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Proposing a Patreon

Proposing a Patreon

I’ve been spending a lot of time over the last couple of weeks considering how to re-activate my Patreon campaign. It’s looking more and more like that will be a thing in the new year.

My objectives here are, in no particular order:

  • Offer patrons a steady and predictable stream of creative products that they will find entertaining, and (in some cases) useful at the game table.
  • Raise some money for my creative work, specifically to help offset the cost of professional assistance in editing, cover art, or other aspects of book production.
  • Build up the potential audience for my books and RPG products when those are released.
  • Possibly gather some feedback for my creative projects while they’re still under development.

That first bullet used to be a serious problem, as when I kept an active Patreon through 2015-2016. Back then, I tended to flit from one project to another as time and inspiration moved me, so I had a hard time producing work on a steady and predictable basis. I really couldn’t justify charging anyone money for that!

Now, however, I seem to be in a position to plan my creative work more decisively and effectively, sticking to a small set of projects and producing regular output for months at a time. So that obstacle may no longer be relevant.

So, here’s the rough draft of a plan for how to structure my creative output in such a way as to sustain a Patreon campaign.

I foresee three “product lines” from my workshop:

  • Original fantasy and science fiction: This will be centered around a series of full-length novels, each of which will be published (possibly with some hired professional assistance) via Amazon. I can foresee producing and publishing at least one novel per year. There may be occasional shorter pieces as well, from short-story up through novella length.
  • Tabletop-ready fantasy and science fiction world-building material: This will most likely shake out as a series of short books, in the area of 25,000 to 40,000 words each, published in PDF form by way of DriveThruRPG.com or a similar outlet. Naturally, these are going to be closely tied to whatever novel I’m currently working on. I can foresee producing two or three of these per year.
  • This blog will continue as an outlet for status reports, scraps of material that will eventually go into products for sale, one-off articles, maybe some short fiction, discussion of potential future projects, and so on. Pretty much the same content I produce here now. At most, I might commit to making sure I produce at least one substantive blog post per week. I’ll continue to post to this WordPress site, but cross-link posts to Patreon so my patrons can read there if they want.

Along with this structure, I think I’ll maintain a loose plan for future projects, so patrons will know what to expect. So, for example, when people come to my Patreon front page they’ll see something like:

  • The current novel in progress, with a plot synopsis, links to an excerpt or two, and a tentative release date, similar information for the next novel in the queue, and mention of two or three novels I might work on a year or more out.
  • Similarly, the current RPG product in progress, its status and tentative release date, the next one in the queue, and maybe a list of what might be forthcoming after that.
  • The “back burner” – a list of possible novels, settings, and other major projects that are in the stage where they’re just percolating in the back of my mind during spare cycles. May turn into releasable products at some point, but it won’t be soon.

With a dashboard like that in place – possibly as a sticky post that’s visible on Patreon? – potential patrons will be able to tell if I’m actively working on something they’ll be interested in, and make their level-of-support decisions on that basis.

Meanwhile, I need to think about how to structure the actual release of material to patrons. I’m thinking there will be a low-cost tier that’s basically the “thanks for your support” level and only gets access to this blog, a medium-cost tier that gets access to monthly partial drafts of both fiction and RPG material, and a high-cost tier that also gets free copies of finished e-books and PDFs. Still considering how to set that up, especially that middle tier – I want to be sure I can define a sustainable flow of output that will justify the cost to patrons.

Watch this space!

New Creative Directions

New Creative Directions

It’s not the end of the year yet – that being when I usually take stock and make plans for upcoming creative work – but a few things have happened recently that may turn out to be productive.

The Obvious Task: The Curse of Steel is finished in the first draft. I’ll be spending the next few months on a second-draft rewrite of the novel, with a planned milestone of having it ready for publication in the spring. After that, I’ll be getting started on the second novel in the series, The Sunlit Lands.

Preparing for Patreon: Now, as one element of preparing for publication, I’ve been thinking about re-opening my Patreon campaign, which has been shut down for several years. Hopefully, that can help me gather an audience for the novel(s), as well as raise a little money to help pay for professional cover art or editorial services. With the novel series underway, I certainly won’t have any problem producing material that patrons can enjoy for the foreseeable future.

World-Building Material for Patrons: However, while working on the novel series, I’ve been coming up with a lot of world-building material: maps, constructed language, cultural descriptions, character writeups, and so on. Most of that material hasn’t been posted here. I imagine some of my readers would be interested in it, either on its own or as support for tabletop gaming.

The stumbling block here is that when I frame my own world-building notes in terms of a tabletop game, the game system I normally use is GURPS. Steve Jackson Games is fairly strict about licensing the GURPS system for third-party publishers – there’s no Open Gaming License for it, for example. It’s possible to work with them to get a license, and several publishers have done so, but for someone like me who would just be publishing material for a small audience via Patreon, that’s not worthwhile.

Fortunately, a solution came to me a few days ago: publish game-ready material using a “generic” character description format of my own design, one which could easily be converted to GURPS – or to any number of other game systems, for that matter. That way I can publish the material for patrons and still avoid any danger of infringing on SJG’s online policy.

Just as a trial balloon, I’ve started pulling together the design I have in mind, and it’s surprisingly simple. I suspect I could publish a reference document, under a Creative Commons license, that’s no more than a dozen pages long. So that looks like it’s going to be part of the strategy.

Some New Simulations for Evaluation: Entirely unconnected to the above, I received a shipment from Sierra Madre Games earlier this week – two games that I ordered many months ago and that have finally been released.

