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Status Report (14 January 2021)

Status Report (14 January 2021)

Man, this month is just flying past. There’s a lot going on, and I’ve just about committed myself to a plan for this month’s Patreon release, so it’s time for a general update.

Architect of Worlds: I’ve been stress-testing the current draft of the complete design sequence (version 0.3, which was released to my patrons on 5 January). I’ve found a few minor bugs and tweaks, and possibly some ideas for further development, but nothing that requires major surgery at this point. Along the way, I’ve started developing a new map and gazetteer of the solar neighborhood for the Human Destiny universe. That’s probably going to take quite a while to complete.

Human Destiny: Back in December I completed a partial rough draft of the proposed Cortex Prime sourcebook, as a submission for the Cortex Creator’s workshop. I’ve gotten some useful feedback from that, and I’ve started to write some more new material for this project.

Short Fiction: I don’t think I’m going to release any free new short fiction in January. This is because I appear to be on the verge of actually selling two pieces of short fiction! I need to concentrate on writing material that will actually earn me some income. More about that if and when the deal is completed.

Krava’s Legend: I didn’t get much work done to promote The Curse of Steel in November or December, nor did I get much written on The Sunlit Lands. I’m trying to carve out some time to keep pushing forward with those tasks.

Book Reviews: Since this blog has been listed on a couple of sites for independent book reviewers, I’ve been getting lots of requests for reviews. More than I’ll be able to cover, although that’s not a bad problem to have. At the moment it looks like I’ll be covered for January and February – look for two or three new reviews here over the next few weeks.

Okay, now for patron’s business.

I’m going to institute a new procedure for certain big projects, the kind that are likely to be in development for several months with incremental drafts. It’s in my interest to let my patrons see early drafts, because I might get useful feedback. On the other hand, I’m not comfortable charging my patrons every month for access to the latest versions.

So in such a case, I’ll be charging my patrons in the first month that I release a draft, but subsequent incremental updates will be free to patrons until the draft is more or less complete and ready for publication. (Also, of course, patrons at the appropriate level of support will get a free copy of the finished product, if and when that’s ready.)

The first project to fall under this heading is the current version of the complete design sequence for Architect of Worlds. I released version 0.2 of that in December as a charged release. I updated the document to version 0.3 in early January and will continue to release the occasional incremental update to my patrons as needed. Those incremental updates will be free of charge.

The second project that will come under this heading is the rough draft of the Cortex Prime sourcebook (and setting bible) for the Human Destiny universe. I’ll be releasing a partial draft (version 0.2) to my patrons late in January, which will be this month’s charged release. Subsequent incremental updates to that document will be free of charge.

Haven’t decided what I’ll be releasing in February, but honestly, there’s a lot going on that’s not entirely under my control at the moment. I’m playing things by ear for now. More news as I figure things out.

Status Report (11 December 2020)

Status Report (11 December 2020)

This is turning out to be a pretty busy month. Here’s the tentative plan for the rest of December:

  • By 14 December, finish a partial draft of the Human Destiny sourcebook for Cortex Prime, and post that so it can be reviewed as part of the Cortex Creators workshop. (Here’s a link to the current draft in Google Docs. Feel free to have a look.)
  • By the end of December, have a much-closer-to-finished partial draft of the sourcebook available for my patrons. That version will probably not be a finished first draft, but it should come to 15-20 kilowords, and it should be playable. This will be my charged release for this month on Patreon.
  • Also by the end of December, finish another piece of short fiction for free release here and to my patrons. I have a couple of candidate stories in mind.
  • Probably post one or two more steps in the Architect of Worlds design sequence.
  • Plan one or two pieces of short fiction for an upcoming anthology. More about this later, once I’m more sure that it’s going to come to fruition.
  • Start working to polish up a Human Destiny novella for publication via Amazon.
  • Work on The Sunlit Lands with what plentiful free time remains.

There’s just not enough of me to go around at the moment, given all the projects I have underway. Although that’s not a bad problem to have.

A Character Sheet

A Character Sheet

Making good progress on the proposed Cortex Prime sourcebook for the Human Destiny universe. The character rules, in particular, are pretty much done in a rough draft. To test them out, I worked up a character sheet for my usual protagonist in those stories: Aminata Ndoye, the young woman from Senegal who is destined to be the first human starship captain.

