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A Bit of Conlang Translation

A Bit of Conlang Translation

One of the things I’ve been working on is a minor reworking of the Tremara language that appears in The Curse of Steel. Mostly I’m just choosing a few word-roots differently for aesthetic reasons, and tweaking the word-formation rules so that I’m not applying the Pūnct’uatìon Sh’akër quite so liberally.

I’m also working through some translations from English, since that’s a good way to develop more vocabulary and try out the syntax and grammar. Here’s an example, which was much more complex than I expected it to be, although I’m pleased with the result. As a small challenge for you, see if you can identify the original text.

Kadir ganari tíveta, anara tar dranet. Náraië tar steret, velo tar athemeta plemet, iu kesë tíveta aseneti. Bravam lókosar ganari genana dun, tan sendi ganari verdun, iu kesi sendenti argeni verdónemo. Geni pereta vergan va, tan geni revsova areg. Kun náraië tar asenet, tan kun poten, tan kun naren, athemë plemeti va. Asenet.

It’s working, I think. A little more of this, and then I need to generate a few dozen new personal names. The character names in the draft are a little repetitive.

Projects for 2020: The Curse of Steel

Projects for 2020: The Curse of Steel

Storyboarding the back story for The Curse of Steel

Meanwhile, the most important project I have underway is the novel I finished in the rough draft last year: The Curse of Steel.

Here’s a short synopsis that I put together for Books & Buzz back in November:

The Curse of Steel is the story of a young woman from an Iron Age “barbarian” culture, not quite identical to any culture from our own history, but most like the Celtic or Germanic tribal kingdoms of the pre-Roman period.

At the beginning of the story, Krava is an ordinary warrior of her tribe, serving as her father’s charioteer and bodyguard while he travels to visit friends. Suddenly her father is killed in an unexpected battle, leaving her alone and far from home. Soon afterward, she comes into possession of an ancient and powerful weapon, and she also learns that she is descended from the gods of her people.

Krava quickly grows into the role of a classical hero: a skilled and resourceful warrior who proves her worth in violent action, motivated by a craving for fame and esteem, and often arrogant or foolhardy. Think of Achilles, or Cuchulainn from Irish mythology. Krava’s own culture admires such behavior, and for a while she enjoys her new status, but in the end the results are a disaster for herself and everyone around her. At the end of this first story, she has matured a little; she departs on a quest to repair the harm she has done, and find a more sustainable way of life for herself and her people.

The rough draft – what I sometimes call the “plot draft,” in which I mark out the broad outlines of character, setting, and plot – is finished. The story is readable now, but it’s not very tight. Over the next few months, I intend to do an almost complete rewrite in the second draft, to fine-tune the story and bring the themes and dramatic beats into clear focus.

If all goes according to plan, The Curse of Steel will be self-published sometime this summer, after which I’ll get started on the second novel in the series. The working title for that one is The Sunlit Lands.

My patrons will see sections of the revised draft as I work on it, and those at the second or third level of patronage will get a free e-book copy of the finished novel once it’s published.

2019 in Review

2019 in Review

Well, this has been a year. Twelve months of doing my best to pass by the madness that seems to be sweeping the world, keep my family prospering, excel at my day job, and keep making progress on my creative projects. With some success, as it turned out.

Let’s be honest, this is the year a lot of things seemed to come together, as I built workflows I could use to set up and finish creative projects. I designed my first full constructed language, one which is actually usable for literary work. I drew up several maps. I hacked my brain in such a way that I could do world-building work in service to an actual story for a change.

I managed to write (at least in the first draft) my first mature, full-length, original, publishable novel: The Curse of Steel. That’s a pretty big deal.

So while 2019 wasn’t altogether sunshine and roses, I do feel as if I’m in a reasonably good place in my creative life. Still more work to be done, to be sure, but I’m more confident that I once was.

This blog seems to have reflected that. I’m still not sure who is reading this thing regularly – most of you don’t have a lot to say – but traffic keeps growing, slowly by steadily. The top ten (new) posts for this year were:

  1. Architect of Worlds: Reality Ensues
  2. 2018 in Review
  3. Game Design Prospectus: The Wars of the Jewels
  4. “Architect of Worlds” Page Now Active
  5. An Interesting Result
  6. Status Report (11 May 2019)
  7. 2019: Looking Forward
  8. Reviving an Old Project
  9. Status Report (24 April 2019)
  10. New Creative Directions

As usual, about 40% of the hits on the blog just start at the home page and go from there. There’s also a lot of perennial interest in some of my old Architect of Worlds posts from 2018, as well as that extended exercise in world-building I carried out based on the Bios: Genesis and Bios: Megafauna games. That’s always in the back of my mind as I consider what to work on next.

As always, let’s hope that the coming year is prosperous and productive for all of us . . . and that the world manages to hang onto sanity in the coming months.

