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Editing the Novel

Editing the Novel

My plans regarding The Curse of Steel have evolved with remarkable speed over the past few days.

My novel-writing process seems to boil down to the following:

  • A long period of chaotic brainstorming, tinkering, and world-building work, in which the overall concept of the story can change many times. This stage can take several years and is likely to produce a lot of abortive partial drafts. Most of the novels I’ve worked on have never gotten past this point.
  • Eventually, the concept stabilizes in my head enough that I can produce the first complete draft of a novel. This has happened exactly three times in my entire career as a writer.
  • The first draft tells a complete story, but it probably has all kinds of plot holes, undeveloped characters, and vagueness of setting in it. After all, I was making it up as I went along – I seem to be much more a “pantser” than a “planner.” So now I go back and write a second complete draft, one that rounds out the story and patches most of those holes.

About eight years ago, my first mature original novel reached that second-draft stage. That was The Master’s Oath, a tale of time travel, alternate histories, and Hermetic magic that will absolutely never be seen again outside my dead files. It wasn’t until I was finished with that one that I had a “What in God’s name was I thinking” moment and realized the thing was utterly unpublishable. Decently written, not a bad adventure story, but bound to mortally offend big chunks of my audience. Lesson learned.

Now, as of last week, The Curse of Steel has reached the second draft stage. Lo, the creator looked upon his work, and he was pleased.

Now what?

Well, to be honest, my workflow doesn’t exist yet past this point. The Curse of Steel is the first original novel I’ve ever written that I honestly believe is publishable.

I spent a couple of weeks putting together a cover image for the book. While I worked on that, I thought about what the next steps should be. Should I just publish the second draft as is, and hope for the best?

The more I thought about that, the less comfortable I was with the idea.

I know my prose style is reasonably clean. When I was a freelance writer, more than one editor remarked on that. As an editor, I’ve seen enough prose from other people to be able to compare.

Meanwhile, I’ve had a few people reading my drafts, and they’ve been encouraging about the story.

On the other hand, a novel is a very different beast from a non-fiction book, there are necessary skills I may not have developed in full, and none of my early readers are experienced editors. I don’t have a decent writer’s circle to help me hammer my drafts into submission. What if I’m missing something?

No, scratch that, I know I’m missing something. Maybe two or three novels from now, I’ll have a better idea of what to do at this point. Right now I’m still not sure.

The obvious solution would be to hire an editor.

Of course, a skilled and reliable editor costs money. Not to mention, there are a lot of people out there ready to take advantage of would-be authors, offering cheap book-preparation services for top dollar without any guarantee of results. Ever since deciding to pursue self-publishing, I’ve been very cautious about laying out cash for such services.

On the gripping hand, I can afford to spend some money on the experiment.

So over the past week or so, I’ve done some research and developed two lines of attack.

One line is to search for software that can help a novelist pick nits in his prose style. Sure, everything has a spelling-and-grammar checker these days, but strong prose writing needs more than that. I need to be able to ferret out filler words, excess adverbs, phrases that I repeat too often, that kind of thing. I could do that by eye, but the process would be slow and painful, and I would be likely to miss the weaknesses in my own style.

Enter AutoCrit.

Autocrit is billed as a “self-editing platform,” and it certainly works as such. It’s essentially a web-based word processor, but it’s specifically designed to carry out a wide variety of specialized text searches and basic statistical analyses. It compares your text to a huge corpus from published novels, helping you find and carve out the flabby bits of your prose.

Using AutoCrit over the past three days, I’ve been able to rework The Curse of Steel with surprising speed and efficiency. Already I’ve cut a little over 2000 words of material, mostly filler words and repetitive phrases that didn’t add to the sense of each passage.

It’s been quite the eye-opener. Every writer needs something to rub his nose in the shortcomings of his prose style, or he isn’t likely to improve. Lacking an editor or a ruthless critique circle, something like this may be the next best thing.

