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Status Report (16 April 2022)

Status Report (16 April 2022)

I’ve had some ups and downs so far this month, but at about the midpoint I do seem to be on track to reach some good milestones.

I spent the first week or so of April doing an overhaul of parts of the Architect of Worlds design sequence. I started out just trying to add an alternative mechanism for producing gas giant planets, but that ended up carrying so many implications that I eventually had to overhaul most of Steps Nine through Eleven. I’m still not happy with the smoothness of the revised text, although the model seems to be working well enough.

Once that was done, I went back to an extended test run for Architect, generating planetary systems for a reasonable cut of the stellar population near Sol. I’m working with the data set associated with the paper The 10 parsec sample in the Gaia era – this is probably the best census of the solar neighborhood available at the moment. As of this evening, I’ve gotten about to the five-parsec radius.

I started out systematically generating planetary systems for every star on the list. Mostly this was to verify something I suspected about red-dwarf and brown-dwarf systems – that they are very unlikely to generate planets where humans can comfortably settle. So far I think I’ve confirmed that suspicion. I don’t think it’s impossible to find an Earthlike world in a red-dwarf system, but those stars have so many factors stacked against them that such cases are probably quite rare. Scientific and mining outposts, maybe, but not prosperous colonies. So after I generated 19 red-dwarf and brown-dwarf systems, I dropped those and concentrated on the brighter stars, spectral type K and up.

I now have 13 planetary systems for those brighter stars, and I’m encouraged to see that Architect is doing a decent job of generating Earthlike worlds (generously defined) for them. If we want air with sufficient free oxygen in it to breathe without too much artificial aid, that doesn’t seem to be a problem.

Counting Earth, I have six habitable worlds within five parsecs of Sol:

  • Sol III (Earth)
  • Alpha Centauri A-III (a super-Earth with a helium-nitrogen-oxygen atmosphere)
  • 61 Cygni B-III (tide-locked)
  • Epsilon Indi A-II (tide-locked)
  • Groombridge 1618 III (tide-locked)
  • 70 Ophiuchi A-III (a true Earth-analog, no helium, not tide-locked)

Not bad. Looks like Architect is going to give us a fair number of tide-locked Earthlikes, and the occasional super-Earth with weird but breathable atmosphere. The variety even in this short list is nice to see.

Eventually I plan to work all the way out to the ten-parsec radius, but this will do for now as a stress test for Architect. For the bottom half of April I’m going to switch to writing up some of these worlds and planetary systems, as a first installment in the rough draft of the Atlas of the Human Protectorate.

So for my patrons and readers, here’s the likely release schedule for this month.

I do have a new interim draft (v0.9) of the main section of Architect of Worlds, but I think I’m going to hold off on pushing that out to everyone until I’ve had a chance to go through and polish up the text a bit. I think I also want to get to the long-delayed project of cleaning up all the mathematical formulae so that I’m using more standardized variable names and formats. You may see a v0.9 draft next month sometime.

On the other hand, I’m pretty confident I can have a first interim draft of the Atlas of the Human Protectorate ready by the end of April, with at least 10,000 to 12,000 words of material in it. That v0.1 draft will be a charged release for my patrons. I may charge for further additions to that draft, as I have with new sections of Architect or other book-length projects, but only if and when there’s enough genuinely new material to justify it.

More updates as things develop, as always.

Planning for April 2022

Planning for April 2022

For a while, I was afraid that March would be yet another month without any big block of new material to share, but then I had a remarkably productive week and was able to produce a first interim draft for the “special cases” section of Architect of Worlds. So March ended on a good note, and now I need to think about April.

I think I’m going to restructure my priority list, starting this month. Instead of listing several projects as all being “Top Priority,” I’m going to restrict myself to one project that’s going to get the lion’s share of my time in the coming month. That’s the project that seems to me most likely to produce a block of new material suitable for sharing with patrons and other readers. Everything else is going to get pushed down to “Second Priority” (projects that may get some time, but probably won’t lead to a big block of new material) or “Back Burner” (projects that I’m keeping on the docket but don’t expect to work on at all during the coming month).

