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A Recommended Textbook

A Recommended Textbook

You may be aware that I’m in the process of picking up a second undergraduate degree, this time in the natural sciences with a focus on astronomy and planetary science, from the Open University of the United Kingdom. Mostly this is just to round out everything I’ve learned on the subject informally across a long lifetime. I’ve also got some notion of teaching the subject myself at the undergraduate level after I retire. I expect to finish my second BSc about 2028 or so, and maybe move on to pick up an MSc if I have the resources and the world hasn’t gone utterly insane by then.

So far I’m about a third of the way through my undergraduate work. At first, a lot of the course-work was nothing but review, time-consuming but not much of a challenge.

This year’s course on “Planetary science and the search for life,” on the other hand, has decidedly not been all review. It digs into details of planetary science and astrobiology that I’ve never picked up before. I’m already picking up bits and pieces that might (for example) make their way into a second edition of Architect of Worlds.

In particular, I’m becoming quite fond of the course’s first textbook, written by a trio of Open University instructors: An Introduction to the Solar System (Third Edition), from Cambridge University Press. It’s still at the undergraduate level, but it’s very meaty. Highly recommended for anyone else who is interested in picking up a solid grounding in planetary science.

Watch this space – I may have some more recommended texts as I work through this process.

Moving Social Media Presence

Moving Social Media Presence

Quick note today: a lot of my social-media presence over the past few years has been on Facebook, but for several reasons that’s about to change. If you’re on BlueSky, look me up at @jfzeigler.bsky.social.

I’m probably not going to be very active for the next few days, but once I’m back up and running you can expect a short post from me there on just about a daily basis.

Planning for November 2024

Planning for November 2024

I seem to be in the midst of an extended hiatus in my creative life: since late September I’ve been working on support for gaming conventions rather than large-scale projects.

Travellercon was pretty successful. I sat on two panel discussions and ran a GURPS Traveller: The Interstellar Wars adventure for a full table. I didn’t run myself into the ground, I had a good time, and I got to meet a lot of people in person who had just been names on the Internet before.

Ironically, one of the people I met at Travellercon was on the programming committee for another convention: Philcon 2024, set to take place 22-24 November. As of right now, I’m scheduled to sit on three panels at Philcon – one of them a solo workshop on “Worldbuilding 101” – and run two games in the evenings. So no sooner did I get finished with one convention, than I had taken on a bunch of prep work for another.

This isn’t a problem. I’m obliged to attend (and promote Architect of Worlds at) two conventions this year anyway. It gets me back into the more public side of tabletop game design and SF literature, after a very long time away. Still, it means I’m working on those short-term projects rather than any of my longer-term ones. I have several items I need to get back to, as soon as my schedule loosens up a bit after Thanksgiving.

Meanwhile, I’m giving serious thought to re-organizing and re-prioritizing my creative work even after I finish with Philcon.

Part of this is that I’ve just about determined that I’m going to be shutting down my Patreon campaign soon. At this point, my patrons may be able to expect a free release or two in November or December . . . but that may be the end of it. There are a number of reasons for this, but the three most significant are:

  1. Now that Architect of Worlds is finished and on the market, it may be a long time before I have another large-scale project that will help me make consistent monthly releases.
  2. In any case, I’m seeing a lot of patrons cancelling their subscriptions now that Architect is done, or signing up only for free subscriptions, or signing up and then cancelling in less than a month. Which reinforces that what I’ve been doing on Patreon since the Architect release is probably not holding people’s interest.
  3. Meanwhile, Patreon is showing signs of enshittification. They’ve already deprecated the payment model I’ve preferred since Day One, and I keep seeing signs of increasingly arbitrary behavior and reduced customer support from them. It may be time to move away from a service which seems to be responding more to the needs of venture capitalists than its customers.

The plan at present is to migrate over to Kofi (“buy me a coffee”). I’ll have my page set up to permit people to make one-time donations, or to sign up for a monthly support subscription (with the understanding that I will not necessarily be releasing any significant “rewards” on a monthly basis). There will also be a store-front, where I’ll be selling PDF and EPUB e-books of my fiction, and maybe a few game-design items. Regular supporters will get steep discounts on these. I’ll make interim drafts of big projects available for free as well – but those will be taken down if and when they lead to published products.

