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Status Report (25 July 2023)

Status Report (25 July 2023)

Things are moving more slowly than I’d hoped with respect to getting my basement back into livable and usable condition. Here’s where we are as of this morning:

  • Furniture and almost all of my personal goods, including the bulk of my library, moved out.
  • Foundation repair and installation of a new drainage system and air-quality system complete.
  • Water heater replaced (this wasn’t on the critical path, but the old one was a few years past its warranty date, so better safe than sorry).
  • Replacement drywall hung, holes in ceiling left by plumber during emergency repair patched, everything trimmed and spackled and ready for painting.
  • Walls and ceiling have been painted.

The sticking point is the new carpeting. That wasn’t delivered until yesterday (24 July), and we’re supposed to hear from our sales rep today to schedule installation. The earliest we could get the carpeting done would be tomorrow (26 July), and later in the week would be a safer bet.

The problem is, that almost certainly pushes Moving Day – the day I get back all my furniture, and we recover almost the entirety of my library from the storage pod – into next week.

From a logistical standpoint, that’s not a disaster. I’d almost prefer to have a free day or two between Carpet Day and Moving Day, so we can pre-move a few items and get things set up for the big effort. Even better if there’s a weekend in there, so I can focus on getting my house in order without having to juggle my day job too. Still, pushing all these dates to the right (again) means there’s no time left for creative projects to hit good milestones before the end of the month.

I have managed to get some creative work done in July: some world-building work for the Danassos setting and a few thousand words of new prose for the novel Twice-Crowned. None of that has amounted to enough to roll out to my patrons, though.

Meanwhile, I’ve found it almost impossible to make any forward progress on Architect of Worlds under current conditions. It really needs my full workspace and all my research resources on hand. So if Moving Day isn’t going to be until next week, and it will probably take me one or two days to unpack enough to get back to work on Architect . . . well, that means that July will have been a dead month with respect to that project.

So this is, unfortunately, my best estimate for my patrons and readers: there will be no updates for the month of July, no charged updates for any project and no free update for Architect of Worlds.

We are approaching “back to normal,” and I anticipate being able to get back to all my creative projects on a more typical basis in August. I sincerely hope I get no worse disruption to my home and creative work for a long time . . .

Status Report (15 July 2023)

Status Report (15 July 2023)

We’re making progress on getting the basement (that is, my living space, home office, and creative headquarters) repaired after last month’s flooding incident. The current state of play:

  • Furniture and almost all of my personal goods, including the bulk of my library, moved out.
  • Foundation repair and installation of a new drainage system and air-quality system complete.
  • Water heater replaced (this wasn’t on the critical path, but the old one was a few years past its warranty date, so better safe than sorry).
  • Replacement drywall hung, holes in ceiling left by plumber during emergency repair patched, everything trimmed and spackled and ready for painting.

We have painters scheduled to come in on 19-20 July, and the new carpeting should be delivered about then too. I’m hoping we can get the new carpet installed sometime between 21 July and 24 July. At which point, we’ll be ready to call the movers to bring back all my furniture and help us move all our goods back into the house.

Current best guess is that I’ll be able to call the move finished and release the storage pod we’re renting by about 26 July. At that point, at least, I’ll have my bed back and will have my workstation set up in its usual place once more. Unpacking all my books and games, and otherwise getting everything back to normal, may take some time beyond that.

Unfortunately, I am not making much progress on Architect of Worlds during this period of disruption. I’ve tried to do a few pages, but my current work area is very cramped and some of the physical materials I’ve been using are hard to deal with at the moment. I’ll keep at it, but I suspect the best time for me to forge ahead with that will be after that 26 July milestone.

Fortunately, there’s a solid weekend at the end of the month. I plan to get some minor creative work (notably my book review for July) out of the way over the next week or so, so I can focus on Architect editing and layout for 3-4 days at the end of the month. I see a good chance that, together with what I managed to knock out before the disaster, I should have enough new layout done to permit a free update for my patrons. Expect to see that by the end of July.

Meanwhile, I’ve been carrying out an interesting experiment with respect to my Danassos setting. I thought of a way to model some specific elements of the setting’s back story, and the results have been very interesting. Some revisions are underway to my “historical timelines” document. I doubt I’ll have a new version of that ready for anyone else to see by the end of July, but it’s already suggesting some new stories for that setting, and I suspect there may be some revisions to the Twice-Crowned draft before I’m finished. More about that as it develops.

