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Status Report (11 December 2020)

Status Report (11 December 2020)

This is turning out to be a pretty busy month. Here’s the tentative plan for the rest of December:

  • By 14 December, finish a partial draft of the Human Destiny sourcebook for Cortex Prime, and post that so it can be reviewed as part of the Cortex Creators workshop. (Here’s a link to the current draft in Google Docs. Feel free to have a look.)
  • By the end of December, have a much-closer-to-finished partial draft of the sourcebook available for my patrons. That version will probably not be a finished first draft, but it should come to 15-20 kilowords, and it should be playable. This will be my charged release for this month on Patreon.
  • Also by the end of December, finish another piece of short fiction for free release here and to my patrons. I have a couple of candidate stories in mind.
  • Probably post one or two more steps in the Architect of Worlds design sequence.
  • Plan one or two pieces of short fiction for an upcoming anthology. More about this later, once I’m more sure that it’s going to come to fruition.
  • Start working to polish up a Human Destiny novella for publication via Amazon.
  • Work on The Sunlit Lands with what plentiful free time remains.

There’s just not enough of me to go around at the moment, given all the projects I have underway. Although that’s not a bad problem to have.

Plans for December

Plans for December

Over the past few weeks, I’ve been making slow progress on the first draft of The Sunlit Lands. I was a bit blocked for most of November, with a sequence of scenes just not coming clear, but I think I’ve pushed past that obstacle.

My original plan was to have 15-20 kilowords of the draft finished by the end of November, and release that for my patrons, but that doesn’t appear likely to happen.

Therefore, there will be no charged release on Patreon again this month. I may have a free short story to share on this blog and with my patrons by the end of November; we’ll see how the Thanksgiving holiday goes.

As I mentioned a few days ago, I’ve been considering the Cortex Prime game system as a potential vehicle for publishing game material related to my literary projects. That’s looking more likely by the day. In particular, I’ve learned that Fandom (the publisher) plans to set up a new version of the Cortex Creator Studio which supported earlier versions of the game. Once that’s in place, it should permit me to write and release game material under fairly congenial licensing terms.

Meanwhile, starting on 4 December Fandom will be holding a “Cortex Creator Confab,” a workshop of sorts, which will allow potential creators to get some exposure and feedback on early drafts of their work. That looks like a superb opportunity for me to get started.

Upon consideration, I’ve decided that the first setting I’m going to try to write up isn’t Krava’s world, it’s going to be the Human Destiny space-opera setting. The end result will hopefully be a complete, Cortex-driven RPG that allows players to take on the role of humans living as subjects of a benevolent (but demanding) alien interstellar empire. I’m envisioning rules that will permit the game to take place on Earth, among the colonized worlds of the Sol system, or out on the interstellar stage.

So, this is what the plan for the remainder of November and the whole month of December looks like:

  • Continue working on the first draft of The Sunlit Lands, with the goal of having a significant chunk of the draft ready for patrons sometime in December.
  • A crash project to write up a big chunk of the Human Destiny setting in the form of a draft RPG based on Cortex Prime, to be submitted for the December workshop. This material should make a good release for my patrons too, and I may post excerpts from it here in the blog as well.
  • I’ve started reading the next self-published book that’s likely to get a review here. Look for that sometime in December.
  • Finally, I have a couple of partial short stories that I may complete and publish as free releases over the next couple of months.

More than enough to keep me busy through the holidays, I should think.

Launch Day

Launch Day

My debut novel, The Curse of Steel, has been available on Amazon since early October. As of this morning, the novel has been launched on Reedsy Discovery – you can visit its launch page at:

https://reedsy.com/discovery/book/the-curse-of-steel-john-alleyn

Reedsy Discovery is a website where independent authors can promote their work, and readers can learn a little about new books before deciding which ones to invest in. Well worth a visit.

In fact, you can help me by visiting the launch page. There, you can read the first chapter of the story, check out its first formal review (five stars!), and upvote the novel. Enough upvotes, and the novel will get further promotion via Reedsy’s newsletter.

