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Planning for January 2025

Planning for January 2025

December was a refreshingly dull month. Aside from a couple of minor medical procedures, I didn’t have anything too disruptive of my schedule.

Well, my family took a couple of hits, all on 30 December – my wife was in an auto accident that totaled her vehicle (she escaped any injury, though, thank goodness), and my son lost his job and is once again looking for new opportunities. But that’s all survivable. We actually laughed around the dinner table that evening about how odd it was for all that to happen on the same day.

All month I just cranked out course-development work for my employer, made progress in my university courses, and worked on creative projects in my free time.

I got an Architect of Worlds star system writeup finished and published, as promised to participants in my workshop at Travellercon 2024 in October. I also got a second star system drawn up for the Human Destiny universe, and pushed that to my Ko-fi shop as well. That second item took more work than I anticipated, so it was pretty close to the end of the month when I finished it. I developed some useful workflows, though, so the next ones should be quicker and easier.

So new year, new directions. As I’ve mentioned, I seem to be focusing on the Human Destiny setting for the time being. I’ve promised myself that I’ll produce two items for the Atlas of the Human Protectorate per month. I also want to start revising the setting bible, and writing a draft for the next version of the tabletop RPG book. I have a story or two in that setting, percolating in the back of my head, so if one of those takes shape well enough I may get it written down too.

So here’s the list for January:

  • Produce the writeups for two star systems for the Atlas of the Human Protectorate, post as a freebie for high tiers on Ko-fi
  • Start work on revisions to the Human Destiny setting bible and core RPG rules
  • Start (or resume) work on at least one new Human Destiny story
  • Continue to collect and rewrite existing material for posting to Ko-fi

The first item is this month’s hard-and-fast objective, and the other three are “as time permits.” My biggest concern right now is that I’ve fallen behind on my university courses, so I’ll need to work hard this month to get caught up. We’ll see how things work out.

Rethinking the Human Destiny Universe

Rethinking the Human Destiny Universe

My Human Destiny universe has a fairly long history, for a setting that’s only had a few stories published in it.

Back around 2005-2006, I was working with James Cambias to write a new edition of the Space sourcebook for the Steve Jackson Games GURPS roleplaying game. One of the original plans for that book was for us to write three short treatments for space settings, as extended worked examples. One of those treatments was to be set after a more-or-less-benevolent alien empire had conquered Earth and integrated humanity into their civilization as a (very junior) partner.

In the end, the book was so over-stuffed with other material that those three setting treatments never got written. The only visible remnant of that specific setting is in the vignette that Jim wrote for Chapter 7 in the published book. Yet the idea stuck with me.

Over time, I developed the idea for the Khedai Hegemony setting, or what I more generically call the Human Destiny universe. The idea remains the same: about a generation from now, at the point where we humans seem about to wreck our home-world and end civilization for good, an alien interstellar empire suddenly arrives and conquers Earth.

The Hegemony turns out to be a highly competent overlord, reasonable and benevolent, and majestically impartial in how it treats all humans. Humans are not enslaved, nor are the resources of Earth or the Sol system plundered. If anything, most humans come to enjoy a standard of living and even a degree of personal freedom unprecedented in our history. The only thing of which we are deprived is our right to choose our own collective destiny. Like it or not, we are now bound to a vast interstellar culture that has its own governance and its own purposes . . . and what that means for us in the long term is not at all clear, because the Hegemony steadfastly refuses to reveal its motives, the reasons for why it rules us the way it does.

I have to admit, this universe tends to get more attention from me at times when we humans seem to be having a lot of trouble getting our act together. I did a lot of worldbuilding in this setting in 2014-2018, and that was also when I wrote most of the finished fiction that’s so far been set there. I also wrote a lot of setting material for the beginnings of a “bible” and possible RPG sourcebook. Then, for several years I spent most of my time on Architect of Worlds, and development of Human Destiny slowed.

Of course, human folly seems to be on the march again of late, so my Muse has been focusing on this universe again. My taste in interstellar-fiction settings has changed a bit, though, and so I’m considering making some significant changes to this universe before I publish more material for it.

