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New Models for Planetary Formation

New Models for Planetary Formation

Rings in the protoplanetary disk around the young star HD163296 (Image courtesy of Andrea Isella/Rice University)

The science of planetary formation has been advancing in leaps and bounds for the last decade or two, driven by the discovery of thousands of exoplanets and fine-detail imaging of other planetary systems. This has been giving us a lot of insight into not only the history of our own Solar System, but also the general case of planetary formation elsewhere.

With my Architect of Worlds project, I’ve been trying to keep abreast of the current science while designing a world-building system for use in game design and literary work. The current state of the system is pretty good, I think, but it’s a bit complicated. I’ve built a model that tracks the formation of a system’s primary gas giant (if any), follows that planet as it migrates inward (and possibly outward), and uses the results of that evolution to determine the mass and placement of the rest of the planets. Lots of moving parts there, and a few of the steps are kind of unwieldy.

Now there’s some recent research suggesting that I might be able to simplify the model and still get good results. The pertinent paper is “Planetesimal rings as the cause of the Solar System’s planetary architecture,” by Andre Izidoro et al., released in December 2021. Here’s a layman’s article from Rice University: “Earth isn’t ‘super’ because the sun had rings before planets,” published on 4 January.

The idea is that it wasn’t specifically the migrations of Jupiter that brought about the architecture we see of the inner Solar System. Instead, the protoplanetary disk probably had several “pressure bumps,” places where infalling particles released gases due to the increasing temperature close to the embryonic Sun. These pressure bumps tended to accumulate dust particles, and created an environment where planetesimals could form and coalesce, without continuing to spiral into the Sun. The authors of the paper predict the presence of three such “pressure bumps,” which ended up giving rise to the rocky inner planets, the gas giants, and the Kuiper Belt objects respectively.

The idea makes a lot of sense, especially since we’ve started to get fine-detail images of young stars and their protoplanetary disks, and we sometimes see exactly the system of “rings” that the model would predict. Take the image that leads the Rice University article, which I’ve included above.

Scientifically, speaking, the neat thing about this new model is that it explains several things that previous models (which assumed a more uniform disk and relied on Jupiter-migrations to make things work out) had trouble with – especially the specific isotopic composition of inner-system as opposed to outer-system material. The new model also doesn’t have any trouble producing a small Mercury or Mars, or a planetoid belt (with mixed composition) between Mars and Jupiter.

From my perspective, it may mean that I can simplify the model on which Architect of Worlds is built, making the whole thing much easier for people to use. I’m going to be reading the literature on this, and thinking about the implications.

Planning for January 2022

Planning for January 2022

Things have been a little hectic here at the Palace lately. The period since Christmas has, ironically, been one of the busiest I’ve had at my day job in some time, with three major projects all coming to a head at the same time and demanding a lot of my attention. On top of that, throw the disruption of the worst surge since the pandemic started and our usual pattern of getting heavy snow in January, and it’s kind of been chaos. Not conducive to getting creative work done.

Still, I have a calm weekend at the moment, and it’s a good time to outline work for the rest of this month.

  • Top Priority (“this is how I’ll judge whether the month has been successful”)
    • Human Destiny: Finish a draft of the character design rules and release the first partial draft of the Human Destiny setting bible as a Cepheus Prime sourcebook.
    • Human Destiny: Finish a new novelette for eventual collection and publication.
    • Human Destiny: Produce a high-level map of terraformed Mars.
    • Human Destiny: Research and produce a timeline for the terraforming of Mars.
  • Second Priority (“work on this as time permits”):
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine)

I’m clearly focusing on the Human Destiny universe some more this month. I’ve actually worked out most of the Martian material, although it’s all scattered notes at the moment, and producing the map is proving a little more challenging than I thought. I’m making good progress on the Cepheus Engine hack for the sourcebook. Meanwhile, I’ve come across one of my older partial stories – possibly the first piece of fiction I ever wrote in the setting that eventually became Human Destiny – and it seems likely that I’ll be able to finish that fairly quickly. So that’s where the low-hanging fruit are at the moment.

For my patrons, the most likely releases this month will be the next partial rough draft of the sourcebook (free release) and the new story (charged release, if it’s long enough). As always, I’ll update as the month progresses and it’s clearer how things are going to go.