Status Report (28 December 2019)

Status Report (28 December 2019)

I’ve been busy with several projects over the past couple of weeks.

The foremost item, of course, is spinning up the second-draft rewrite of the Curse of Steel.

This has been a bit harder than I thought it would be at first. The more I examine and re-read the first draft, the more I realize that it needs extensive surgery. Turns out that I’ve written a rather complex story, with references to back-story, a bunch of subplots, an antagonist who isn’t the primary villain, a primary villain whose actions are largely invisible to the viewpoint character, setup for the later novels, and so on. There are lots of loose bits of plot-thread that I need to either tie off or properly anchor into the narrative. I’m having some trouble teasing all of this out and keeping track of it.

So I’ve been taking a lot of notes, and reviewing the details of three-act structure, and trying very hard to ignore Hero’s Journey hand-waving, and generally flailing about. I’m sure things will settle down before long, but at the moment the process is kind of painful.

One thing I’ve started to experiment with is using a bit of software to help lay out the story structure and start bringing order to the chaos. I’ve invested in a product called Causality, which is mostly designed for story-boarding screenplays but can also be configured to assist with novel-writing. It’s an interesting approach – one builds a narrative from the individual dramatic beats up, grouping those into scenes and chapters, tracking what characters are involved, and so on. Here’s a sample of what I’ve done so far with The Curse of Steel:

Storyboarding for what’s currently Chapter One.

I’m just getting started with the software, learning its functions, but it does promise to help me make sense of the novel I’ve already written, enough that I can tighten it up and make it publishable.

Meanwhile, on another track, I’ve started pulling my world-building notes together, with the goal of making those available via my Patreon and eventually self-publishing them in PDF form.

One piece of that project involves designing a general character- and setting-description format, so I can publish game-ready material for sale without stepping on anyone else’s intellectual property. That’s actually moving along fairly well. I’ve laid out how to describe a character’s untrained aptitudes and trained skills. and I’ve started on sections laying out how to describe things like social status, membership and rank in an organization, personality traits, and so on. All of this is looking like it will end up as a 20-25 page document. The working title for this not-quite-a-complete-roleplaying-game thing is Eidolon.

Once Eidolon is in working order, that should open the door for me to start publishing world-building material for people to use. Actually opening up my Patreon campaign for contributions will hinge on how close Eidolon is to a complete rough draft, and how close I am to being ready to bang out chapters of the revised novel. Probably not in January 2020, but maybe by February.

New Creative Directions

New Creative Directions

It’s not the end of the year yet – that being when I usually take stock and make plans for upcoming creative work – but a few things have happened recently that may turn out to be productive.

The Obvious Task: The Curse of Steel is finished in the first draft. I’ll be spending the next few months on a second-draft rewrite of the novel, with a planned milestone of having it ready for publication in the spring. After that, I’ll be getting started on the second novel in the series, The Sunlit Lands.

Preparing for Patreon: Now, as one element of preparing for publication, I’ve been thinking about re-opening my Patreon campaign, which has been shut down for several years. Hopefully, that can help me gather an audience for the novel(s), as well as raise a little money to help pay for professional cover art or editorial services. With the novel series underway, I certainly won’t have any problem producing material that patrons can enjoy for the foreseeable future.

World-Building Material for Patrons: However, while working on the novel series, I’ve been coming up with a lot of world-building material: maps, constructed language, cultural descriptions, character writeups, and so on. Most of that material hasn’t been posted here. I imagine some of my readers would be interested in it, either on its own or as support for tabletop gaming.

The stumbling block here is that when I frame my own world-building notes in terms of a tabletop game, the game system I normally use is GURPS. Steve Jackson Games is fairly strict about licensing the GURPS system for third-party publishers – there’s no Open Gaming License for it, for example. It’s possible to work with them to get a license, and several publishers have done so, but for someone like me who would just be publishing material for a small audience via Patreon, that’s not worthwhile.

Fortunately, a solution came to me a few days ago: publish game-ready material using a “generic” character description format of my own design, one which could easily be converted to GURPS – or to any number of other game systems, for that matter. That way I can publish the material for patrons and still avoid any danger of infringing on SJG’s online policy.

Just as a trial balloon, I’ve started pulling together the design I have in mind, and it’s surprisingly simple. I suspect I could publish a reference document, under a Creative Commons license, that’s no more than a dozen pages long. So that looks like it’s going to be part of the strategy.

Some New Simulations for Evaluation: Entirely unconnected to the above, I received a shipment from Sierra Madre Games earlier this week – two games that I ordered many months ago and that have finally been released.

Bios: Origins (Second Edition) is the final game in Phil Eklund’s Bios trilogy, which began with Bios: Genesis and Bios: Megafauna. This game picks up where Megafauna left off – at the point where the primitive human species (or some other pre-sapient species on an alien world) first attains a spark of consciousness. It’s a Civ-like game, which traces the history of a world from the Paleolithic all the way to the dawn of the Space Age.