Planning for June 2023

Planning for June 2023

May was a big month at my day job, which left me short of spoons for creative work. I didn’t hit my objectives for Architect of Worlds, so that book is a bit behind its notional schedule. I did manage to redesign a major step in the design sequence and get about ten pages total laid out, so progress didn’t halt entirely. Meanwhile, I managed to post two book reviews last month.

I still have some research-and-revision work to do on the last few steps in the design sequence, although I did make a big chunk of progress on that in May as well. In particular, I think I see ways to simplify the math for measuring greenhouse effect due to carbon dioxide, and that should streamline a couple of steps as well as possibly improve the accuracy of the model. Meanwhile, Step Thirty-Two of the current draft sequence is kind of a mess, so I hope to get it cleaned up a bit before finishing the layout for that section of the book.

So here’s the plan for June:

  • Top Priority:
    • Architect of Worlds: Complete revisions for the mini-models for a world’s atmospheric greenhouse effect, specifically for Step Thirty of the design sequence.
    • Architect of Worlds: Extensively revise Step Thirty-Two of the design sequence (variations in local climate).
    • Architect of Worlds: Continue work to design and lay out the finished book. Plan to finish through page 132 (out of approximately 180), or the end of the Designing World Surface Conditions section. May continue past that point if time remains in the month.
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Rebuild the alternate-historical timeline.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.

As far as releases for my patrons are concerned: I expect a free update of the growing Architect release draft, and that’s about it. As in May, I may write another chapter or two of Twice-Crowned, but I don’t expect to produce enough new material to justify a charged release.

As a side note, I’m getting close to a decision as to whether to set up an LLC to publish under, rather than publishing simply under my byline. That’s a straightforward process, but there are a lot of steps and some expense involved, so I’ve been considering it carefully. May have an announcement about that sometime this month.

Planning for May 2023

Planning for May 2023

I was able to stay more or less on track throughout the month of April. I didn’t quite reach my original objective for Architect of Worlds book design and layout, but I did get a substantial chunk of work finished. I also managed to get to the end of Part Two of Twice-Crowned. A lot of items were done without me having to rush down to the wire at the end of the month, too – for example, I got April’s book review published quite early. I do seem to have mastered the skill of sticking to the big projects well enough to continue making significant progress.

As I mentioned a few days ago, I’m planning to do some work on the actual content of Architect before I get back to layout, so that’s a high-priority item for the month of May. Otherwise the plan for this month is going to look a lot like the one for April:

  • Top Priority:
    • Architect of Worlds: Review and possibly revise the mini-model for a world’s internal heat budget, specifically for Step Twenty-Four of the design sequence.
    • Architect of Worlds: Review and possibly revise the mini-models for a world’s atmospheric greenhouse effect, specifically for Step Thirty of the design sequence.
    • Architect of Worlds: Continue work to design and lay out the finished book. Tentatively plan to finish through page 132 (out of approximately 180), or the end of the Designing World Surface Conditions section.
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Rebuild the alternate-historical timeline.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.

As far as releases for my patrons are concerned: I expect a free update of the growing Architect release draft, and that’s about it. I may write another chapter or two of Twice-Crowned, but I don’t expect to produce enough new material to justify a charged release. Slow but persistent progress is the order of the day.

Status Report (27 April 2023)

Status Report (27 April 2023)

Small course correction, with respect to Architect of Worlds.

A few minutes ago, I sent this month’s incremental update of the book design to my patrons. That’s a few days early and about 12 pages short of the goal I set for myself at the beginning of April.

The reason is that I just reached Step Twenty-Four in the main design sequence. That’s the step in which you determine the current geophysical parameters for a world under development – status of the world’s lithosphere, whether or not it has active plate tectonics, that sort of thing. The issue is that there are a couple really thorny bits of math in that step, probably the ugliest formulae anywhere in the previous draft. I’m also not entirely confident in the accuracy of the mini-model for that step. So I’d like to pause the layout long enough to do a bit of research, maybe develop a new mini-model, and simplify the procedure so it’s not as ugly and ill-polished.