This blog post should serve as a tentative summary of how “new Human Destiny” (2025 and onward) is likely to be different from “old Human Destiny” (the setting as I developed it in the 2014-2018 timeframe).

Structure of Interstellar Societies

My original concept for the Khedai Hegemony, the interstellar empire that integrates humanity into its rule, was that it would occupy a rough sphere about 500 light-years across, with Sol at its rimward edge. The khedai themselves, the dominant species of the hegemony, would occupy thousands of worlds of their own, and would have roughly 15-20 client civilizations at any one time. Beyond the borders of the Hegemony would be two or three rival cultures, and a great deal of howling wilderness. An unwritten implication was that humans were very fortunate that the Hegemony was in a position to notice our existence before we drove ourselves into extinction.

For a variety of reasons, I’ve decided to move to a model for interstellar cultures in which the Galaxy is fairly well-known, if not fully explored at any given time.

The purpose of interstellar civilizations like the Hegemony is to “rescue” new cultures from a Gaian bottleneck – the fact that young high-technology civilizations almost invariably drive themselves into extinction, by failing to manage their own ecosphere properly, before reaching a stable plateau. Why existing interstellar civilizations bother doing this is an enigma that is not explained to young client cultures like humanity.

In any case, interstellar civilization in the Galaxy is very old – billions of years old – and very little of the Galaxy can be considered uncharted wilderness. A typical star system will be left “fallow” for many millions of years at a time, unvisited but loosely monitored from afar. A new techno-culture like 21st-century humanity won’t appear without being noticed, triggering an intervention from the closest patron civilization. Instead of having a compact sphere of control, the Hegemony is in charge of a substantial stretch of the Orion Spur.

I’m also leaning toward making the khedai themselves a bit more enigmatic. Instead of occupying thousands of their own worlds, they’re more or less nomadic, only a few of them living in any given star system at a time. They’re the ultimate decision-makers for their Hegemony, but the work of exploring and possibly colonizing the stars is left for the younger client civilizations.

Interstellar Travel

One major change is that I’ve decided to drop the notion that starships can manage FTL travel on their own. The old setting had something like the Alcubierre warp drive, but over time I’m finding that less attractive as a model.

Instead, I’m leaning toward a bimodal distribution for interstellar travel.

A very few star systems in the Galaxy – fully civilized systems, with high population densities and full technological development – will be linked by a network of artificial wormholes. Sol will be linked into this network, as of slightly before the conquest of Earth. The network provides “shortcuts,” allowing ships to sidestep dozens or hundreds of light-years of normal space at a time. Travel times are short, and there’s no time-dilation effect. Human adventurers might be able to visit the great worlds of the Hegemony and return home again, all without getting too far out of synch with the home-world clock.

However, building a wormhole bridge into the network is horrendously expensive, even by the Hegemony’s standards. It requires enormous “fixed” facilities that can only be built and supported in a well-established star system.

Exploring and colonizing new worlds has to be done using a near-light-speed drive that allows starships to maintain normal-space velocities just below those of a photon. Traveling aboard these ships, your subjective clock may only register a few days or weeks between stars, but you’ll slip out of synch with the home-world clock. Fly to Alpha Centauri for a three-or-four-month mission, and it will feel to you like just a few months away, but when you get back to Earth you’ll find that nine years have passed. For a science-fictional reference, consider Poul Anderson’s novel Starfarers.

The effect this gives me is that those humans who go on exploration or colonization ventures are going to end up isolated from home-world society over time. Going to the stars will mean a significant sacrifice, and most humans won’t be motivated to do it. It fits some of the themes I’m after.

Incidentally, I’m thinking that travel through normal space will be taken care of by an effective reactionless drive, of which the near-light-speed star drive is an ultimate development. No rockets! On the other hand, I’m seriously considering forbidding any kind of “artificial gravity” inside a ship or station. The reactionless drive affects the entire ship as a unit, so even when it’s accelerating through space the crew and passengers are effectively in free fall. Unless the ship has a spin habitat, of course.

