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Planning for December 2025

Planning for December 2025

November was another mixed bag, due to a bout of illness and the need to finish preparing for Philcon 2025. I’ve been doing okay on staying ahead of schedule with my university courses – and getting top-notch grades, too, which is a morale booster! A couple of important creative projects have been pushed to the back burner for a while, though. Now that Philcon is over, I’m hoping to get back to making good progress on those.

Philcon 2025 After-Action Report

Philcon was a blast, by the way. A few minor stumbles, but on the whole I think it was a good con.

One of the two RPG events I drew up didn’t happen, for lack of players. I think I’ve concluded that Friday evening is just not the right time to try running a tabletop game at Philcon. If I do any games at future cons I think I’m just going to draw up one for Saturday evening.

My seminar ran into some trouble when I was unable to project slides, but I had a backup plan for that. I was able to direct the audience to the slide deck on this site, and most of them were following along on their phones. Lots of good questions afterward, and I sold and signed every single copy of Architect of Worlds that I had with me. Could have sold more copies, most likely.

(A surprising number of people at Philcon knew who I was as soon as Architect was mentioned. I’m beginning to think that book has gotten more penetration in the niche “SF creatives” market than I expected.)

The panels I was on all went off well. I particularly enjoyed the one I did on Friday evening with Jim Cambias, Andy Campbell, and Michael Ryan (on science-fiction gaming) and the one on Sunday afternoon with Charles Gannon and Dennis Myers (on exoplanetary science). Both of those moderated by Jennifer Povey, who’s pretty skilled. Being a panel moderator is tough work, and I always appreciate when it’s well done.

I also picked up information for some of the spring and summer conventions located closer to home – I may see if I can get onto the programming dockets for one or more of those.

Anyway, what follows is the tentative plan for December.

University Studies

I’ve lost a little ground, but I’m still ahead of schedule on both courses, and my grades so far have been sterling. It helps that I seem to have done a lot better job wrapping my brain around differential equations than I did the last time I studied them, forty years ago.

Objectives for December include finishing Topic 3 and the third graded assignment for my astronomy course, and finishing units 4-6 and the next two graded assignments for my mathematics course.

Therapy Writing (Fan Fiction)

I had hoped to finish “The Spooky Season” in November, but here it is December and I’m still writing the Halloween-themed story. Finishing that is going to be the objective for the coming month. Good news is that I still seem to be bringing in readers. Lower Decks may have been over for a year, but it seems that people still want more stories about the Warp Drive Five.

The objective for December is to complete “The Spooky Season” and start on the next story.

Architect of Worlds & Conductor of Cultures

The next minor version of the Cultural Evolution Game is mechanics-complete, and I’ve made good progress on some of the explanatory and supporting text. I’m fairly certain I’ll have a new partial draft ready for collaborators and playtesters to look at, hopefully by mid-December.

The objectives for December are:

  • Complete a minor rewrite (version 0.3) of the Cultural Evolution Game, including a substantial portion of the supplementary material, and submit that to playtesters for comment
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I’ve been able to collect some notes and do some back-of-brain game design for a version 0.60 of the “Human Destiny Sourcebook.” In particular, I think I’ve settled on the underlying game system for it, and I’m kind of kicking myself for not considering this one before. Version 0.60 is going to be designed around the FATE system published by Evil Hat Productions.

The objective for December is to continue work on a version 0.60 of the “Human Destiny Sourcebook,” with the understanding that it may be some time before I have a complete draft to share.

Upcoming Conventions

As mentioned, I’m interested in some other SF conventions that take place a little closer to home. The ones I’m specifically looking at include Balticon, Capclave, and RavenCon.

The objective for December is to apply for programming seats at Balticon 2026, Capclave 2026, and RavenCon 2026, and begin planning for possible appearances at these three conventions.

Planning for November 2025

Planning for November 2025

October was a mixed bag, unfortunately. My top priority has been to stay ahead of schedule with my university courses, and I’ve been doing okay on that. My creative work has been a bit spotty, though. Hoping to improve on that in the next few months, especially after Philcon 2025 is over.

Here’s the tentative plan for November.

University Studies

I did good work on this block of objectives – I’m well ahead of schedule on both courses. Staying that way is my top priority for the foreseeable future. (For the record, differential equations are annoyingly difficult . . . although I do seem to be making better progress with them now than I did forty years ago.)

