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Planning for July 2022

Planning for July 2022

June went fairly well, it seems. I was able to get a new section of Architect of Worlds written and pushed out to my patrons, I also shared a timeline for my Danassos setting as a free release, and I got another book review written.

The usual list of projects is getting a big overhaul this month. The thing is, that section of Architect that I wrote last month is the last section that wasn’t complete in draft. I’m now in a position to meld all of the pieces of Architect together into a combined draft for the complete book. The result won’t be finished by a long shot, of course. I have a lot of work to do before I can start thinking about layout and getting ready for final publication:

  • Build the first complete draft for the book out of the separate parts that exist now.
  • Polish up the world-design sequence.
  • Polish up the “working with real-world astronomical data” section.
  • Complete a few minor sections, especially in the “special cases” chapter.
  • Add “modeling notes” sections, with references to scientific papers and textbooks, to any portion of the design chapters that doesn’t have them yet.
  • Clean up the extended examples.
  • Clean up the math throughout the book (rationalize variable names, be consistent about how computations are described, and so on).
  • Develop images (diagrams, flowcharts, public-domain astrophotography, alien-worlds images) to fill out the content.

I suspect this is going to take at least a couple of months, and it’s going to be one of those cases where the draft looks terrible for a while before I get it under control. I don’t think this is going to generate any releases for my patrons until I’ve waded through most of the above steps. I’m therefore announcing now that there will almost certainly be no new Architect of Worlds releases to my patrons for at least the month of July, possibly the month of August as well.

Once I get close to having a really clean and complete draft for the entire book, ready to start on layout, I may share that with my patrons as a final charged release before publication. There will almost certainly be enough new material to justify that. We’ll see how things go. I’ve still got my fingers crossed that I might be able to release the first edition of Architect of Worlds by the end of this calendar year!

Meanwhile, regarding my literary projects, I’m switching over to the Danassos project as my top priority for the time being. I’m going to start working, as time permits, on a draft of the novel Twice-Crowned. If I can put down, say, at least 25 kilowords of polished narrative at the beginning of the novel, I may share that with my patrons as a charged release.

My intention is to divide my time between Architect and Twice-Crowned more or less evenly this month, and we’ll see what results I get. Watch this space for updates, as always.

Here’s the planning list, with two items in the “top priority” category:

  • Top Priority:
    • Architect of Worlds: Work on preparing a complete draft of the book for eventual layout and publication.
    • Danassos: Begin work on a new draft of the novel Twice-Crowned.
  • Second Priority:
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Design additional new rules systems for the Player’s Guide and add these to the interim draft.
    • Human Destiny: Begin work on a new Aminata Ndoye story, set during her first year at the Interstellar Service academy.
  • Back Burner:
    • Human Destiny: Finish the novelette “Remnants” for eventual collection and publication.
    • Krava’s Legend: Review and possibly rewrite the existing partial draft of The Sunlit Lands, and write a few new chapters.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine).

Aside from these items, I suspect I may end up doing a little cartography, certainly for Danassos, possibly for Human Destiny as well. I may have a couple of free sketch maps to share with readers and patrons this month.

Planning for June 2022

Planning for June 2022

Well, May didn’t go quite as planned. I originally planned to write the last open section of Architect of Worlds, but early in the month my muse decided to go and live on Mars instead. I ended up writing about 10000 words describing Mars in the Human Destiny setting, and giving myself a ton of new ideas for the universe and for fiction set therein. So my big project for May turned out to be a new partial interim draft of the Atlas of the Human Protectorate instead.