Meanwhile, the book is available for sale (Kindle e-book only for the moment, I’m afraid) at:

I’ll admit to being rather proud of my first novel-length venture into original fiction; I hope you’ll enjoy it as well.

Decisions, Decisions

Decisions, Decisions

A planned part of my creative strategy is not just to write stories and novels, but also to integrate the world-building elements of those projects into tabletop game material that I can also sell. Basically offering myself a license to my own IP, and self-publishing game material via DriveThruRPG or a similar outlet.

That suggests framing that creative material within a genre-agnostic game system. After all, my two primary creative projects involve heroic alternate-world fantasy (The Curse of Steel and its sequels) and relatively hard-SF space opera (the Human Destiny setting). Any game system that could cover both is not going to be strongly bound to any existing setting or genre.

So the question arises: do I build such a system of my own, or do I find an existing one that works for me and has friendly licensing terms?

I have been gathering design notes for a personally owned game system, under the working title of EIDOLON. There would certainly be no licensing issues there. On the other hand, time spent designing a completely new tabletop game is time I’m not writing. Also, a completely new game system would start with zero market presence. Why should anyone buy such a product, when they would almost certainly have to convert the material to their favorite system before using it?

GURPS is certainly a possibility. I’ve been a GURPS player (and writer, and editor) for many years. Unfortunately, it’s been a long time since I did any work for Steve Jackson Games, so I’m no longer in close contact. In any case, the GURPS licensing terms are pretty strict. Far from impossible to work with – I’m certainly aware of other creators who have published their own GURPS material for sale – but maybe more trouble than it’s worth for what I’m planning to do.

I’ve considered using FATE Core, which certainly fits the criteria (setting- and genre-agnostic, and very congenial licensing terms). Unfortunately, that system is a little too rules-light for my taste. I’ve never quite been able to wrap my brain around how it works in play, so writing material for it feels like a bit more of a challenge than I’m after. I may just need a little more crunch in my game rules.

I’ve glanced at a few other systems over the past couple of years – notably the Genesys system from Fantasy Flight Games – but nothing has quite hit the sweet spot I’m looking for.

Now I see that there’s a new edition of the Cortex system out – the Cortex Prime core rules. These were Kickstarted back in 2017 and have just been released to the public.

Cortex Prime doesn’t look like a playable game right out of the box, so much as it is a toolkit for constructing playable games. Well, that’s true for systems like GURPS or FATE as well, so that’s certainly not a drawback. Reading through the core book, I’m getting a good feeling for the system’s crunchiness and flexibility. Previous editions of Cortex have carried fairly generous licensing terms, and the current publisher seems interested in following suit.

Hmm. I may have to contact them and see if this would be a good fit for what I want to do. If it does work out, then EIDOLON may go on the back burner. Or off the stove entirely.

A Bit of Insight

A Bit of Insight

I think I may have finally gotten myself unblocked with respect to one of my long-term creative projects. The project in question is the Human Destiny setting.

The premise is that sometime in the middle of the 21st century, an interstellar civilization arrives in the Sol system and (without much effort) conquers humanity. It’s a strangely benign sort of conquest, though. The aliens don’t have any interest in us as slaves, nor are they motivated by a desire to take the solar system’s natural resources for their own benefit. Their goals seem mostly to involve . . . nannying us. Their laws are fairly strict, backed up by almost-universal surveillance, but enforcement seems to be non-violent, completely incorruptible, and even-handed. Meanwhile, all of us are provided a standard of living better than ever before, without anyone being required to work for any of it.

Naturally, a lot of humans resent all this mightily, but there seems to be nothing that can be done about it. The longer-term question is why all this has happened. What motivates the aliens?

I’ve written and published a couple of stories in this setting: “Pilgrimage” and “Guanahani.” I have two or three more stories in my development pile too. I’m fairly sure there’s a robust series, maybe even a few novels, in there. Yet, even after years of cogitation, I’ve never been able to get the idea to launch.

The main problem is that the setting does away with a lot of human agency just by its premise. Great, the aliens have come along and solved a lot of our problems, including many of the ones driven by human conflict and misbehavior. There are certainly stories left to be told, but a lot of the writer’s tools for plot and character development are set aside already.

