involve character development, identity politics, and dealing with family issues, all of it happening on Vulcan. As I’ve observed, someday someone is going to write a story involving pon farr in which the characters involved resolve the situation without complications, and just end up happily married and ready for the next adventure. I’m not going to be writing that story!

The objective for July is to write the next story in my Lower Decks fan-fiction series.

Architect of Worlds

Today I had a lengthy conversation with Ken Burnside about a number of items having to do with Architect of Worlds. In particular, we had a long-overdue discussion about his vision for providing automation for Architect. We also talked about some possible follow-on products, most notably an expanded and improved version of the “Architect of Worlds for Traveller” document I put together a couple of years ago.

The objectives for July are:

  • Draft a one-page specification document for an automated utility for Architect of Worlds which can he hosted on the Ad Astra Games website, and get that approved by Ken Burnside
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller,” with the objective of being able to start final layout in August
  • Reconstruct a formal errata list, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I was able to rework my basic “structure of interstellar civilizations” document for Human Destiny in June, and published that for my Ko-fi readers. The next step in reworking that setting is going to involve some cartography, and some general notes on ship design. One I’ve finished those steps, I think I’ll be going back to the star system writeups I’ve already done and revising those, then starting to produce new ones.

The objectives for July are:

  • Build revised maps for near-Sol space on two scales, one for just the “Human Protectorate” region, another for a substantial portion of the Orion Arm that places the 8-12 other civilizations that humans will interact with most frequently, and release those to Ko-fi
  • Produce a one- or two-page document that describes typical starship designs and mission profiles, and release that to Ko-fi
  • Re-work the spreadsheets I have modeling the exploration and colonization of near-Sol space, now based on FTL assumptions
  • Revise existing “Atlas of the Human Protectorate” documents to reflect the reappearance of FTL in the setting, and release the new versions to Ko-fi
  • Resume producing new documents in the “Atlas of the Human Protectorate” series (most likely starting with the Alpha Centauri writeup) and release that for patrons to Ko-fi

Upcoming Conventions

I had originally intended to hit some of the conventions closest to me this year, but the windows for getting on con programming and making other arrangements passed while I was still employed by the federal government, and I missed a lot of those opportunities. So in 2025 I think I’m going to hit the same conventions I attended last year: Travellercon in October, and Philcon in November. I’ll revisit my plans for conventions in the Baltimore-Washington area next year.

The objectives for July are:

  • Register for convention programming for both Travellercon 2025 and Philcon 2025
  • Begin preparing a world-building seminar, tentatively titled “World-Building for Science Fiction: Getting the Astronomy Right,” for one or both conventions
  • Begin preparing 2-3 tabletop game sessions to run at both conventions

Re-publishing Earlier Fiction

I made very little (although not zero) progress on this item in June, and it’s probably going to stay close to the bottom of the priority list. The objective for July will be to continue researching my options for re-publishing, and starting to develop a workflow for it.

Erratum in “Architect of Worlds”

Erratum in “Architect of Worlds”

Quick note this evening, to report that I’ve caught an erratum in Architect of Worlds. Somewhat significant one, too, affecting the generation of Galilean-like satellites for gas giant worlds. Fortunately, it’s an easy fix.

In the formula for the mass of a gas giant’s major satellite at the top of page 85, the multiplier up front should be 10^-5 instead of 10^-6.

Essentially, we’ve been developing satellites that are one-tenth as massive as they should be, if we’re going to match the results we see in our own planetary system.

I’ve reported this to Ken Burnside, so it should appear in the Ad Astra Games errata at some point.

2024 in Review

2024 in Review

2024 had its ups and downs, and the completion of a big project left me kind of unfocused for several months. I’d have to say it was a decent year, though.

Past as Prologue

The biggest item, of course, was the final completion and publication of Architect of Worlds, now out as a 192-page softback and PDF from Ad Astra Games. Sales have been pretty decent, resulting in probably the most profitable year for my creative life since I quit working for Steve Jackson Games about 2006.

With Architect done, I kind of flitted from one project to another for the second half of the year, making some progress on several items but never quite settling on one.

Then the US federal elections took place in November, and bang my Muse had me focusing almost entirely on the Human Destiny universe. Which was probably predictable: that universe involves a benevolent alien empire coming to conquer Earth to save us from the weight of human folly, so every time a lot of human folly happens in the world I start thinking about it again.

Meanwhile, I started a transition away from using Amazon KDP and Patreon to get my work in front of an audience, largely because Amazon has been utterly useless in that regard and Patreon has made some policy changes that don’t fit my “business” model. Instead, I’ve set up a Ko-fi page and shop and will be moving almost all of my finished work to that venue. That’s where I’ll also be releasing draft and partial material, some of it free for all subscribers, some restricted to the higher tiers.

Meanwhile, the entire calendar year had me working on the single largest curriculum-development project of my entire career, first working with a senior official, more recently independently. This is a project that will probably occupy the rest of my tenure as a civil servant, however long that may be. I’m also continuing to work toward a second undergraduate degree and (possibly) a master’s from the Open University in the UK. I’m not feeling quite as stressed as I was in late 2023, but I certainly have no difficulty filling up my days.

The Year’s Blog Traffic

The top ten posts for 2024 turned out to be:

  1. Star System Generation: A Neat Automated Tool
  2. Planning for December 2024
  3. Four Spaceships
  4. Planning for June 2024
  5. “Architect of Worlds” Page Under Construction
  6. An Unexpected Opportunity
  7. Where to Buy “Architect of Worlds”
  8. Status Report (30 January 2024)
  9. Planning for May 2024
  10. Neat Site for Interstellar Mapping

Looks like the most popular posts from the past year were a mix of status updates, posts about SF mapping and worldbuilding, and items related to Architect of Worlds. Which makes sense.

Looking Forward

So – objectives for the new year? I’m probably going to be focusing on Human Destiny projects for the time being, including publishing regular updates to the RPG book and (once again) trying to get some new fiction written.

In particular, I intend to publish early-draft material for the putative Atlas of the Human Protectorate, in the form of short writeups for individual worlds or star systems. The first of these, a description of the sigma Draconis star system, has already been posted to my Ko-fi shop and is free for Silver- and Gold-tier subscribers.

I also have in mind to assemble the first of several “supplements” for Architect of Worlds, laying out improvements and additions to the existing material. Look for that sometime this spring, maybe – it depends on how much I decide to include, and how long it takes to write and edit. These may or may not be released through Ad Astra Games.

In any case, new items will be appearing at my Ko-fi page and shop, some free for subscribers only, some with a modest price tag attached (but subscribers at the Silver and Gold levels will get discounts on those).

As for my social media presence, occasional long-form posts and status updates about my creative work will continue to appear here, while daily slice-of-life items and short updates will appear at my BlueSky profile. I’m also investigating Mastodon, but that hasn’t come to fruition yet. I fully expect my Facebook account will be moribund for now, and may be shut down entirely if Meta implements some of the changes they appear to be planning.

A lot depends on how things in my non-creative life go – that is, my family commitments, my day job (subject to the whims of the new US administration), and my university courses. I’m trying not to make big commitments for the coming year, and will be taking things one day at a time.

Thanks for sticking with me, regardless!