Okay, Mars is (more or less) out of my system now, so it’s back to Architect of Worlds for the month of June. Here’s the formal planning list for this month:

  • Top Priority:
    • Architect of Worlds: Write a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings. Also carry out further additions and revisions to the “special cases in worldbuilding” section. These two tasks are expected to give rise to a charged release, assuming they amount to at least 10,000 words of new material.
  • Second Priority:
    • Architect of Worlds: Further additions and revisions to the “working with astronomical data” section. May lead to a free v0.2 update, or may simply be integrated into v1.0 of the complete book.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Design additional new rules systems for the Player’s Guide and add these to the interim draft.
    • Human Destiny: Begin work on a new Aminata Ndoye story.
    • Krava’s Legend: Review and possibly rewrite the existing partial draft of The Sunlit Lands, and write a few new chapters.
  • Back Burner:
    • Human Destiny: Finish the novelette “Remnants” for eventual collection and publication.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine).

About the only change from the initial plan for last month is that I’m bumping a new Aminata Ndoye story up in priority a little. My main focus is going to be on Architect this month, but I may spend some time working on a story about Aminata’s first year at the Interstellar Service academy in France. Basically an immediate sequel to “Pilgrimage.”

Meanwhile, I’m continuing to tinker in my extensive spare time with QGIS and the NASA topographical data for Mars. I may work on one or two maps of 23rd century Mars for the Atlas, and if that works out it may yield a couple of free rewards for my patrons. We’ll see how the month goes.

Hard Left Turn at Bakhuysen Crater

Hard Left Turn at Bakhuysen Crater

As sometimes happens, my plan for creative work for the current month has taken a big leap out into left field. My original plan for May was to write up the last open section of Architect of Worlds, and release that for my patrons. Instead, I think I’m going to be living on Mars this month.

One of my Human Destiny subprojects is to develop the future history of colonization and terraforming of Mars in that universe. In a sense, Mars is where human beings first figure out how they might fit into the Hegemony’s interstellar society – setting aside the follies of old Earth, disciplining themselves to a centuries-long project in a harsh environment, learning galactic technologies and ways of life. I’ve already written one piece of fiction set on the planet, and Mars is going to be important for the story of my lead character, Aminata Ndoye. Meanwhile, I anticipate dedicating a lengthy section of the Atlas of the Human Protectorate just to describe late-23rd-Century Mars.

The spark for getting back to this subproject was the computer game Per Aspera. This is a logistics-engine game, focused on the colonization and terraforming of Mars. Early in May, the developers of Per Aspera released a new DLC which added a bunch of useful features to the game’s model. I sat down to spend a little time experimenting with the new version, thinking I would just spend an evening or two on it . . . but the result was a superb run which gave me all kinds of setting and story ideas. Forget devoting a section of the Atlas to Mars, I suspect I could write a complete tabletop RPG dedicated to this one planet.

Okay, that’s probably an excessive notion. Still, right now I think I could easily write a first draft of that section of the Atlas. I’m also experimenting with the QGIS software package as a tool for making useful maps of Mars. We have a lot of data about the topographical layout of the planet, so producing plausible maps is not going to be a problem.

So that’s the new plan for May: at the very least, produce a new interim partial draft of the Atlas for my patrons and readers. That will be a charged release if there’s at least ten or twelve thousand words of new material. If time permits, maybe knock out one or two maps of terraformed Mars to go with the new text. If I can get Mars out of my system over the new couple of weeks, then I should be able to turn back to that last section of Architect in June.

The Great Lands: Revatheni Local Map

The Great Lands: Revatheni Local Map

. . . and here we have the last of the maps I needed to build before getting started on revisions of The Curse of Steel. Over the past couple of months, I’ve gone from maps covering two whole continents (and their history) to a map covering a major region, and now down to this local map. The entire action of the novel will take place within the territory covered by this map.

This map focuses on the lands held by the Revatheni clan confederation of the Tremara people. The Revatheni (the name means something like “those who dwell by the sacred grove”) occupy most of the land between the Dugava and Kanta Rivers, a territory totaling about 11,500 square miles. The total population of the clan confederation is about 140,000, divided among five major clans and a dozen or so minor ones. The Revatheni are an unusually wealthy tribe, partaking in a lot of the trade coming up the rivers from the south. For the past couple of generations, their leaders have been putting on airs, claiming increased privileges and calling themselves sarai (“kings”).

