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Review: King of Sartar, by Greg Stafford

Review: King of Sartar, by Greg Stafford

King of Sartar by Greg Stafford

Overall Rating: ***** (5 stars)

King of Sartar is a compendium of myths, legends, and faux-historical documents, centered around the mythical hero Argrath, set in the fictional world of Glorantha.

(Note: This review is for the “Revised and Annotated” edition of King of Sartar, published in 2016.)

The most important thing to know about King of Sartar is that it is not a novel. Some reviewers have labeled it as an “epistolary novel,” but even that is too suggestive of a single narrative with a unified plot. There’s none of that in King of Sartar. Instead, it’s a collection of many stories, sometimes multiple versions of the same story, all set in the same fantastic world. It’s a tour de force in world-building, and it’s well worth reading on that basis. On the other hand, if you’re looking for a single coherent narrative, with a more conventional plot, characterization, and dramatic tension, then this book is not going to work for you.

The central conceit in King of Sartar is that centuries ago, a hero named Argrath (the name means something like “savior” or even “messiah”) unified the tribes of the kingdom of Sartar, and led them against the oppressive Lunar Empire which had occupied the kingdom for a generation. The result was a period of conflict and cosmic upheaval known as the “Hero Wars.” The gods and forms of magic that had held sway for eons were cast aside. Even literacy itself vanished, as for generations people simply forgot how to read and write. Only in recent times have literate civilizations begun to reappear. King of Sartar is a collection of fictional letters, scholarly papers, and mythical accounts, all written as if academics are trying to piece together the truth about Argrath long after his death.

There are some brilliant intellectual jokes buried in this odd book, familiar to anyone who’s made a serious study of real-world ancient history or mythology. The Hero Wars and the dark age that followed are immediately reminiscent of the Greek heroic age, and the “Bronze Age Collapse” that brought the Mycenaean civilization crashing down. The book’s fictional authors constantly engage in euhemeristic speculation, trying to cut through to the mundane truth they assume must stand behind the magical stories they’re studying. There are debates over whether Argrath was a single historical individual, or whether several different hero-tales were merged into one. There’s even a dispute over whether a “long” or a “short” chronology is more appropriate, with a positively Velikovskian speculation about whether a few centuries of the accepted account simply never happened in the first place.

Meanwhile, the stories themselves are a treasure-trove of lore about the world of Glorantha, famous through decades of tabletop wargames, roleplaying games, and computer games. Fans of any of these, from Runequest to King of Dragon Pass and its sequels, will find lots of clues to that fictional world here.

King of Sartar defies classification – there just aren’t many books like it in the fantasy genre. The closest thing I can compare it to is parts of J. R. R. Tolkien’s legendarium. King of Sartar occasionally reminds the reader of the Silmarillion, or better yet the volumes of unfinished material later collected by Christopher Tolkien to document the evolution of his father’s creation.

All in all, this is less a novel to be read than it is an intellectual experience to be savored. Very highly recommended if you’re a student of ancient history or myth, if you’re a fan of the world of Glorantha, or if you’re simply interested in how fantasy world-building can be done. Keep your distance, though, if you’re looking for a more conventional narrative.