Objectives for November include finishing Topics 2 and 3 and the second graded assignment for my astronomy course, and finishing units 3-5 and the first two graded assignments for my mathematics course.

Therapy Writing (Fan Fiction)

Writing fan-fiction hit a snag in October. I did write a complete short story, but I wasn’t comfortable with it and it got almost no engagement from readers, so I decided to delete it and move on. Chalk that down as just being off on the wrong track.

Fortunately, late in the month I got an idea for a seasonally appropriate new story, and I managed to post the first chapter of “The Spooky Season” on Halloween. So finishing that is going to be the objective for the coming month.

The objective for November is to complete “The Spooky Season” and maybe start on the next story, although that next story is likely to be a big project, so it’ll likely have to wait until after Philcon.

Architect of Worlds & Conductor of Cultures

October saw a major re-design of the “Cultural Evolution Game,” and that’s been getting a lot of favorable response from my collaborators and playtesters. So I think I’m very close to an actual release candidate for that. At the very least, I ought to be able to start writing the supporting material – all the tools a user will need to interpret the outputs of the Cultural Evolution Game in terms of an alien culture’s history. Tentatively I want to have a complete first draft for my section of the book by the end of the year.

The objectives for November are:

  • Complete a minor rewrite (version 0.3) of the Cultural Evolution Game and submit that to playtesters for comment
  • Begin writing supplementary material for the revised Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I’ve decided to give this project a zero-baseline review and rewrite, rather than continue trying to make incremental progress with it.

Back in 2024 I produced a version 0.53 of the “Human Destiny Sourcebook,” which got shared with my then-patrons and submitted to a Chaosium design contest. Recently I’ve been reviewing that, and I suspect I’ll do better to rewrite it from the ground up. So that’s the primary objective at the moment.

The objective for November is to start work on a version 0.60 of the “Human Destiny Sourcebook,” with the understanding that it may be December or even early in 2026 before I have a complete draft to share.

Upcoming Conventions

My schedule for Philcon 2025 has been finalized: one seminar, four panel appearances, and two RPG sessions. I’ll be keeping busy that weekend!

Unfortunately, I didn’t manage to finish putting together my Dune: Adventures in the Imperium scenario in October – made progress with it, designed the pre-generated characters for it, but it’s nowhere near finished yet.

The objectives for November are:

  • Finish composing a Dune: Adventures in the Imperium scenario for five players, to be run at Philcon 2025
  • Final preparations and attendance at Philcon!

After Philcon is over and we’ve gotten through the Thanksgiving holiday, I may be able to do some re-allocation of effort in December and later. Mostly I’ll have to see how things are going with my university courses.

Planning for October 2025

Planning for October 2025

September was a reasonably successful month. I hit all my top-priority milestones, even if not many of the lower-priority items made much progress. In particular, I really want to get back to making progress on the Human Destiny setting, but somehow other items keep rising above that on the priority list. Unfortunately, I suspect that’s only going to continue.

A note for my blog readers: you’ll notice that I don’t update this blog very often, two or three times a month at best. Most of my day-to-day blogging is happening on Bluesky instead, and that’s likely to continue as long as that platform remains viable. If you’re also on Bluesky and haven’t followed me yet, find me at https://bsky.app/profile/jfzeigler.bsky.social.

Here’s the tentative plan for October.

University Studies

The new academic year at the Open University is officially open, and I’ve gotten started on both of my courses. At the moment, I’m actually ahead of the pace on both, although it’s only been a week . . .

Objectives for October include finishing Topic 1 and the first graded assignment for my astronomy course, and finishing units 1-3 and the bulk of the first graded assignment for my mathematics course.

Therapy Writing (Fan Fiction)

I finished “The Stern and Direful God of War” with a day or so left in September. That turned out to be the longest of my Star Trek stories so far.

I haven’t started the next story yet, although I think I’m starting to converge on what that’s going to be about. I’m thinking of writing the occasional “back stories of the main characters” series, set in the same version of Trek continuity but not in the same timeline.

The objective for October is to complete a new Lower Decks story. This is likely to be a lower-priority item, though.

Architect of Worlds & Conductor of Cultures

In September, I mulled over the “Cultural Evolution Game” for Conductor of Cultures, taking into account the first round of playtester feedback. I was also wrestling with the problem that the game, as designed, was too specific to human-like cultures – that is, sophont species that fit the “terrestrial omnivorous mammal” default.

