Planning for December 2025
November was another mixed bag, due to a bout of illness and the need to finish preparing for Philcon 2025. I’ve been doing okay on staying ahead of schedule with my university courses – and getting top-notch grades, too, which is a morale booster! A couple of important creative projects have been pushed to the back burner for a while, though. Now that Philcon is over, I’m hoping to get back to making good progress on those.
Philcon 2025 After-Action Report
Philcon was a blast, by the way. A few minor stumbles, but on the whole I think it was a good con.
One of the two RPG events I drew up didn’t happen, for lack of players. I think I’ve concluded that Friday evening is just not the right time to try running a tabletop game at Philcon. If I do any games at future cons I think I’m just going to draw up one for Saturday evening.
My seminar ran into some trouble when I was unable to project slides, but I had a backup plan for that. I was able to direct the audience to the slide deck on this site, and most of them were following along on their phones. Lots of good questions afterward, and I sold and signed every single copy of Architect of Worlds that I had with me. Could have sold more copies, most likely.
(A surprising number of people at Philcon knew who I was as soon as Architect was mentioned. I’m beginning to think that book has gotten more penetration in the niche “SF creatives” market than I expected.)
The panels I was on all went off well. I particularly enjoyed the one I did on Friday evening with Jim Cambias, Andy Campbell, and Michael Ryan (on science-fiction gaming) and the one on Sunday afternoon with Charles Gannon and Dennis Myers (on exoplanetary science). Both of those moderated by Jennifer Povey, who’s pretty skilled. Being a panel moderator is tough work, and I always appreciate when it’s well done.
I also picked up information for some of the spring and summer conventions located closer to home – I may see if I can get onto the programming dockets for one or more of those.
Anyway, what follows is the tentative plan for December.
University Studies
I’ve lost a little ground, but I’m still ahead of schedule on both courses, and my grades so far have been sterling. It helps that I seem to have done a lot better job wrapping my brain around differential equations than I did the last time I studied them, forty years ago.
Objectives for December include finishing Topic 3 and the third graded assignment for my astronomy course, and finishing units 4-6 and the next two graded assignments for my mathematics course.
Therapy Writing (Fan Fiction)
I had hoped to finish “The Spooky Season” in November, but here it is December and I’m still writing the Halloween-themed story. Finishing that is going to be the objective for the coming month. Good news is that I still seem to be bringing in readers. Lower Decks may have been over for a year, but it seems that people still want more stories about the Warp Drive Five.
The objective for December is to complete “The Spooky Season” and start on the next story.
Architect of Worlds & Conductor of Cultures
The next minor version of the Cultural Evolution Game is mechanics-complete, and I’ve made good progress on some of the explanatory and supporting text. I’m fairly certain I’ll have a new partial draft ready for collaborators and playtesters to look at, hopefully by mid-December.
The objectives for December are:
- Complete a minor rewrite (version 0.3) of the Cultural Evolution Game, including a substantial portion of the supplementary material, and submit that to playtesters for comment
- Contribute to the initial design for other portions of Conductor of Cultures
- Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller“
- Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
- Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research
The Human Destiny Universe
I’ve been able to collect some notes and do some back-of-brain game design for a version 0.60 of the “Human Destiny Sourcebook.” In particular, I think I’ve settled on the underlying game system for it, and I’m kind of kicking myself for not considering this one before. Version 0.60 is going to be designed around the FATE system published by Evil Hat Productions.
The objective for December is to continue work on a version 0.60 of the “Human Destiny Sourcebook,” with the understanding that it may be some time before I have a complete draft to share.
Upcoming Conventions
As mentioned, I’m interested in some other SF conventions that take place a little closer to home. The ones I’m specifically looking at include Balticon, Capclave, and RavenCon.
The objective for December is to apply for programming seats at Balticon 2026, Capclave 2026, and RavenCon 2026, and begin planning for possible appearances at these three conventions.