As with Phil’s other games, this has oodles of thematic interest, and I suspect it could be used rather handily as a world-building tool. You may recall that I did a series of “world-building by simulation” articles a while back, using Genesis and Megafauna to design an alien world and its dominant sentient species. Now I think I’m going to tinker a bit with Origins and see if I can turn it to similar purposes. There may be a fair number of blog posts about that over the next few months.

Meanwhile, Pax Transhumanity is a game by Phil Eklund’s son, Matt Eklund. It’s a thematic simulation of future history – the period over the next century or so, during which technology is likely to completely transform human society (again, still, as always). It fits in well with the Transhuman Space setting I helped design for Steve Jackson Games back in the day.

I’ve been waiting for Pax Transhumanity for a long time, hoping to use it to re-inspire me for another of my creative projects: the “Human Destiny” setting, in which humanity becomes part of a polyspecific interstellar community over the next couple of centuries.

The Human Destiny stories started off reasonably well – I actually published one of them via Amazon a while ago – but I ran into a brick wall with them. Largely because, in the current concept for the setting, human beings have very little agency! They’re the passive subjects of an alien empire, which came to manage Earth and human destiny because we proved unable to succeed on our own.

Okay, I will admit that I’m fairly pessimistic about human prospects. My evaluation of my species is that we’re just smart enough to get ourselves into a world of difficulty, but not smart enough to save ourselves from the consequences. That doesn’t make for very hopeful or interesting storytelling, though.

So for a long time, I’ve been trying to find ways to convince myself anew that humanity actually has a hopeful future, preferably without divine intervention or helpful aliens to save us from our own folly. I want to develop a fictional world in which we muddle through and eventually manage to solve the problems we cause for ourselves. Going back and re-reading Transhuman Space has helped a little, since that’s exactly the assumption we made for that setting. Tinkering with Pax Transhumanity might help too.

All of which means that I might be re-working the Human Destiny setting over the next few months. More material for this blog, the Patreon, and eventual publication, hopefully.

Architect of Worlds: I still need to get back to work on the Architect of Worlds project, of course – that’s been stalled for a lot longer than I originally planned. Even so, every once in awhile someone comes across it and gets good use out of it, even in its incomplete state. One of these days I’ll have to set everything else aside and just get the next big section written . . .

Hmm. This is reading a lot like a “prospects for the new year” post, isn’t it? Even if the above list is all I work on, that’s more than enough to keep me busy for months. I suppose that’s okay. When the muse calls, you answer, no matter what the calendar says!

“The Curse of Steel” Complete in First Draft!

“The Curse of Steel” Complete in First Draft!

As of about ten minutes ago, The Curse of Steel is finished in first draft, coming in at just over 90,000 words.

For me, this is a pretty remarkable milestone. I’ve written and published a couple million words over the years, but this is the first time I’ve managed to write a full-length genre novel that is:

  1. Mature enough for a general audience (as opposed to the first novel I wrote, when I was twelve);
  2. Publishable (as opposed to the second novel I wrote, which used a whole pile of problematic tropes); and
  3. Not fan-fiction (as opposed to the third through seventh novels I wrote, which got lots of readers but will never earn me a dime).

Now the hard work starts. The first draft is the “plot draft,” where I work out the story for the first time. It’s certainly readable as is – I flatter myself that my prose style is fairly clean – but it’s not as tight as it needs to be. Now I need to go back and do an almost complete rewrite, turning the bare-bones narrative into something that will grab and hold readers’ attention.

Still. I think I will take a few hours and celebrate.

A Welcome Bit of Publicity

A Welcome Bit of Publicity

As I mentioned a few weeks ago, Timothy Pike, the editor of Books & Buzz Magazine and the associated Chapterbuzz website, offered me the chance to be the subject of a cover article in an upcoming issue. Since I had done well in the October writing challenge on Chapterbuzz, and The Curse of Steel was making strong progress, he thought I might be a good subject for an interview article. He sent me a bunch of questions, about a week ago I sent him back a few thousand words of responses, and now here we are.

I was pleasantly surprised at the article – Mr. Pike did a pretty good job of pulling my comments together and building a pep-talk for other would-be authors out of them. I’m certainly not going to argue with a bit of free publicity!

Here’s a link to the article itself: How author John Alleyn gets lost in his own worlds. It’s free to read at Books & Buzz.

Status Report (28 November 2019)

Status Report (28 November 2019)

It’s been a while since I posted here, but there hasn’t been that much new to report. I’ve been making steady progress on the first draft of The Curse of Steel, and I strongly suspect I’ll be finished sometime this holiday weekend. At that point, I’ll be taking a short break, and then launching myself right into the second-draft rewrite.