What About Those Wormholes?

Recently I was thinking about those “star bridges” based on wormholes, when I realized that a very similar technology could solve another problem I was having with this setting: the assumption that conquered Earth would be under almost constant and universal surveillance by the Hegemony.

The idea here is reminiscent of Isaac Asimov’s short story “The Dead Past,” or the more recent novel The Light of Other Days by Arthur C. Clarke and Stephen Baxter. In the novel in particular, microscopic wormholes become an effective surveillance method. Anyone can watch any point in the world at any given time, and privacy becomes a thing of the past. The wormhole technology can also be used to view locations very distant from Earth, and (due to an equivalence between distance in space and in time) it becomes a past-viewer as well. The novel examines the implications of both a loss of privacy and complete access to the historical past.

Great! So let’s assume that the Hegemony has access to similar technology, and applies it in several different ways:

  • As an “ansible” communicator, tying starships and colony worlds into a real-time communications network. The colony on Alpha Centauri may be four-plus years away by travel time, but messages can still be pushed back and forth with minimal delay. The bandwidth limits on this remain to be determined. One limitation is that a starship in flight can’t maintain its wormhole connection back to home base, but has to re-establish a connection once it reaches its destination. Another limitation is that these “ansible” connections require a substantial facility at each end – so we have no hand-held devices reaching directly across light-years.
  • As a remote viewer, which doesn’t require a facility at both ends, but in this case information only flows one way (from the remote point to the viewer). The required facilities are pretty massive and require a ton of computational power, so one person (or one starship) can’t carry the necessary equipment. Even a colony world can’t manage it. On the other hand, a high-population world like Earth can use remote viewing to place everyone on the planet under constant surveillance. The same facilities can monitor locations in deep space out to a few hundred light-years, and can also delve a few centuries into the local past. This is used to carry out low-level monitoring of nearby “fallow” star systems, and to do historical research.
  • Given a truly enormous investment in energy and computational power, a wormhole connecting two remote points in space can be forced open wide enough to permit the passage of spaceships, and then wedged permanently open. These are the star-bridges mentioned earlier.

Rewriting Existing Stories

I think the changes I’ve outlined above actually support the themes I want for the setting a little better than the “old” assumptions did. There are still a bunch of details to be worked out, probably in my next revision of the setting bible over the next few months.

I can see a few places where some of the existing fiction in this setting will need to be reworked. I think the novelette “Pilgrimage” needs only some minor adjustments, but the novella “In the House of War” will need a substantive rewrite.

More broadly, I’ve been working out a “future history” of human exploration of the interstellar neighborhood, along with a detailed “career profile” for my protagonist Aminata Ndoye, based on the new assumptions. That should help guide a rewrite of the existing stories, as I pull them down from Amazon KDP and republish them to my Ko-fi shop. It will also give me a framework on which to hang more stories.

More to come over the next few months. I foresee Human Destiny being the main focus of my effort for at least the first half of 2025.

2024 in Review

2024 in Review

2024 had its ups and downs, and the completion of a big project left me kind of unfocused for several months. I’d have to say it was a decent year, though.

Past as Prologue

The biggest item, of course, was the final completion and publication of Architect of Worlds, now out as a 192-page softback and PDF from Ad Astra Games. Sales have been pretty decent, resulting in probably the most profitable year for my creative life since I quit working for Steve Jackson Games about 2006.

With Architect done, I kind of flitted from one project to another for the second half of the year, making some progress on several items but never quite settling on one.

Then the US federal elections took place in November, and bang my Muse had me focusing almost entirely on the Human Destiny universe. Which was probably predictable: that universe involves a benevolent alien empire coming to conquer Earth to save us from the weight of human folly, so every time a lot of human folly happens in the world I start thinking about it again.