I’m not sure when the transition will be taking place – it depends on how quickly I can get a few more pieces of fiction into my store-front so there’s a substantial amount of material in place. Almost certainly by the end of the calendar year, though.

Another factor is that I think I want to buckle down and focus on writing more fiction over the next year or two, rather than working on big game-design projects. I’m sensing that’s where my creative energies are likely to be better spent for the immediate future.

So yeah, some changes in the weather are approaching.

Planning for October 2024

Planning for October 2024

September was mostly about getting ready for Travellercon. I made a lot of the necessary progress for that, but there’s still a fair amount to get done and only a few days left to do it. It didn’t help that I was dealing with some minor health issues throughout September – nothing life-threatening, but several bouts of minor illness that were kind of distracting.

Between today and 10 October I need to get one last tranche of writing done for the day-job project that’s been taking up my time for over a year now, and get a bit of work done for the coming year’s courses at the Open University, and get everything squared away for Travellercon. So if you’re in my queue for any other action at the moment, you may need to cultivate patience until I get back from Lancaster in a couple of weeks.

Once Travellercon is over, I’ll have a little follow-up work to do for that, and I have some other items that need attention too. In particular, I owe some responses to the developer of a draft automation scheme for Architect of Worlds, which is looking very encouraging. My guess is that I won’t be getting back to serious work on (e.g.) Fourth Millenium until late in October. My patrons can therefore expect another month of no charged release, and we’ll re-evaluate in November.

One possibility is that I may take the second half of October and make a full-court press to get more of my back catalog of fiction edited, turned into e-books, and dropped into my Kofi site’s catalog. If I can get a good chunk of work done on that effort, I may be ready to start migrating patrons over to Kofi by sometime in November, when the subscription schemes start changing on Patreon.

No formal list of projects for this month. The above should give you a good idea what’s on my agenda at the moment, and the priority order for all of it.

Status Report (23 April 2024)

Status Report (23 April 2024)

Looking forward to the next few days, I’m feeling a bit overwhelmed, so I’m in the midst of some rather aggressive prioritizing.

Since September, I’ve been involved with a big course-development project at the office, one which has been shattering every barrier that would normally allow me to avoid office work in the evenings and over weekends. This is the biggest course-development project I’ve ever been involved with – one which I would normally have said required 18-24 months of research and development before starting the pilot offering – and we’re having to pull it together in a fraction of that time. So that’s item #1.

Item #2 is the university courses I signed up for last summer, on the assumption that my established work-life balance was going to hold and I would have plenty of time to study . . . yeah, that hasn’t turned out as expected. My last set of exams came back with lower marks than I was willing to accept. I have two exams due at the end of April, and finals due at the end of May, and I am feeling a wee bit under-prepared.

Item #3 is Architect of Worlds, for which (good news!) I now have final edits in hand from Ken Burnside. Unfortunately, that means (bad news!) I need to get those final edits implemented and a release draft back to Ken ASAP so we can finally get the book out the door, right when #1 and #2 above are already demanding a big chunk of my energy.

None of this rises to the level of existential crisis, but I need to prioritize and manage my time a lot more aggressively than usual for the next couple of weeks.

This afternoon, I pulled together an interim draft of the Human Destiny setting bible and RPG sourcebook, and sent that to my patrons as a free update. I now expect to set that project aside for at least the next 10-14 days while I knock out other tasks.

I’ve got a commitment to appear on a Traveller podcast on 1 May, but aside from that I think I’m going to be limiting my social media time for about that long too. Don’t expect any posts here and only minimal noise on Facebook, and my May planning message may be later than usual as a result.

Hopefully by about 8 May I’ll be in much better shape, and I’ll have some good news to report, especially about Architect of Worlds.

Status Report (30 January 2024)

Status Report (30 January 2024)

Just a quick note to let patrons and readers know how things are going.

Things are moving very quickly with respect to getting Architect of Worlds out the door. We have a book cover (see above), and Ken Burnside and I are doing our final editorial-and-layout-adjustments pass. I expect I’ll be handing a final-release draft off to Ken in no more than a few days, after which the book may be on the market in e-book format very quickly. I should have patron rewards ready to distribute almost immediately after that. Hardcopy will take longer, but that may be available for pre-order on the Ad Astra Games site fairly soon too.

