I didn’t get as much done in February as I had originally hoped, although those milestones were probably more than a little optimistic. I wrote a little bit of Twice-Crowned, and made it almost to page 40 in the layout and book design for Architect of Worlds.
The only really new element in February: I’m starting to use the documentation tool Notion to gather and collate notes for the Danassos setting. That’s really promising as a method for archiving world-building notes for a given setting – much better than my usual procedure involving a bunch of disorganized Word documents. For now, I’m using it to support work on Twice-Crowned and to prepare for work on the Fourth Millennium RPG book later this year. I also anticipate it may be a very useful tool for the Human Destiny setting – I can see using it to cleanly document Architect of Worlds designs for various star systems, for example.
So in any case, this month’s planning message is going to look a lot like last month’s, aside from some minor tweaks.
Top Priority:
Architect of Worlds: Continue work to design and lay out the finished book. Tentatively plan to finish through page 70 (out of approximately 180).
Second Priority:
Danassos: Continue work on the new draft of Twice-Crowned.
Danassos: Gather notes in Notion for an eventual Fourth Millennium book.
Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.
As usual, while I focus primarily on Architect, I don’t expect a charged release for my patrons this month unless I get really ambitious with the novel or some other piece of fiction. There will probably be at least one free update – the next partial interim draft of the Architect book design.
While I continue to make incremental progress on Architect of Worlds and Twice-Crowned, I also keep thinking about what’s likely to be my next big tabletop RPG project, beginning later this year. That’s a full-fledged historical-fantasy game, probably published under the Cypher System, with the working title of Fourth Millennium.
The premise is that this is the ancient Western world, centered around the Mediterranean basin, but it’s not exactly the world we see in our history books. There are fantastic elements: spirits that can be bargained with, gods who may or may not be kindly disposed toward mortals, magic that works more often than not, strange creatures that lurk in the wilderness beyond the borders of civilization. It’s also an alternate history, with several points of divergence: a survival of Minoan civilization, a Hellenic world that didn’t commit suicide in the fifth century BCE with quite so much short-sighted enthusiasm, an Alexandrian οἰκουμένη that managed to survive its founder’s death. The setting is divided between two incipient world-empires and a whole host of minor kingdoms and barbarian peoples, each with their own distinctive flavor.
One thing I’ve been thinking about is the “canonical adventure” for the setting. My past experience with RPG design tells me that this is really important. Potential players and game-masters need to be clear as to what they can expect to do in a setting. Dungeons & Dragons centers around the dungeon crawl. Traveller centers around doing odd jobs to survive on the fringes of interstellar society. Transhuman Space, when we first developed it, was a lovely rich setting that didn’t have a clear answer for “what do the characters do?” and that handicapped it for a long time.
So what will player characters in Fourth Millennium be doing? I think that boils down to the motto for the setting – something that may end up being the core book’s subtitle:
The future is in your hands.
The idea is that player characters will be thoroughly involved in history as it unfolds in this alternative world. They’ll start out as agents for powerful people – an ambitious Roman senator, a powerful post-Minoan priestess-queen, a provincial governor in the Alexandrian empire, that sort of setup. At first they’ll be carrying out missions for their patron – accumulating rewards of wealth and treasure, sure, but also gathering social standing and authority. Eventually they’ll become more independent, becoming movers and shakers in their own right. They’ll feel as if they’re making a mark on the future of the world – although, to be sure, Fate and the gods will have their own say.
So yeah, fighting monsters, but more often human foes: cutpurses and assassins, pirates, brigands, barbarian raiders. Exploring the uncivilized wilderness, traveling in strange foreign lands. Solving mysteries, making scientific discoveries, writing books that everyone wants to read. Making brilliant speeches, intriguing to discredit or eliminate political rivals, persuading people to vote one way or another. Making a fortune in trade or loot, or just collecting the revenue from big land-holdings. Fighting in wars, even commanding armies. Winning elections, holding political office, governing whole provinces. Eventually reaching the top of the social pyramid in whatever republic, kingdom, or empire you call your own. The end-point of a successful long-term campaign might be to gather such fame and glory that people will still be talking about you at the end of the Fourth Millennium.
One major inspiration here might be games like Pendragon or Paladin – games that aren’t just richly imagined settings, but structured campaigns that encourage play across years and even generations.
I know, I know. Ambitious as all hell, especially for a one-person development shop. Well, a man’s reach should exceed his grasp. And you never know, maybe the Muses are thinking kindly of me.
