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Status Report (20 February 2023)

Status Report (20 February 2023)

Quick note today, to discuss progress on Architect of Worlds.

Slowly but surely, I’m improving my layout skills in Adobe InDesign. In particular, I’ve developed workflows for producing chapter title pages, managing several levels of header, cleaning up font variations, producing mathematical formulae as vector images and placing them in the draft, building tables with a consistent format, and so on. It’s getting to the point where I can pretty reliably lay out a page per hour, which means I ought to be able to make at least a little progress almost every day.

The biggest change I’ve made is that I’m no longer trying to produce filler art as I go. Pages that end up with a significant amount of white space are going to be left as is for now. Once I’ve got the whole book laid out, I’ll go back and select all the filler art that’s needed. Where I need images to help support the text, those are being selected or generated and inserted into the draft along the way – that’s actually one of the things that slows me down the most.

As of this afternoon, I’ve gotten all the way to the end of “The Science of Star Maps,” or about page 31 in the integrated draft. I think I’m going to be making slow but steady progress from this point onward. My proposed milestone for the month of February (about 60 pages completed in this month alone) seems awfully optimistic, though. I’ll probably be somewhere in the range of page 35-40 by the end of this month instead.

I’ll probably continue to provide partial drafts each month for patrons to review, as free updates. Honestly, the next few months may not see much in the way of charged releases, while I work on this as my primary project.

One note, for those of you who are reviewing the incremental drafts and providing potential errata and other feedback. Right now, I’m concentrating on getting the book laid out! Any comments or proposed tweaks to the text are being heard, much appreciated, and carefully stored away, but you’re not likely to see them reflected in the draft until I’ve got the book fully laid out in rough. Once that’s done, I’ll be doing a polishing pass, to include building the table of contents and credits page, polishing up the layout, adding filler art, and making any final corrections and tweaks to the text.

Patience. We’re definitely in the home stretch on this project!

Cover Mockup for “Architect of Worlds”

Cover Mockup for “Architect of Worlds”

This isn’t the first mockup I’ve produced for the cover, but it’s the first one I’m happy with. It includes the design elements I most wanted – spiral galaxy, starfield, alien landscape with other worlds visible in the sky. The elements come from different sources, but I think I’ve managed to blend them together reasonably smoothly, and the composite image seems to work. This may or may not be the final cover, but it will certainly do for now.

The font is called Nasalization, and it’s based on a 1970s-era NASA logo. I think it’s clean and readable, and has the right aesthetics. I believe I’ll be using the same font for chapter and section headers inside the book.

Meanwhile, I’m continuing to poke at Adobe InDesign, looking at a variety of worked examples too, and I think I’m getting a grip on how the project needs to go. By early January I’ll probably start to put together a toy layout that will include all the features that I’ll need to put in the final book – text passages, chapter and section headers, sidebars, mathematical equations, citations to scientific papers, tables, diagrams, filler art, the whole nine yards. Once I have that put together, I’ll be able to show it off and then take what I’ve learned and apply it to the bigger problem of building the complete book.

Progress!