What follows is pretty crude – Cortex Prime normally emphasizes the use of well-designed “character files” and this is just text – but it should get the idea across.

A bit of notation: anywhere I have a number in parentheses, that indicates a character trait that contributes one die of that size to the player’s dice pool. So, for example, “(6)” means that trait contributes a 6-sided die. Cortex Prime builds dice pools out of 4-sided, 6-sided, 8-sided, 10-sided, and 12-sided dice, and the bigger the die the more likely it is to produce a good result.


Aminata Ndoye

Student at the École supérieure de l’astronautique in Toulouse, province of Midi de la France.

Stands 168 centimeters tall, masses about 60 kilograms, age 17 Earth years. Her skin tone is deep brown, her eyes are such a dark brown as to be almost black, and her hair is black and cut very short.

Aminata is invariably cool, collected, and rational. She has already demonstrated courage and decisiveness, even under pressure. It is rare for her to lose her temper or otherwise display uncontrolled emotion, and she deals with others with calm, unshakeable courtesy. Strangers often find it difficult to get to know her, as she is something of a workaholic and appears to have little sense of fun or humor.

Distinctions

(8) Devoted Sunni Muslim

Islam is just as important to me as science when I try to make sense of the world around me.

  • Gain a PP when you switch out this distinction’s (8) for a (4).
  • Spend a PP to step up a Value when you reconnect with your core identity.

(8) Going to the Stars Someday

Nothing and no one will keep me tied down to the Earth.

  • Gain a PP when you switch out this distinction’s (8) for a (4).
  • Spend a PP to reroll your dice when the test or contest is in direct pursuit of your core ambition.

(8) Life is an Equation to be Solved

It’s all about figuring out the unknown variables.

  • Gain a PP when you switch out this distinction’s (8) for a (4).
  • Spend a PP to double your Skill die when you embrace your personal style.

Values

  • (8) Sympátheia
  • (10) Logismós
  • (6) Prónoia
  • (6) Prokopé
  • (6) Andreía
  • (4) Evexía

Relationships

  • (10) The Hegemony (Gold card)
  • (6) Valérie Chauvin
  • (6) Nguyen Thi Mai

Skills

  • (6) Influence
  • (8) Know
    • (6) Astronomy
  • (6) Move
  • (6) Notice
  • (6) Operate
  • (6) Play
  • (6) Survive

Resources

                None


Some commentary, for the Cortex-unaware among my readers:

Distinctions are core pieces of a character’s identity. It’s expected that just about any test or contest the character gets into will involve one of their Distinctions.

Values are kind of like “attributes,” but they measure the character’s commitment to certain ethical or philosophical principles. I’m taking a small risk here by defining six Values for characters and naming them in a language most players won’t know (Classical Greek). I’m hoping to convey the alien-ness of the values system that people in this universe are trying to live under.

In this case, Aminata’s higher Values indicate that she’s good at understanding other sentient beings, empathizing with them, and persuading them. She’s very good at rational thinking and taking an objective viewpoint. On the other hand, her main weakness is evexía, which means something like “hygiene,” “self-awareness,” or “self-care” – she’s a bit of a workaholic, and tends to throw herself into problems without taking proper care of her own needs.

Relationships are ties the character has to other people or institutions. In this case, Aminata has a very strong Relationship with the Hegemony, the alien empire humans live under in this universe. She has an unusual level of privilege under Hegemony law. She also has Relationships with two other students at the “space academy” where she is currently studying.

Skills should be fairly straightforward. Cortex Prime encourages creators to name Skills with simple action verbs, to help make it clear when one of them comes into play. I’ve drawn up a list of Skills that’s a little longer than the default one in the core book, but for a space-opera setting that should work well.

Here, Aminata is just starting out at said “space academy,” where she and her fellow students are going to spend several years going through a grueling schedule of academic study and physical training. It occurs to me that Cortex Prime would have no trouble supporting a series of game sessions based on that situation . . .

The Elevator Pitch

The Elevator Pitch

Here’s a chunk of the growing draft for the Human Destiny Sourcebook. This is a piece of the Introduction, an “elevator pitch” for the book and the setting it will describe.


In the middle of the Twenty-First Century, the age-old question of “are we alone in the universe?” got a sudden and very emphatic answer.