I don’t have a tranche of new original fiction to release to patrons before the end of January, so this will probably be the last month in which there’s no charged release on Patreon. I may have a free reward to push out by tomorrow – a bit of fan-fiction I wrote a while back, which I obviously won’t be charging for. It will still serve as something to remind my patrons that I do actually write fiction from time to time!

Decent chance I’ll actually have a book review out shortly as well. I tripped over a book that’s surprisingly enjoyable, even though it breaks about every rule I have for “this is worth reading.” As I mentioned earlier, I’ll be serving as a judge for the Indie Ink awards for the next few months, but this one might get a quick review before I have to settle in and get working on that.

Otherwise, day job and university courses are keeping me at a dead run, but I’m somehow managing to keep ahead of it all. More news as we move into February.

Planning for January 2024

Planning for January 2024

Once more, my creative situation hasn’t altered much since last month . . . but that is about to change dramatically.

At the moment, I am only a few days away from being ready to hand Architect of Worlds off to my publisher at Ad Astra Games. Last night I reached the end of the draft in this final editorial-art direction-layout pass. That doesn’t mean I’m finished just yet, but I can now do things like resolve the last “p. XX” references, build a Table of Contents, and so on. I’m guessing I may be ready to send the production PDF files over to Ken Burnside by the end of next week.

Now, the rest of my life is uncommonly busy at the moment.

My day job is as an instructional designer and instructor; I do research, write course materials, and occasionally teach. At the moment we’re about to begin a pilot offering for the biggest single course I’ve ever designed . . . and we plan to pilot two more courses after that, stretching through most of 2024, courses I haven’t even started on yet. Let’s just say I’m likely to be putting in a lot of hours on evenings and weekends over most of the coming year.

Meanwhile, I’m also working toward a second bachelor’s degree, and eventually my first graduate degree, with a plan to complete the course of study about the time I’m ready to retire from my day job. So far my coursework has been almost entirely review, but it does take up some time. For example, this weekend I’m working through some material I hadn’t had time to stay caught up on throughout the month of December.

So that’s the background noise that’s going to stay consistent, even while I put (the first edition of) Architect of Worlds on its final glide-path to release. Still, once those PDFs are out the door, a big slot will open up on my calendar for new forms of creative work. How completely I’ll be able to pivot in the month of January remains to be seen, but by the end of the month I hope to at least get started on some new creative work.

What’s that going to involve? At the moment, I think I’m going to get back to working on my more-or-less-hard-SF universe, under the working title of The Human Destiny. Which will involve some combination of:

  • Doing a zero-based review of the existing setting material, some of which I’ve decided to rethink from scratch. For example, elements of the history of the galaxy and the structure of interstellar civilizations, some of the specific aliens I designed back in the day, and so on.
  • Revisiting, revising, and possibly repackaging some of the fiction I’ve already written in that universe, in part to fit the revised setting assumptions.
  • Writing some new fiction, most likely centered around my character Aminata Ndoye, the first human to become an officer aboard an alien starship. I’m planning to start releasing some of that online as serialized fiction, through vehicles like the Royal Road website. Hopefully that will help build a bigger audience that I’ve had so far.
  • Starting to collect material for a tabletop RPG treatment of the setting, most likely structured around a licensed game system such as Monte Cook’s Cypher or (more likely at present) Chaosium’s Basic Roleplaying.

I’m not going to try to build a formal task list, as I’ve done in previous “planning for the coming month” posts. Things are too much in a state of flux at the moment. It’s safe to say that January 2024 will involve two major themes: (1) finishing Architect of Worlds at last and putting it in the hands of my publisher; and (2) pivoting to resume work on the Human Destiny setting. Exactly where I stand on 31 January will inform the more structured planning messages for February 2024 and onward.

For my patrons: There may be a charged release at the end of this month, for the first time in quite a while. It depends on whether I can produce enough new or substantially revised Human Destiny material to justify that. You can probably count on charged releases resuming on a more-or-less regular monthly basis by February 2024.

2023 in Review

2023 in Review

2023 was . . . kind of a rough year for me and my family. Things seemed to be moving along smoothly until mid-June, at which point a series of minor disasters struck.