It’s probably telling that almost all the stories I’ve written in this setting so far involve breakdowns of the alien surveillance apparatus. It’s kind of like Star Trek‘s transporters – they’re so useful for short-circuiting plots that a writer often has to justify taking them off-line before a story can happen.

There’s also the aliens’ motivation. They’re here because they want us to survive and evolve into the kind of species that actually can play a role on the galactic stage. That means human psychology needs to change. We need to learn to live with each other and tolerate the Other, we need to get better at understanding and preserving the big systems that keep us alive, we need to start thinking on much larger scales in both space and time.

So how do I write stories about that, in which the aliens demonstrate their motivations through conflict and plot rather than by simply telling the reader what’s up?

I was idly thinking about this the other day – a lot of my creative work happens in the back of my mind while I’m doing something else entirely. Then my mind made a connection with what I was doing with my hands and my forebrain at the time.

I was idly playing a game on my iPad, you see.

Terraforming Mars has been out for several years as a tabletop game, and now has a pretty good adaptation as a mobile app as well. It’s one of those wonderfully thematic board games that does such a superb job of making a complex subject playable and interesting to the layman.

Terraforming Mars assumes an era of exploration and colonization throughout the solar system, starting either late in this century or sometime in the next. The centerpiece of that era is a generations-long project to, as it says on the tin, terraform Mars – transform that planet into an at least marginally habitable world, where human beings can live freely with little or no life-support equipment.

Well. Suddenly I could see a lot of possible context for the Human Destiny setting, Suppose the aliens, aside from simply providing a decent quality of life for most humans, also opened the door for this kind of expansion into the solar system? If humans could settle on Mars, cooperate with each other in a project that might not pay off for many human lifetimes, wouldn’t that be an opportunity for some of us to demonstrate the citizen-of-the-galaxy mindset the aliens are looking for?

Right away, my brain started working on ways to get my character Aminata Ndoye – the protagonist of “Pilgrimage” and a few of the not-yet-published stories – involved in Martian terraforming and solar-system expansion. That in turn gave me a whole raft of new ideas about the Human Destiny setting as a whole.

All of which is to say that I might be turning back to that project, finally. My creative plate is rather full at the moment, between working on my Krava stories, and Architect of Worlds, and wanting to flesh out the EIDOLON game system a bit more. Still, as 2020 winds down I think I might be able to revisit the Human Destiny setting, rework the core documentation for that, and start making some of that information available. Readers of this blog, and my patrons over on Patreon, can expect to see some results from that over the next couple of months.

Status Report (17 October 2020)

Status Report (17 October 2020)

A quick note to assure everyone that I’m still alive. I’ve been working on a lot of things this week, with the result that none of them have been pushed through to completion. Hopefully this weekend will help change that.

  • About finished with the next bit of Architect of Worlds, which will start establishing a designed world’s atmosphere and climate.
  • Still working on reviews of the second and third books in Gordon Doherty’s Empires of Bronze series, which will bring me to my goal for this first month of reviewing other people’s self-published books.
  • Picking out another piece of short fiction, to post here and send as a free reward for my patrons.
  • Also working on promotion for The Curse of Steel, and pushing forward with the first draft of The Sunlit Lands, both of which are important but aren’t likely to be visible here. Watch that progress bar, though!

Look for some results from that list over the next few days, I think.

R-Day Plus One Week: Site Changes and Reviews

R-Day Plus One Week: Site Changes and Reviews

Well, The Curse of Steel has been on the market for about a week now. Sales have not been overwhelming, but I didn’t expect them to be. In any case, the book has already earned me more in royalties than my last two ventures into self-publishing put together. This is a slow business, which doesn’t reward you for obsessively checking your KDP reports.

(Have I been obsessively checking my KDP reports? Yes, yes I have.)

So, on to next steps.

I’ve started work on the first draft of the next novel in the series, The Sunlit Lands. Progress on that can be tracked in the sidebar.

Meanwhile, I’ve been working on promotion for The Curse of Steel. One thing I’ve become aware of is that there’s a whole ecology of reviewers for new books, and especially for self-published books. New books that don’t have many professional or customer reviews don’t do as well, but as you might expect there are always more new books coming out than there are available reviewers.