AutoCrit isn’t ideal. It’s web-based, which I don’t care for. It chokes if you hand it more than 50,000 words of text at once, which means I have to edit my novel in chunks. It doesn’t handle special characters gracefully, so all my conlang words that have accents and umlauts in them get snarled up. Its import from Word, and its export back to Word, are both a little kludgy.

Still, I suspect I’ll have a third complete draft, with much tighter prose, by later this week.

The second line of attack is that I have, indeed, hired an editor. This involved a fair amount of searching through the Web, looking for editorial networks that are competent, reliable, and not outrageously expensive. The SFWA site was fairly helpful here – they don’t explicitly recommend editors, but they have an excellent checklist of things to consider in the process.

The editor I ended up with is being hired specifically to do a manuscript assessment, not a complete edit of the novel. This will set me back a few hundred dollars, and it may not end up being part of my usual workflow in the future. Still, the experiment should be worthwhile. I’m hoping he’ll be able to provide actionable feedback that I can use while producing a final complete draft – the last step in my development process before the book goes out the door.

At the moment, the plan looks like this:

  1. Finish working through The Curse of Steel with AutoCrit (to be completed by about 21 or 22 August).
  2. Wait for my editor to complete his review of the draft (probably about the end of September).
  3. Produce the final release draft (to be completed by late October).
  4. Publish the book!

So it looks as if The Curse of Steel will finally hit the virtual shelves by Halloween. There will be much rejoicing . . . and then I’ll get started on The Sunlit Lands, the second book in the series. One assumes that one won’t take nearly as long to reach fruition.

In other news, that four- or five-week gap in September, while I wait for my editor to finish his task? I think I may sit down and work on Architect of Worlds for a while. No promises . . . but I think my research, and the subconscious work in the back of my head, have reached the point where I may be able to develop a rough draft of the third chunk of the world design sequence. We’ll see how things go.

The Curse of Steel: Second Draft Finished!

The Curse of Steel: Second Draft Finished!

With the cover art ready to go, I’ve spent the last couple of weeks focusing on day-job work (writing and editing course material that’s going to go online) and working on the second-draft edits for The Curse of Steel.

That latter task has paid off. As of this afternoon, the novel is complete in the second draft.

What this means for the project is that I’m about to do one last editing pass, and then prepare the manuscript for release as a self-published novel. If all goes well, the novel will be released sometime in September. The one wild card is that I’m considering submitting the current draft for a manuscript assessment from a reputable freelance editor, to help me organize and direct that last editing pass. If I decide to go with that plan, that might delay the release a bit, depending on how long the assessment takes and how deep an edit it suggests I make.

In the meantime, though, the last chunk of the second-draft manuscript will be released to my patrons within a few days as the charged reward for August. All of my patrons, from the $1 level up, will get a copy of the last eight chapters of the draft (about 24,800 words). When the novel itself is released, all of my patrons from the $2 level up will get a free copy.

I’ll probably also release another piece of short fiction later this month, for my patrons and in the free-fiction section of this blog. More about that as we get closer to the end of the month.

Book Cover Finished!

Book Cover Finished!

Whew. After over a week of work, a pile of tinkering and experimentation, at least a dozen new digital-art techniques mastered, and a lot of frustrated beard-tugging . . . I’ve finally put together cover art for The Curse of Steel.

My self-imposed deadline was the end of the month, and it’s now about two hours away from local midnight on 31 July, so I’m barely under the wire. Even so, I’m very happy with the results.

Now to finish revising the draft and get the book ready for release. It’s starting to look like a mid-September release is going to work.

Angry Krava

Angry Krava

Further progress toward an image I can build into a book cover for The Curse of Steel. Lots of small posing and rendering techniques acquired for this one: creating a floor with a plane primitive and a materials shader, mixing upper-body and lower-body poses, and so on.

I think I may be getting within striking distance of an image I can use.

Drothan the Silent

Drothan the Silent

Here’s a first image (well, aside from sketches and scraps) of a second character from The Curse of Steel. This is Drothan the Silent, younger son of a clan chieftain of the Tremara people, and eventually Krava’s primary love interest. Not that the two of them are going to have an easy time of it, getting their relationship started.