For the month of April, I think the Top Priority item is going to be to work on a rough draft of the Atlas of the Human Protectorate, a new tabletop-oriented book that describes the late-23rd-Century universe of the Human Destiny setting. Working on that project for the first time is also going to help me make progress on several items on this month’s Second Priority list:

  • Give the current (v0.8) draft of the Architect of Worlds design sequence a thorough workout, looking for possible ambiguities and bugs to be corrected, possibly leading to a v0.9 release.
  • Similarly, test and improve on the “working with astronomical data” (v0.1) and “special cases in worldbuilding” (v0.1) sections of Architect, possibly leading to v0.2 releases for those.
  • Also, work out how my particular take on the Cepheus Engine system is going to represent this kind of setting, which is kind of different from the usual representation (3D space, more detailed world writeups, and so on). If I come up with some results here, those may go into the interim draft of the Player’s Guide, leading toward a v0.5 release for that.

So, without further ado, here’s the formal planning list for April:

  • Top Priority:
    • Human Destiny: Start compiling material for the eventual Atlas of the Human Protectorate, meanwhile giving the Architect of Worlds material a good workout. Produce a v0.1 interim draft (at least 10,000 words) by the end of the month as a charged release.
  • Second Priority:
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Further additions and revisions to the “special cases in worldbuilding” section, possibly leading to a free v0.2 update.
    • Architect of Worlds: Further additions and revisions to the “working with astronomical data” section, possibly leading to a free v0.2 update.
    • Human Destiny: Design additional new rules systems for the Player’s Guide and add these to the interim draft.
    • Krava’s Legend: Review and possibly rewrite the existing partial draft of The Sunlit Lands, and write a few new chapters.
  • Back Burner:
    • Human Destiny: Finish the novelette “Remnants” for eventual collection and publication.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine).

Planning for March 2022

Planning for March 2022

Well, February was at least somewhat successful – I managed a major rewrite of sections of the Architect of Worlds design sequence, and released a new interim draft of that for a wide audience. I think in March I’m going to try to keep up my momentum there, and work on some new sections of the book. It would be nice if I could have the whole rough draft finished before summer, so I could work on final polish and layout and actually get the book out at last.

There’s one new development in how I’m planning to structure these projects. I’m going to break the Human Destiny setting bible into two distinct books for eventual publication under the Cepheus Engine game rules. The core setting bible itself will get the working title of the Human Destiny Player’s Guide, and then there’s going to be a separate Atlas of the Human Protectorate that provides location data and adventure seeds. My patrons will get free updates to the Player’s Guide, since I’ve already charged them for that once, but the Atlas will likely be a charged release once there’s enough material there to justify one.

Meanwhile, I really need to get unblocked on Krava’s Legend again if I can. it’s been well over a year since The Curse of Steel was published, and it needs to start getting sequels if the series is ever going to attract an audience.

Here’s the list for March:

  • Top Priority (“this is how I’ll judge whether the month has been successful”)
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Human Destiny: Start compiling material for the eventual Atlas of the Human Protectorate, meanwhile giving the Architect of Worlds material a good workout.
    • Krava’s Legend: Review and possibly rewrite the existing partial draft of The Sunlit Lands, and write a few new chapters.
  • Second Priority (“work on this as time permits”):
    • Human Destiny: Design additional new rules systems for the Player’s Guide and add these to the interim draft.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Human Destiny: Finish the novelette “Remnants” for eventual collection and publication.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine)

I think the top priority for a charged release will be to get the initial draft of the “special cases and additional worldbuilding topics” material finished. The other items are more likely to give rise to free updates for my patrons.

Status Report (26 February 2022)

Status Report (26 February 2022)

The best-laid plans of mice and men, and all that.

My plan for February was to get a major update of the world-design sequence for Architect of Worlds out the door, and then pivot to finishing the Human Destiny novelette “Remnants” before the end of the month. Okay, one out of two isn’t bad.

It turns out that writing a murder mystery is hard. I’ve rewritten “Remnants” three times in the past couple of weeks, and I keep finding plot holes that mean the story still won’t work. I don’t think there’s any way the story will be finished to my satisfaction before the end of February. I’m honestly not sure how long it will take me to get it straightened out, even if I stay focused on it to the exclusion of other projects.

It appears to be time to throw in the towel and move to something else, while the back of my brain works on “Remnants” on its own schedule. That means there will be no charged release for February for my patrons. I’m going to concentrate on getting started on a new project for next month, and in the meantime pushing a book review out with what’s left of this month. I’ll post a planning message early in March as usual.