As with the regional map, this is a fairly finished project – I’ve placed and named all the settlements and terrain features that are likely to play any part in the revised novel. The next step is to get busy with the second draft! I hope to have the novel ready for release sometime this fall.

The Great Lands: Tremara Regional Map

The Great Lands: Tremara Regional Map

Having finished the “historical atlas” series for the Great Lands, now I’m starting to focus on maps that will help me keep track of the environment in which my characters will be moving around. This is a map of the territory inhabited by Krava’s home culture and the surrounding region.

The Tremara inhabit the region between the Blue Mountains in the west, the Black River valley in the east, the great pine forests of the Northmen, and the Lake Country to the south. It’s an area of roughly 200,000 square miles, supporting a total population of about 2.4 million. The Tremara are at an early Iron Age level of development – mostly peasant villages, ruled by a warrior aristocracy who fight from chariots with bow and spear. They have some contact with Korsanari and Sea Kingdom merchants who bring in luxury goods and new ideas – these mostly come up the rivers from the Lake Country, or across the Blue Mountains at the Trader’s Pass.

This map is a reasonably finished project, although I expect I’ll continue to tweak and add to it in the future as I develop more details of the setting.

Next project will be to focus on a small area of this map, producing a local map that should cover all the territory that plays a part in The Curse of Steel. Once that’s done, I’m probably going to have everything I need to sit down and produce a second draft of the novel.

Technical Notes: My continent-wide map was put in an orthographic projection and narrowed down to this region using GProjector (Windows version 2.1.8). An image from there was imported as a tracing overlay, and the basic map here was produced, using Wonderdraft (version 1.1) with standard symbol libraries. The final Wonderdraft product was imported into Adobe Photoshop CC, where I added the latitude-longitude grid and all the place names. I have another overlay (not visible here) with national and tribal names.

Last Call for the Historical Atlas

Last Call for the Historical Atlas

I’m making very good progress in compiling the Historical Atlas of the Great Lands.

This document is going to describe some of the basic assumptions of the Great Lands setting, laying out its large-scale history with a series of maps and a timeline. The final draft looks like it’s going to be about forty pages and 12,500 words, with fifteen maps. The finished product will be part of my setting bible, and will probably become an integral part of any RPG sourcebook I publish for the Great Lands in the future.

If you’ve been following my posts here for the past six weeks, you’ve seen at least early drafts of most of this material – but the final version has another coat of polish, and some new content as well.

Best guess is that I’ll be releasing the Historical Atlas sometime on Tuesday, 26 May 2020. It will be available to all of my patrons, from the $1 level up. If you want a copy and you haven’t signed up yet, now’s a good time to head on over to my Patreon page.

The Great Lands: Historical Atlas (Present Day)

The Great Lands: Historical Atlas (Present Day)

As the Iron Age matures throughout the Great Lands, societies everywhere have begun to transform themselves. This will not be an era of tiny tribal states, leavened with the occasional “Great Kingdom” that is still small in territorial extent. New military technologies and social organizations are clearly giving rise to an age of empire.

The superpower of the day is the Anshan Empire, the largest and most populous single state in world history up to this point. The Anshani have conquered the entire core of the Kurani zone, along with most of the old Nesali heartland and all of the upper Mereti lands. By Krava’s time they are pressing down on the Korsanari city-states of the coast, and are in a constant state of low-level war with the resurgent Mereti Kingdom in the far east. No one is quite sure what further ambitions the Anshani hold, but their kings and their jealous god show no sign of slowing down.