Just a quick note this evening, to point out that I’ve added a new progress-bar widget to the sidebar on this site. The “In Progress” section should now indicate progress both for layout for Architect of Worlds and for the first draft of Twice-Crowned. Those are the two major creative projects right now, and the ones for which I suspect readers and patrons are most interested in seeing the state of play.
The widgets are a little ugly at the moment, for which I apologize. At some point I think I’ll try to streamline that section and try for a neater appearance. For now, at least, the data are up where I can easily update them after each day’s work and my followers can keep track of how things are going.
January was a good month for working on Architect of Worlds. I started out planning to build a “toy” version of the book, mostly to learn Adobe InDesign techniques and have something to show off for patrons, but plans change. At the moment I’m going all-in on building the book itself, and so far I’ve finished initial layout and design for about the first 22 pages. That’s going to be the primary project for the next few months, I think.
I didn’t get a lot of other creative work done last month, and I do want to make some forward progress on something while I continue to work on Architect. In particular, I’d like to get some fiction written; it’s been a few months since I’ve produced any new stories. Best candidate right now is to write a few more chapters of Twice-Crowned.
All of which makes this month’s priorities pretty straightforward:
Top Priority:
Architect of Worlds: Continue work to design and lay out the finished book. Tentatively plan to finish through page 60 (out of approximately 180).
Second Priority:
Danassos: Continue work on the new draft of Twice-Crowned.
Danassos: Gather notes for an eventual Fourth Millennium book.
Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.
As has been consistent for the last few months, the “second priority” items are likely to function as a list of smaller creative projects that I might work on in odd moments while I focus primarily on Architect. There might be a charged release for my patrons this month, if I end up producing enough new items to justify that, but we’ll see how things go.
A few items to report incremental progress on today.
Layout for Architect of Worlds has started in earnest. I’m learning Adobe InDesign as I go, but I’ve already taught myself a number of techniques that will prove useful. At the moment I’ve got about 20 pages of layout roughed out, all of the “Introduction” and getting into the “Science of Star Maps” section. I had thought to build a “toy” layout using excerpts from throughout the draft, but instead I’m just forging ahead and building the final layout in full. At the end of each day’s work I export the current state of the book to a PDF and give it a once-over to catch any obvious problems. Once I have 40-50 pages finished, I’ll probably take that to a printer and make sure it looks okay on paper as well. In the meantime, I think I’ll share the interim layouts with my patrons each month so everyone can see progress.
I’ve been applying Architect to a side project – developing a planetary system for the Dune: Adventures in the Imperium RPG. Call it a bit of playtesting for the main book, and a worked example for how it might be applied to a given game universe. Might post some of those results here over the next couple of weeks.
One thing this side project has accomplished – it’s forced me to work through the new Step Thirty-Two (Fine-Tune Climate) of the design sequence, and I find that material needs more work. It’s clumsy, it seems to provide unintuitive results, and at least one of my readers has been having trouble with it as written. So that’s high on my list of components to test and rewrite as I work on the layout. Step Twenty-Four, Geophysical Parameters, is also likely to get some polish – if only because the math in that step is very ugly at present.
Meanwhile, in odd moments I’ve been collecting notes for the eventual Fourth Millennium project, and I’m about to start reading a novel or two for the end-of-month review.
Biggest obstacle in the past week has been that my whole household has come down with some nasty seasonal crud – not the plague, apparently, just a bad cold. I’ve been severely lacking in energy and focus for the past few days. Still, I seem to be on track to have a few things to share by the end of the month. No charged releases for my patrons, but maybe a freebie or two.
Alexandros III of Makedon, called “The Great,” first Great King of the Argead dynasty (2702-2735 EK) (Image by Arienne King, original found here)
By the reckoning of years used in the Danassan Hegemony, the date is 3000 Ἔτος Κόσμου, the three thousandth year since the creation of the world. A new millennium is at hand, an age of prosperous cities and growing empires, new gods and ancient mysteries, science and darkest magic. It seems likely to be an age of conflict as well. Ambitious generals and kings struggle for power, and barbarian peoples look with envy on the wealth and sophistication of civilized lands. What history will reveal next, not even the gods can know for sure.
Fourth Millennium has been conceived as a game setting, derived from some of my own fiction: short stories set in the Greek “Heroic Age” as well as the novel-in-progress Twice-Crowned and its eventual sequels. It’s grown past its literary beginnings, though, taking on shape as a rich alternate-historical fantasy world.
Fourth Millennium echoes the Mediterranean world of our own history, in the first century before the Common Era . . . but fate has taken its own turns here. An offshoot of Minoan civilization survived, creating a neo-Hellenic culture in which women hold religious and political power. The Peloponnesian War may have taken place, but its outcome was less viciously harmful to the Hellenic civilization at its peak. Alexander the Great may have died young, but his son survived and came out on top of the civil wars that followed his death. The Roman Republic is on the rise, but it faces tough competition in the East, in the form of an Hellenistic world that is stronger and more unified.
