This isn’t the first mockup I’ve produced for the cover, but it’s the first one I’m happy with. It includes the design elements I most wanted – spiral galaxy, starfield, alien landscape with other worlds visible in the sky. The elements come from different sources, but I think I’ve managed to blend them together reasonably smoothly, and the composite image seems to work. This may or may not be the final cover, but it will certainly do for now.
The font is called Nasalization, and it’s based on a 1970s-era NASA logo. I think it’s clean and readable, and has the right aesthetics. I believe I’ll be using the same font for chapter and section headers inside the book.
Meanwhile, I’m continuing to poke at Adobe InDesign, looking at a variety of worked examples too, and I think I’m getting a grip on how the project needs to go. By early January I’ll probably start to put together a toy layout that will include all the features that I’ll need to put in the final book – text passages, chapter and section headers, sidebars, mathematical equations, citations to scientific papers, tables, diagrams, filler art, the whole nine yards. Once I have that put together, I’ll be able to show it off and then take what I’ve learned and apply it to the bigger problem of building the complete book.
November saw a big milestone: the first complete rough draft of Architect of Worlds, shared with my patrons and a few selected readers on the last day of the month.
That accomplishment doesn’t mean the content of Architect has been finalized, by any means. While I don’t expect any more big changes to the “rules” mechanisms, I’m almost certainly going to polish the prose, clean up the mathematical formulae, and produce a number of graphs and diagrams to help support the text.
The big task, though, is going to be to start laying the book out for publication. Layout is a completely new skill set for me, so I expect to spend a fair amount of time mastering the basic skills before there’s substantial progress on the book. That’s where most of my creative time in December of 2022 is likely to go.
So, here’s this month’s priorities, arranged the same way as in November:
Top Priority:
Architect of Worlds: Study and master book layout techniques.
Second Priority:
Danassos: Continue work on the new rough draft of the novel Twice-Crowned.
Danassos: Write a short story drawn from the setting timeline.
Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.
As you can see, the “second priority” items are likely to function as a list of smaller creative projects that I might work on in between studying Adobe InDesign or examining other small-press products for layout pointers. At this point I find it kind of unlikely that any of this will amount to a charged release for my patrons this month, but there may be a couple of smaller freebies as pseudo-holiday-gifts.
Incidentally, I’ve already mentioned this elsewhere, but for my patrons and anyone else who’s interested: last month is the last time I plan to charge my patrons for any Architect of Worlds content. Any further changes to the draft are going to be incremental, in service to getting the book ready for release sometime in (hopefully the first half of) 2023. My patrons at the $2 and above can expect to get a free copy of the book if and when it’s ready.
What’s in store for Architect after it gets released? Well, I’ll almost certainly continue to keep an eye on the science as it develops, and I may write the occasional blog post here on the subject. Good chance there will be a second edition of the book in a few years, too. That endeavor isn’t going to be a “once and done” project, I suspect.
October turned out to be somewhat productive – I finally broke through that logjam that was holding up forward progress on Architect of Worlds, and I finished another few chapters of Twice-Crowned.
I think I’m going to concentrate on Architect this month, trying to flesh out the text where it’s incomplete (extended examples, modeling notes, and the few sections that are still just stubs instead of completed prose). The goal, as always, is to get to a more-or-less complete nd integrated draft so I can start a final editorial pass and get started with layout of the finished book.
Meanwhile, I’ll probably try to write a few more chapters of Twice-Crowned this month, or maybe write one of the short stories that’s been hovering in the back of my brain. I might also tinker with some more items for the Atlas of the Human Protectorate – that hasn’t gotten any new material in a while.
The planning schedule for this month is pretty much the same as last month. I’m going to trim out some of the low-priority and “back burner” items – which isn’t to say that I’m abandoning those, but I suspect I’ll be focused enough on my top priorities that I won’t be spending any cycles on the rest for now. Once I get one of my top items – the book-length projects – finished, I’ll re-evaluate what might rise back toward the top of the queue.
Top Priority:
Architect of Worlds: Continue work on preparing a complete draft of the book for eventual layout and publication.
Second Priority:
Danassos: Continue work on the new rough draft of the novel Twice-Crowned.
Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
Between a very busy time at my day job, and a bout of illness over the last week, I’m feeling under the gun to get anything creative finished this month. I think I have a couple of milestones that are feasible to reach in the next nine days, but a lot depends on whether I can carve out enough time.