With the Tukhari homeland under Anshani rule, many of the colonies in the east have banded together for mutual support and defense. The core of the alliance is the city of Tukhar Nakh (“New Tukhar”), which has grown to significant size on the basis of its prosperous trade links. The allies are nominally independent of Anshani rule, and would fight Anshan if the Empire ever forced them to it. In the meantime, their interests align with Anshan more often than not, especially when it comes to holding the other great sea-faring powers at bay.

The Sea Kingdom remains relatively peaceful in strategy and intent . . . although in recent generations it has developed a truly formidable capacity for self-defense against the various “barbarians” it finds across the world. Sea Kingdom ships go wherever they choose and trade with whoever is willing, and not even Anshan has quite mustered the courage to try to oppose them. As a result, the lords of Dar-ul-Hakum have become fabulously wealthy, trading in all the luxury goods of the world. With wealth comes great power, which the Sea Kingdom has not yet decided how to use . . .

One unique facet of the Sea Kingdom’s holdings is the appearance of the Island-folk, finally reunited with all their distant cousins after tens of thousands of years. The Island-folk embraced the arrival of the Sea-Kingdom’s first ships in their distant homeland, and enthusiastically volunteered to serve aboard Sea-Kingdom ships. Over the last few generations, they have set up small communities in almost every port town in the world. Their clever minds and nimble hands make them valuable in a variety of professions: sailors, craftsmen, messengers and thieves.

The third of the great sea-faring powers is the Korsanari city-states. Like a shadow of the ancient Kavrian Matriarchy, the Korsanari have begun to build a sophisticated urban civilization of their own. The Korsanari are not venturesome sailors like the Tukhari or the Sea-Kingdom, rarely willing to sail out of sight of land. Even so, they have set up their own trade networks throughout the Sailor’s Sea and beyond. These networks are supported by a plethora of small colonies, established wherever a decent harbor and a sheltered hinterland can be found, and the local barbarians are not too hostile.

The Korsanari have also begun to trade well inland on the northern continent, seeking markets where the Tukhari and even the Sea Kingdom do not bother to go. Korsanari merchants have penetrated as far as the Lake Country and beyond, bringing the Tremara and even some of the skatoi tribes into their trade network.

As for the Tremara, Krava’s people? They are thoroughly established between the Blue Mountains and the skatoi lands across the Black River, with the pale Mervirai tribes to the north and the prosperous Lake Country to the south. Compared to the vibrant cultures around the Sailor’s Sea, they are certainly barbarians – but sophisticated barbarians, with superb visual art, even better poetry and music, and the beginnings of a literary tradition. Most of the peoples of the Great Lands know little about them and care less, but (in the persons of Krava the Swift and her friends) they are about to shake the world . . .

The Great Lands: Historical Atlas (300 BP)

The Great Lands: Historical Atlas (300 BP)

Late in the Bronze Age, iron-working technology appeared in two wide-separated places. The growing Sea-Kingdom was the first to mass-produce iron for tools and weapons, guided by the occasional instruction of the Elder Folk. The late Nesali Empire developed the new technology as well, with input from the Smith-folk enclave in their territory. The chaos of the Bronze Age collapse spread the new technique far and wide.

By the time the völkerwanderung faded, the world had changed. Almost all of the Great Kingdoms at the core of the civilized region had collapsed. The Mereti Kingdom had fallen down to a small rump state, due not to foreign invasion, but to internal decadence and anarchy. The Empire of Shuppar was gone, only its capital city remaining behind to testify to faded glory. The Nesali Empire had vanished entirely from history, leaving behind a patchwork of petty kingdoms and tribal states.

Yet new powers were also on the rise.

The Kingdom of Anshan applied iron weaponry and innovative tactical systems to place most of Shuppar’s old territory under heavy tribute. The Anshani people were soon cordially hated by all of their subjects and neighbors . . . but their armies and ruthless administration made them the new imperial power.