Adventurers can come from a variety of origins: Greeks of several varieties, Romans and other Latins, Celts, Germans, Berbers, Egyptians, Phoenicians, Judeans, Persians, and many more. They may be warriors and soldiers, oracles and seers, legates and senators, or philosophers and scientists. There will be a variety of possible campaign structures: military stories, politics and intrigue, high-stakes commercial ventures, mysteries, exploration, possibly all of these at once.
The concept in my head is for a Cypher System game, published under the Monte Cook Games open license. I can already see the broad outlines of the game, and a lot of details that will fit the setting. I’m still debating whether to write one book or two here – there may be so much setting detail, so much to suggest a variety of structures for campaigns and adventures, that it won’t all fit in one volume.
Best guess is that I’ll be pulling together notes for Fourth Millennium while I work on getting Architect of Worlds out the door in the first half of this year. I might post a few fragments and notes here, or push them to my patrons as small freebies. Once Architect is finished, assuming my muse is still engaged by then, serious work on this project is likely to get under way.
Have to say, the more I think about this project the more excited I am for it. The ancient Mediterranean world has been a personal fascination for over half my life; it will be nice to get back to it as a game designer. Not to mention I’ve learned a lot since I wrote GURPS Greece, coming up on thirty years ago . . .
There’s been a serious mess evolving in the indie-creator space over the fate of Wizards of the Coast’s Open Gaming License (OGL). It appears, due to leaked language from the upcoming new version of the license, that not only is it going to be more restrictive in the future, there’s a good chance that older versions of it are going to be revoked or de-authorized in some fashion. This has a lot of independent publishers and creators in a bind. The OGL is over twenty years old at this point, and a lot of publishers, a lot of livelihoods, have been founded upon it.
I’m fortunate in that I’ve never had anything published specifically under the OGL, and my plans moving forward are only minimally affected by any changes to that license. So I’m not going to offer any opinion about the potential change, other than to hope that my fellow indie creators can weather the storm. This post is just a note about where I think my own work may be affected by what’s about to happen.
First off, Architect of Worlds will be completely unaffected. That book is game-system-independent to begin with, and doesn’t rely on anything but my personal research and game-design work. I don’t expect any change in when that book gets released – later this year, exactly when depending on how long it takes me to to edit and lay out the final version.
One of my long-term projects probably will be affected by what Wizards is doing, if only indirectly. The Human Destiny space-opera setting was tentatively going to be my next big tabletop project after Architect was released. My plan was to release it as a Cepheus Engine product . . . but the problem is that Cepheus Engine relies on the previous version of the OGL and derives from the Mongoose Press edition of Traveller. If that version of the OGL goes away, the status of Cepheus Engine becomes uncertain even if Mongoose takes no hostile action against it.
As I understand it, the major Cepheus Engine publishers (Samardan Press, Independence Games, and so on) are already aware of the potential issue and are rapidly developing contingency plans. By the time I’m ready to start working on something other than Architect, the dust may very well have settled and there will be a way-forward for Human Destiny as a Cepheus Engine product as planned. I’m not going to fret about it, since there’s nothing I can do except wait patiently for the outcome.
Meanwhile, I’ve been thinking hard about releasing another tabletop setting – based on my Danassos setting, with the working title of Fourth Millennium – as a Cypher System product under the open license offered by Monte Cook Games. If worse comes to worst, that may move to the front of my queue, or I may consider moving Human Destiny to that venue as well.
For now, though, I’m just watching developments and putting off making any decisions until I see how things shake out. It’s important to remember that no one has actually seen the new version of the OGL yet. This may be a tempest in a teapot . . . although given a lifetime’s experience with how corporate entities deal with stakeholders who don’t actually own shares of stock, I’m not sanguine.
For all the chaos out in the world at large, 2022 was a decent year for me as a part-time creative and blogger. Traffic to this blog continues steady, although there wasn’t quite as much as during the previous year. I still have a couple dozen patrons who are supporting my work.
I also managed several major accomplishments this year. In particular, I finished writing the first full draft of Architect of Worlds in 2022 – not bad for a project I’ve been working on for over six years at this point. There’s a near-certain chance I’ll have that book ready for release sometime in 2023.
Meanwhile, I did some work on the Human Destiny setting, putting together early partial drafts of the core book and the Atlas of the Human Protectorate. These seem likely to be tabletop RPG releases at some point, most likely under the Cepheus Engine system. Once Architect of Worlds is released, this is likely to be a good candidate for more attention.