The first milestone is to finish rewriting a big section of Architect of Worlds, reworking the process of placing planets in a star system under development. We’re talking about what is now Steps Nine through Twelve, although I’m breaking up a few of those and the final result will be Steps Nine through Fifteen instead. That’s making decent progress. I’m currently working Step Fourteen (determining the mass of planets) and once that’s finished the last step is almost a cut-and-paste from the previous draft. I think that’s going to come out to be about 7,000 words of reworked material – no examples, no modeling notes, just the bare sequence – but I think that will be one part of the release this month for my patrons and beta readers.
The other item is probably going to be a few new chapters of Twice-Crowned, set after Alexandra arrives in Athens as a penniless exile for the first time. I actually wrote this next section a couple of years ago, so it’s just going to need a once-over and a coat of polish. That should come to about 13,000 words. I think that will be easy enough to get ready by month’s end.
So, in all, we’re talking about 20,000 words of extensively reworked or completely new material. Kind of a patchwork for my patrons for this month, but enough to justify making the combination a charged reward.
I’m also plowing through a new indie novel for review, and with luck that will be done by the end of the month too.
Now, if I can just get all that done and juggle a rather terrifying number of projects for the office, all at once . . .
The core of the Architect of Worlds design sequence is the series of steps in which the user places planets in orbit around a given star. Right now, that’s Steps Nine through Twelve:
Step Nine: Structure of Protoplanetary Disk
Step Ten: Outer Planetary System
Step Eleven: Inner Planetary System
Step Twelve: Eccentricity of Planetary Orbits
This is the section of the design sequence that’s been rewritten the most times, largely driven by the discovery of new exoplanets or new planetary systems in formation over the past few years. It works . . . but it doesn’t work well. Frankly, it’s a mess, it requires a lot of complicated and fiddly special cases, and I’m told it’s a bear to try to automate.
I’ve been thinking about doing yet another rewrite, as part of the process of producing a fully integrated draft of the book for the first time.
Now, as often happens, this gets into a peculiarity of my design process. There are times when I go for days or even weeks without writing a single word on a given project, because I’m chewing on some thorny problem. In a novel, it might be a bit of plot or character development that isn’t coming clear. In a game design, it’s a mechanic or subsystem that doesn’t want to work the way I would like. In either case, I do a convincing imitation of a writer who’s creatively blocked – but that’s not really the case. What’s really happening is that my brain is mulling over the problem with every spare cycle. Eventually, usually at the subconscious level, some inspiration comes along and I see a way forward.
I’m not quite at that point with this piece of Architect, but I think I’m getting close.
The way the system works now, you start by sketching out the mass and structure of the protoplanetary disk. Then you place planets roughly in the order in which they form – gas giants due to disk instability first, then gas giants due to rapid accretion, then rocky terrestrial worlds in the inner system. The results of each step can affect the parameters of the next, of course. That means lots of special cases where you have to put constraints on a mechanic, or where you have to fiddle with the outcome to make it fit.
This gets particularly annoying when the mechanics for planetary migration (i.e., movement inward or outward across the disk during formation) interact with the final placement of planetary orbits. Easy to get a case where you’re placing planets later in the process and you get an arrangement that interferes with planets you placed earlier on. Annoying.
So it occurred to me, possibly some night recently while I was drifting off to sleep, that I could just turn the whole process on its head. Instead of placing the young planets and then using a bunch of rules to shift them around due to disk migration and other factors, why not just do something like the following:
Determine with a few random numbers and table lookups how many planets survive the formation process in each of the three categories (disk-instability gas giants, rapid-accretion gas giants, rocky terrestrials). Assume these three categories of planets always fall in that order, outer orbits to inner.
Determine the orbital radii of the innermost planet and the outermost planet.
Space all the other planetary orbits more or less evenly in between, using a procedure that won’t generate impossible cases that have to be fixed.
Then, and only then, generate the masses of each planet.
One of the neat features of a system like this is that it can take into account things like disk migration and a Grand Tack for the system’s largest gas giant, without having to explicitly recapitulate all that evolution. If there aren’t any rocky terrestrials, that must mean that your innermost rapid-accretion gas giant migrated inward and stayed close to its primary, a “hot Jupiter.” If there are several rocky terrestrials, then that gas giant either didn’t migrate in very far, or it got pulled back outward by a Grand Tack. Done – no need to work through a several-step process, full of exceptions and special cases, to capture all the possibilities.
Hopefully this will be quite a bit easier to use. Ought to be a lot easier to automate, too. I can already hear K. Nakamura cheering, off in the distance.