Meanwhile, mercantile power was making its appearance for the first time. To be sure, the high Bronze Age had boasted extensive trade networks, but these mostly involved traffic among kings and aristocrats in luxury goods. Now the Kurani city-states of the coast, most notably the towns of Buradh and Tukhar, began to trade far out across the Sailor’s Sea. The Tukhari, in particular, established trading posts and small colonies along both shores of the sea, reaching as far as the open Sunset Ocean. In part, this movement was driven by Anshani pressure; the coastal towns needed to raise great wealth to hold off imperial armies. Yet it was noteworthy that these trading ventures were led and manned by commoners, men and women of no noble blood.

And as the Tukhari venturers reached the Sunset Ocean, they encountered the men of the Sea Kingdom coming the other way.

After a thousand years of isolated development, the Sea Kingdom was ready to explore the whole world. Huge ocean-worthy ships returned to the Great Lands, establishing trading posts all up and down the western coasts, some of them venturing as far as the Mereti coast in the far east. From these outposts, wild tales came of strange lands no other man had ever seen, on the far side of the Sunset Ocean and even on the other side of the world.

The Sea Kingdom was peaceful to a fault in this era, refusing to use force to compete for trade or territory. But then, their arts and sciences were far enough beyond those of the Great Lands that they had no need to use force. No one, not even the most ruthless Anshani prince or Tukhari merchant, dared lift a hand against them. And where the sailors of the Sea Kingdom went, iron-working and the arts of civilization followed. Even the Muri cultures of the deep south came into the world community at last, picking up advanced technology and social systems from visiting Sea Kingdom ships. Several Muri tribal confederations became full kingdoms in this era, and a Muri dynasty established itself in the new Ka realm that had arisen as a rival to the Mereti.

In the north, the skatoi had settled down in what was once Rudanai territory, splitting the Maras cultures almost in half. They proved poor neighbors, although the Maras soon found that they spent as much time fighting one another as raiding outsiders.

The eastern Maras peoples established a stable status quo. The Haleari even built a network of city-states, reminiscent of the Tamiri civilization that had fallen in the same area a thousand years before. In the west, the Chariot People continued to expand, taking over the remaining Zari lands east of the Blue Mountains. One branch of the northern Kardanai were destined for special significance. These were the Tremara (Classical Korsanai trenāras, the “Mighty Folk”) – Krava’s own people, out on the historical stage at last.

The Great Lands: Historical Atlas (700 BP)

The Great Lands: Historical Atlas (700 BP)

Just as in our own world, the end of the Bronze Age came amid chaos.

The first act took place in the west, where the Targut Horde of the skatoi sought to move south into warmer and more fertile lands. At first they tried to invade the fringes of Zari territory, near the Standing Stones. An alliance of Zari villagers, Maras charioteers from the south, and the Elder Folk turned back this invasion at the famous Battle of the Plain. This turned the Targut aside, forcing them to stick to the eastern side of the Black River.

About a generation later, a civil war among the far-northern Akyat Horde caused about two-thirds of that people to move southward, pushing aside the Marut Horde. The Marut responded by allying themselves with the Targut, mounting a great war-migration into the Maras lands north and east of the Great Lakes. The Rudanai tribes who dwelt there soon found that they no longer had a military advantage over the skatoi, who had tamed horses and built war-chariots of their own.

While this was going on, the Korsanari of the south fell into a trap of their own. Using divine blessings and the power of a mighty Smith-folk-forged sword, one of the palace-lords unified most of the Korsanari for the first time in history. Unfortunately, his arrogance led to a war against the very Smith-folk who had aided him in his youth. This led to his downfall under a curse, and the collapse of his High Kingdom. After his death, his vassals turned against one another, fighting over the scraps until there was little left. His sword vanished from history, only to fall into the hands of Krava the Swift centuries later.

Like the fall of a cascade of dominoes, the migrations continued southward. Attracted by the chaos in Korsanari lands, the Rudanai moved southward, sacking palace after palace as they went. Some of them surged out across the narrows of the sea, capturing islands and carving big chunks out of the Nesali Empire. After a generation of this, the Nesali themselves collapsed, setting off a further wave of migration that rushed into Kurani lands.