Planning for February 2022

Planning for February 2022

Well, my day job is a little less demanding as January turns into February – my two big projects for calendar year 2021 are almost finished and I don’t have any big new projects for 2022. At least not yet. So I’m expecting to make good progress on a couple of creative projects this month. Here’s the main list:

  • Top Priority (“this is how I’ll judge whether the month has been successful”)
    • Architect of Worlds: Rewrite sections of the Introduction and Design Sequence segment, based on new research, hopefully simplifying several steps of the sequence having to do with the placement of planets. I may also take this opportunity to update all the worked examples and make all the mathematical notation more consistent.
    • Human Destiny: Finish the novelette “Remnants” for eventual collection and publication.
    • Human Destiny: Finish writing an article for the Cepheus Journal about the game-book project.
  • Second Priority (“work on this as time permits”):
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Human Destiny: Produce a high-level map of terraformed Mars.
    • Human Destiny: Research and produce a timeline for the terraforming of Mars.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine)

The work on Architect of Worlds is probably the top priority this month. The end result there will probably be a version 0.8 draft of the Introduction and World Design Sequence. That new document will be a free update for my patrons.

I’m also considering releasing the new partial for free on this blog site, in an attempt to generate some new interest for the project. There have been a lot of changes and improvements since the version that’s currently available to the public. My patrons will continue to get any further updates to that document as free rewards, until there’s another major overhaul or the book as a whole is about ready for layout and release.

Meanwhile, I should be able to complete the novelette “Remnants” this month, and if that ends up being long enough, I’ll likely make it the charged release for February.

Status Report (30 January 2022)

Status Report (30 January 2022)

Well, the honey and the biscuits are not quite coming out even.

I’m making decent progress on “Remnants,” a new Human Destiny novelette. However, that’s going more slowly than I had expected; I’m discovering that writing a murder mystery is a bit more challenging than my usual genre. I’ve also settled on an indie novel to review before the end of the month, and I’m plowing through that text at a rapid pace. Unfortunately, I don’t think I have enough free hours left before the end of the month to get both tasks finished.

Doing at least one book review a month has to take precedence, so as a result, there will be no charged release for my patrons for January 2022. I’ll most likely be able to finish “Remnants” in the first week or so of February, and that will probably be the next charged release. I haven’t settled on the next major project to get attention, but I suspect I may be looking hard at a major round of revisions to the Architect of Worlds design sequence, based on the new research I mentioned in this post from last week.

More news early in February.

Status Report (23 January 2022)

Status Report (23 January 2022)

A quick post to update things, as we’re moving into the last week of the month. My day job has been insanely busy so far this month, with two major projects coming to a conclusion more or less at the same time. Still, I’ve survived the critical few days and still gotten some creative work done. Fingers crossed that I’ll hit my major milestones by next Monday.

I’ve just finished putting together a new partial draft of the Human Destiny setting bible and game sourcebook. This is the first draft under the assumption that the eventual product will be published as a Cepheus Engine book – the main block of new material is a complete draft of the character design rules, including all the lifepath tables. A PDF of the draft just went out to all of my patrons as a free update.

I’ve also finished polishing up the existing partial draft of a Human Destiny novelette, with the working title of “Remnants.” This is actually the first Human Destiny story I ever started writing, seven or eight years back, and I’m hoping to finish it over the next few days. If I can get that whipped into shape before the end of the month, it will be a charged release for my patrons.

In other news, I have an opportunity to write an article for the Cepheus Journal, the foremost fanzine for the Cepheus Engine family of games. The article will probably be a summary of the Human Destiny setting, with some designer’s notes about ways in which the eventual game book will be distinctive. Cepheus Journal isn’t a paying market, but that’s okay – I’ll bring in more attention for that particular project that way.

Meanwhile, I still need to finish reading a novel or two for review by the end of the month. I’ve got a couple of promising candidates, but we’ll see how that goes.

Eight days to go, and I think I’m ahead of the usual monthly curve. Hopefully nothing unexpected will get in the way.

Human Destiny: The Careers List

Human Destiny: The Careers List

Here’s another teaser for the Cepheus Engine hack I’m putting together, for the new version of the Human Destiny sourcebook. This is part of the character design rules – the draft list of available “careers” for characters to indulge in during the lifepath generation process.

Again, this list is kind of atypical for a Cepheus Engine game. A few of the careers here are somewhat analogous to the ones you’ll find in the classic space-opera RPG that the engine emulates. Others are not – again, Human Destiny stories are likely to be heavily social-interaction-oriented, in a context of post-scarcity economics and a strong interstellar state. That sets different parameters (and constraints) on the kind of “adventures” that are likely to happen.

