Browsed by
Tag: architect of worlds

Planning for May

Planning for May

Making a post like this at the beginning of the month seems to work, at least for certain values of “work.” Insert comments about plans never surviving contact with the foe, plans being useless whereas planning is essential, that kind of thing.

Biggest change-of-plans in April involved a sudden side project for both Architect of Worlds and the “Scorpius Reach” setting. This was the “Abbreviated Architect of Worlds for Traveller” project, which ate up a lot of hours through the middle of the month. Still very productive, both by teaching me a lot of Excel Fu, and by helping me produce a document which attracted a lot of attention from Traveller fans.

So although progress on all the goals I identified at the beginning of April was a bit anemic, I’m not unhappy with how things went. I did a free minor-version release for the Architect of Worlds design sequence. I got unblocked with respect to Krava’s Legend and was able to write a few more chapters of The Sunlit Lands. I also picked up several new blog readers and patrons – welcome to all the newcomers!

Still, I think the plan for May is going to look a lot like the plan for April. As always, we’ll see how things actually go. One wrinkle is that I’m fully immunized against COVID-19 now, so I’ll be going back into the office starting Monday. That shouldn’t cripple my creative schedule – I’ve been fully on the clock, albeit working from home, for months already. Still, my daily routine is going to need some adjustment.

Here’s the agenda, more or less in order of priority:

  • Architect of Worlds
    • Continued work on the current round of improvements to the existing design sequence.
    • Possibly an additional step or two at the end of the existing design sequence, to add some new parameters related to a world’s habitability and resource value for human (or other) settlement.
    • New sections for the book, on the subjects of designing maps of interstellar space and using real-world astronomical data.
  • Krava’s Legend
    • At least another 10,000 words on the first draft of The Sunlit Lands.
    • Write the first item to go into my “reader magnet,” a collection of short pieces telling some of the back story for the lead characters of Krava’s Legend. The idea is to release that widely and for free, and use it to attract readers to the novel series.
    • Do more investigation toward improvements to my release-and-marketing workflow: find affordable sources for professionally done book cover art, read about techniques for book marketing on a budget that won’t take away too much time from writing, and so on.
  • Scorpius Reach Sector and Game of Empire
    • Develop more of the sector map and setting bible.
    • Develop a set of characters and a rough story outline for serialized fiction, possibly to be released on the new Kindle Vella platform.
    • Begin assembling a third-edition draft of the Game of Empire rules.
  • Human Destiny Sourcebook
    • Write a few thousand more words to fill out new sections of the partial rough draft.

Free updates for my patrons will probably include a minor-version release of the Architect of Worlds design sequence, and possibly a piece of Krava’s Legend short fiction. This month’s charged release, if there is one, will probably be a combination of additional chapters of The Sunlit Lands and some of the new material for Architect of Worlds.

I’ll also need to complete one or two book reviews this month. Fortunately I’ve found a few self-published novels by way of this blog’s contact form, which may lead to reviews.

Watch this space for status reports, and as always, if any of the above interests you, please consider signing up as a patron using the link in the sidebar.

Abbreviated Architect of Worlds for Traveller

Abbreviated Architect of Worlds for Traveller

I’ve finished designing the first draft of an abbreviated Architect of Worlds design sequence specifically for the roleplaying game Traveller. It should be compatible with any version of Traveller that uses the standard UWP codes, including GURPS Traveller. It’s available at the following link:

Abbreviated Architect of Worlds for Traveller (27 April 2021)

It’s also available on the main Architect of Worlds page.

Unlike most of my work, this document is not entirely covered by my copyright, and I freely grant permission to share or redistribute it, so long as the attribution is not altered. I’d be interested in hearing from any Traveller referees or players who experiment with it!

Architect of Worlds: A Side Project

Architect of Worlds: A Side Project

A few days ago I had a shower thought, tying together two current projects: what if I could design an “abbreviated” version of the Architect of Worlds design sequence specifically for the Traveller role-playing game? The idea would be to produce a world generation sequence that uses mechanisms similar to Classic Traveller, and is not significantly more complex or time-consuming, yet avoids the more implausible results of those rules, and is compatible with the full Architect of Worlds design sequence.

