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Status Report (17 May 2025)

Status Report (17 May 2025)

This is the first update to my writing blog in over two months, and I’ve got a lot to discuss.

Where I’ve Been

My absence over the past few months can be tied back to the results of last year’s elections here in the United States. I have plenty more to say about that, you may be sure, but not in this space – this blog is solely for my creative work and isn’t intended as a current-events commentary. Still, the immediate impact of those elections on my personal and professional life was profound. I was, after all, employed by the US federal government at the time.

Suffice it to day that late in January, my wife and I looked at our finances, and realized that it would in fact be feasible for me to retire now, rather than three or four years from now as was my original plan. Watching what was already happening elsewhere in the federal government, what was already happening in my own piece of it, we decided that was the best move to make. I put in for retirement, and as of today (17 May 2025) that’s in effect.

However, that meant I had less than four months to finish one last really big project for my office. This at a time when almost daily, major changes were being imposed on my workplace that made actually doing that work more and more difficult.

I managed to get it done – that final project was completed two days before my retirement – but at the cost of almost all my creative production from about the end of February. After taking care of my other commitments, I just didn’t have the time or the emotional resources to focus on creative work at the end of each day.

So that’s why I haven’t updated this blog, or my Kofi page, or most of my other online presence, since early March.

Fortunately, that dry spell is over. I’m now retired, and I have no plan to look for a new full-time job anytime soon. Which means I now have the time – and, once I’ve adjusted to the new state of affairs, the energy – to get busy with my own projects once again.

In short: I’m back.

Creative Projects

So, in which creative projects do I intend to start investing some of my newly available time?

Architect of Worlds

At the moment I’m mostly in maintenance mode for Architect of Worlds. I’ve started collecting some notes for an eventual second edition of the book, but it may be a few years before I feel prepared to seriously start work on that. In the meantime, Ken Burnside and I keep collecting errata and releasing new minor updates to the book.

Ken and I also need to have a discussion about possible automation for the design sequences in the book. In particular, whether we want to work with someone to produce software that can be sold, or whether we want to take a different approach. That discussion is months overdue, and there are people who have done great work producing candidate software that have been in limbo because I just haven’t had the time to give the matter my full attention. Time to get that figured out.

Meanwhile, I think I have enough material to start producing at least one or two blog posts a month on new research or extra “rules” for Architect of Worlds. Special cases, new design sequences for additional detail, worked examples, all of those are possible.

The “Human Destiny” Universe

The Human Destiny setting is my primary space-opera universe under development.

Before my hiatus, I was working on using Architect of Worlds to produce short write-ups for specific star systems in the Human Destiny universe, and publishing those via my Kofi page. I’d like to get started with that once more, and hopefully get up to producing at least one new writeup per month. All this material will eventually go into an “atlas of human space” that might be published as a complete book.

I also want to get back to serious design work on the Human Destiny tabletop RPG, using some game system that has a third-party-creator-friendly licensing scheme. Most likely candidates are Chaosium’s Basic Roleplaying engine, and the Modiphius 2d20 engine.

Finally, I have three or four new pieces of fiction in this setting at various stages of development. Plus a couple of previously published works that I’m considering taking down, re-working, and republishing on a more creator-friendly platform. (Self-publishing on Amazon certainly makes money for Amazon, but the available evidence suggests it doesn’t do much for most authors.) Those stories are likely to appear as I find my hindbrain has finished processing them.

Writing Fan-Fiction

The one creative outlet I did manage to pursue over the past few months has been writing some fan-fiction, specifically Star Trek: Lower Decks fan-fiction. That’s been so much fun (not to mention useful therapy for stressful times) that I’m likely to continue with it. The stories I’ve written thus far are all available on Archive of Our Own: Lower Decks Continues.

The portion of my subconscious mind that I call “my muse” also handed me another insanely ambitious fan-fiction idea recently: write a sequel to the classic Arthur C. Clarke novel The City and the Stars. As often happens, I keep telling my muse to drop the idea, and she keeps ignoring me and handing me concept after concept in support of it. I suspect I’m going to have to write the thing just to get her to shut up about it.

Other Projects

There’s also my Fourth Millennium historical-fantasy setting, which got a fair amount of my attention last year and will probably rise back to the top of the queue at some point.

One project that’s long overdue: over the past couple of years, I’ve purchased several tabletop games that I’ve just never had time to bring to the table. Now that most of my days are going to have plenty of free hours, that’s going on the agenda. Some of those titles are nicely evocative and thematic, and they may well suggest some ideas for stories. I won’t know until I’ve tried them out . . .

Finally, I’m still working on a second undergraduate degree, and eventually a master’s degree, from the Open University. That’s going to continue, and in fact over the next 2-3 weeks it will take up a significant chunk of time – final assignments and exams are coming up. By next fall I’ll likely be enrolled in a couple of new courses. Still, with my day job no longer a factor, I expect I’ll be able to be a better student and still get a lot more creative work done.