Past as Prologue

First, my basement apartment and workspace flooded. We had to pack everything up and move it into storage, repair some of the plumbing, tear up and repair the house’s foundation, install a new drainage system and sump pump, put in new carpet and drywall, and finally move everything back in. Along the way we replaced the water heater. Then the house’s HVAC system went on the fritz, and we ended up replacing the furnace and air conditioning equipment. Then we discovered that we had an infestation of mice, which led to us having the insulation in the attic torn out and replaced – which also caused yet another outbreak of flooding, when the work crew broke open the sprinkler lines up there. Still more drywall repair and painting, although at least we saved the carpets that time, and the exterminators picked up the costs.

By my count, I spent somewhere between 40% and 50% of my annual salary on home repairs this year. Fortunately we had the financial reserves to call upon, but that still hurt. We’re probably not going to get back to our earlier savings state until sometime next year. Assuming I’m still employed by 2025.

Meanwhile, about the time we were wrestling with all of that, I decided to start on a second university degree. As of right now, I’m aiming for a new BSc in Natural Sciences from the Open University in the UK, with a plan to earn a graduate degree in astronomy or space science by the time I retire. All of which entails a fairly healthy commitment of time. Back in August and September that didn’t seem unreasonable . . .

. . . but then, in the September-October timeframe, the biggest course-development project of my entire public-service career came down firmly upon my shoulders, a commitment that’s suddenly pushing everything else aside and probably will throughout 2024.

Well. My time-management and stress-management skills, such as they are, are being sorely tested at the moment. There hasn’t been much relief throughout the second half of 2023, and I don’t anticipate getting to relax much until very late in the new year.

Still, I’ve survived the slings and arrows so far. I’ve even managed to get some good creative work done. I had hoped to have Architect of Worlds completely finished by now, but I can’t complain about that project’s status. As of this moment, the book is finished in final draft, and I’m putting the finishing touches on art selection and layout. I fully expect to have a complete production draft ready within a week or so. Which is a good thing, because Architect now has a publisher. It’s close to a certainty that the book will be on sale through Ad Astra Games and DriveThruRPG no later than March 2024.

I also got another dozen or so book reviews done, and I seem to be attracting a small reputation as a reviewer. I’m apparently going to be serving as a judge for an indie-press writer’s award in the coming year, which should be interesting.

Meanwhile, traffic to this blog remains steady, and I have about twice as many patrons as I did this time last year. Thanks to all of you for your support!

New Ventures

Once Architect is out the door, that means I’ll be free for the first time in over a year to think about other creative projects. I think 2024 is going to be the year I pivot back to writing fiction, with an eye to self-publishing as much of it as possible.

Previous ventures in that direction haven’t been terribly successful – I’ve got a novel and a couple of smaller pieces out there, but they’ve sold very poorly. After quite a bit of thought, I’ve come to the conclusion that my approach was just flat-out incorrect.

To be a successful indie author, you need to take on a lot of roles – editor, art director, communications director, marketing guru. If you don’t have the time, energy, or skill for any of those tasks, you have to hire someone else to do them for you. I’ve been very reluctant to do that in the past, because it sometimes seems as if the entire self-publishing industry is one enormous vanity press. If anyone out there was making money on the basis of my self-published work, it certainly wasn’t me. My editor made money, Amazon and Meta made money, Adobe and Tafi made money, I made not a dime. The only money coming my way was from Patreon.

Okay, time to embrace the reality. I’m going to get back to writing fiction, but I’m going to apply some new techniques for building an audience. I’m also going to bite the bullet and set up a reasonable budget for editing, art, and promotion for each new novel or collection I decide to self-publish. Still going to avoid the worst vanity presses out there, but that doesn’t mean I can’t benefit from professional help. Which may mean that I never get much past “writing as an expensive hobby,” but at least I’ll be able to get my work in front of more people. Who knows, the lightning may strike.

Most likely candidates for new fiction include work set in a re-imagined Human Destiny setting, and the novel Twice-Crowned and its adjacent Fourth Millennium setting. Both of which may also give rise to my next tabletop gaming projects as well. Human Destiny is a decent candidate for that – Ken Burnside, the fellow who will be publishing Architect of Worlds, has already expressed some interest.