I also revived an old novel project, Twice-Crowned, and got perhaps 40% of the first draft of that written. That’s another good candidate for more progress in the coming year, especially since its alternate-historical fantasy setting has been growing on me at a rapid pace. I may start writing that up as another tabletop RPG setting in the coming year, most likely as a Cypher System RPG under Monte Cook Games’ creator program.
Meanwhile, I got a round dozen book reviews done. I seem to be a success at that – I’ve been able to push out a review every month like clockwork for a couple of years now, and those reviews seem to be bringing at least a little attention to my other work too.
One thing I didn’t do much of this year is short fiction. I did push a couple of short items to this site as free stories, but those were mostly old writing being given a new venue. I’ve got several concepts for new short fiction that I want to work on soon, if I can get Architect moving toward release.
Interesting that most of the high-traffic posts all had to do with Architect, although I’m not overly surprised at that. A couple of my book reviews, a couple of status reports, and a side project (the Space: 2049 setting that I’m playing with). Fairly typical.
My objectives for the coming year should be pretty straightforward. I want to get Architect ready for release, and that currently involves teaching myself Adobe InDesign and some basic book-design principles. I want to make progress with at least one novel-length project, and maybe write a few pieces of shorter fiction. And once some of that is well in hand, I may start looking at publishing one of my settings as a tabletop RPG book. Plenty to keep me busy, that’s for sure.
November saw a big milestone: the first complete rough draft of Architect of Worlds, shared with my patrons and a few selected readers on the last day of the month.
That accomplishment doesn’t mean the content of Architect has been finalized, by any means. While I don’t expect any more big changes to the “rules” mechanisms, I’m almost certainly going to polish the prose, clean up the mathematical formulae, and produce a number of graphs and diagrams to help support the text.
The big task, though, is going to be to start laying the book out for publication. Layout is a completely new skill set for me, so I expect to spend a fair amount of time mastering the basic skills before there’s substantial progress on the book. That’s where most of my creative time in December of 2022 is likely to go.
So, here’s this month’s priorities, arranged the same way as in November:
Top Priority:
Architect of Worlds: Study and master book layout techniques.
Second Priority:
Danassos: Continue work on the new rough draft of the novel Twice-Crowned.
Danassos: Write a short story drawn from the setting timeline.
Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.
As you can see, the “second priority” items are likely to function as a list of smaller creative projects that I might work on in between studying Adobe InDesign or examining other small-press products for layout pointers. At this point I find it kind of unlikely that any of this will amount to a charged release for my patrons this month, but there may be a couple of smaller freebies as pseudo-holiday-gifts.
Incidentally, I’ve already mentioned this elsewhere, but for my patrons and anyone else who’s interested: last month is the last time I plan to charge my patrons for any Architect of Worlds content. Any further changes to the draft are going to be incremental, in service to getting the book ready for release sometime in (hopefully the first half of) 2023. My patrons at the $2 and above can expect to get a free copy of the book if and when it’s ready.
What’s in store for Architect after it gets released? Well, I’ll almost certainly continue to keep an eye on the science as it develops, and I may write the occasional blog post here on the subject. Good chance there will be a second edition of the book in a few years, too. That endeavor isn’t going to be a “once and done” project, I suspect.
October turned out to be somewhat productive – I finally broke through that logjam that was holding up forward progress on Architect of Worlds, and I finished another few chapters of Twice-Crowned.
I think I’m going to concentrate on Architect this month, trying to flesh out the text where it’s incomplete (extended examples, modeling notes, and the few sections that are still just stubs instead of completed prose). The goal, as always, is to get to a more-or-less complete nd integrated draft so I can start a final editorial pass and get started with layout of the finished book.
Meanwhile, I’ll probably try to write a few more chapters of Twice-Crowned this month, or maybe write one of the short stories that’s been hovering in the back of my brain. I might also tinker with some more items for the Atlas of the Human Protectorate – that hasn’t gotten any new material in a while.
The planning schedule for this month is pretty much the same as last month. I’m going to trim out some of the low-priority and “back burner” items – which isn’t to say that I’m abandoning those, but I suspect I’ll be focused enough on my top priorities that I won’t be spending any cycles on the rest for now. Once I get one of my top items – the book-length projects – finished, I’ll re-evaluate what might rise back toward the top of the queue.
Top Priority:
Architect of Worlds: Continue work on preparing a complete draft of the book for eventual layout and publication.
Second Priority:
Danassos: Continue work on the new rough draft of the novel Twice-Crowned.
Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.