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Planning for July 2026

Planning for July 2026

June was a month of ups and downs. I did accomplish quite a bit last month, although I struggled a bit at the very end of my academic year, and not all of the planned projects got completed. So, on to July . . .

University Studies

I stumbled right at the finish line for my courses in 2025-2026. The final exam for my mathematics course was 100% of the grade for the course overall, and I simply ran out of time on it, so the highest possible score I could have earned was a 90%. Annoying, given that I didn’t score lower than a 95% on any assignment throughout the course – if any of those assignments counted toward my final grade, I would be pretty confident of the result, but they didn’t. So this may be the first course I fail to pass “with distinction.” Which isn’t a disaster – it’s not like I’ve failed the course entirely, and missing a “with distinction” on one course won’t prevent me from starting on my graduate work when that comes around. Still, it’s annoying that I may have that blot on my transcript.

At any rate, I’m done for the next two months, until I start looking at my courses for the 2026-2027 academic year in early September.

Therapy Writing (Fan Fiction)

I actually didn’t get much done on my current story, “The Country of Silence,” in June. At present I’m three chapters in, out of what will probably be five or six chapters. At least the exercise gave me the opportunity to (attempt to) read William Hope Hodgson’s The Night Land, and then actually read James Stoddard’s epitome of the novel. I should be able to finish my story in early July, and then get started on the next story in the series.

The objective for July is to finish and post “The Country of Silence.”

Architect of Worlds & Composer of Cultures

I spent a big chunk of June researching improvements to the Architect of Worlds design sequence, mostly having to do with flare stars, atmospheric retention, and atmospheric greenhouse effect. At the moment I’ve got about 5,000 words of notional “second edition” material, which has already been applied to one of the worlds in the Ten Worlds setting of Ad Astra Games. In July I’m going to pivot back to working on the Cultural Evolution Game for Composer of Cultures.

The objectives for July are:

  • Finish version 0.5 of the Cultural Evolution Game for Composer of Cultures
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect other research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

Portion of the game map at the end of an 18player game of "Mega Empires," displaying the situation among the civilizations around the Indian Ocean.

Many hours in June were spent on an alternate-history-generating experiment for my Great Lands Iron Age fantasy setting. Specifically, I used the tabletop game Mega Empires to build a potential back story for the setting. This was a big project, requiring me to set up the game and play 18 (!) positions against one another, taking notes the whole time.

(In case you’re not familiar with tabletop games lore, Mega Empires is the current edition of the classic Avalon Hill game Civilization, with decades of polishing and a much-expanded map. In fact, the publisher is currently working on even further expansions of the game as far as China and Japan, which could theoretically permit up to 30 (!!) players to participate at once. That would be far too much for my available space, so I’m content with the alternate history I was able to sketch out with the existing pieces of the mega-game.)

I’m actually quite pleased with how this project turned out, giving me material for the Great Lands back story that I’ll probably spend weeks or months analyzing and fleshing out.

As before, the next step remains construction of a revised “historical atlas” for the setting, which I can make available both on my Kofi page and on World Anvil.

Now that I’m finished with the “Great Lands” setting, I have another tabletop experiment I want to roll out, in support of my space-operatic Human Destiny universe. More about that in the coming months.

Planning for June 2026

Planning for June 2026

May 2026 was a fairly productive month, although I didn’t get as much done on creative tasks as I had hoped. June is going to mark something of a transition point, as I’m finishing up the 2025-2026 academic year and getting ready for summer break.

Here’s the plan for June.

University Studies

I finished my astronomy course’s final exam back in May, and I’m reasonably confident that I passed that course with distinction. For the past few weeks I’ve been intensively “revising” for my mathematics course, especially since the final exam is 100% of the grade and I have reason to believe it will be challenging. That final takes place on 9 June, after which summer break starts and I won’t have too much to do for a few months.

The objective for June is to take the final exam for my mathematics course and score no less than 90% overall.

Therapy Writing (Fan Fiction)

I finished “Home Front” in May, and I’ve started on the next story in the series, with the working title of “The Country of Silence.” This is going to be the first of a number of stories that involve my personal take on the history of artificial intelligence and synthetic life in the Star Trek universe.

The objective for June is to complete and post “The Country of Silence.”

Architect of Worlds & Composer of Cultures

A new item that’s come up involves corrections to some of the world design for Ad Astra’s Ten Worlds setting. In particular, as I observed here, I’m working on some incremental improvements to elements of the Architect of Worlds design sequence, which we can apply to the Ten Worlds and eventually integrate into a second edition of Architect.

Meanwhile, once I’m done with my finals, finishing the new draft of the Cultural Evolution Game for Composer of Cultures will rise to first or second place on the priority list.