So for the past week or so, I’ve been running experiments along those lines, with considerable success. Consider this an interim report on how it’s going, with a high degree of confidence that I’ll have a finished product ready for release within a few more days. When it’s done, I’ll post it as a freebie for Traveller fans and my patrons.

One piece of this has involved a lot of work with Excel spreadsheets.

Microsoft Excel is a very good tool for what’s called “Monte Carlo” simulation. If you’re working with a complex model that has lots of moving parts, and you can’t just compute the distribution of likely outcomes, then the thing to do is run lots of random trials and look at how those turn out. Rather to my surprise, I’ve developed an Excel spreadsheet that does this for Architect of Worlds. It takes a few parameters (the mass, density, and blackbody temperature of a putative world), then it runs through a not-overly-simplified version of Architect of Worlds and spits out 1,000 random planets. Finally, it counts how many of those planets exhibit various combinations of atmosphere and surface liquid coverage. All at the touch of a button.

It’s a rather heady experience. Amazing, the amount of computational power in a simple laptop device.

Working with my Monte Carlo setup has given me all the data I need to produce that abbreviated Architect for Traveller. I’m pretty pleased with the result – it’s a bit more ornate than the original Classic Traveller world design sequence, but most of the complication has been pushed into one big lookup table. I think the meat of the final document is going to be no more than 3-4 pages long.

This side project has also led me to find a few odd cases and possible errors in the current Architect draft, so I’ve made some good progress on what’s going to be the version 0.5 alpha release. My patrons can look for that later this month as well.

Finally, I’m beginning to think I might be able to automate Architect of Worlds with another big Excel workbook. I’ve used crude spreadsheets to do some basic testing of earlier versions of the sequence . . . but I’ve learned a lot about Excel in the past week. This might be useful for any number of other projects.

Progress!

Architect of Worlds – Current Status

Architect of Worlds – Current Status

A quick note to let interested parties know how the Architect of Worlds project is going, and where to get the most recent material.

In December, I finished the initial design of the Architect of Worlds design sequence. For the first time, the whole process was complete: designing a star system, its planets, and the surface environments for individual worlds. That version of the design sequence is still available for free on the Architect of Worlds page.

However, in December I also released that version of the design sequence as a charged release for patrons, with the promise that they would get free updates in the future. There have been several rounds of revision and improvement to the material since then, released only to my patrons. So while the version available for free on this site is complete – you could certainly design worlds with it – it’s not the latest and greatest.

If you want to keep getting the most recent updates to the design sequence, you’ll need to sign up as a patron at the Basic Support level or higher. Patrons will also see other sections of the draft as I write those. If and when the book is published – maybe this year, more likely sometime in 2022 – patrons at the Intermediate Support level or higher will be guaranteed a free copy. I’ll probably also hand out a few free copies for folks who have been particularly helpful in playtesting.

Feel free to drop me a line if you have any questions.

Planning for April

Planning for April

New month, new set of objectives to be attacked over the next thirty days. April is particularly notable because by the end of this month, I expect to be fully immunized against COVID-19 and therefore back in my day-job office several days a week. This month, therefore, is the last time that I’ll have quite the same level of flexibility for my creative work, at least until I retire in another decade or so. I’d like to make the most of it.

Here’s the plan, more or less in order of priority. As always, the plan at the end of the month may not look much like the plan right now.

  • Architect of Worlds
    • Continued work on the current round of improvements to the existing design sequence.
    • Possibly an additional step or two at the end of the existing design sequence, to add some new parameters related to a world’s habitability and resource value for human (or other) settlement.
    • New sections for the book, on the subjects of designing maps of interstellar space and using real-world astronomical data.
  • Krava’s Legend
    • At least another 15,000 words on the first draft of The Sunlit Lands.
    • Some work to refine and improve my workflow for producing and promoting self-published novels. If I can develop a reasonable workflow, I might apply it first by re-designing The Curse of Steel and “re-launching” that book.
  • Human Destiny Sourcebook
    • Write a few thousand more words to fill out new sections of the partial rough draft.
  • Scorpius Reach Sector and Game of Empire
    • Develop more of the sector map and setting bible.
    • Begin assembling a third-edition draft of the Game of Empire rules.

Free updates for my patrons will probably include a minor-version release of the Architect of Worlds design sequence, and possibly a new minor-version release of the Human Destiny draft sourcebook.