While I’m at it, I also have similar concerns about some of the later steps, especially where we figure out how much greenhouse effect a world gets from its atmosphere based on its composition. I’m actually very happy with the way that procedure fits together overall – it models the evolution of an Earthlike world’s atmosphere very elegantly. However, the actual mini-model for greenhouse effect is again both ugly and not one I’m 100% confident in. So that might get some attention too.

So I’m going to set aside layout work on Architect for at least a few days, while I go off and do some of that redevelopment. In the meantime, I’m just one chapter away from the point in Twice-Crowned at which I was thinking another charged release of the interim draft for my patrons might be appropriate. So the last few days of April, I’m going to spend mostly on getting that chapter written and polishing up the last chunk of new material. Patrons should look for a charged release there, probably sometime on Sunday if all goes according to plan.

I also have another “bonus” book review I want to publish this month, but that will have to wait until I’m sure I can get this chunk of Twice-Crowned whipped into shape on time. if that doesn’t work out, at least I have a review ready to go early in May.

Planning for April 2023

Planning for April 2023

March was a surprisingly productive month. I blew right past my milestone for the layout and book design of Architect of Worlds. I believe I can predict now, with high confidence, that the bulk of the layout will be finished sometime in June. At that point I’ll still need to make one more editorial pass, create and arrange a bunch of filler art, probably clean up the cover and a few other illustrations, and create the credits page and the table of contents. I can’t imagine any of that will take more than a couple of months to finish. Very tentatively, let’s look to see Architect of Worlds released in its first edition late this summer.

I also managed to get a chapter or so written in Twice-Crowned. That looks like a good trend to maintain in the coming month. On the side, I’ve been tinkering with the alternate history for the Danassos setting. I had become dissatisfied with a few elements of the history about the time of the Twice-Crowned novel, so I’ve been going back in what little free time I have and working out some changes. That’s set me back from working with Notion so much – that will probably resume once I’m happy with the new structure.

Once again, this month’s planning message is going to look a lot like last month’s.

  • Top Priority:
    • Architect of Worlds: Continue work to design and lay out the finished book. Tentatively plan to finish through page 115 (out of approximately 180).
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Rebuild the alternate-historical timeline.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.

I expect at least one free update for my patrons – the next partial interim draft of the Architect book design. I suspect there’s a good chance that I’ll also be able to issue a charged release in April: the next partial draft of Twice-Crowned, hopefully well past the mid-point of the planned story.

Status Report (22 March 2023)

Status Report (22 March 2023)

I’ve apparently hit my stride with respect to doing layout for Architect of Worlds. I reached my tentative milestone for that earlier this week, passing page 70 out of 180 in the draft.

I intend to continue working on that for the rest of March, but not pushing the pace too hard – maybe a page or two at a time, possibly getting as far as page 80. Meanwhile, I’m going to take a creative break and see if I can complete some revisions and bang out a few more chapters of Twice-Crowned before the end of the month.

Here’s the plan, then, for my patrons and other readers. You’ll be seeing another incremental draft for the rough layout of Architect of Worlds regardless, as a free update. Hopefully that will get us to a point most of the way through the “Designing Planetary Systems” chapter. However, if I can get at least to the end of Chapter Eighteen in Twice-Crowned, I’ll push that out as a charged release. That will be roughly 12,500 words of new material that you folks won’t have seen before. If I don’t get that far, there won’t be a charged release for this month and we’ll see how things go in April.

The Structure of “Fourth Millennium”

The Structure of “Fourth Millennium”

Things are moving right along on Architect of Worlds. I’m confident that I’ll be able to hit my objective of page 70 out of 180 by the end of this month, and probably a few pages beyond that. So while I’m working on Architect, I’m also giving some thought to what’s likely to be my next big RPG project: Fourth Millennium.

Fourth Millennium is envisioned as an alternate-historical fantasy, set in the Mediterranean world sometime in the middle of what we would think of as the first century BCE. The setting is the same one in which I’m writing the novel Twice-Crowned – I’ve already written a few short pieces in it too, and will likely write more as the muse moves me.