Late in September a different structure for the game came to me, and I’ve started a major overhaul and redesign to fit. That’s likely to be the big project for at least the first half of October.

The objectives for October are:

  • Complete the overhaul of the Cultural Evolution Game and submit that to playtesters for trial run
  • Begin writing supplementary material for the revised Cultural Evolution Game
  • Contribute to the initial design for other portions of Conductor of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I (again) got essentially no work done on the Human Destiny setting this month, so the outstanding objectives for this project are unchanged. if at all possible, I do intend to make another attempt at the first two items on this list this month.

The objectives for October are:

  • Build a revised map for the “Human Protectorate” region and release that to Ko-fi
  • Produce a one- or two-page document that describes typical starship designs and mission profiles, and release that to Ko-fi
  • Re-work the spreadsheets I have modeling the exploration and colonization of near-Sol space, now based on FTL assumptions
  • Revise existing “Atlas of the Human Protectorate” documents to reflect the reappearance of FTL in the setting, and release the new versions to Ko-fi
  • Resume producing new documents in the “Atlas of the Human Protectorate” series (most likely starting with the Alpha Centauri writeup) and release that for patrons to Ko-fi

Upcoming Conventions

I made good progress on work for Philcon 2025 in September. In particular, I’m signed up to deliver a seminar, two RPG sessions, and possibly several other panel appearances. I finished drafting the seminar in September, and put together a complete Star Trek Adventures scenario for the gaming track. So the only remaining objective for October is to compose a Dune: Adventures in the Imperium scenario for five players, to be run at Philcon 2025.

Re-publishing Earlier Fiction

I think I came to a realization regarding the notion of republishing my original fiction . . . which is that I’m probably not going to do it.

Well, that’s a bit extreme. As time permits – which probably won’t be until after Philcon – I plan to take down the two or three items I’ve published via Amazon KDP and similar avenues. I’ll probably subject those to an editing pass, and republish them either through my own resources (this blog and Ko-fi), or via sites like Royal Road or Wattpad. The goal is to best find an audience, of whatever size, for each piece.

I’ve come to the conclusion that in the current environment, I have no hope for ever publishing any of my original work through the traditional channels. Not least because those channels are collapsing in real-time while we watch, caught between the so-called “artificial intelligence” bubble and the descent of the United States into authoritarian fascism. Which doesn’t mean I plan to stop writing original work, but it does mean I’m not going to go into that with any expectation of ever making a penny. Any given original work I come up with is going to be put on a case-by-case basis where I think it’s most likely to find any audience at all.

Planning for August 2025

Planning for August 2025

July 2025 didn’t go quite as planned, largely because of the new Symphony of Cultures project taking up a lot of space. I’m not dissatisfied with how the month went, by any means. These planning messages, and the project white-board I maintain in my office, are intended to make sure I stay creatively busy and don’t get side-tracked into unproductive channels. If a worthwhile new project crops up and pushes other items aside, I have no objections.

So here’s my current status, with the tentative plan for the month of August.

University Studies

I’ve learned that I passed both my physics course and my planetary-science course “with distinction,” which rounds out the 2024-2025 academic year nicely. I’ve successfully enrolled in two new courses for the coming academic year: a straightforward astronomy course, and a course on advanced mathematical methods. Tuition is paid, I’m good to go, but the courses don’t formally start until early October. No new objectives for this item.

Therapy Writing (Fan Fiction)

I wrote a Star Trek: Lower Decks novelette titled “A Temporary Madness” in July. Be warned, if you’re considering reading that one – it’s mildly smutty. Fan-fiction leans that way sometimes.

I’m currently working on a new story, titled “Mariner’s Seven.” This is a pretty straightforward heist tale, in which Beckett Mariner and her friends are breaking into a high-tech casino on behalf of Starfleet Intelligence. Naturally, things are not going entirely according to plan. The objective for August is to complete that story.

Architect of Worlds & Symphony of Cultures

Ken Burnside and I (finally) reached an agreement on a “policy document” describing what we consider appropriate for projects to automate the Architect of Worlds design sequences. That document is located here.

The biggest development in this category was the new Symphony of Cultures project, in which I’ll be collaborating with two others to design and build a sourcebook for producing alien species and cultures for interstellar fiction. That’s going to be a big project, likely to take up a lot of my time over the next year, so it’s going to be prominent in my planning messages for months to come.