Bios: Origins (Second Edition) is the final game in Phil Eklund’s Bios trilogy, which began with Bios: Genesis and Bios: Megafauna. This game picks up where Megafauna left off – at the point where the primitive human species (or some other pre-sapient species on an alien world) first attains a spark of consciousness. It’s a Civ-like game, which traces the history of a world from the Paleolithic all the way to the dawn of the Space Age.

As with Phil’s other games, this has oodles of thematic interest, and I suspect it could be used rather handily as a world-building tool. You may recall that I did a series of “world-building by simulation” articles a while back, using Genesis and Megafauna to design an alien world and its dominant sentient species. Now I think I’m going to tinker a bit with Origins and see if I can turn it to similar purposes. There may be a fair number of blog posts about that over the next few months.

Meanwhile, Pax Transhumanity is a game by Phil Eklund’s son, Matt Eklund. It’s a thematic simulation of future history – the period over the next century or so, during which technology is likely to completely transform human society (again, still, as always). It fits in well with the Transhuman Space setting I helped design for Steve Jackson Games back in the day.

I’ve been waiting for Pax Transhumanity for a long time, hoping to use it to re-inspire me for another of my creative projects: the “Human Destiny” setting, in which humanity becomes part of a polyspecific interstellar community over the next couple of centuries.

The Human Destiny stories started off reasonably well – I actually published one of them via Amazon a while ago – but I ran into a brick wall with them. Largely because, in the current concept for the setting, human beings have very little agency! They’re the passive subjects of an alien empire, which came to manage Earth and human destiny because we proved unable to succeed on our own.

Okay, I will admit that I’m fairly pessimistic about human prospects. My evaluation of my species is that we’re just smart enough to get ourselves into a world of difficulty, but not smart enough to save ourselves from the consequences. That doesn’t make for very hopeful or interesting storytelling, though.

So for a long time, I’ve been trying to find ways to convince myself anew that humanity actually has a hopeful future, preferably without divine intervention or helpful aliens to save us from our own folly. I want to develop a fictional world in which we muddle through and eventually manage to solve the problems we cause for ourselves. Going back and re-reading Transhuman Space has helped a little, since that’s exactly the assumption we made for that setting. Tinkering with Pax Transhumanity might help too.

All of which means that I might be re-working the Human Destiny setting over the next few months. More material for this blog, the Patreon, and eventual publication, hopefully.

Architect of Worlds: I still need to get back to work on the Architect of Worlds project, of course – that’s been stalled for a lot longer than I originally planned. Even so, every once in awhile someone comes across it and gets good use out of it, even in its incomplete state. One of these days I’ll have to set everything else aside and just get the next big section written . . .

Hmm. This is reading a lot like a “prospects for the new year” post, isn’t it? Even if the above list is all I work on, that’s more than enough to keep me busy for months. I suppose that’s okay. When the muse calls, you answer, no matter what the calendar says!

Status Report (28 November 2019)

Status Report (28 November 2019)

It’s been a while since I posted here, but there hasn’t been that much new to report. I’ve been making steady progress on the first draft of The Curse of Steel, and I strongly suspect I’ll be finished sometime this holiday weekend. At that point, I’ll be taking a short break, and then launching myself right into the second-draft rewrite.

Oddly enough, I’ve been thinking about reviving my Patreon account. The main reason I let that lapse, a few years ago, was that I wasn’t producing content consistently enough to warrant asking anyone to pay me for it. I was mostly writing fan-fiction (which I can’t legally accept payment for), or doing research for the Architect of Worlds project (which didn’t give rise to useful content on a consistent basis), or generally messing around with one-off world-building or writing projects. Why should anyone want to support that kind of desultory work?

On the other hand, now I have this novel I’m working on, and world-building and constructed-language material to support that. Since I’m going to be self-publishing the finished work, patronage could help me gather an audience, and might also help offset some of the costs of professional support. That might be a thing in the new year.

One odd thing did come up over the past few days.

Apparently, about a year ago, someone downloaded the complete text of one of my fan-fiction novels (Memoirs: The Reaper War), reformatted it as an e-book, slapped a cover image on it (also stolen), and published it to Amazon UK under their own byline. They even stole my blurb for the novel! Naturally, this did not work out well for them. Within a few days, someone noticed that the e-book was fan-fiction, with no sign of consent from the Mass Effect IP owners. The violation of Terms of Service was reported to Amazon, and the e-book was taken down in short order.

(It still appears to have a Goodreads entry, though. I wonder if Goodreads has any mechanism for taking those down, if the book turns out to be fraudulent?)

One annoying part is that I didn’t hear anything about the incident at the time. Several people apparently looked closely enough at the plagiarized e-book to recognize that I was the original author, but none of them thought to let me know what was going on. I only came across the discussion on Reddit by accident, earlier this week while I was searching for something else entirely.

More annoying is the thought that this could put me in a very bad position someday. Suppose Amazon puts two and two together and concludes I was the idiot who tried this in the first place. The last thing I need is for them to decide to pull the original work I’ve actually published with them!

No news is good news, I suppose – if I didn’t notice this situation in over a year, it’s probably not going to blow up in my face. Still. I’ve dropped a note to the Organization for Transformative Works, to see if this kind of thing has ever come up before and if they have any advice for how I should handle the situation.

Meanwhile, if I ever find out who “Cole Price” or “C. P. Price” is, we are going to have words.