Meanwhile, I started a transition away from using Amazon KDP and Patreon to get my work in front of an audience, largely because Amazon has been utterly useless in that regard and Patreon has made some policy changes that don’t fit my “business” model. Instead, I’ve set up a Ko-fi page and shop and will be moving almost all of my finished work to that venue. That’s where I’ll also be releasing draft and partial material, some of it free for all subscribers, some restricted to the higher tiers.

Meanwhile, the entire calendar year had me working on the single largest curriculum-development project of my entire career, first working with a senior official, more recently independently. This is a project that will probably occupy the rest of my tenure as a civil servant, however long that may be. I’m also continuing to work toward a second undergraduate degree and (possibly) a master’s from the Open University in the UK. I’m not feeling quite as stressed as I was in late 2023, but I certainly have no difficulty filling up my days.

The Year’s Blog Traffic

The top ten posts for 2024 turned out to be:

  1. Star System Generation: A Neat Automated Tool
  2. Planning for December 2024
  3. Four Spaceships
  4. Planning for June 2024
  5. “Architect of Worlds” Page Under Construction
  6. An Unexpected Opportunity
  7. Where to Buy “Architect of Worlds”
  8. Status Report (30 January 2024)
  9. Planning for May 2024
  10. Neat Site for Interstellar Mapping

Looks like the most popular posts from the past year were a mix of status updates, posts about SF mapping and worldbuilding, and items related to Architect of Worlds. Which makes sense.

Looking Forward

So – objectives for the new year? I’m probably going to be focusing on Human Destiny projects for the time being, including publishing regular updates to the RPG book and (once again) trying to get some new fiction written.

In particular, I intend to publish early-draft material for the putative Atlas of the Human Protectorate, in the form of short writeups for individual worlds or star systems. The first of these, a description of the sigma Draconis star system, has already been posted to my Ko-fi shop and is free for Silver- and Gold-tier subscribers.

I also have in mind to assemble the first of several “supplements” for Architect of Worlds, laying out improvements and additions to the existing material. Look for that sometime this spring, maybe – it depends on how much I decide to include, and how long it takes to write and edit. These may or may not be released through Ad Astra Games.

In any case, new items will be appearing at my Ko-fi page and shop, some free for subscribers only, some with a modest price tag attached (but subscribers at the Silver and Gold levels will get discounts on those).

As for my social media presence, occasional long-form posts and status updates about my creative work will continue to appear here, while daily slice-of-life items and short updates will appear at my BlueSky profile. I’m also investigating Mastodon, but that hasn’t come to fruition yet. I fully expect my Facebook account will be moribund for now, and may be shut down entirely if Meta implements some of the changes they appear to be planning.

A lot depends on how things in my non-creative life go – that is, my family commitments, my day job (subject to the whims of the new US administration), and my university courses. I’m trying not to make big commitments for the coming year, and will be taking things one day at a time.

Thanks for sticking with me, regardless!

Planning for December 2024

Planning for December 2024

Well, that was a big month.

First, to address the elephant in the room. Yes, I think the people of the United States made an enormous mistake in this year’s elections, and all of us are going to suffer as a result. Eight years ago, a similar event threw me into such a state of shock that I very nearly gave up my creative life. Didn’t work on a single creative project for months, including serialized stories that had been under way before the election. I eventually got over it, but that was a big gap.

Not this time. Not sure what’s changed in my emotional balance since 2016, but in 2024 I’m not in a state of shock. Deeply angry, maybe, but not in a state of shock. And it turns out that being angry can feed your muse just as effectively as more pleasant emotions. So no hiatus this time.

Second, I spent a big chunk of the month getting ready for Philcon 2024.

Another successful convention! I sat on three panels, including delivering a solo “Worldbuilding 101” seminar to a full room. One of the two tabletop games I had written didn’t happen – it was scheduled for Friday evening, after a day of truly miserable weather that kept a lot of people at home. The other one, on Saturday evening, went off without a hitch. Meanwhile, I got to promote Architect of Worlds a bit, sold one of my author’s copies, and had some good conversations with other pros. Some people actually knew who I was without me having to run through my CV for them, which was nice.