Careers List

  • Activist – Individual who pursues a cause, agitating for social or political change.
  • Artist – Individual who pursues celebrity status and supplements the Citizen’s Allowance by producing and selling works of art or handicraft.
  • Athlete – Individual who pursues celebrity status and supplements the Citizen’s Allowance by taking part in one or more competitive sports.
  • Bureaucrat – Official in an organized bureaucracy, either under the Hegemony or in an éthnos, charged with following the details of administrative process.
  • Citizen – Individual who subsists almost entirely on the Citizen’s Allowance, and who spends most of their time on entertainment or socializing.
  • Colonist – Individual who has settled on a more-or-less Earthlike (or terraformed) world and works to support the human community there.
  • Counselor – Individual who provides psychological care or social services.
  • Dissident – Individual who has rejected Hegemony society, but still uses some technology and lives in a Free Zone.
  • Ecological Reclamation Service –Member of the Hegemony’s scientific corps, overseeing wilderness reserves to support and protect the natural ecology.
  • Entertainer – Individual who pursues celebrity status and supplements the Citizen’s Allowance by performing before an audience.
  • Feral – Individual who has escaped the Hegemony entirely, by rejecting all technology and living in the deep wilderness.
  • Guard Service – Member of the Hegemony’s paramilitary force, enforcing the Praxis on planetary surfaces, also (rarely) carrying out annexation against pre-stellar civilizations.
  • Influencer – Individual who advocates for ideas, products, or services, primarily on the global information grid.
  • Interstellar Service – Member of the Hegemony’s interstellar paramilitary force, carrying out missions involving peacekeeping, enforcement of the Praxis, and exploration of deep space.
  • Mediator – Individual who provides negotiation or conflict-resolution services.
  • Physician – Individual who provides medical care.
  • Rogue – Individual who frequently engages in deception and subterfuge, whether in violation of the Praxis or not.
  • Scholar – Individual who is engaged in and has expert knowledge of a science, or some similar formal body of organized knowledge. Also, anyone attending or teaching at an institution of higher learning.
  • Service Specialist – Individual who provides personal service to others, most often in the hospitality or leisure industries.
  • Spacer – Individual who works aboard a deep-space outpost or colony, usually on an asteroid or moon.
  • Technician – Individual who is skilled in designing, building, maintaining, or repairing complex technological systems.

Now that I’ve blocked this out, the rest of the character generation rules should follow without much trouble. We’ll see how much progress I’m able to make over the next week or two.

Planning for January 2022

Planning for January 2022

Things have been a little hectic here at the Palace lately. The period since Christmas has, ironically, been one of the busiest I’ve had at my day job in some time, with three major projects all coming to a head at the same time and demanding a lot of my attention. On top of that, throw the disruption of the worst surge since the pandemic started and our usual pattern of getting heavy snow in January, and it’s kind of been chaos. Not conducive to getting creative work done.

Still, I have a calm weekend at the moment, and it’s a good time to outline work for the rest of this month.

  • Top Priority (“this is how I’ll judge whether the month has been successful”)
    • Human Destiny: Finish a draft of the character design rules and release the first partial draft of the Human Destiny setting bible as a Cepheus Prime sourcebook.
    • Human Destiny: Finish a new novelette for eventual collection and publication.
    • Human Destiny: Produce a high-level map of terraformed Mars.
    • Human Destiny: Research and produce a timeline for the terraforming of Mars.
  • Second Priority (“work on this as time permits”):
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine)

I’m clearly focusing on the Human Destiny universe some more this month. I’ve actually worked out most of the Martian material, although it’s all scattered notes at the moment, and producing the map is proving a little more challenging than I thought. I’m making good progress on the Cepheus Engine hack for the sourcebook. Meanwhile, I’ve come across one of my older partial stories – possibly the first piece of fiction I ever wrote in the setting that eventually became Human Destiny – and it seems likely that I’ll be able to finish that fairly quickly. So that’s where the low-hanging fruit are at the moment.

For my patrons, the most likely releases this month will be the next partial rough draft of the sourcebook (free release) and the new story (charged release, if it’s long enough). As always, I’ll update as the month progresses and it’s clearer how things are going to go.

Human Destiny: the Skill List

Human Destiny: the Skill List

I’ve been working on a Cepheus Engine kitbash for my Human Destiny setting bible and game.

