Browsed by
Tag: mapmaking

Planning for August 2025

Planning for August 2025

July 2025 didn’t go quite as planned, largely because of the new Symphony of Cultures project taking up a lot of space. I’m not dissatisfied with how the month went, by any means. These planning messages, and the project white-board I maintain in my office, are intended to make sure I stay creatively busy and don’t get side-tracked into unproductive channels. If a worthwhile new project crops up and pushes other items aside, I have no objections.

So here’s my current status, with the tentative plan for the month of August.

University Studies

I’ve learned that I passed both my physics course and my planetary-science course “with distinction,” which rounds out the 2024-2025 academic year nicely. I’ve successfully enrolled in two new courses for the coming academic year: a straightforward astronomy course, and a course on advanced mathematical methods. Tuition is paid, I’m good to go, but the courses don’t formally start until early October. No new objectives for this item.

Therapy Writing (Fan Fiction)

I wrote a Star Trek: Lower Decks novelette titled “A Temporary Madness” in July. Be warned, if you’re considering reading that one – it’s mildly smutty. Fan-fiction leans that way sometimes.

I’m currently working on a new story, titled “Mariner’s Seven.” This is a pretty straightforward heist tale, in which Beckett Mariner and her friends are breaking into a high-tech casino on behalf of Starfleet Intelligence. Naturally, things are not going entirely according to plan. The objective for August is to complete that story.

Architect of Worlds & Symphony of Cultures

Ken Burnside and I (finally) reached an agreement on a “policy document” describing what we consider appropriate for projects to automate the Architect of Worlds design sequences. That document is located here.

The biggest development in this category was the new Symphony of Cultures project, in which I’ll be collaborating with two others to design and build a sourcebook for producing alien species and cultures for interstellar fiction. That’s going to be a big project, likely to take up a lot of my time over the next year, so it’s going to be prominent in my planning messages for months to come.

The objectives for August are:

  • Design a complete mini-game for the development of an alien society’s history based on its planetary environment and psychological traits, and begin writing that section of the Symphony of Cultures rough draft
  • Contribute to the initial design for other portions of Symphony of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I had a burst of cartographic activity early in July, and was able to produce and publish two maps for the Human Destiny setting. The third map – a small scale map of the so-called “Human Protectorate” – is still on the drawing board.

The objectives for July are:

  • Build a revised map for the “Human Protectorate” region and release that to Ko-fi
  • Produce a one- or two-page document that describes typical starship designs and mission profiles, and release that to Ko-fi
  • Re-work the spreadsheets I have modeling the exploration and colonization of near-Sol space, now based on FTL assumptions
  • Revise existing “Atlas of the Human Protectorate” documents to reflect the reappearance of FTL in the setting, and release the new versions to Ko-fi
  • Resume producing new documents in the “Atlas of the Human Protectorate” series (most likely starting with the Alpha Centauri writeup) and release that for patrons to Ko-fi

Upcoming Conventions

Attendance at Travellercon this year is looking less likely, but there’s still time for me to get everything set up for that, so we’ll see.

Philcon is definitely a go, though – I’m already committed to being on the program for a seminar and some other panels, and I’ll be running a session or two in their gaming track. So that’s definitely on my schedule for a lot of prep work between now and November.

The objectives for August are:

  • Continue to attempt to register for convention programming for Travellercon 2025
  • Begin preparing a world-building seminar, tentatively titled “World-Building for Science Fiction: Getting the Astronomy Right,” for Philcon 2025
  • Begin preparing two tabletop game sessions to run at Philcon 2025
  • Sign up for up to 3-4 panel discussions at Philcon 2025

Re-publishing Earlier Fiction

I continued to make very little progress on this item in July, and it’s probably going to stay close to the bottom of the priority list. The objective for August will be to continue researching my options for re-publishing, and starting to develop a workflow for it.