Most importantly, I scarfed up information about several conventions coming up in 2025, all of them a bit closer to home than the two I visited this year. Definitely going to take steps to be on the program for at least some of those.

Now that my convention season for this year is over, and I’ve just about finished all the minor medical procedures I need to have done, I’m ready to get started in December with a clean slate. And there are going to be some minor changes around here.

I’ve already mentioned this, but I’m moving my main social-media presence away from Facebook and onto the new BlueSky platform. Look for me there at @jfzeigler.bsky.social. I usually post there at least once per day, so if you want day-to-day news that’s the best place to look.

Also, as I said a few days ago, I’m in the process of shutting down my Patreon site for good. My new interface, for anyone who might want to drop a little cash to support my creative work, is at the Ko-fi page for Sharrukin’s Palace.

The main tool for me to share content on Ko-fi will be the shop, which already has several e-books of my old fiction in place. I’ll be moving more existing fiction there, and posting new stories as I finish them. Subscribers at the Silver or Gold levels will get discounts on shop content. I’ll also be placing freebies on the shop, a few for all subscribers, some specifically for the Silver/Gold tiers.

Now, as to what creative projects I’ll be working on over the next few months:

My Human Destiny space-opera universe involves a vast interstellar empire that goes around saving young civilizations from their own folly. It seems to live in my head more strongly when there’s a lot of human folly in evidence around the world. Probably no surprise, then, that my muse has been focusing on it a lot over the past few weeks. So I plan to spend at least the next 3-4 months working on several Human Destiny items:

  • Reworking the setting bible, to match some new historical and technological assumptions, and to focus on the Star Trek-like aspects of the setting (interstellar exploration and adventure)
  • Reworking the core tabletop RPG rules for the setting, again for more focus on interstellar adventurers
  • Starting to produce Architect of Worlds-based writeups for specific star systems in the setting – in effect, starting to produce the Atlas of the Human Protectorate that I envisioned a while back
  • Writing some new stories!

All of those items will appear on the Ko-fi shop as they’re finished. At the moment, I think core RPG material will be free for all subscribers for now, while star system writeups will be free only for Silver/Gold tiers. New fiction will not be free, although again, Silver/Gold subscribers will get discounts on that.

For the month of December, I think the following plan will do:

  • Produce a writeup of the star system and planet generated during the Architect of Worlds seminar at Travellercon 2024, share that with seminar participants and post as a freebie to Ko-fi
  • Produce the first writeup of a star system for the Atlas of the Human Protectorate, post as a freebie for high tiers on Ko-fi
  • Start work on revisions to the setting bible and core RPG rules
  • Start (or resume) work on at least one new Human Destiny story
  • Continue to collect existing material for posting to Ko-fi at various levels

First two items are hard-and-fast objectives, the other three are “as time permits.” My ultimate goal is to be able to post at least two new items per month to Ko-fi, but we’ll see how events and other commitments work out.

Kofi Site is Active

Kofi Site is Active

As of a few minutes ago, my Kofi page is active at https://ko-fi.com/sharrukinspalace.

Aside from the standard “buy me a coffee” button, there’s a shop, currently offering five e-books in PDF and EPUB formats, with more to come. For example, I’ll soon be moving all my fiction that’s been published on Amazon into the Kofi shop.

I’ve also set up Bronze, Silver, and Gold tiers for subscriptions. The major difference is that those will involve regular monthly billing, no matter how much (or how little) new content I produce in a given month.

All three subscription tiers will get you access to free exclusive content in the future. At the moment, I plan to generate new items on a monthly basis, including:

  • Architect of Worlds-based writeups for real-world star systems in the Human Destiny setting
  • New fiction
  • In-progress drafts of upcoming game design projects

Higher tiers will also get you modest (Silver) and steep (Gold) discounts on shop purchases.