The underlying game system is probably going to be the Cypher System from Monte Cook Games, under their (very generous) creative license. Assuming I live and stay motivated long enough to produce the whole thing, it’s going to have three major components:

  • The core Cypher System-compatible rules for building characters and roleplaying in the setting, with rules for not only personal-combat-heavy adventures, but mass combat, social and political conflict, and so on. There will be a magic system based heavily around spirit-derived and divine magic, with a strong trace of neo-Platonist hermeticism as well.
  • A gazetteer of the Mediterranean world in the setting, somewhat familiar from our own history, but also full of divergences (a surviving Minoan-derived state, a Roman Republic that hasn’t been quite as fortunate but still has the potential to conquer widely, an emerging Hellenistic world-empire derived from the Alexandrian οἰκουμένη, and so on).
  • At least one One Ring– or Pendragon-inspired “grand campaign” that organizes adventures in annual cycles, letting characters start out as minor figures, work their way up to being movers and shakers, and change the course of the setting’s future history. So (e.g.) in a Roman Grand Campaign, characters might start out as clients supporting an ambitious Roman senator, but while assisting him they would build up their own wealth and clout, eventually setting out on the cursus honorum and standing for the offices of praetor and consul in their own right, all the while dealing with the perennial crises facing the Republic.

It’s that last item that has me cogitating heavily. I’m concerned that a single book that contains all three of these components is going to be huge, especially if I go all-in on building multiple interlocking Grand Campaigns based on different cultures. I could see building at least three of those: one set in the Roman Republic, one in the Hellenistic empire, one in the Minoan-derived culture that occupies an uneasy space between the two.

So suppose I instead build a single book that contains character-design and adventuring rules, the extra rules needed to support Grand Campaign play, and the gazetteer describing the setting. That book would be enough for players and GMs to build their own adventures and campaigns. Big, but not outrageously so. Then there would be one or more follow-on books that describe each Grand Campaign in detail.

The thing I’m wrestling with is, which campaign book to plan to work on first.

  • The Roman book would have the advantage of being the most well-documented in primary sources and extant fiction, and the most familiar to the audience. No trouble building a plausible political and social system here, with plenty of room for adventures. Of course, Roman society was very problematic by modern standards – strong misogyny, a very equivocal view of LGBT+ behavior and lives, rampant slave-holding. Good portion of the audience would probably be repelled by that, even if I were to work hard to provide alternatives.
  • The Hellenistic book would be most attractive to me, given that I’m a Hellenophile of long standing, but it would carry a lot of disadvantages. Primary-source documentation of the details of society and politics among the Hellenistic kingdoms isn’t as rich, since most our sources were (of course) Roman. I’d have a harder time developing social and grand-campaign mechanisms for this piece of the setting to the same level of detail. Maybe not quite as much values dissonance for the audience, but the difference would be pretty slim. Hellenistic societies tended to be just as nasty as the Roman by modern standards.
  • The Minoan-derived society would have its own set of trade-offs. In this case, I’d be making the details up almost out of whole cloth – we’re talking about a culture that just didn’t exist in the corresponding era of our real-world history. Which would probably mean that I’d have to work all the harder to get the audience on board, since this would be the most historical-fantasy piece of the setting. On the other hand, the post-Minoans would be a lot less problematic for the modern audience – very little misogyny or patriarchy, a much more liberal view of LGBT+ people, slavery present but not nearly as prevalent as in Rome or the Hellenistic world. Not to mention, this society’s location between the other two would add a certain degree of tension and potential conflict to the setting, possibly helping to engage the audience.

Mental note: this project is really going to need some effort spent on consent-and-safety tools.

So yeah, in the short run I’m not going to need to make any decisions, but by the time Architect is in release and I’m starting to produce rough-draft material for Fourth Millennium, I’m going to have to have a lot of this figured out.

I’d be interested in hearing from my readers and patrons on this one. If you have any interest in Fourth Millennium at all, which of the three grand-campaign sourcebooks do you think you’d find most interesting and useful? Feel free to drop me a comment or an email if you have any insight.

Planning for March 2023

Planning for March 2023

I didn’t get as much done in February as I had originally hoped, although those milestones were probably more than a little optimistic. I wrote a little bit of Twice-Crowned, and made it almost to page 40 in the layout and book design for Architect of Worlds.