One thing that became obvious fairly quickly is that the usual skill sets for Cepheus Engine, as derived from Traveller, may not work well in this setting. The typical premise in the older games is a band of misfit characters trying to make a living through some combination of troubleshooting, mercenary work, or tramp-freighter trade. Those are a lot less likely in Human Destiny stories, which are more likely to be heavily social-interaction-oriented in the context of post-scarcity economics and a fairly strong interstellar state. Think Star Trek or the Culture, rather than Firefly or The Expanse.

So here’s the tentative skill set for the new game. I anticipate task and conflict mechanics to work in a standard manner for Cepheus Engine, but this is distinct enough from the SRD that the game will certainly be presented as “An Alternate Cepheus Engine Universe.”

Incidentally, I spent a lot of time reviewing other science-fiction games in my library to remind myself how this was done elsewhere. It’s actually rather amusing how many games, published across four decades of time, have taken very similar approaches to this problem . . .


Tentative Skill List

Artistic Skills

  • Fine Arts (Specializes to Architecture, Body Art, Calligraphy, Drawing, Interior Decorating, Musical Composition, Photography, Poetry, Pottery, Sculpting, Video Production, Virtual Production, Woodworking, or Writing)
  • Handicrafts (Specializes to Basket Weaving, Brewing, Blacksmith, Bookbinding, Carpentry, Cooking, Gardening, Glassblowing, Jeweler, Leatherworking, Masonry, Needlework, Sewing, Winemaking, or Woodworking)
  • Performing Arts (Specializes to Acting, Dancing, Singing, or a specific musical instrument)

Athletic Skills

  • Athletics
  • Free Fall
  • Observation
  • Riding
  • Sports (Specializes to a specific sport)
  • Stealth
  • Unarmed Combat

Interpersonal Skills

  • Carousing
  • Debate
  • Deception
  • Diplomacy
  • Games (Specializes to Gambler, Virtual Gamer, or a specific game)
  • Instruction
  • Interrogation
  • Leadership
  • Negotiation
  • Personal Service
  • Persuasion
  • Public Speaking

Operations Skills

  • Battle Dress
  • Demolitions
  • System Operations (Specializes to Comms, Computers, Security, Sensors, or Telepresence)
  • Vacc Suit

Outdoor Skills

  • Animal Handling
  • Navigation
  • Survival
  • Tracking

Professional Skills

  • Admin
  • Broker
  • Forensics
  • Law
  • Medicine
  • Memetics
  • Politics
  • Profession (Specializes to a specific career)
  • Protocol
  • Strategy
  • Streetwise
  • Tactics

Scientific Skills

  • Research
  • Science (Specializes to Anthropology, Archaeology, Astronomy, Biology, Chemistry, Ecology, Economics, Geology, History, Linguistics, Literature, Mathematics, Metallurgy, Meteorology, Paleontology, Philosophy, Physics, Physiology, Planetology, Political Science, Psychology, Sociology, Theology, or Xenology)

Starship Skills

  • Astrogation
  • Engineering (Specializes to Drive, Life Support, or Power Plant)
  • Gunnery (Specializes to Bay Weapon, Orbital Bombardment, Spinal Mount Weapon, or Turret Weapon)
  • Pilot

Technical Skills

  • Civil Engineering
  • Construction
  • Cybernetics
  • Electronics
  • Gravitics
  • Mechanics

Vehicle Skills

  • Air Vehicles (Specializes to Airship, Grav Aircraft, Rotor Aircraft, or Winged Aircraft)
  • Ground Vehicles (Specializes to Cycle, Hovercraft, Tracked Vehicle, or Wheeled Vehicle)
  • Water Vehicles (Specializes to Motor Ship, Sailing Ship, Small Craft, or Submarine)

Weapon Skills

  • Guns (Specializes to Archaic Guns, Energy Guns, Gravitic Guns, and Stun Guns)
  • Heavy Weapons
  • Melee Weapons (Specializes to Fencing Weapons, Impact Weapons, Knives, Staves, or Swords)
  • Missile Weapons (Specializes to Bows or Crossbows)

Current status of the project: I had vaguely hoped to have a new partial rough draft for my patrons by the end of December, with the character rules more or less finished, but designing this list took a lot longer than I expected.

I’ll have my formal “planning for January” blog post in a few days, but I suspect my main efforts for next month will involve finishing this game-design task so I can push a version 0.4 draft to my patrons, and possibly writing a new Human Destiny novelette. A murder mystery, oddly enough, although murders are vanishingly rare in the Human Destiny setting . . .