Supplemental Khedai Hegemony Map

Supplemental Khedai Hegemony Map

Another piece of cartography for the “Human Destiny” space-opera setting, related to the physical map of the Orion Arm neighborhood I posted a few days ago. This one is a simple “subway map” detailing the wormhole-bridge connections between interstellar cultures in the vicinity of Sol.

The idea here is that galactic civilization expedites travel between cultures (which are otherwise likely to be years apart even given the available FTL drives) by setting up wormhole bridges between them. The termini of these bridges aren’t placed in densely-populated star systems, in part as a hedge against an ambitious local culture deciding to capture and possibly destroy their local “stargates.” Instead, they’re usually placed in nearby red-dwarf systems that lack significant native life. Then the culture in charge – in this case, the Khedai Hegemony – fortifies the local system and builds way-stations to facilitate through-traffic.

Here’s a link to this new map’s page in my Ko-fi shop. It’s free for monthly subscribers.

New Khedai Hegemony Map

New Khedai Hegemony Map

I’ve just completed and posted a bit of cartography related to my “Human Destiny” space-opera setting. This is a new version of a map I did back in 2018, describing (in this case, a small section of) the Khedai Hegemony, the empire that conquers Earth and uplifts humans into galactic society in the mid-to-late 21st Century.

I actually plan to produce two more maps detailing this setting as of the early 24th Century, since that’s where a lot of the stories I’ve already written are set and where the proposed roleplaying-game treatment will focus. I don’t have a timetable for finishing those, although I suspect it won’t be long.

Here’s a link to the map’s page in my Ko-fi shop. It’s free for monthly subscribers.

Planning for July 2022

Planning for July 2022

June went fairly well, it seems. I was able to get a new section of Architect of Worlds written and pushed out to my patrons, I also shared a timeline for my Danassos setting as a free release, and I got another book review written.

The usual list of projects is getting a big overhaul this month. The thing is, that section of Architect that I wrote last month is the last section that wasn’t complete in draft. I’m now in a position to meld all of the pieces of Architect together into a combined draft for the complete book. The result won’t be finished by a long shot, of course. I have a lot of work to do before I can start thinking about layout and getting ready for final publication:

  • Build the first complete draft for the book out of the separate parts that exist now.
  • Polish up the world-design sequence.
  • Polish up the “working with real-world astronomical data” section.
  • Complete a few minor sections, especially in the “special cases” chapter.
  • Add “modeling notes” sections, with references to scientific papers and textbooks, to any portion of the design chapters that doesn’t have them yet.
  • Clean up the extended examples.
  • Clean up the math throughout the book (rationalize variable names, be consistent about how computations are described, and so on).
  • Develop images (diagrams, flowcharts, public-domain astrophotography, alien-worlds images) to fill out the content.

I suspect this is going to take at least a couple of months, and it’s going to be one of those cases where the draft looks terrible for a while before I get it under control. I don’t think this is going to generate any releases for my patrons until I’ve waded through most of the above steps. I’m therefore announcing now that there will almost certainly be no new Architect of Worlds releases to my patrons for at least the month of July, possibly the month of August as well.

Once I get close to having a really clean and complete draft for the entire book, ready to start on layout, I may share that with my patrons as a final charged release before publication. There will almost certainly be enough new material to justify that. We’ll see how things go. I’ve still got my fingers crossed that I might be able to release the first edition of Architect of Worlds by the end of this calendar year!

Meanwhile, regarding my literary projects, I’m switching over to the Danassos project as my top priority for the time being. I’m going to start working, as time permits, on a draft of the novel Twice-Crowned. If I can put down, say, at least 25 kilowords of polished narrative at the beginning of the novel, I may share that with my patrons as a charged release.

My intention is to divide my time between Architect and Twice-Crowned more or less evenly this month, and we’ll see what results I get. Watch this space for updates, as always.