After thinking about that problem for a while, I’ve decided to add a new thread to this blog: reviews of new self-published fiction.

I’m going to try to have at least one substantive review of an indie novel or series per month. Those reviews will be posted as blog entries here, and if the book(s) being reviewed are being published on Amazon I’ll cross-post the reviews there too. Look for the first of these by the end of October – I’ve already found a very promising novel series that will almost certainly get a review.

This is something of a departure for me; this blog has never done many reviews in the past. It will involve some formal work over the next few days as I set things up. I’ll have to develop and post a review policy, and I’ll also be advertising this blog on some of the review-clearinghouse sites to attract more attention to the project.

As another point, I’ve just taken some steps to (hopefully) make this site a little easier to navigate. You’ll notice the white top-bar now provides several menu options. These links will take you to some of the most important (or popular) pages on the site, notably the Architect of Worlds landing page. I’ll be expanding that menu a bit over the next few days, possibly converting a couple of the items into drop-downs to further improve navigation. There may be some tweaks and additions to some of the pages as well. Feedback is welcome as to ways to improve all of this functionality.

The Curse of Steel is Released!

The Curse of Steel is Released!

As of this evening, The Curse of Steel is available as an e-book for Amazon Kindle. Here’s a link to the book’s page on Amazon US, but it’s also available on all of the overseas Amazon sites.

The catalog description:

A woman who shares the blood of the gods. A cursed sword that has ruined kingdoms.

In a single fateful day, Krava the Swift learns of her divine ancestry and gains possession of a weapon of formidable power. Suddenly raised to prominence among her Iron Age tribe, at first she enjoys her new life as a god-touched hero. She quickly learns that a hero’s life may be glorious but it’s also complicated – and possibly quite short.

Krava and her friends soon find themselves caught up in a deadly game of gods and kings. If she refuses to be a pawn, she may be forced to become a queen . . . or a curse upon all her people.

Time for some celebration: this is my first original published novel, after twenty-plus years of being a freelance writer. Hopefully not my last!

My patrons at the $2 level and up will soon be getting a code for a free copy in email.

Publication Eve

Publication Eve

As of this evening, The Curse of Steel has been fully prepared as a KPF-format e-book and is about three steps short of being released.

I’m not going to try to publish it tonight. I want to review the whole e-book one final time to make sure there are no last-minute errors, and that may take me a little while. Especially since I have a pile of telework to get done for my office over the next couple of days.

Still. Everything has been loaded into the Kindle Create app, and it looks very nice indeed. This is starting to feel like a real event. The book will almost certainly be released by Wednesday of this week.

Status Report (1 October 2020)

Status Report (1 October 2020)

I’m still working on the next step in the Architect of Worlds design sequence.

This one is proving a bit thornier than usual, because I’m trying to model a very complex system. This step is doing a lot of the heavy lifting to describe the geology of a world. I need something that can handle Earth’s complex plate-tectonics geology, and the stagnant-plate geologies of Venus and Mars, and the mega-vulcanism of Io, and putative super-Earths, and can also handle long stretches of geologic time, and and and. Tall order . . . although I think I’m converging on something that will work well enough. A few more days of work on that, most likely, and then the next block of draft text will appear here.

Meanwhile, as of today the editor I hired to review the draft of The Curse of Steel has finished his work, and his assessment was both useful and very positive. The big takeaway here is that he’s confirmed my belief that the current draft does not need any more major surgery. I estimate about two more weeks of work, to finish the glossary, go through the draft one last time to pick a few more nits out of the prose, assemble the e-book files, and publish.

The Curse of Steel will almost certainly be available on Kindle Direct by the middle of October. At the point of release, anyone who’s signed up as my patron at the $2 level or above will receive a free copy of the e-book, and anyone who’s signed up at the $5 level or above will be mentioned in the Acknowledgements section of the book.

After which, I plan to spend about three days in unashamed celebration, and then it will be time to get to work on the next book in the series: The Sunlit Lands.