This means some minor changes here at the WordPress blog. A lot of the “free articles and fiction” have been taken down, to be integrated into the e-book collection The Shores of Night that’s now available to a wider audience on the Kofi site. In the future, I’m going to be a bit more tight-fisted about what freebies I share here. Regular blog posts won’t be affected, however – this will continue to be my preferred place for long-form blogging about my creative work.

Meanwhile, although my Patreon supporters have already been informed, I’ll say it here too: my Patreon site is going to be shut down entirely sometime in the next couple of weeks. If you want to drop a little cash to support my creative work, that opportunity is going to be over at Kofi for the foreseeable future.

Planning for November 2024

Planning for November 2024

I seem to be in the midst of an extended hiatus in my creative life: since late September I’ve been working on support for gaming conventions rather than large-scale projects.

Travellercon was pretty successful. I sat on two panel discussions and ran a GURPS Traveller: The Interstellar Wars adventure for a full table. I didn’t run myself into the ground, I had a good time, and I got to meet a lot of people in person who had just been names on the Internet before.

Ironically, one of the people I met at Travellercon was on the programming committee for another convention: Philcon 2024, set to take place 22-24 November. As of right now, I’m scheduled to sit on three panels at Philcon – one of them a solo workshop on “Worldbuilding 101” – and run two games in the evenings. So no sooner did I get finished with one convention, than I had taken on a bunch of prep work for another.

This isn’t a problem. I’m obliged to attend (and promote Architect of Worlds at) two conventions this year anyway. It gets me back into the more public side of tabletop game design and SF literature, after a very long time away. Still, it means I’m working on those short-term projects rather than any of my longer-term ones. I have several items I need to get back to, as soon as my schedule loosens up a bit after Thanksgiving.

Meanwhile, I’m giving serious thought to re-organizing and re-prioritizing my creative work even after I finish with Philcon.

Part of this is that I’ve just about determined that I’m going to be shutting down my Patreon campaign soon. At this point, my patrons may be able to expect a free release or two in November or December . . . but that may be the end of it. There are a number of reasons for this, but the three most significant are:

  1. Now that Architect of Worlds is finished and on the market, it may be a long time before I have another large-scale project that will help me make consistent monthly releases.
  2. In any case, I’m seeing a lot of patrons cancelling their subscriptions now that Architect is done, or signing up only for free subscriptions, or signing up and then cancelling in less than a month. Which reinforces that what I’ve been doing on Patreon since the Architect release is probably not holding people’s interest.
  3. Meanwhile, Patreon is showing signs of enshittification. They’ve already deprecated the payment model I’ve preferred since Day One, and I keep seeing signs of increasingly arbitrary behavior and reduced customer support from them. It may be time to move away from a service which seems to be responding more to the needs of venture capitalists than its customers.

The plan at present is to migrate over to Kofi (“buy me a coffee”). I’ll have my page set up to permit people to make one-time donations, or to sign up for a monthly support subscription (with the understanding that I will not necessarily be releasing any significant “rewards” on a monthly basis). There will also be a store-front, where I’ll be selling PDF and EPUB e-books of my fiction, and maybe a few game-design items. Regular supporters will get steep discounts on these. I’ll make interim drafts of big projects available for free as well – but those will be taken down if and when they lead to published products.

I’m not sure when the transition will be taking place – it depends on how quickly I can get a few more pieces of fiction into my store-front so there’s a substantial amount of material in place. Almost certainly by the end of the calendar year, though.

Another factor is that I think I want to buckle down and focus on writing more fiction over the next year or two, rather than working on big game-design projects. I’m sensing that’s where my creative energies are likely to be better spent for the immediate future.

So yeah, some changes in the weather are approaching.

Planning for September 2024

Planning for September 2024

I spent most of August on the first tranche of writing and cartography for Fourth Millennium, and ended up with about 10,000 words of new material (and a snazzy master map for the setting). That all went out to my patrons on 31 August, so that hit my marks for the month. Which means several of my “front burner” items for August have actually been completed.

September is going to be a bit different. I have an obligation to run two events at Travellercon 2024 in October, so I need to focus on preparing for those.

