Architect of Worlds – Step Seventeen: Determine Obliquity
The obliquity of an object is the angle between its rotational axis and its orbital axis, or equivalently the angle between its equatorial plane and its orbital plane. It’s often colloquially called the axial tilt of a moon or planet. Obliquity can have significant effects on the surface conditions of a world, affecting daily and seasonal variations in temperature.
Procedure
Begin by noting the situation the world being developed is in: is it a major satellite of a planet, a planet with its own major satellite, or a planet without any major satellite? Notice that these three cases exactly parallel those in Step Sixteen.
First Case: Major Satellites of Planets
Major satellites of planets, as placed in Step Fourteen, will tend to have little or no obliquity with respect to the planet’s orbital plane. To determine the obliquity of such a satellite at random, roll 3d6-8 (minimum 0) and take the result as the obliquity in degrees.
Note that the major satellites of gas giants, distant from their primary star, may be an exception to this general rule. For example, in our own planetary system, the planet Uranus is tilted at almost 90 degrees to its orbital plane. Its satellites all orbit close to the equatorial plane of Uranus, so their orbits are also at a large angle, and their obliquity is very high. Cases like this are very unlikely for the smaller planets close to a primary star – tidal interactions will tend to quickly “flatten” the orbital planes of any major satellites there.
Second Case: Planets with Major Satellites
A Leftover Oligarch, Terrestrial Planet, or Failed Core which has a major satellite is likely to have its obliquity stabilized by the presence of that satellite.
To select a value of the planet’s obliquity at random, roll 3d6. Add the same modifier that was computed during Step Sixteen for the Rotation Period Table, based on the degree of tidal deceleration applied by the major satellite. Refer to the Obliquity Table.
Obliquity Table | |
Modified Roll | Obliquity |
4 or less | Extreme (see Extreme Obliquity Table) |
5 | 48 degrees |
6 | 46 degrees |
7 | 44 degrees |
8 | 42 degrees |
9 | 40 degrees |
10 | 38 degrees |
11 | 36 degrees |
12 | 34 degrees |
13 | 32 degrees |
14 | 30 degrees |
15 | 28 degrees |
16 | 26 degrees |
17 | 24 degrees |
18 | 22 degrees |
19 | 20 degrees |
20 | 18 degrees |
21 | 16 degrees |
22 | 14 degrees |
23 | 12 degrees |
24 | 10 degrees |
25 or higher | Minimal (3d6-8 degrees, minimum 0) |
Feel free to adjust a result from this procedure to any value between the next lower and next higher rows on the table.
If the result is Extreme, the obliquity is likely to be anywhere from about 50 degrees up to almost 90 degrees. To select a value at random, roll 1d6 on the Extreme Obliquity Table.
Extreme Obliquity Table | |
Roll (1d6) | Obliquity |
1-2 | 50 degrees |
3 | 60 degrees |
4 | 70 degrees |
5 | 80 degrees |
6 | 98-3d6 degrees, maximum 90 |
Again, feel free to adjust a result from this procedure to any value between the next lower and next higher rows on the table.
Third Case: Planets Without Major Satellites
A Leftover Oligarch, Terrestrial Planet, or Failed Core which has no major satellite will be most affected by its primary star.
However, without the stabilizing presence of a major satellite, the planet’s obliquity is likely to change more drastically over time. Minor perturbations from other planets in the system may lead to chaotic “excursions” of a planet’s rotation axis. For example, although at present the obliquity of Mars is about 25 degrees (comparable to that of Earth), some models predict that Mars undergoes major excursions from about 0 degrees to as high as 60 degrees over millions of years.
To select a value for obliquity at random, begin by rolling 3d6 on the Unstable Obliquity Table.
Unstable Obliquity Table | |
Roll (3d6) | Modifier |
7 or less | Roll 1d6 – High Instability |
8-13 | No modifier |
14 or higher | Roll 5d6 – High Instability |
Make a note of any result indicating High Instability for later steps in the design sequence. The planet is likely to be undergoing drastic climate changes on a timescale of millions of years.
Now make a roll on the Obliquity Table, but if High Instability was indicated, roll 1d6 or 5d6 on this table, rather than the usual 3d6. Finally, add the same modifier that was computed during Step Sixteen for the Rotation Period Table, based on the degree of tidal deceleration applied by the primary star. Refer to the Obliquity Table, and possibly the Extreme Obliquity Table, as required.
Examples
Both Arcadia IV and Arcadia V are planets without major satellites, so they both fall under the third case in this section, as they did in Step Sixteen.
For Arcadia IV, Alice begins by rolling a 4 on the Unstable Obliquity Table, indicating that she will need to roll 1d6 rather than 3d6 on the Obliquity Table. That roll will therefore be 1d6+1, and Alice gets a final result of 3. Arcadia IV apparently has extreme obliquity in the current era. Rather than roll at random, Alice selects a value for the planet’s obliquity of about 58 degrees.
Alice makes a note of the “high instability” of the planet’s obliquity. Its steep axial tilt may be a relatively recent occurrence, taking place over the last few million years. Arcadia IV, the Earth-like candidate in her planetary system, will have very pronounced seasonal variations, and may be undergoing an era of severe climate change. Any native life has probably been significantly affected, and human colonists would need to adapt!
Meanwhile, for Arcadia V, Alice rolls a 12 on the Unstable Obliquity Table, indicating that the planet’s rotational axis is currently relatively stable. She rolls an unmodified 3d6 on the Obliquity Table, getting a result of 15. She selects a value for this planet’s obliquity of about 28.5 degrees.