Earth was in bad shape at the time. Global depression, ecological collapse, runaway climate change, and half a dozen regional wars – one of them nuclear – had thrown the world into chaos. Civilization seemed to be on the brink of total failure, and many wondered whether the human species itself would survive.

Then the khedai came.

The khedai were the overlords of a vast interstellar empire, the Hegemony: tens of thousands of worlds, trillions of sentient beings, all living in relative peace and prosperity. They first became aware of Earth just after the turn of the century. At once, they began planning to intervene before we humans could finish rendering our home world uninhabitable. They sent a fleet to Sol and began building the infrastructure they would need.

Thirty years later, just as a few humans were becoming aware that something strange was happening in the outer solar system, the Hegemony finally made its move. The invasion of Earth began in September of 2044, and it was over in less than six months. The khedai called it the Fifth Rimward Intervention, and they considered it a minor skirmish on the frontiers of their empire. Humans called it simply the Conquest.

The khedai were certainly imperialists, but they turned out to be surprisingly benevolent overlords. The resources of Earth and the solar system were not plundered. In fact, the Hegemony worked to rebuild shattered ecosystems, restoring much of Earth’s natural beauty and health. Humans were not enslaved. In fact, most humans found themselves enjoying a higher standard of living than ever before, without having to work for any of it. The Hegemony enforced a system of laws that most humans found reasonable, and they did so with majestic impartiality.

The khedai have always claimed that they came to Earth only to save humanity from its self-destructive nature. They claim to mean us no harm, and they express a wish to see us someday become mature citizens of the galaxy.

Even so, for two hundred years many humans have resented the Hegemony. They feel that the human species has been forced to give up its freedom and its ambitions in exchange for a false security – the life of animals on exhibit in a zoo. Dissent and passive resistance continue to the present day.

In recent years, however, there are signs that the Hegemony’s policy toward humans may be about to change. More humans have been elevated to positions of authority in the cities of Earth. More humans have been encouraged to move to the colonies on Luna, on Mars, and elsewhere in the solar system. More humans have been permitted to travel to other stars. A few humans have been selected to serve aboard Hegemony starships, as crewmen and even as officers.

It is the middle of the Twenty-Third Century on Conquered Earth, and you are one of those exceptional humans. You stand out in a crowd. You have dreams and aspirations that can’t be denied. Whether it’s a quest for a meaningful life on Earth, a career of hard work in the colonies, or a vision of exploring the stars, you have only to step up to the challenge.

The galaxy doesn’t belong to humans, but that doesn’t mean you can’t earn a place in it.

The Human Destiny Sourcebook

The Human Destiny Sourcebook

Okay, step one is finished. I’ve brushed off some old skills from my “writing proposals for GURPS sourcebooks” days, and put together an outline for what will probably be my first self-published RPG sourcebook.

I don’t have a nicely evocative working title yet, so this is just The Human Destiny Sourcebook for now. If everything goes as planned, the final shape of this will be a sourcebook for the Cortex Prime game system, about 36,000 words or a 72-page PDF. Aside from being a “bible” for the Human Destiny universe, the book will also describe three different campaign settings:

  • Human citizens on conquered Earth, striving for meaningful lives and personal status in a post-scarcity society
  • Human colonists and terraformers elsewhere in the Sol system, facing difficult technical and ecological challenges
  • First human officers and crew aboard a starship, exploring the galaxy

Each campaign setting will involve a slightly different application of the Cortex Prime rules, and there will also be guidelines for moving characters from one campaign setting to another. (After all, the primary character in my Human Destiny stories, Aminata Ndoye, is probably going to pass through all three settings in the course of her career.)

If and when the folks at Fandom get their new Cortex Creator Studio set up, I’ll push to get this project published through that venue. In the meantime, this will be the project I work on for their “creator confab” workshop in December.

Plans for December

Plans for December

Over the past few weeks, I’ve been making slow progress on the first draft of The Sunlit Lands. I was a bit blocked for most of November, with a sequence of scenes just not coming clear, but I think I’ve pushed past that obstacle.

My original plan was to have 15-20 kilowords of the draft finished by the end of November, and release that for my patrons, but that doesn’t appear likely to happen.

Therefore, there will be no charged release on Patreon again this month. I may have a free short story to share on this blog and with my patrons by the end of November; we’ll see how the Thanksgiving holiday goes.