Current Status

So there it is – I’m on the cusp of a major realignment in my time and creative work. I plan to spend what’s left of May just adjusting to my new status, working on my university courses, and starting to build some new habits. You may see some new work from me before the first of June, but I’m not prepared to make any promises.

About the beginning of June, though, you can expect to see the monthly planning message resume, and I’ll hopefully be producing new items on a regular basis for the first time since early this year.

My thanks for everyone’s patience. Looking forward to the new adventure . . .

Rethinking the Human Destiny Universe

Rethinking the Human Destiny Universe

My Human Destiny universe has a fairly long history, for a setting that’s only had a few stories published in it.

Back around 2005-2006, I was working with James Cambias to write a new edition of the Space sourcebook for the Steve Jackson Games GURPS roleplaying game. One of the original plans for that book was for us to write three short treatments for space settings, as extended worked examples. One of those treatments was to be set after a more-or-less-benevolent alien empire had conquered Earth and integrated humanity into their civilization as a (very junior) partner.

In the end, the book was so over-stuffed with other material that those three setting treatments never got written. The only visible remnant of that specific setting is in the vignette that Jim wrote for Chapter 7 in the published book. Yet the idea stuck with me.

Over time, I developed the idea for the Khedai Hegemony setting, or what I more generically call the Human Destiny universe. The idea remains the same: about a generation from now, at the point where we humans seem about to wreck our home-world and end civilization for good, an alien interstellar empire suddenly arrives and conquers Earth.

The Hegemony turns out to be a highly competent overlord, reasonable and benevolent, and majestically impartial in how it treats all humans. Humans are not enslaved, nor are the resources of Earth or the Sol system plundered. If anything, most humans come to enjoy a standard of living and even a degree of personal freedom unprecedented in our history. The only thing of which we are deprived is our right to choose our own collective destiny. Like it or not, we are now bound to a vast interstellar culture that has its own governance and its own purposes . . . and what that means for us in the long term is not at all clear, because the Hegemony steadfastly refuses to reveal its motives, the reasons for why it rules us the way it does.

I have to admit, this universe tends to get more attention from me at times when we humans seem to be having a lot of trouble getting our act together. I did a lot of worldbuilding in this setting in 2014-2018, and that was also when I wrote most of the finished fiction that’s so far been set there. I also wrote a lot of setting material for the beginnings of a “bible” and possible RPG sourcebook. Then, for several years I spent most of my time on Architect of Worlds, and development of Human Destiny slowed.

Of course, human folly seems to be on the march again of late, so my Muse has been focusing on this universe again. My taste in interstellar-fiction settings has changed a bit, though, and so I’m considering making some significant changes to this universe before I publish more material for it.

This blog post should serve as a tentative summary of how “new Human Destiny” (2025 and onward) is likely to be different from “old Human Destiny” (the setting as I developed it in the 2014-2018 timeframe).

Structure of Interstellar Societies

My original concept for the Khedai Hegemony, the interstellar empire that integrates humanity into its rule, was that it would occupy a rough sphere about 500 light-years across, with Sol at its rimward edge. The khedai themselves, the dominant species of the hegemony, would occupy thousands of worlds of their own, and would have roughly 15-20 client civilizations at any one time. Beyond the borders of the Hegemony would be two or three rival cultures, and a great deal of howling wilderness. An unwritten implication was that humans were very fortunate that the Hegemony was in a position to notice our existence before we drove ourselves into extinction.

For a variety of reasons, I’ve decided to move to a model for interstellar cultures in which the Galaxy is fairly well-known, if not fully explored at any given time.

The purpose of interstellar civilizations like the Hegemony is to “rescue” new cultures from a Gaian bottleneck – the fact that young high-technology civilizations almost invariably drive themselves into extinction, by failing to manage their own ecosphere properly, before reaching a stable plateau. Why existing interstellar civilizations bother doing this is an enigma that is not explained to young client cultures like humanity.

In any case, interstellar civilization in the Galaxy is very old – billions of years old – and very little of the Galaxy can be considered uncharted wilderness. A typical star system will be left “fallow” for many millions of years at a time, unvisited but loosely monitored from afar. A new techno-culture like 21st-century humanity won’t appear without being noticed, triggering an intervention from the closest patron civilization. Instead of having a compact sphere of control, the Hegemony is in charge of a substantial stretch of the Orion Spur.

I’m also leaning toward making the khedai themselves a bit more enigmatic. Instead of occupying thousands of their own worlds, they’re more or less nomadic, only a few of them living in any given star system at a time. They’re the ultimate decision-makers for their Hegemony, but the work of exploring and possibly colonizing the stars is left for the younger client civilizations.