I’m not quite ready to start rewriting this section of the sequence – I still need to work through some of the implications in my head first – but I might start taking a crack at it within a few days. If it works out, that will be a big step toward having a complete version 1.0 draft of the whole book that I’d be willing to share with my beta readers and patrons. Stay tuned.
September was mostly about getting more incremental work done on Architect of Worlds, although I also spent a few hours updating some of the research and background for my Danassos setting. My patrons got some of that as a free update, and there wasn’t any charged release for September.
The biggest holdup for Architect is that I’m struggling with some of the intermediate steps in the design sequence – the ones where a planetary system is laid out. Every day I think I get a little closer to a workable overhaul of those guidelines, but it’s a slow process.
As before, if I can get that stumbling block dealt with, and I can get the Architect draft as a whole into some kind of semi-polished condition, then I may release that in some form in October. I may also spend a few hours this month writing a few new chapters for Twice-Crowned.
The planning schedule for this month, pretty much the same as last month:
Top Priority:
Architect of Worlds: Continue work on preparing a complete draft of the book for eventual layout and publication.
Second Priority:
Danassos: Continue work on the new rough draft of the novel Twice-Crowned.
Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
Human Destiny: Design additional new rules systems for the Player’s Guide and add these to the interim draft.
Human Destiny: Begin work on a new Aminata Ndoye story, set during her first year at the Interstellar Service academy.
Back Burner:
Human Destiny: Finish the novelette “Remnants” for eventual collection and publication.
Krava’s Legend: Review and possibly rewrite the existing partial draft of The Sunlit Lands, and write a few new chapters.
Krava’s Legend: Write the second short story for the “reader magnet” collection.
Scorpius Reach: Write a few new chapters of Second Dawn.
Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine).
Work on Architect of Worlds proceeds at a deliberate pace – I’ve made a bunch of incremental changes to the draft, and left myself notes for sections that need additional content. Every day I work on that feels like it gets me a few more meters toward a set of goal-posts that keep receding into the distance.
The biggest holdup there is that I’m trying to redesign Steps Nine through Eleven of the design sequence. That is, starting with the structure of the protoplanetary disk, then figuring out how the planets form, how they migrate across the disk, and how they end up being arranged in a stable final situation. That’s a part of the design sequence that has gotten tweaked and adjusted many times, responding to observed exoplanetary systems in the real world and changes in the best available theory. Honestly, the current state of that piece of the sequence is an enormous kludge and I can’t help thinking that there’s a better way to do it, more streamlined and yet at least as good at reflecting all the diversity we’re seeing in exoplanets.
The upshot of all this is that the integrated draft is not going to be ready to share with the audience in September. There will therefore be no paid release for my patrons this month, and we’ll see how October goes.
I did share a freebie with my patrons earlier this evening – an update to my alternate-history timeline for the Danassos setting, incorporating the results of a bunch of tabletop simulations I’ve been running over the last few months. That’s probably reached a stopping point for the foreseeable future, so hopefully more time and brain-cycles for me to work on Architect over the next few weeks.
Alexander Putting his Seal Ring over Hephaistion’s Lips, by Johann Heinrich Tischbein (1781)
While I slog through the Architect of Worlds draft, I’m still thinking about Hellenic alternate histories for my Danassos setting.
One of the most popular premises for a Hellenistic AH is the one in which Alexander the Great lives longer, perhaps long enough to see a legitimate heir born and recognized. Lots of people have played with that one . . . but I think I’ve found another one that’s just as interesting.
Suppose Hephaistion had lived longer?
Hephaistion, son of Amyntor, was Alexander’s closest friend and companion from boyhood, possibly his lover, certainly one of his most talented officers. Alexander trusted Hephaistion absolutely and without reservation – and that trust was apparently well-earned.
Hephaistion wasn’t just lucky enough to strike up a close relationship with his king. He was a competent diplomat and battlefield officer in his own right, often entrusted with important missions. He was apparently quite intelligent, patronizing the arts, maintaining his own years-long correspondence with Aristotle. With one or two exceptions, he got along well with his colleagues on Alexander’s staff. Most importantly, he understood Alexander – his ambitions, his ideas about building and governing a world-empire, his desire to build bridges between the Hellenic and Persian worlds. He was well-respected both among Makedonians and among Persians.