This month’s charged release, if there is one, will probably be a combination of the first 10-12 chapters of The Sunlit Lands and some of the new material for Architect of Worlds.

I’ll also need to complete one or two book reviews this month.

Watch this space for status reports, and as always, if any of the above interests you, please consider signing up as a patron using the link in the sidebar.

Status Report (27 March 2021)

Status Report (27 March 2021)

I swear, sometimes my muse has the attention span of a squirrel.

My plan for March was to release a new minor update to the Architect of Worlds partial draft, and then write several more chapters of The Sunlit Lands so I could send out a good-sized chunk of that as a charged release for my patrons.

Architect of Worlds did get bumped up to Version 0.4 as of last week – a bunch of tweaks, some of them substantive, many of them driven by the flood of good feedback I’ve received from Brett Evill since the beginning of the year. With that out of the way, I was all set to buckle down and concentrate on The Sunlit Lands. I expected to be finished through Chapter Six or Seven and about 20,000 words by the end of March.

Meanwhile, I posted a couple of weeks ago about an old Traveller project, the Game of Empire rules that I originally developed about twenty years ago. At some time in the near future, I intend to revisit that project and produce a new version of those rules, possibly working toward publishing them as a paid product on DriveThruRPG. I hadn’t intended to work on that just yet, though – Krava’s story was calling me!

Yet early this week, I got the first hint of an idea for a Traveller setting that could act as a test-bed for Game of Empire. It’s a “Milieu Zero” concept of sorts, a single world striving to establish a new interstellar empire after a Long Night. Every day, while I worked on projects for my day job and made progress with Krava’s story, the Traveller idea kept growing in the back of my head, grabbing hold and not letting go.

Today I sat down to try to jot down some notes and get it out of my system, so I could get back to work on Krava . . . and new material just poured out onto the page. Over 3,000 words of it since I got up this morning. Not to mention that I’ve already come up with at least two or three ideas for short fiction, attached to this setting.

Well. I know not to argue when my muse is at work. Even if I wish she were more consistent.

Apparently, by the end of March, I’m going to have something new and worth sharing, it just isn’t going to be enough of The Sunlit Lands to meet my objective. Nor will this block of new Traveller material be useful as a charged release, since I’d like to share it widely and attract some attention to the potential project.

So here’s the (revised) plan for the last few days of March:

  • There will be no charged release for my patrons this month. (Again.)
  • I should have about 5-6000 words of new Traveller material that will be posted here, shared with my patrons, and possibly shared via social media as well. This will be a free release.
  • I still need to finish and publish a book review for the month of March. I’ve already selected and read the book, I just need to bang out the review.

We’ll see if April goes any differently. At least I seem to have gotten out of the creative slough I was mired in for most of February and the first week or so of March. There’s a good chance I’ll be able to produce a worthwhile amount of material next month.

Status Report (13 March 2021)

Status Report (13 March 2021)

A quick note today, to lay out my plan for the rest of this month. I seem to have pulled out of the creative slump I’ve been wrestling with for most of the last six weeks, so I want to strike while the iron is hot.

I’m currently working on a new minor update of the Architect of Worlds design sequence, which should start to reflect some of the feedback I’ve gotten from my patrons since the January release, and otherwise make some incremental improvements. I’m working on including a change log in this version, so people who are working with the most current draft know where the most recent tweaks are. The plan is to have this new version ready by Thursday at the latest, at which point I’ll send that to my patrons as a free update.

I’m also focusing on getting some more of the rough draft of The Sunlit Lands written, and if I can get to at least 15-18 kilowords of coherent material, that will be this month’s charged release for my patrons.

I’m also working through my backlog of book review requests, so I hope to have one or two more reviews out before the end of this month.

Those are my “must accomplish” items for March. Stay tuned.

Status Report (25 February 2021)

Status Report (25 February 2021)

The last few weeks have been a bit of a ride, so I have a few updates for everyone.

First, for some time now I’ve been dealing with some minor medical issues, and that seems to have come to a head in the month of February. Nothing life-threatening, by any means, but it was kind of hard on my productivity. Chronic headaches, lethargy, inability to focus or keep on task well into each day. I was having a hard time keeping up with work for my day job, much less my creative projects.

It turns out that my treatment regimen for type-2 diabetes has been throwing me for a loop.