Interstellar Travel

One major change is that I’ve decided to drop the notion that starships can manage FTL travel on their own. The old setting had something like the Alcubierre warp drive, but over time I’m finding that less attractive as a model.

Instead, I’m leaning toward a bimodal distribution for interstellar travel.

A very few star systems in the Galaxy – fully civilized systems, with high population densities and full technological development – will be linked by a network of artificial wormholes. Sol will be linked into this network, as of slightly before the conquest of Earth. The network provides “shortcuts,” allowing ships to sidestep dozens or hundreds of light-years of normal space at a time. Travel times are short, and there’s no time-dilation effect. Human adventurers might be able to visit the great worlds of the Hegemony and return home again, all without getting too far out of synch with the home-world clock.

However, building a wormhole bridge into the network is horrendously expensive, even by the Hegemony’s standards. It requires enormous “fixed” facilities that can only be built and supported in a well-established star system.

Exploring and colonizing new worlds has to be done using a near-light-speed drive that allows starships to maintain normal-space velocities just below those of a photon. Traveling aboard these ships, your subjective clock may only register a few days or weeks between stars, but you’ll slip out of synch with the home-world clock. Fly to Alpha Centauri for a three-or-four-month mission, and it will feel to you like just a few months away, but when you get back to Earth you’ll find that nine years have passed. For a science-fictional reference, consider Poul Anderson’s novel Starfarers.

The effect this gives me is that those humans who go on exploration or colonization ventures are going to end up isolated from home-world society over time. Going to the stars will mean a significant sacrifice, and most humans won’t be motivated to do it. It fits some of the themes I’m after.

Incidentally, I’m thinking that travel through normal space will be taken care of by an effective reactionless drive, of which the near-light-speed star drive is an ultimate development. No rockets! On the other hand, I’m seriously considering forbidding any kind of “artificial gravity” inside a ship or station. The reactionless drive affects the entire ship as a unit, so even when it’s accelerating through space the crew and passengers are effectively in free fall. Unless the ship has a spin habitat, of course.

What About Those Wormholes?

Recently I was thinking about those “star bridges” based on wormholes, when I realized that a very similar technology could solve another problem I was having with this setting: the assumption that conquered Earth would be under almost constant and universal surveillance by the Hegemony.

The idea here is reminiscent of Isaac Asimov’s short story “The Dead Past,” or the more recent novel The Light of Other Days by Arthur C. Clarke and Stephen Baxter. In the novel in particular, microscopic wormholes become an effective surveillance method. Anyone can watch any point in the world at any given time, and privacy becomes a thing of the past. The wormhole technology can also be used to view locations very distant from Earth, and (due to an equivalence between distance in space and in time) it becomes a past-viewer as well. The novel examines the implications of both a loss of privacy and complete access to the historical past.

Great! So let’s assume that the Hegemony has access to similar technology, and applies it in several different ways:

  • As an “ansible” communicator, tying starships and colony worlds into a real-time communications network. The colony on Alpha Centauri may be four-plus years away by travel time, but messages can still be pushed back and forth with minimal delay. The bandwidth limits on this remain to be determined. One limitation is that a starship in flight can’t maintain its wormhole connection back to home base, but has to re-establish a connection once it reaches its destination. Another limitation is that these “ansible” connections require a substantial facility at each end – so we have no hand-held devices reaching directly across light-years.
  • As a remote viewer, which doesn’t require a facility at both ends, but in this case information only flows one way (from the remote point to the viewer). The required facilities are pretty massive and require a ton of computational power, so one person (or one starship) can’t carry the necessary equipment. Even a colony world can’t manage it. On the other hand, a high-population world like Earth can use remote viewing to place everyone on the planet under constant surveillance. The same facilities can monitor locations in deep space out to a few hundred light-years, and can also delve a few centuries into the local past. This is used to carry out low-level monitoring of nearby “fallow” star systems, and to do historical research.
  • Given a truly enormous investment in energy and computational power, a wormhole connecting two remote points in space can be forced open wide enough to permit the passage of spaceships, and then wedged permanently open. These are the star-bridges mentioned earlier.

Rewriting Existing Stories

I think the changes I’ve outlined above actually support the themes I want for the setting a little better than the “old” assumptions did. There are still a bunch of details to be worked out, probably in my next revision of the setting bible over the next few months.

I can see a few places where some of the existing fiction in this setting will need to be reworked. I think the novelette “Pilgrimage” needs only some minor adjustments, but the novella “In the House of War” will need a substantive rewrite.

More broadly, I’ve been working out a “future history” of human exploration of the interstellar neighborhood, along with a detailed “career profile” for my protagonist Aminata Ndoye, based on the new assumptions. That should help guide a rewrite of the existing stories, as I pull them down from Amazon KDP and republish them to my Ko-fi shop. It will also give me a framework on which to hang more stories.

More to come over the next few months. I foresee Human Destiny being the main focus of my effort for at least the first half of 2025.