The Year’s Blog Traffic

The top ten posts for 2023 turned out to be:

  1. “Architect of Worlds” Has a Publisher
  2. The OGL and the Palace
  3. The Final Burst of “Architect of Worlds” Research
  4. Planning for October 2023
  5. Some Insight on Oceanic Super-Earths
  6. A Choice of Game Mechanics
  7. Fourth Millennium
  8. Status Report (23 June 2023)
  9. Very Small “Habitable” Worlds?
  10. Status Report (11 June 2023)

The high-traffic posts seemed to be a mix of Architect of Worlds material, general world-building notes, discussion of possible future tabletop-game projects, and status reports about the year’s setbacks. Not unexpected.

So those are my objectives for the coming year: get Architect of Worlds out the door at last, pivot back to writing fiction on a regular basis, and experiment with new ways to get my work in front of interested eyeballs. All while keeping my day job happy, studying for my university courses, and hopefully finding a little time to unwind here and there.

Not expecting any boredom, that’s for sure. With any luck my health, the state of my finances, and the political climate in the country I have to live in will all stay favorable.

Status Report (25 October 2023)

Status Report (25 October 2023)

Some good progress to report for the month of October, along with some potential news about the marketing of Architect of Worlds once it’s finished.

Mind you, my run of bad luck has been continuing strong through this month. Let’s see: basement flooded in June, just about all my worldly possessions moved to storage, major repair work to the house’s foundation in July, worldly possessions moved back in, water heater replaced in July, furnace and air-conditioner replaced in August, the discovery of a mouse infestation in September, a really nasty bout of medical issues in late September through early October, dishwasher replaced in October, and yet another incident of flooding which damaged the house’s upper floors in October. Add to all that a really big project at the day job since the beginning of September, and the fact that I’m starting to take some distance-learning classes in pursuit of a new degree. This has been quite the year . . .

Still, as of today I am only eight pages away from completing the initial layout of Architect of Worlds, and I have every expectation that task will be finished by the end of this month as planned. Which doesn’t mean the book will be completely ready for release, but it does mean the biggest part of the work will be done. My goal remains to have everything ready for release by the end of the calendar year. More about that in my planning message for November, most likely.

There’s also a very good chance I won’t be marketing Architect entirely on my own once it’s ready. I’m in talks with an established small-press publisher to release the book, through their own imprint and by way of DriveThruRPG. That would mean royalties for me, in exchange for not having to do all the work of being an indie publisher, along with access to my partners’ marketing network and almost certainly much better sales. I suspect I’ll come out well ahead. This won’t make any difference to my patrons – all of them at the appropriate level will be getting a free e-copy of the finished book regardless, probably in advance of the public release. More on that if and when we work through the details and come to an agreement.

Planning for October 2023

Planning for October 2023

It never rains but it pours. I had hoped for September to be a really productive month, and I did get some good work done, but it was one thing after the other getting in the way. Our HVAC system went out in mid-month, which left us sweltering for a few days until we had everything replaced.

Then, no sooner did that get resolved, than I had a nasty flare-up of kidney stone that’s still not cleared up. Kind of hard to concentrate on any work – for your day job or your side hustle – when you’re subject at any moment to feeling like there’s a knife buried in your back.

Still, I managed to get another big chunk of Architect of Worlds laid out, and I did most of the work to write a new section of material about modeling local surface temperatures. I think I’m within striking distance of having the entire layout finished in rough draft, so that’s the primary objective for the month of October.

So here’s the plan for this month:

  • Top Priority:
    • Architect of Worlds: Finish writing new material to streamline the estimation of variations in local climate (originally Step Thirty-Two in the design sequence).
    • Architect of Worlds: Complete the initial layout of the book.
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Continue work to rebuild the alternate-historical timeline.
    • Fan Fiction: Continue to write a Runequest-based story of at least novella length.

As far as releases for my patrons are concerned: I expect a free update of the growing Architect release draft – in fact, this is likely to be the final free update for that project before the book is released. If I produce enough new prose for Twice-Crowned or the Runequest story, I may offer partial drafts of those as a reward too (charged for Twice-Crowned, free for the Runequest story).