The Second Empire of Shuppar had managed to hang on until this point, although much of its old territory had already fallen away by the time the wave of Rudanai and Nesali migrants arrived. Now the empire collapsed entirely, although the city of Shuppar itself survived the wave of destruction. The only beneficiary of this chaos was the kingdom of Anshan, which broke violently away from Shuppar early in the chaos, and managed to hold the Maras migrations at bay. Driven by their blood-thirsty god and a massive sense of racial superiority, the Anshani suddenly saw their own chance for empire . . .

The Great Lands: Historical Atlas (1100 BP)

The Great Lands: Historical Atlas (1100 BP)

By about 1,100 years before Krava’s time, the ancient Maras – now the warlike Chariot People – were making their presence felt all across the Great Lands.

Their expansion was aided and abetted by natural disaster. Climate change, leading to poor harvests and the spread of epidemic diseases, had already undermined several of the older civilizations. At about the time of this map, the active tectonic zone beneath the Sailor’s Sea gave rise to a series of volcanic eruptions, one of them cataclysmic in extent. That disaster wrecked the Kavrian Matriarchy entirely, and placed further stress on urban societies everywhere.

The Chariot People took advantage, sending small armies of chariot-driving warriors to fan out far and wide from their old homelands. These warrior bands “took over” existing societies, demanding tribute and imposing their own customs, but providing armed protection and stability in exchange.

In the west, the Kardanai branch of the Maras continued to make inroads on ancient Zari territory on both sides of the White Mountains. In the south, the Korsanari surged out across the Sailor’s Sea, taking up residence across the islands once ruled by the Matriarchy. The Elder-folk city that once supported the Matriarchs had been abandoned by this time; the Maras raiders who finally reduced it to ruins found none of its people left behind for ransom.

On the southern continent, the Nesali New Kingdom proved to be the military superpower of the era. The Nesali reduced the Darusi petty-kings and the Kurri state to vassal status, and even sacked the town of Shuppar at one point.

After the sack, the Second Empire of Shuppar recovered, although its ruling elite now spoke a Maras language among themselves, even while they used Kurani languages and customs in public. Shuppar itself had become the largest urban settlement in the world, with over 20,000 inhabitants inside its massive walls. It was the first true city the Common-folk had ever built, but it would not be the last.

The greatest advance of the Maras was in the east. Climate stress had driven the old Tamiri city-states and the Nandu Kingdom into anarchy, opening a power vacuum that the Artai tribes could exploit. Many of them came down the Eagle’s Pass into the coastal plains, taking over city after city, imposing Maras rule wherever they went. In the end, the Artai migrants took up many Tamiri customs and religious ideas, but they completely transformed the local language and society.

The only major civilization untouched by the Maras surge was the Mereti. After a period of anarchy, the Mereti had established a New Kingdom under their Thirteenth and Fourteenth Dynasties. Along the way, they had finally adopted bronze-working, and some of the military technologies that made the Maras so formidable. Filled with xenophobic confidence, they felt ready to stand off any foreign invasion.

The Chariot People seemed poised to dominate the Great Lands once and for all. However, in the far north the skatoi, former servants of the Renounced Gods, were stirring. Even without divine guidance, they had acquired many of the military technologies their Common-folk enemies had used to defeat them in the past. Now their numbers had grown, to the point that they needed new lands to support them . . . and they had begun to look southward for the solution to that problem.


Personal Note: You’ll probably deduce that I’ve finished revising older maps in this series, and am now at the point of creating the last few new ones. I’ve revised some of the text associated with these maps as well. If you’re interested in seeing the finished product – a complete “historical atlas” of the Great Lands, with all of the revised text and a sheaf of new material to boot, please consider signing up as one of my patrons (link to Patreon in the left sidebar).