One is going to be an Architect of Worlds “world-building workshop.” Up to six Traveller players and I are going to take four hours to work out a complete, Traveller-compatible planetary system using the Architect rules. I’ll need to do some prep work to make sure that runs smoothly and keeps the participants engaged, considering I won’t have a full-on computer on hand. After the convention is over, I’ll be writing up that planetary system in detail and sharing that with the workshop participants.

The other event will be a GURPS Traveller: The Interstellar Wars scenario . . . which will be the first time I’ve run any RPG for strangers in over twenty years. Yeah, that’s going to call for plenty of prep time too.

So I suspect most of my creative time in September will be taken up getting ready for the convention. My patrons can expect there to be no charged release for the month of September, although at some point after the con I may share my results of the two events as patron rewards.

Meanwhile, I’m working on a project to rescue a lot of my old fiction and republish it in forms that I can sell on my Kofi shop, once that opens up. As of today I’ve finished polishing up one novelette, incidentally working out the workflow for future items. This will be an “as time permits” project throughout the next 2-3 months, most likely.

So here’s the formal list for September:

  • Front Burner:
    • Travellercon: Finish designing the scenario for the adventure “Raid on Markidu.”
    • Travellercon: Complete setup work for the Architect of Worlds world-building workshop.
  • Back Burner:
    • Fourth Millennium: Write a gazetteer of major regions in the setting, tied to the master map.
    • Architect of Worlds: Finish setting up the page(s) for the book on this site.
    • Architect of Worlds: Start making at least one post per month (errata, edge cases, new material) supporting the book.
    • Publishing: Continue polishing and reformatting legacy fiction for publication via Kofi, as time permits.

More news as the month unwinds, no doubt. I hope to get back to Fourth Millennium as my primary project after the convention, in mid-October.

Fourth Millennium: Rough Draft Outline

Fourth Millennium: Rough Draft Outline

For general interest, here’s a first cut at an outline for the Fourth Millennium core book. This is going to be my working outline while I start writing sections of the rough draft. Naturally, this outline will be subject to change while I develop the project.

As a review: this is planned to be a Basic Roleplaying (BRP) sourcebook, relying on the BRP Universal Game Engine book under the ORC license. It will be the first of (possibly) several sourcebooks detailing the Fourth Millennium setting. Fourth Millennium is a universe centered on the Mediterranean region of Earth’s classical antiquity, but with an alternate history and fantastic elements built into the setting.


Fourth Millennium (Core Book)