2021 in Review

2021 in Review

In some ways, 2021 was a pretty good year at the Palace. The blog has been growing steadily every year since I resumed it in 2018, and 2021 was no exception. We got several thousand distinct views, which isn’t bad for a non-themed, meandering blog by a part-time creative. On the Patreon side of things, I’ve reached almost two dozen active patrons. I’m not sure yet, but I think income from my original work is approaching the level that I make on the long tail from my tabletop industry period years back. Not a bad milestone, even if it’s still orders of magnitude short of “quit the day job” money.

This was the first full year after I started cross-posting to social media. It was also the first full year since I started posting one or two reviews per month of self-published or indie fiction. Those no doubt helped.

As usual, the main factors holding me back are the part-time nature of my work, and the fact that I likely have too many distinct projects under way. Those items make it hard for me to hit major milestones. For example, it’s been over a year since my debut novel, The Curse of Steel, was released – yet the sequel, The Sunlit Lands, is still not nearly complete in first draft. I started a space-opera novel, Second Dawn, for Kindle Vella but that project has been stalled too. My main non-fiction project, Architect of Worlds, made significant progress but still isn’t close to being finished.

My creative style seems to work for me – I don’t get completely blocked very often, and I usually make progress on something every month. I worry that it demands patience from my readers, though.

Anyway. I usually take this opportunity to look back on the top-ten new posts from the previous year. This year looks kind of different on that score. My book reviews are clearly driving some traffic, and when I can connect my work to the popular RPG Traveller, that seems to bring a lot of clicks. Something to keep in mind.

  1. Update: The Scorpius Reach Setting
  2. Two Starships
  3. Abbreviated Architect of Worlds for Traveller
  4. Architect of Worlds: A Side Project
  5. The Scorpius Reach
  6. Review: Saint Dorian and the Witch, by Michael Raship
  7. Review: The Craftsman and the Wizard, by Joel Newton
  8. Notes for a New Project
  9. Architect of Worlds – Current Status
  10. Review: Nothing, by R. J. Goldman

Overall, I think my goals for the coming year are going to involve two meta-objectives: to make progress on all of my outstanding projects, and at the same time to finish one of the book-length items. The best candidates for the latter are Architect of Worlds and The Sunlit Lands. Still, we’ll have to see how things go.

Planning for December 2021

Planning for December 2021

I think I may have diagnosed the long-period creative slump I was in for most of the fall.

About mid-November, I summarily ejected an unproductive activity that had been taking up some time every day since the height of the pandemic: playing one or another MMO online. Back when I was on extended medical leave, working from home if at all, spending an hour or two a day gaming wasn’t an issue. Once I was back in the office full-time, and especially given that my workload there has stepped up a bit since the summer, it was crowding out time and energy that could have been spent on creative work. One day I decided to shut the most recent game down cold turkey – gave away all my in-game assets, closed out my account – and almost the very next day I found myself getting unblocked. We often don’t realize what’s damming the creative flow until we find the problem and patch it.

So November was yet another month with no big milestones and no major releases, but December is already looking like a big improvement. I have a Human Destiny novelette that’s well on its way to completion in first draft, and I’m making good progress on a new section of the setting bible for that universe.

So, without further ado, here’s the outline for the month of December.

  • Top Priority (“this is how I’ll judge whether the month has been successful”)
    • Human Destiny: Finish the new novelette “Roanoke” for eventual collection and publication.
    • Human Destiny: Research and produce a timeline for the terraforming of Mars in this universe.
    • Human Destiny: Produce a high-level map of terraformed Mars for the Cortex Prime sourcebook and setting bible.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.
  • Second Priority (“work on this as time permits”):
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.

Clearly the Human Destiny material is going to get the lion’s share of my attention this month. I should be able to finish “Roanoke” within another week or so, and that’s likely to be at least 10,000 words of new material all by itself. The setting bible is going to get a big chunk of new material as well.

Most likely, my patrons are going to get a final draft of “Roanoke” as a charged release this month, with the understanding that there’s also going to be a free update to the Human Destiny setting bible that incorporates a bunch of new material. We’ll see what else might make progress as well over the next few weeks.

Planning for November 2021

Planning for November 2021

I seem to be in a long-term slump when it comes to creative effort. For a couple of months now, progress has been slow and rather scattered on all of my outstanding projects – I’ve made some progress in several areas, but no one item has moved forward enough to generate a significant milestone. Neither have I generated any new content in a big enough block to justify issuing a charged release for my patrons. About the only real milestone I hit was to publish this month’s book review.