As with the images I’ve been producing of Krava, this one started with me selecting a Daz Studio character model and tweaking its parameters – in this case, scaling the character model up by about 8% and ratcheting up the “bodybuilder” settings to get a guy who’s big and muscular. The selection of hair and clothing went a lot faster this time since I already had some of the assets I wanted in my personal catalog. I seem to be climbing the learning curve with respect to using Daz Studio effectively.

At this point, I think I’m just about ready to start setting up the render that’s going to provide the cover image for the novel. A few more days of work and this part of the project will be finished.

Krava in Cloth Tunic II

Krava in Cloth Tunic II

First experiment with altering the color and textures of an existing Daz Studio model, using Photoshop. I’d say it was entirely successful and surprisingly easy to boot. Turning Krava’s tunic forest green took maybe fifteen minutes of work, once I reminded myself how to apply the appropriate editing tools.

Also added a few accessories – bracers and a bit of jewelry. I have to say, this portrayal of Krava is starting to grow on me.

A little more work to produce a sword that matches the one in the novel, and then I’m going to start working on a model for another character, Krava’s long-term love interest. Hopefully, that process will go smoothly, and then it will be on to a combined render that can form the basis for the book cover.

Krava in Cloth Tunic

Krava in Cloth Tunic

Okay, now I think I’m making progress. After several days of experimentation, I’ve found a set of clothing models that work for Krava. Something within striking distance of clothes that an Iron Age “barbarian” warrior might actually wear. Leather trousers and boots, and a cloth tunic with very short sleeves or no sleeves, that’s more or less what I had in mind. This ensemble very nearly qualifies.

I think the next step is going to involve tinkering with the textures for the tunic – I’m going to see if I can produce materials maps that more closely match something I describe in the draft novel. Meanwhile, I may also try to add a few small accessories, such as a torc and maybe an arm-band for jewelry.

Krava in Elven Jacket

Krava in Elven Jacket

Okay, this is kind of promising even if I still don’t think it quite fits.

The boots and trousers are still working, and the jacket at least seems plausible and looks good on Krava. The ensemble doesn’t exactly suggest “Iron Age barbarian,” though. More like “high fantasy elf.” It might be the kind of outfit Krava wears much later in her story, after she comes into contact with some more civilized folk.

Still, as an experiment, it’s not bad. Still looking for a top that more closely matches what I have in my head – something a bit looser, with much shorter sleeves, and not looking quite so machine-stitched.

Krava in Leather

Krava in Leather

Okay, now that Krava has some clothes on, I can start posting my experiments here.

For the record, it is a royal pain in the nether regions finding clothing models for pre-modern characters that are at all realistic. Look for “female warrior” outfits and you’re likely to get something that’s all keyholes where it isn’t shiny black leather. With stiletto heels. The above isn’t terrible in comparison to some, but it’s still not very close to what I have in my head. I might end up keeping the trousers, boots, and belt here, but that’s about it.

Honestly, if I’m serious about the Celtic inspiration for Krava’s people, their warriors are more likely to look like this:

Image by Angus McBride

Light woolen tunics and trousers, not a lot of leather, maybe a metal helmet, and lots of bright colors and patterns.

Getting there is probably going to mean a lot more digging through the catalogs, and probably some kit-bashing with texture files and whatnot. More experiments to come.

Status Report (18 July 2020)

Status Report (18 July 2020)

Just a quick note today. I’ve started work on developing a cover image for The Curse of Steel. The first step was to update my model for Krava, adding muscle mass and definition, and changing her hairstyle to something more characteristic of an Iron Age culture.

To make sure the character herself looked right, I did a nude study: front and back renders of the character model in a neutral pose and without clothing. The results were pretty encouraging.

I won’t post the image here since there’s no way for me to mark it as mature content, but here’s a link to the DeviantArt page for the final image.