Ironically, my lifestyle has been a lot healthier ever since the COVID-19 pandemic crashed down on us. I’m getting more exercise, my diet is much better, I’ve lost a significant amount of weight, and so on. However, until recently I hadn’t adjusted my medication routine to fit, and it’s looking as if my blood sugar was becoming chronically low in the mornings. Again, not low enough to be a serious threat, but more than low enough to account for the difficulties I was having.

The good news is that this is all correctable. Now that I understand the problem, I’m adjusting my treatment regimen, within parameters approved by my physician, and I’m hopeful that I’ll be able to recover my mornings.

The bad news is that working on this has taken up most of the month of February, with the result that I haven’t hit several of my goals, and probably won’t before the end of the month.

As a result, there will be no charged release or bonus release for my patrons this month. I also don’t think there will be any updates to Architect of Worlds or the Human Destiny draft sourcebook until sometime in March.

That having been said, here’s a summary of the creative projects I have under way at the moment, roughly in order of priority:

  • Book reviews, still at the rate of one or two a month.
  • An update for Architect of Worlds, revising some of the existing material and possibly adding a new section (on the subject of “using real-world astronomical data”).
  • Further progress on The Sunlit Lands, the second book in the Krava’s Legend series.
  • An update for the Human Destiny draft sourcebook, with some new material.
  • Development for a new book-length project, building “A Fire in Winter” out into a novel-length collection of short stories. More about that in an upcoming post.
  • Re-evaluation of The Master’s Oath, with an eye toward giving it an extensive rewrite and preparing it for eventual publication.

I’m also starting to think about how to improve my strategy for publishing and promoting my work. Sales of The Curse of Steel have been kind of disappointing – after an initial surge when the book was published, they’ve faded down to essentially zero since the new year. I’ve tried a few things to promote the book, with very ambiguous results. In the meantime, I’ve gotten hooked into one or two communities of self-published authors, and have been learning a lot about ways to improve presentation and promotion.

Within the next few months, I’m likely to have another book to publish, even if that isn’t The Sunlit Lands. I’m going to take that opportunity to prepare and apply a more aggressive publication strategy. If that works, I may go back and re-launch The Curse of Steel, using some of what I’ve learned. This is a long-term investment, but with luck, it will pay off.

Notes for a New Project

Notes for a New Project

Soon after I stopped spending most of my creative effort on work for the tabletop game industry, I started work on what would eventually become my first mature, original, and complete novel. Its title was The Master’s Oath, and it will never be published.

When I finished working for Steve Jackson Games, I still had a lot of that company’s influences in the back of my mind. In particular, a book Ken Hite had written for GURPS in 2001 (GURPS Cabal) made quite an impression on me. It was that book that made me aware of the Western esoteric traditions for the first time: kabbalah, Hermeticism, Johannes Trithemius, Heinrich Cornelius Agrippa, the Tarot, the Golden Dawn, that whole utterly snarled yet gorgeous ball of yarn. I studied esoterica for years afterward, building quite the library of relevant works, all of which are still in my possession.

Mind you, I’m not by any means a believer or a practitioner. The Western occult tradition was a false trail in our intellectual history, not something that has any pragmatic reality. I still find it useful as a source of creative inspiration. To this day, the attentive reader might notice little scraps of it in my fiction – alchemical or Tarot imagery, that kind of thing.

The Master’s Oath was one product of that period of my life. It was an alternate-history novel, a portal fantasy too, with Golden Dawn-style magic built into the plot. I worked on it from about 2008 through 2012, and that was a fierce and terrible struggle. I learned a lot about planning and writing long-form fiction, about world-building in the service of literary work, about a lot of things not to do. I don’t regret that time spent.

On the other hand, as I mentioned, The Master’s Oath is utterly unpublishable, a fact I only realized after I had congratulated myself on finally finishing my first mature original novel. I’m still proud of the research, the world-building, the quality of the prose in it. Unfortunately, it’s also a deeply problematic piece of work . . . not outright racist, as such, but thoroughly insensitive, with tropes built in that an American White male author really needs to be very careful about. Much more careful than I knew how to be at the time. Probably more careful than I have the skill for even today. So I’ve chalked The Master’s Oath up as part of the “million crappy words” that every novelist probably has to write before he can start making real progress.