Hard to say what’s behind this. It’s probably some mix of needing to spend most of my creative spoons on my day job, getting distracted by day-to-day concerns, and some mild dysphoria that’s making it hard to focus. The upshot is that October, like September, was something of a wash.

Yet hope springs eternal, and part of my creative discipline involves at least taking stock and laying out a plan at the beginning of each month. So here’s the plan for November.

Not much change from last month, except that I think I’m going to move a new Human Destiny short story up on the priority list – I have a concept that seems to be pushing its way to the front of my mind. Also with respect to Human Destiny, I’ve been doing a lot of research and prep work to develop a timeline for the terraforming of Mars – I think several stories in that setting will eventually be tied to that piece of it. I might push that subproject forward this month.

  • Top Priority (“this is how I’ll judge whether the month has been successful”)
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Human Destiny: Research and produce a timeline for the terraforming of Mars in this universe.
    • Human Destiny: Write a new short story for eventual collection and publication.
  • Second Priority (“work on this as time permits”):
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.

If I can produce enough new prose between The Sunlit Lands and a Human Destiny story, that will likely be a charged release for my patrons this month. If some of the Second Priority material makes progress, I’ll likely post that to my blog and share it with my patrons for free as well. I also have a couple of good candidates for book reviews for the month of November.

Planning for October 2021

Planning for October 2021

Well, September didn’t go according to plan on any level, but I did manage to get a few creative tasks done:

  • I produced a new minor update for the main portion of Architect of Worlds, and shared that with my patrons as a free update.
  • I finished revising “In the House of War” and published it through Amazon and a number of other outlets. The workflow for that involved the Draft2Digital service, which worked out rather nicely – I think that will be the default for future fiction releases.
  • I published a book review.

Reviewing all of the open projects, I think I’m most concerned to get some new fiction written. Second Dawn has been hanging fire at six chapters since the Kindle Vella service went live. Even worse, it’s been over a year now since The Curse of Steel was released, and I’m no closer to having the sequel finished than I was in the spring. Time to start cranking out some chapters for one or both of those!

So here’s the plan for the month of October:

  • Top Priority (“this is how I’ll judge whether the month has been successful”):
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Second Priority (“work on this as time permits”):
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.
    • Human Destiny: Write a new short story for eventual collection and publication.
    • Krava’s Legend: More research toward improvements to my release-and-marketing workflow.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.

Ideally, I’ll produce at least six chapters each of The Sunlit Lands and Second Dawn, that can be this month’s charged release for my patrons, and I’ll be able to polish and publish the Second Dawn chapters next month. If any of the Architect of Worlds documents or the Human Destiny setting bible make enough progress, those will turn into free updates. As always, I’ll want to complete one or two book reviews for self-published or indie fiction this month.

Watch this space for status reports, and if any of the above interests you, please consider signing up as a patron using the link in the sidebar.

Status Report (19 September 2021)

Status Report (19 September 2021)

Very little about this month has been going according to plan, least of all finding the time to get some solid creative work in. Still, the shape of what’s left of September is starting to become clear. So here’s the (more informal than usual) task list for the next couple of weeks:

  • Architect of Worlds: Produce a new minor-version release of the main body of the book, the Introduction and design sequence. I’ve already made a number of minor changes. I have in mind a extensive modification that should simplify and clarify a big section of the current design sequence. This should end up with a free update for my patrons by the end of September – a version 0.7 alpha release for that document.
  • Human Destiny: I plan to release “In the House of War” as a new self-published novella by the end of this month. That’s dependent on me being able to come up with a decent cover image and get the ebook formatted on time, of course, but I think that’s within reach. My patrons at the $2 level and above will be getting a free copy of the PDF, and hopefully a Kindle-compatible ebook as well.
  • Book Reviews: I still need to complete a self-published book for review for September. I have a couple of promising candidates here.

The critical fact is that there will be no charged release for my patrons for September. Hopefully October will be a bit more conducive to new work.

A side note: I’ve adjusted my social-media strategy a bit. I no longer maintain a “business page” on Facebook as a place for posts from this blog to appear. Instead, I’ll be simply posting links to new blog posts from my personal FB page. An extra step, but to be honest, the business page wasn’t getting picked up by very many people. So if you follow me on Facebook you’ll probably have a better chance of seeing these posts.