When Hephaistion died in 324 BCE, possibly due to complications of a bout of typhoid fever, it just about unhinged Alexander. The king lived only another eight months afterward, and it seems that the loss of his life-long companion had robbed him of something vital. When Alexander died in turn, at Babylon, he had made no provision for a regency or succession. That omission led the Makedonians to revert to their historical pattern of behavior, fighting ruthlessly over the throne, only this time on a much grander scale than before. The result was the complete extinction of Alexander’s royal line, and the permanent division of his empire. In the end, while Hellenistic culture came into its own, it was the rival empires of Rome and Parthia that inherited Alexander’s political ambitions.
If Hephaistion had survived to a decent age, it might not have added too many years to Alexander’s tally. By the time of his arrival in Babylon, Alexander had pretty thoroughly burned himself out and wrecked his physical health. Yet if Hephaistion had survived his king, there would have been no question of who would serve as Regent. He would also have been a competent guardian and foster father for Alexander’s son by Roxane. Doubtless others among Alexander’s generals would still have reached for their own ambitions, hoping to unseat Hephaistion or carve out their own kingdoms, but the imperial structure would have started out on a much sounder footing. It’s possible that Alexander’s empire would have remained intact for at least another generation.
This has possibilities – not least because I’m not aware of anyone else who has run with this specific premise. I’m going to tinker with the idea as time allows.
Once again, the planning for this month is likely to be pretty straightforward.
In August, I got some incremental work done on Architect of Worlds, and I also finished writing the first section of my Hellenic-alternate-history-fantasy novel Twice-Crowned. That last went out to my patrons and readers about mid-month.
In September, I think those two projects are going to be reversed in priority. I’m planning to spend the bulk of this month working on the draft of Architect of Worlds, and maybe making a little incremental progress on Twice-Crowned and the Danassos setting in general.
In particular, I think I’m going to be focusing on three tasks for Architect:
Rationalizing the mathematical formulae throughout, so I’m using consistent variable names and the format of the formulae is consistent.
Making sure each step in the design sequences has a “modeling notes” section, to point readers toward some of the scientific literature if they want to investigate further.
Polishing the steps in the design sequence that involve placing planets in their orbits – I’m still not entirely happy with how this works, and there may be ways to streamline the process.
If I can get the Architect of Worlds draft into some kind of polished form by the end of this month, and there’s enough genuinely new material in there, then that may be a charged release for my patrons. The other option, if the amount of new material isn’t extensive enough, is to make it a free update. We’ll see how things go.
The planning schedule for this month:
Top Priority:
Architect of Worlds: Continue work on preparing a complete draft of the book for eventual layout and publication.
Second Priority:
Danassos: Continue work on the new rough draft of the novel Twice-Crowned.
Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
Human Destiny: Design additional new rules systems for the Player’s Guide and add these to the interim draft.
Human Destiny: Begin work on a new Aminata Ndoye story, set during her first year at the Interstellar Service academy.
Back Burner:
Human Destiny: Finish the novelette “Remnants” for eventual collection and publication.
Krava’s Legend: Review and possibly rewrite the existing partial draft of The Sunlit Lands, and write a few new chapters.
Krava’s Legend: Write the second short story for the “reader magnet” collection.
Scorpius Reach: Write a few new chapters of Second Dawn.
Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine).
Just a quick note, since we’re about at the mid-point for the month of August.
I’ve been concentrating on the working draft for Twice-Crowned, and that’s making decent progress. I’m on Chapter Nine, which should be the last chapter of Act One of the novel. A couple thousand words and I’ll hit that milestone, probably later this week. Once I’ve done that, I think I’ll release the completed portion of the draft as this month’s charged release for my patrons.
I have a bunch of text already written for the beginning of Act Two, from the last time I attempted to write this story. With minimal work, that should drop right into the working draft. I may spend a little time in what’s left of August working on that.
Meanwhile, I think Architect of Worlds is going to move to the front burner once Twice-Crowned has hit that milestone. I’ve been working, off and on, to polish up the first complete draft of Architect, and I’m thinking that a few weeks of concentrated effort will get that into good enough shape that I’d be willing to share it with my patrons. At that point, the project will move to final development, editing, and layout for production. Probably won’t get there before the end of August, but it ought to be doable for sometime in September. I’ll decide whether that’s a charged release or a free update once I see just how much genuinely new material is in the draft.
The image for this post, by the way, is a painting out of the Neo-Classicist school, representing a young woman from the Roman town of Pompeii. On the other hand, she looks so much like my mind’s-eye image of Alexandra, the protagonist of Twice-Crowned, that I’ve grabbed a copy of the painting as a visual reference. For another approach to the character (especially for GURPS and other RPG fans), have a look at this post from 2018.