The objectives for June are:

  • Produce new models for EUV-driven atmospheric escape and planetary greenhouse effect, and apply those to revisions to the Ten Worlds setting
  • Finish version 0.5 of the Cultural Evolution Game for Composer of Cultures
  • Contribute to the initial design for other portions of Composer of Cultures
  • Continue to collect other research for a potential second edition of the book, and make occasional world-building posts to this site based on that new research

Personal Universes

I’m still focusing on my “Great Lands” Iron Age fantasy setting. I decided I wasn’t happy with the geography I was building, and chose to discard that in favor of making the setting an explicit alternate Earth – the physical geography is going to be very close to what actually existed in ancient times, even if the history and cultural geography are very different.

The next step remains construction of a revised “historical atlas” for the setting, which I can make available both on my Kofi page and on World Anvil. This remains relatively low on the priority list, but I’m making progress with it and may have some interim reports in the month of June.

Toward a Second Edition of “Architect of Worlds”

Toward a Second Edition of “Architect of Worlds”

Since Architect of Worlds was published in 2024, the book has held up pretty well. We’ve gone through seven minor-version releases, each of which has corrected minor errors or made patches to the design sequence. “Minor” as measured by the fact that we haven’t had to repaginate anything – I think the biggest tranche of new text so far was four short sentences long. Here’s a link to the current errata list.

Science marches on, of course, and in any case many of the models described in Architect of Worlds are deliberately simplified to some degree for ease of use. While interacting with readers, and especially while working with Ad Astra Games on other projects, I’ve found myself making notes about ways to improve and add to those models.

For example, I’m currently supporting a long-term world-building project for Ad Astra Games – updates to their Ten Worlds science-fiction setting – that is already motivating new research. The “Ten Worlds” of that setting are often only Earthlike by courtesy; they tend to have odd features that make them poor copies of long-lost Earth. Which, of course, means they often manifest special cases that fall outside the usual design parameters of the Architect of Worlds sequence. I’m currently doing research to help put solid scientific justification behind the Ten Worlds planetary designs, where possible, and that’s providing fertile ground for possible improvements to the Architect models.

Eventually (and by that I would estimate 2-3 years from now) I’m going to have enough new, refined, improved models that a significantly new design sequence is likely to be called for. That will lead to a Second Edition of the book. I’ll likely make note of some of those potential changes in this space, just to keep readers up to date on what they might expect in that Second Edition.

So far, I’ve identified three good candidates for new modeling:

Tweaks to the design of planetary systems (Steps Nine through Twelve): The Architect design sequence as written doesn’t quite cover all the exoplanetary systems we know about today, not in fine-grained detail.

For example, the putative exoplanets for Tau Ceti (assuming those actually exist) are remarkably massive and the current design sequence has a hard time matching them.

Meanwhile, the well-understood TRAPPIST-1 planetary system doesn’t quite fit – given the masses of the known terrestrial planets in that system, Architect implies there should be at least a few gas giants as well, and we haven’t detected those. Further research seems to be indicated, to find ways to modify the existing sequence to better accommodate the special cases we’ve seen.

New features for the atmospheric-retention model, to better handle hydrodynamic escape due to extreme ultraviolet (EUV) radiation (Steps Twenty-Two and Twenty-Six): There’s a provision in the current edition (added very late in the design process) that attempts to model the way EUV radiation drives off portions of a terrestrial world’s primordial atmosphere. It’s not a terribly elegant provision, and it’s probably too harsh on some of the special cases.

Meanwhile, it occurs to me that modeling hydrodynamic atmospheric depletion could also be extended to the case of ongoing atmosphere loss for worlds circling flare stars, which can continue to generate EUV bursts for billions of years. So this is a good candidate for a more fleshed-out model. Probably involving a more nuanced approach to computing a world’s M-number.

For example, we might compute a “young primary star” M-number that measures its early EUV output and mostly just affects whether the world retains primordial hydrogen and helium. Then a “sustained M-number” that mostly models simple thermal escape, but which also takes into account the continued EUV output of a flare-star primary.

More sophisticated modeling of atmospheric greenhouse effect (Step Thirty): The existing model for final atmospheric composition and greenhouse effect is actually fairly sophisticated as-is, but even so it does simplify a few factors away.

For example, we normally don’t think of the diatomic molecular gases in Earth’s atmosphere (the nitrogen and oxygen) as being significant for the greenhouse effect, and the current edition of Architect ignores them entirely. However, for worlds with denser atmospheres (such as “super-Earths”), collisions between air molecules become significant in causing greater absorption of far-infrared radiation and therefore promoting greenhouse effect. This makes another good candidate for improvements to the existing model – probably the biggest challenge I’ve come across so far, because real-world mathematical modeling of atmospheric greenhouse effect tends to be very complex.

There – that should give you some idea as to the kind of subjects I’m working on for that eventual new edition of the book. Watch this space for more updates, which I suspect will be very occasional at first, but will become more frequent as the new edition comes closer to being a reality.