The objectives for August are:

  • Design a complete mini-game for the development of an alien society’s history based on its planetary environment and psychological traits, and begin writing that section of the Symphony of Cultures rough draft
  • Contribute to the initial design for other portions of Symphony of Cultures
  • Begin researching and drafting a new edition of “Abbreviated Architect of Worlds for Traveller
  • Reconstruct a formal errata list for Architect of Worlds, so readers can see what’s been fixed in each minor-version release so far
  • Continue to collect research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

The Human Destiny Universe

I had a burst of cartographic activity early in July, and was able to produce and publish two maps for the Human Destiny setting. The third map – a small scale map of the so-called “Human Protectorate” – is still on the drawing board.

The objectives for July are:

  • Build a revised map for the “Human Protectorate” region and release that to Ko-fi
  • Produce a one- or two-page document that describes typical starship designs and mission profiles, and release that to Ko-fi
  • Re-work the spreadsheets I have modeling the exploration and colonization of near-Sol space, now based on FTL assumptions
  • Revise existing “Atlas of the Human Protectorate” documents to reflect the reappearance of FTL in the setting, and release the new versions to Ko-fi
  • Resume producing new documents in the “Atlas of the Human Protectorate” series (most likely starting with the Alpha Centauri writeup) and release that for patrons to Ko-fi

Upcoming Conventions

Attendance at Travellercon this year is looking less likely, but there’s still time for me to get everything set up for that, so we’ll see.

Philcon is definitely a go, though – I’m already committed to being on the program for a seminar and some other panels, and I’ll be running a session or two in their gaming track. So that’s definitely on my schedule for a lot of prep work between now and November.

The objectives for August are:

  • Continue to attempt to register for convention programming for Travellercon 2025
  • Begin preparing a world-building seminar, tentatively titled “World-Building for Science Fiction: Getting the Astronomy Right,” for Philcon 2025
  • Begin preparing two tabletop game sessions to run at Philcon 2025
  • Sign up for up to 3-4 panel discussions at Philcon 2025

Re-publishing Earlier Fiction

I continued to make very little progress on this item in July, and it’s probably going to stay close to the bottom of the priority list. The objective for August will be to continue researching my options for re-publishing, and starting to develop a workflow for it.

Symphony of Cultures

Symphony of Cultures

I have a contract in hand for this project, and the design is starting to come together nicely (although there is a ton of work to be done), so it’s about time that I pulled the tarp off of it.

As of this month, I’m working on (part of) a new book, with the working title of Symphony of Cultures. This is conceptually a “sequel” to Architect of Worlds, and it’s essentially going to be a book of tools and design sequences for building alien species and alien cultures for interstellar fiction. Ad Astra Games will be publishing it. The objective is to have it ready for release in about a year, in time for next summer’s big conventions. We’re aiming for a book that’s about the same length and heft as Architect of Worlds – that is, about 192 pages of rules, worksheets, and scientific/historical/literary background.

I’m not the sole author for this one. Ken Burnside intends to write at least a short section. We also have a third collaborator who has both gaming chops and considerable relevant expertise in evolutionary biology – honestly, they’re likely to end up writing more of the final draft than I do.

Prior art that might be relevant includes the various Traveller animal-design rules, the old Digest Group Publications release Grand Census, the alien-design rules in GURPS Uplift, and the Civilization tabletop and video game franchises.

The intention is to have a “short” design sequence, something a writer or gamer could complete in an hour or two, generating a “planet of the week” for a piece of fiction. There’s also going to be a “long” design sequence, that would take a lot more work but would help the reader generate the whole evolutionary and cultural history of an alien society in detail. That “long” sequence is where a lot of the scientific and historical mojo is going to be applied.

At the moment I’m drafting an initial design for a major portion of the “long” design sequence, and giving some thought to what the “short” sequence might look like. I’m hoping we can actually start writing big chunks of material by this fall. We may be looking for beta readers and “playtesters” at some point, so feel free to drop me a line if you might be interested in that. I probably won’t be posting portions of the draft here, as I did during development of Architect of Worlds. We’re on a much shorter development cycle for this one, and it has a publisher from day one, so we’ll be working through Ad Astra’s usual playtesting pipeline.

Should be an interesting project, though, and I’m looking forward to making it come together.