Here’s the planning list, with two items in the “top priority” category:

  • Top Priority:
    • Architect of Worlds: Work on preparing a complete draft of the book for eventual layout and publication.
    • Danassos: Begin work on a new draft of the novel Twice-Crowned.
  • Second Priority:
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Design additional new rules systems for the Player’s Guide and add these to the interim draft.
    • Human Destiny: Begin work on a new Aminata Ndoye story, set during her first year at the Interstellar Service academy.
  • Back Burner:
    • Human Destiny: Finish the novelette “Remnants” for eventual collection and publication.
    • Krava’s Legend: Review and possibly rewrite the existing partial draft of The Sunlit Lands, and write a few new chapters.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine).

Aside from these items, I suspect I may end up doing a little cartography, certainly for Danassos, possibly for Human Destiny as well. I may have a couple of free sketch maps to share with readers and patrons this month.

Planning for June 2022

Planning for June 2022

Well, May didn’t go quite as planned. I originally planned to write the last open section of Architect of Worlds, but early in the month my muse decided to go and live on Mars instead. I ended up writing about 10000 words describing Mars in the Human Destiny setting, and giving myself a ton of new ideas for the universe and for fiction set therein. So my big project for May turned out to be a new partial interim draft of the Atlas of the Human Protectorate instead.

Okay, Mars is (more or less) out of my system now, so it’s back to Architect of Worlds for the month of June. Here’s the formal planning list for this month:

  • Top Priority:
    • Architect of Worlds: Write a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings. Also carry out further additions and revisions to the “special cases in worldbuilding” section. These two tasks are expected to give rise to a charged release, assuming they amount to at least 10,000 words of new material.
  • Second Priority:
    • Architect of Worlds: Further additions and revisions to the “working with astronomical data” section. May lead to a free v0.2 update, or may simply be integrated into v1.0 of the complete book.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Design additional new rules systems for the Player’s Guide and add these to the interim draft.
    • Human Destiny: Begin work on a new Aminata Ndoye story.
    • Krava’s Legend: Review and possibly rewrite the existing partial draft of The Sunlit Lands, and write a few new chapters.
  • Back Burner:
    • Human Destiny: Finish the novelette “Remnants” for eventual collection and publication.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller (or Cepheus Engine).

About the only change from the initial plan for last month is that I’m bumping a new Aminata Ndoye story up in priority a little. My main focus is going to be on Architect this month, but I may spend some time working on a story about Aminata’s first year at the Interstellar Service academy in France. Basically an immediate sequel to “Pilgrimage.”

Meanwhile, I’m continuing to tinker in my extensive spare time with QGIS and the NASA topographical data for Mars. I may work on one or two maps of 23rd century Mars for the Atlas, and if that works out it may yield a couple of free rewards for my patrons. We’ll see how the month goes.

Hard Left Turn at Bakhuysen Crater

Hard Left Turn at Bakhuysen Crater

As sometimes happens, my plan for creative work for the current month has taken a big leap out into left field. My original plan for May was to write up the last open section of Architect of Worlds, and release that for my patrons. Instead, I think I’m going to be living on Mars this month.

One of my Human Destiny subprojects is to develop the future history of colonization and terraforming of Mars in that universe. In a sense, Mars is where human beings first figure out how they might fit into the Hegemony’s interstellar society – setting aside the follies of old Earth, disciplining themselves to a centuries-long project in a harsh environment, learning galactic technologies and ways of life. I’ve already written one piece of fiction set on the planet, and Mars is going to be important for the story of my lead character, Aminata Ndoye. Meanwhile, I anticipate dedicating a lengthy section of the Atlas of the Human Protectorate just to describe late-23rd-Century Mars.

The spark for getting back to this subproject was the computer game Per Aspera. This is a logistics-engine game, focused on the colonization and terraforming of Mars. Early in May, the developers of Per Aspera released a new DLC which added a bunch of useful features to the game’s model. I sat down to spend a little time experimenting with the new version, thinking I would just spend an evening or two on it . . . but the result was a superb run which gave me all kinds of setting and story ideas. Forget devoting a section of the Atlas to Mars, I suspect I could write a complete tabletop RPG dedicated to this one planet.