Photosynthesis on Red Dwarf Planets

Photosynthesis on Red Dwarf Planets

Artist’s conception of a landscape on a planet in the nearby Gliese 667 star system (ESO/L. Calçada)

Here’s another interesting result that has a strong bearing on the Architect of Worlds project:

Super-Earths, M Dwarfs, and Photosynthetic Organisms: Habitability in the Lab

We’ve assumed for a while that the planets of red dwarf stars are poor candidates for habitability, for a couple of reasons.

The main problem is that any planet close enough to a small, cool red dwarf star to bear liquid water is going to find itself seriously sandblasted during the star’s energetic “flare star” era. Without a strong magnetic field – itself unlikely if the planet rotates slowly because it’s tide-locked – it’s going to have a hard time retaining any atmosphere. If there’s plenty of geological and volcanic activity, an atmosphere may reconstruct itself once the primary star settles down.

The more subtle problem is that red dwarf starlight is lacking in the shorter visible-light frequencies driving the kind of photosynthesis we’re familiar with. A red dwarf may produce most of its energy output in the near infrared, which doesn’t do much for green plants. If photosynthesis has a hard time taking off, you’re not likely to get a breathable atmosphere with plenty of free oxygen in it.

The current draft of Architect of Worlds addresses both of these factors, in such a way that it’s actually quite difficult to generate an Earthlike world circling any but the most massive red dwarf stars (maybe M0 V or M1 V, at most).

The paper linked above, though, seems to indicate that this is too conservative. The authors worked with certain kinds of extremophile photosynthetic bacteria found on Earth. They subjected them to simulated red dwarf sunlight . . . and found that the bacteria carried on photosynthesis quite well. Even some of the more common bacteria they tested were able to carry on some photosynthetic activity under simulated red dwarf starlight.

This may be one of those cases where we need to account for the possibility of “life not quite as we know it” being able to exploit a niche we wouldn’t expect. Assuming a planet can retain (or rebuild) its atmosphere after the primary’s flare-star era, photosynthesis that leaves it with plenty of free oxygen in the air may not be as unlikely as we thought. I think one thing I’m going to do this month is to adjust parts of the Architect of Worlds design sequence to allow for this possibility.

Planning for August 2021

Planning for August 2021

Okay, July was something of a wash.

I didn’t completely fail to meet my objectives. I did get a book review published, I got the first few chapters of Second Dawn posted to Kindle Vella before that platform went live, and I did get started writing more chapters for that. I got a little bit of work done on other projects as well. Still, the month was conspicuously short on major milestones. I was distracted by a couple of minor bouts of illness, and my day job soaked up more of my attention and energy than usual. At least that’s my story and I’m sticking to it.

Even so, the goal for August is to pick up the pace a bit, and have more material for my patrons and readers, both free updates and enough new work for a charged release. I’m also thinking about a shift in emphasis among my second-tier projects – I’m feeling a bit more inspiration for the Human Destiny setting at the moment, so I think I may do some new work on that.

Here’s the priority list for August.

  • Top Priority (“this is how I’ll judge whether the month has been successful”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Scorpius Reach: Write, edit, and publish a few new chapters of Second Dawn.
  • Second Priority (“work on this as time permits”):
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Human Destiny: Write a new short story for eventual collection and publication.
    • Krava’s Legend: More research toward improvements to my release-and-marketing workflow.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.

For my patrons, this month’s free releases will probably include a new minor-version release of the Human Destiny sourcebook, and possible a minor-version release of the Architect of Worlds design sequence. This month’s charged release, if there is one, will most likely be composed of new charters from Second Dawn and The Sunlit Lands. As always, I’ll want to complete one or two book reviews for self-published or indie fiction this month.

Watch this space for status reports, and if any of the above interests you, please consider signing up as a patron using the link in the sidebar.

Status Report (28 July 2021)

Status Report (28 July 2021)

Well, June was really productive, but July is turning out . . . otherwise. Between a couple of bouts of minor illness, and a need to focus hard on some projects for my day job, I just haven’t had the spoons to crank out new creative content at the rate I hoped for. Today’s the fourth day from the end of the month, and it’s looking like I’m not going to hit any of my major objectives for July.

The month hasn’t been a total wash. I got a book review posted early, I successfully got Second Dawn posted to Kindle Vella before that service went live, I’ve gotten a couple of new chapters written for Second Dawn, and I’ve done some small-scale work on Architect of Worlds. Unfortunately, none of it is adding up to something that would justify a major release for my patrons.

So I’m stating now that there will be no charged release for my patrons for July. I might manage a free update for one or two documents before the end of the month, but even that’s not certain. Here’s hoping August will see a bit more progress.