Oddly enough, I’ve been thinking about reviving my Patreon account. The main reason I let that lapse, a few years ago, was that I wasn’t producing content consistently enough to warrant asking anyone to pay me for it. I was mostly writing fan-fiction (which I can’t legally accept payment for), or doing research for the Architect of Worlds project (which didn’t give rise to useful content on a consistent basis), or generally messing around with one-off world-building or writing projects. Why should anyone want to support that kind of desultory work?

On the other hand, now I have this novel I’m working on, and world-building and constructed-language material to support that. Since I’m going to be self-publishing the finished work, patronage could help me gather an audience, and might also help offset some of the costs of professional support. That might be a thing in the new year.

One odd thing did come up over the past few days.

Apparently, about a year ago, someone downloaded the complete text of one of my fan-fiction novels (Memoirs: The Reaper War), reformatted it as an e-book, slapped a cover image on it (also stolen), and published it to Amazon UK under their own byline. They even stole my blurb for the novel! Naturally, this did not work out well for them. Within a few days, someone noticed that the e-book was fan-fiction, with no sign of consent from the Mass Effect IP owners. The violation of Terms of Service was reported to Amazon, and the e-book was taken down in short order.

(It still appears to have a Goodreads entry, though. I wonder if Goodreads has any mechanism for taking those down, if the book turns out to be fraudulent?)

One annoying part is that I didn’t hear anything about the incident at the time. Several people apparently looked closely enough at the plagiarized e-book to recognize that I was the original author, but none of them thought to let me know what was going on. I only came across the discussion on Reddit by accident, earlier this week while I was searching for something else entirely.

More annoying is the thought that this could put me in a very bad position someday. Suppose Amazon puts two and two together and concludes I was the idiot who tried this in the first place. The last thing I need is for them to decide to pull the original work I’ve actually published with them!

No news is good news, I suppose – if I didn’t notice this situation in over a year, it’s probably not going to blow up in my face. Still. I’ve dropped a note to the Organization for Transformative Works, to see if this kind of thing has ever come up before and if they have any advice for how I should handle the situation.

Meanwhile, if I ever find out who “Cole Price” or “C. P. Price” is, we are going to have words.

Status Report (11 November 2019)

Status Report (11 November 2019)

Not much to report from the last week or so. The Curse of Steel is still moving strongly toward its conclusion – I’ve passed the climax of the story and am now well into the denouement, setting up the next novel in the series. I might even be finished with the first draft before the end of this week.

A small surprise. Timothy Pike, the fellow who runs the Chapterbuzz website where I’ve been posting the draft, has asked me to be the subject of the cover feature in an upcoming issue of Books & Buzz Magazine.

That’s probably not as big a deal as it might sound – as far as I can tell, the magazine’s subscriber base isn’t all that large – but it should be an interesting adventure. It’s not costing me anything but a little time, at any rate. He’s sent me a pile of interview questions to respond to; I think what he’s really looking for is the kind of story that can encourage other would-be authors to push forward with their own projects. I can certainly speak candidly about my own journey as a writer. If and when that comes to fruition, I’ll post a link here.

A Change of Plans

A Change of Plans

As I work on The Curse of Steel, I’ve become increasingly aware that my original plot outline was a bit too ambitious. I had a certain amount of the overall story arc that I thought I was going to tell in a single 120-kiloword volume. Actually writing the story, though, has worked out differently.

Right now I’m at about 72 kilowords, and I’m just getting to what I originally thought of as the midpoint of the first novel in the series. More importantly, the dramatic beat that’s coming up soon is feeling more like the climax of a novel’s story, not so much like a mere mid-second-act plot twist.

I think the solution is obvious: treat the upcoming dramatic moment as the climax of a shortened novel, then push a chunk of the original outline into the first sequel. I think the tone of each story will end up feeling more coherent as a result. The move leaves The Curse of Steel unified as a story of heroic action, intrigue, and tribal politics, whereas the next book will be almost entirely about long-distance travel on a quest.

The upshot of all this is that I’m reducing my estimate for the total word count for The Curse of Steel, to 90 kilowords. Which means I’m a lot closer to being done with the first draft than I thought.

Earlier I was thinking of using November (National Novel Writing Month) to crank out 50 kilowords of content for The Curse of Steel. That would have brought me pretty close to the end of the story as originally planned. Now, it looks more likely that I won’t be formally participating in NaNoWriMo. Instead, during November I’ll finish the first draft of this novel, start working on revisions, and also start doing some world-building and constructed-language work for the second novel in the series. I’ll need at least two more naming languages; Kráva will be visiting two new major cultures in the course of that story.

It seems even more likely than before that The Curse of Steel will be finished and ready for release very early in 2020. The working title for the second novel in the series will be The Sunlit Lands.