Okay, that’s probably an excessive notion. Still, right now I think I could easily write a first draft of that section of the Atlas. I’m also experimenting with the QGIS software package as a tool for making useful maps of Mars. We have a lot of data about the topographical layout of the planet, so producing plausible maps is not going to be a problem.

So that’s the new plan for May: at the very least, produce a new interim partial draft of the Atlas for my patrons and readers. That will be a charged release if there’s at least ten or twelve thousand words of new material. If time permits, maybe knock out one or two maps of terraformed Mars to go with the new text. If I can get Mars out of my system over the new couple of weeks, then I should be able to turn back to that last section of Architect in June.

The Great Lands: Revatheni Local Map

The Great Lands: Revatheni Local Map

. . . and here we have the last of the maps I needed to build before getting started on revisions of The Curse of Steel. Over the past couple of months, I’ve gone from maps covering two whole continents (and their history) to a map covering a major region, and now down to this local map. The entire action of the novel will take place within the territory covered by this map.

This map focuses on the lands held by the Revatheni clan confederation of the Tremara people. The Revatheni (the name means something like “those who dwell by the sacred grove”) occupy most of the land between the Dugava and Kanta Rivers, a territory totaling about 11,500 square miles. The total population of the clan confederation is about 140,000, divided among five major clans and a dozen or so minor ones. The Revatheni are an unusually wealthy tribe, partaking in a lot of the trade coming up the rivers from the south. For the past couple of generations, their leaders have been putting on airs, claiming increased privileges and calling themselves sarai (“kings”).

As with the regional map, this is a fairly finished project – I’ve placed and named all the settlements and terrain features that are likely to play any part in the revised novel. The next step is to get busy with the second draft! I hope to have the novel ready for release sometime this fall.

The Great Lands: Tremara Regional Map

The Great Lands: Tremara Regional Map

Having finished the “historical atlas” series for the Great Lands, now I’m starting to focus on maps that will help me keep track of the environment in which my characters will be moving around. This is a map of the territory inhabited by Krava’s home culture and the surrounding region.

The Tremara inhabit the region between the Blue Mountains in the west, the Black River valley in the east, the great pine forests of the Northmen, and the Lake Country to the south. It’s an area of roughly 200,000 square miles, supporting a total population of about 2.4 million. The Tremara are at an early Iron Age level of development – mostly peasant villages, ruled by a warrior aristocracy who fight from chariots with bow and spear. They have some contact with Korsanari and Sea Kingdom merchants who bring in luxury goods and new ideas – these mostly come up the rivers from the Lake Country, or across the Blue Mountains at the Trader’s Pass.

This map is a reasonably finished project, although I expect I’ll continue to tweak and add to it in the future as I develop more details of the setting.

Next project will be to focus on a small area of this map, producing a local map that should cover all the territory that plays a part in The Curse of Steel. Once that’s done, I’m probably going to have everything I need to sit down and produce a second draft of the novel.

Technical Notes: My continent-wide map was put in an orthographic projection and narrowed down to this region using GProjector (Windows version 2.1.8). An image from there was imported as a tracing overlay, and the basic map here was produced, using Wonderdraft (version 1.1) with standard symbol libraries. The final Wonderdraft product was imported into Adobe Photoshop CC, where I added the latitude-longitude grid and all the place names. I have another overlay (not visible here) with national and tribal names.

Last Call for the Historical Atlas

Last Call for the Historical Atlas

I’m making very good progress in compiling the Historical Atlas of the Great Lands.

This document is going to describe some of the basic assumptions of the Great Lands setting, laying out its large-scale history with a series of maps and a timeline. The final draft looks like it’s going to be about forty pages and 12,500 words, with fifteen maps. The finished product will be part of my setting bible, and will probably become an integral part of any RPG sourcebook I publish for the Great Lands in the future.