Still. Nothing a writer ever learns is likely to go to waste forever. I still have all that esoterica lurking in the back of my head, along with everything I’ve learned as a Freemason, and whole reams of early-modern history.

Finally, I think I may have discovered a way to put all of it to use.

Imagine a world that diverges slightly from our own about the time of Elizabeth I, and becomes significantly different sometime in the early eighteenth century. A world where people like John Dee, Michael Maier, Robert Fludd, and Elias Ashmole were really on to something. A world where the Rosicrucian movement wasn’t just a weird historical joke.

A world in which different ideas and different historical currents might give rise to a different kind of modernity. A different kind of United States, in fact. Maybe even a better one.

As always, when I’m tinkering with alternate-historical ideas, my first impulse is to bring a few games to the tabletop out of my extensive library of historical simulations. For example:

Imperial Struggle is one of the most recent purchases in my library, a grand-strategic simulation of the conflict between Britain and France in the long eighteenth century. Its mechanics are deceptively simple, but the resulting gameplay is deep, rich, and nicely balanced – a great tool for developing alternate histories.

Here’s another one, ironically the very first historical simulation game I ever owned:

1776 is a much older game – my copy has been on my shelves for well over forty years now – but it’s a decent simulation of the American theater of a war that was fought across half the world, and ended with the formation of the United States. It’s nicely customizable too, easy to build alternate-historical scenarios for.

I can think of two or three other games I might be able to bring down and use, too. I have more than enough material to start building a timeline and a “bible” for stories set in this putative alternate reality.

As for the stories themselves? Well, “A Fire in Winter” fits nicely into the emerging structure. In fact, thinking about what else I could write to follow that story is probably what got my hindbrain working on this notion. I’m sure that as I start writing down and organizing all of this, more stories will suggest themselves.

None of which means I’m going to be setting aside other projects, to be sure. I still need to keep making progress with Architect of Worlds, the Human Destiny setting, and The Sunlit Lands. Still, I’ve been in a bit of a rut for the last few weeks, and my creative brain seems to work better when I can shift to a new project once in a while. This may be a promising candidate.

Status Report (28 January 2021)

Status Report (28 January 2021)

The past two weeks have been just about a wash for my creative work. A task at my day job pushed aside just about everything else for about a week and a half. Then, just as that was winding up, I took a nasty fall outside my house and got rather banged up. Nothing was broken and I didn’t need a trip to the hospital, thank goodness, but I collected a fair number of gouges, scrapes, and bruises. I’ve been in a fair amount of discomfort for several days. Kind of hard to focus on creative work, especially since my dominant hand is one of the parts that are stiff and sore. At this point, I’m not likely to hit some of the creative milestones I had in mind for this month.

Not all the news is bad, to be sure. I’d like to praise a couple of my readers, Brett Evill and K. Nakamura, for their work “playtesting” and providing feedback on the current Architect of Worlds draft. The two of them have been going through the current sequence with a fine-toothed comb, and they’ve already found a number of things that could stand to be fixed or improved. I plan to get back to that project in February and will probably be releasing a new minor version to my patrons fairly soon.

Another piece of the Architect of Worlds project will involve writing some material on how to use real-world astronomical data with the design sequence. If you want to build a realistic “solar neighborhood” for your SF setting, incorporating what we know about the stars and exoplanets around us, how do you go about that? I’ll probably at least start working on that next month too.

Meanwhile, since I had more than enough hours on the books at my day job, I’m taking the rest of January off to heal up from my accident and get some writing done. I’m focusing on producing a new partial draft of the Human Destiny sourcebook for Cortex Prime. Right now that’s at about the 16-kiloword mark, and I’m hoping to get a few thousand more words down before the end of the month.

The partial draft of the Human Destiny sourcebook will be this month’s charged release for my patrons. Once that’s out, they’ll get free updates as I continue to work on the project, until the rough draft is completed.

I don’t have any new original fiction to release this month, although I’m considering dressing up a bit of work from my fan-fiction period to show off. I’m also reading a very good candidate for my next book review.

Finally, I’m continuing to make slow progress on The Sunlit Lands, which will be the first sequel to The Curse of Steel. No clue yet when that novel will be finished, but at the moment I’m hoping to release it late in 2021.

The name of the game is persistence and resilience . . .