  • Introduction
  • The True Kosmos
    • On the Shadow Kosmos
    • On the Reckoning of Years
    • How We Arrived Here
      • The Kretan Diaspora
      • The Athenian Hegemony
      • Alexandros the Great
      • Successors of Alexandros
    • Lands of the Hellenes
      • Kingdom of the Seleukids (Europe)
        • League of Korinth
        • Bosporan Kingdom
      • Kingdom of the Temenids (Asia)
        • Kingdom of Bithynia
        • Kingdom of Pontus
        • Kingdom of Galatia
      • Ptolemaic Kingdom (Egypt)
        • Kingdom of Judea
        • Kingdom of Nabataea
        • Matriarchy of Danassos
        • Republic of Karkhedon
        • Kingdom of Numidia
      • Republic of Rhodos
      • The Lost Kingdoms
    • The Great Rivals
      • Republic of Rome
      • Kingdom of the Parthians
      • Kingdom of Armenia
    • The Barbarian Peoples
      • Kelts
      • Thrakians
      • Sarmatians
      • Arabs
      • Nubians
      • Libyans
  • Adventurers
    • Getting Started
    • Procedure
    • Step 1: Homeland
    • Step 2: Family History
    • Step 3: Characteristics
    • Step 4: Base Skills
    • Step 5: Occupations
    • Step 6: Personal Skill Bonuses
    • Step 7: Wealth and Equipment
    • Step 8: Other Information
  • Game System
  • Skills
  • Combat
  • Passions, Traits, and Reputation
    • Passions
    • Traits
    • Areté
    • Reputation
    • A Hero for the Ages
  • How to Be a Hellene
    • Hellenes, Hellenists, and Barbarians
    • The Hellenic Personality
    • Speaking the Hellenic Language
    • Worshiping the Hellenic Gods
    • Participating in Hellenic Exercise and Sports
    • Appreciating Hellenic Literature and Theatre
    • Studying Hellenic Philosophy and Science
    • Fighting like a Hellene
    • Women in the Hellenic Kingdoms
  • The Working of Wonders
    • Humans and the Gods
      • Gods of the Hellenic World
      • Public Cults: Prayer and Sacrifice
      • Mystery Cults: Initiation and Enlightenment
      • Philosophical Schools: The Examined Life
      • Being a Priest or Priestess
      • Omens, Astrology, and Divination
      • God-Touched Men and Women
    • Spirits and the Spirit World
      • Spirits and Spirit Allies
      • Summoning and Binding Spirits
      • Catalog of Spirits
    • Mageia
      • High Mageia (Theurgy)
      • Low Mageia (Goetia)
      • Catalog of Spells
    • Powers of the Mind
      • Philosophical Schools
      • Being a Philosopher
      • Catalog of Thaúmata
  • Wealth and Equipment
    • Coinage
    • Standard of Living
    • Households and Retinues
    • Property and Investments
    • Goods and Services
  • Between Adventures
    • Experience
    • Training and Research
    • Increasing Characteristics
    • The Winter Phase
    • Passing the Torch
  • Bestiary
  • Library of Adventure Components
Planning for August 2024

Planning for August 2024

I spent most of July building out the alternate-historical timeline for Fourth Millennium, by playing through several of my tabletop historical-simulation games and compiling logs of the results. That effort is basically complete, although it didn’t generate much finished material so I didn’t have a patron release for July.

August is going to be a different matter!

I plan to spend most of this month on Fourth Millennium again, and this time I have a specific plan in mind, which will likely result in some solid material for my patrons and readers. I also need to do some maintenance work for Architect of Worlds, and get started on some prep work for Travellercon in early October. All that is more than enough for the next few weeks, so some of my other projects are going to be pushed off the raft for the time being.

So here’s the list for the coming month:

  • Front Burner:
    • Fourth Millennium: Produce an initial outline for the setting bible (BRP sourcebook).
    • Fourth Millennium: Write a summary of the alternate history.
    • Fourth Millennium: Produce a master map for the setting, covering the Mediterranean world with terrain features, political borders, and the most significant cities all marked.
    • Fourth Millennium: Write a gazetteer of major regions in the setting, tied to the master map.
    • Architect of Worlds: Finish setting up the page(s) for the book on this site.
    • Architect of Worlds: Start making at least one post per month (errata, edge cases, new material) supporting the book.
  • Back Burner:
    • Travellercon: Begin designing the scenario for the adventure “Raid on Markidu.”
    • Travellercon: Begin setup work for the Architect of Worlds world-building workshop.

All this work for Fourth Millennium is very likely to amount to more than enough new material for me to consider making a charged release for my patrons, so look out for that at the end of August. Meanwhile, the material I produce for Travellercon will also be a patron release at some point, whether part of a free or charged release remains to be seen.

Looks like it’s going to be a very busy month. Not a problem I mind having, as long as I can keep up with my other commitments at the same time.

Status Report (31 July 2024)

Status Report (31 July 2024)

Quick end-of-month status report here, mostly for my patrons.

I’ve gotten a lot of interesting work done on assembling notes for the Fourth Millennium universe this month, and I think I’m about at the point of beginning to write the first interim rough draft for that sourcebook . . . but that doesn’t leave me with any significant amount of new finished material for my patrons for July. So, if it’s not clear yet, there will be no charged release for this month.

Next month I plan to be a lot more ambitious. I may have some combination of new cartography and game material in August, and a fair amount of it at that. Look for my monthly planning message this weekend, most likely, and then we’ll see how August goes.