As I mentioned a few days ago, I’ve been considering the Cortex Prime game system as a potential vehicle for publishing game material related to my literary projects. That’s looking more likely by the day. In particular, I’ve learned that Fandom (the publisher) plans to set up a new version of the Cortex Creator Studio which supported earlier versions of the game. Once that’s in place, it should permit me to write and release game material under fairly congenial licensing terms.

Meanwhile, starting on 4 December Fandom will be holding a “Cortex Creator Confab,” a workshop of sorts, which will allow potential creators to get some exposure and feedback on early drafts of their work. That looks like a superb opportunity for me to get started.

Upon consideration, I’ve decided that the first setting I’m going to try to write up isn’t Krava’s world, it’s going to be the Human Destiny space-opera setting. The end result will hopefully be a complete, Cortex-driven RPG that allows players to take on the role of humans living as subjects of a benevolent (but demanding) alien interstellar empire. I’m envisioning rules that will permit the game to take place on Earth, among the colonized worlds of the Sol system, or out on the interstellar stage.

So, this is what the plan for the remainder of November and the whole month of December looks like:

  • Continue working on the first draft of The Sunlit Lands, with the goal of having a significant chunk of the draft ready for patrons sometime in December.
  • A crash project to write up a big chunk of the Human Destiny setting in the form of a draft RPG based on Cortex Prime, to be submitted for the December workshop. This material should make a good release for my patrons too, and I may post excerpts from it here in the blog as well.
  • I’ve started reading the next self-published book that’s likely to get a review here. Look for that sometime in December.
  • Finally, I have a couple of partial short stories that I may complete and publish as free releases over the next couple of months.

More than enough to keep me busy through the holidays, I should think.

Decisions, Decisions

Decisions, Decisions

A planned part of my creative strategy is not just to write stories and novels, but also to integrate the world-building elements of those projects into tabletop game material that I can also sell. Basically offering myself a license to my own IP, and self-publishing game material via DriveThruRPG or a similar outlet.

That suggests framing that creative material within a genre-agnostic game system. After all, my two primary creative projects involve heroic alternate-world fantasy (The Curse of Steel and its sequels) and relatively hard-SF space opera (the Human Destiny setting). Any game system that could cover both is not going to be strongly bound to any existing setting or genre.

So the question arises: do I build such a system of my own, or do I find an existing one that works for me and has friendly licensing terms?

I have been gathering design notes for a personally owned game system, under the working title of EIDOLON. There would certainly be no licensing issues there. On the other hand, time spent designing a completely new tabletop game is time I’m not writing. Also, a completely new game system would start with zero market presence. Why should anyone buy such a product, when they would almost certainly have to convert the material to their favorite system before using it?

GURPS is certainly a possibility. I’ve been a GURPS player (and writer, and editor) for many years. Unfortunately, it’s been a long time since I did any work for Steve Jackson Games, so I’m no longer in close contact. In any case, the GURPS licensing terms are pretty strict. Far from impossible to work with – I’m certainly aware of other creators who have published their own GURPS material for sale – but maybe more trouble than it’s worth for what I’m planning to do.

I’ve considered using FATE Core, which certainly fits the criteria (setting- and genre-agnostic, and very congenial licensing terms). Unfortunately, that system is a little too rules-light for my taste. I’ve never quite been able to wrap my brain around how it works in play, so writing material for it feels like a bit more of a challenge than I’m after. I may just need a little more crunch in my game rules.

I’ve glanced at a few other systems over the past couple of years – notably the Genesys system from Fantasy Flight Games – but nothing has quite hit the sweet spot I’m looking for.

Now I see that there’s a new edition of the Cortex system out – the Cortex Prime core rules. These were Kickstarted back in 2017 and have just been released to the public.

Cortex Prime doesn’t look like a playable game right out of the box, so much as it is a toolkit for constructing playable games. Well, that’s true for systems like GURPS or FATE as well, so that’s certainly not a drawback. Reading through the core book, I’m getting a good feeling for the system’s crunchiness and flexibility. Previous editions of Cortex have carried fairly generous licensing terms, and the current publisher seems interested in following suit.

Hmm. I may have to contact them and see if this would be a good fit for what I want to do. If it does work out, then EIDOLON may go on the back burner. Or off the stove entirely.