If you’ve been following my posts here for the past six weeks, you’ve seen at least early drafts of most of this material – but the final version has another coat of polish, and some new content as well.

Best guess is that I’ll be releasing the Historical Atlas sometime on Tuesday, 26 May 2020. It will be available to all of my patrons, from the $1 level up. If you want a copy and you haven’t signed up yet, now’s a good time to head on over to my Patreon page.

The Great Lands: Historical Atlas (Present Day)

The Great Lands: Historical Atlas (Present Day)

As the Iron Age matures throughout the Great Lands, societies everywhere have begun to transform themselves. This will not be an era of tiny tribal states, leavened with the occasional “Great Kingdom” that is still small in territorial extent. New military technologies and social organizations are clearly giving rise to an age of empire.

The superpower of the day is the Anshan Empire, the largest and most populous single state in world history up to this point. The Anshani have conquered the entire core of the Kurani zone, along with most of the old Nesali heartland and all of the upper Mereti lands. By Krava’s time they are pressing down on the Korsanari city-states of the coast, and are in a constant state of low-level war with the resurgent Mereti Kingdom in the far east. No one is quite sure what further ambitions the Anshani hold, but their kings and their jealous god show no sign of slowing down.

With the Tukhari homeland under Anshani rule, many of the colonies in the east have banded together for mutual support and defense. The core of the alliance is the city of Tukhar Nakh (“New Tukhar”), which has grown to significant size on the basis of its prosperous trade links. The allies are nominally independent of Anshani rule, and would fight Anshan if the Empire ever forced them to it. In the meantime, their interests align with Anshan more often than not, especially when it comes to holding the other great sea-faring powers at bay.

The Sea Kingdom remains relatively peaceful in strategy and intent . . . although in recent generations it has developed a truly formidable capacity for self-defense against the various “barbarians” it finds across the world. Sea Kingdom ships go wherever they choose and trade with whoever is willing, and not even Anshan has quite mustered the courage to try to oppose them. As a result, the lords of Dar-ul-Hakum have become fabulously wealthy, trading in all the luxury goods of the world. With wealth comes great power, which the Sea Kingdom has not yet decided how to use . . .

One unique facet of the Sea Kingdom’s holdings is the appearance of the Island-folk, finally reunited with all their distant cousins after tens of thousands of years. The Island-folk embraced the arrival of the Sea-Kingdom’s first ships in their distant homeland, and enthusiastically volunteered to serve aboard Sea-Kingdom ships. Over the last few generations, they have set up small communities in almost every port town in the world. Their clever minds and nimble hands make them valuable in a variety of professions: sailors, craftsmen, messengers and thieves.

The third of the great sea-faring powers is the Korsanari city-states. Like a shadow of the ancient Kavrian Matriarchy, the Korsanari have begun to build a sophisticated urban civilization of their own. The Korsanari are not venturesome sailors like the Tukhari or the Sea-Kingdom, rarely willing to sail out of sight of land. Even so, they have set up their own trade networks throughout the Sailor’s Sea and beyond. These networks are supported by a plethora of small colonies, established wherever a decent harbor and a sheltered hinterland can be found, and the local barbarians are not too hostile.

The Korsanari have also begun to trade well inland on the northern continent, seeking markets where the Tukhari and even the Sea Kingdom do not bother to go. Korsanari merchants have penetrated as far as the Lake Country and beyond, bringing the Tremara and even some of the skatoi tribes into their trade network.

As for the Tremara, Krava’s people? They are thoroughly established between the Blue Mountains and the skatoi lands across the Black River, with the pale Mervirai tribes to the north and the prosperous Lake Country to the south. Compared to the vibrant cultures around the Sailor’s Sea, they are certainly barbarians – but sophisticated barbarians, with superb visual art, even better poetry and music, and the beginnings of a literary tradition. Most of the peoples of the Great Lands know little about them and care less, but (in the persons of Krava the Swift and her friends) they are about to shake the world . . .