The only really new element in February: I’m starting to use the documentation tool Notion to gather and collate notes for the Danassos setting. That’s really promising as a method for archiving world-building notes for a given setting – much better than my usual procedure involving a bunch of disorganized Word documents. For now, I’m using it to support work on Twice-Crowned and to prepare for work on the Fourth Millennium RPG book later this year. I also anticipate it may be a very useful tool for the Human Destiny setting – I can see using it to cleanly document Architect of Worlds designs for various star systems, for example.

So in any case, this month’s planning message is going to look a lot like last month’s, aside from some minor tweaks.

  • Top Priority:
    • Architect of Worlds: Continue work to design and lay out the finished book. Tentatively plan to finish through page 70 (out of approximately 180).
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Gather notes in Notion for an eventual Fourth Millennium book.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.

As usual, while I focus primarily on Architect, I don’t expect a charged release for my patrons this month unless I get really ambitious with the novel or some other piece of fiction. There will probably be at least one free update – the next partial interim draft of the Architect book design.

Thoughts on Fourth Millennium

Thoughts on Fourth Millennium

“Battle of Pydna 168 BCE,” by Peter Connolly

While I continue to make incremental progress on Architect of Worlds and Twice-Crowned, I also keep thinking about what’s likely to be my next big tabletop RPG project, beginning later this year. That’s a full-fledged historical-fantasy game, probably published under the Cypher System, with the working title of Fourth Millennium.

The premise is that this is the ancient Western world, centered around the Mediterranean basin, but it’s not exactly the world we see in our history books. There are fantastic elements: spirits that can be bargained with, gods who may or may not be kindly disposed toward mortals, magic that works more often than not, strange creatures that lurk in the wilderness beyond the borders of civilization. It’s also an alternate history, with several points of divergence: a survival of Minoan civilization, a Hellenic world that didn’t commit suicide in the fifth century BCE with quite so much short-sighted enthusiasm, an Alexandrian οἰκουμένη that managed to survive its founder’s death. The setting is divided between two incipient world-empires and a whole host of minor kingdoms and barbarian peoples, each with their own distinctive flavor.

One thing I’ve been thinking about is the “canonical adventure” for the setting. My past experience with RPG design tells me that this is really important. Potential players and game-masters need to be clear as to what they can expect to do in a setting. Dungeons & Dragons centers around the dungeon crawl. Traveller centers around doing odd jobs to survive on the fringes of interstellar society. Transhuman Space, when we first developed it, was a lovely rich setting that didn’t have a clear answer for “what do the characters do?” and that handicapped it for a long time.

So what will player characters in Fourth Millennium be doing? I think that boils down to the motto for the setting – something that may end up being the core book’s subtitle:

The future is in your hands.

The idea is that player characters will be thoroughly involved in history as it unfolds in this alternative world. They’ll start out as agents for powerful people – an ambitious Roman senator, a powerful post-Minoan priestess-queen, a provincial governor in the Alexandrian empire, that sort of setup. At first they’ll be carrying out missions for their patron – accumulating rewards of wealth and treasure, sure, but also gathering social standing and authority. Eventually they’ll become more independent, becoming movers and shakers in their own right. They’ll feel as if they’re making a mark on the future of the world – although, to be sure, Fate and the gods will have their own say.

So yeah, fighting monsters, but more often human foes: cutpurses and assassins, pirates, brigands, barbarian raiders. Exploring the uncivilized wilderness, traveling in strange foreign lands. Solving mysteries, making scientific discoveries, writing books that everyone wants to read. Making brilliant speeches, intriguing to discredit or eliminate political rivals, persuading people to vote one way or another. Making a fortune in trade or loot, or just collecting the revenue from big land-holdings. Fighting in wars, even commanding armies. Winning elections, holding political office, governing whole provinces. Eventually reaching the top of the social pyramid in whatever republic, kingdom, or empire you call your own. The end-point of a successful long-term campaign might be to gather such fame and glory that people will still be talking about you at the end of the Fourth Millennium.

One major inspiration here might be games like Pendragon or Paladin – games that aren’t just richly imagined settings, but structured campaigns that encourage play across years and even generations.

I know, I know. Ambitious as all hell, especially for a one-person development shop. Well, a man’s reach should exceed his grasp. And you never know, maybe the Muses are thinking kindly of me.