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Editing the Novel

Editing the Novel

My plans regarding The Curse of Steel have evolved with remarkable speed over the past few days.

My novel-writing process seems to boil down to the following:

  • A long period of chaotic brainstorming, tinkering, and world-building work, in which the overall concept of the story can change many times. This stage can take several years and is likely to produce a lot of abortive partial drafts. Most of the novels I’ve worked on have never gotten past this point.
  • Eventually, the concept stabilizes in my head enough that I can produce the first complete draft of a novel. This has happened exactly three times in my entire career as a writer.
  • The first draft tells a complete story, but it probably has all kinds of plot holes, undeveloped characters, and vagueness of setting in it. After all, I was making it up as I went along – I seem to be much more a “pantser” than a “planner.” So now I go back and write a second complete draft, one that rounds out the story and patches most of those holes.

About eight years ago, my first mature original novel reached that second-draft stage. That was The Master’s Oath, a tale of time travel, alternate histories, and Hermetic magic that will absolutely never be seen again outside my dead files. It wasn’t until I was finished with that one that I had a “What in God’s name was I thinking” moment and realized the thing was utterly unpublishable. Decently written, not a bad adventure story, but bound to mortally offend big chunks of my audience. Lesson learned.

Now, as of last week, The Curse of Steel has reached the second draft stage. Lo, the creator looked upon his work, and he was pleased.

Now what?

Well, to be honest, my workflow doesn’t exist yet past this point. The Curse of Steel is the first original novel I’ve ever written that I honestly believe is publishable.

I spent a couple of weeks putting together a cover image for the book. While I worked on that, I thought about what the next steps should be. Should I just publish the second draft as is, and hope for the best?

The more I thought about that, the less comfortable I was with the idea.

I know my prose style is reasonably clean. When I was a freelance writer, more than one editor remarked on that. As an editor, I’ve seen enough prose from other people to be able to compare.

Meanwhile, I’ve had a few people reading my drafts, and they’ve been encouraging about the story.

On the other hand, a novel is a very different beast from a non-fiction book, there are necessary skills I may not have developed in full, and none of my early readers are experienced editors. I don’t have a decent writer’s circle to help me hammer my drafts into submission. What if I’m missing something?

No, scratch that, I know I’m missing something. Maybe two or three novels from now, I’ll have a better idea of what to do at this point. Right now I’m still not sure.

The obvious solution would be to hire an editor.

Of course, a skilled and reliable editor costs money. Not to mention, there are a lot of people out there ready to take advantage of would-be authors, offering cheap book-preparation services for top dollar without any guarantee of results. Ever since deciding to pursue self-publishing, I’ve been very cautious about laying out cash for such services.

On the gripping hand, I can afford to spend some money on the experiment.

So over the past week or so, I’ve done some research and developed two lines of attack.

One line is to search for software that can help a novelist pick nits in his prose style. Sure, everything has a spelling-and-grammar checker these days, but strong prose writing needs more than that. I need to be able to ferret out filler words, excess adverbs, phrases that I repeat too often, that kind of thing. I could do that by eye, but the process would be slow and painful, and I would be likely to miss the weaknesses in my own style.

Enter AutoCrit.

Autocrit is billed as a “self-editing platform,” and it certainly works as such. It’s essentially a web-based word processor, but it’s specifically designed to carry out a wide variety of specialized text searches and basic statistical analyses. It compares your text to a huge corpus from published novels, helping you find and carve out the flabby bits of your prose.

Using AutoCrit over the past three days, I’ve been able to rework The Curse of Steel with surprising speed and efficiency. Already I’ve cut a little over 2000 words of material, mostly filler words and repetitive phrases that didn’t add to the sense of each passage.

It’s been quite the eye-opener. Every writer needs something to rub his nose in the shortcomings of his prose style, or he isn’t likely to improve. Lacking an editor or a ruthless critique circle, something like this may be the next best thing.

AutoCrit isn’t ideal. It’s web-based, which I don’t care for. It chokes if you hand it more than 50,000 words of text at once, which means I have to edit my novel in chunks. It doesn’t handle special characters gracefully, so all my conlang words that have accents and umlauts in them get snarled up. Its import from Word, and its export back to Word, are both a little kludgy.

Still, I suspect I’ll have a third complete draft, with much tighter prose, by later this week.

The second line of attack is that I have, indeed, hired an editor. This involved a fair amount of searching through the Web, looking for editorial networks that are competent, reliable, and not outrageously expensive. The SFWA site was fairly helpful here – they don’t explicitly recommend editors, but they have an excellent checklist of things to consider in the process.

The editor I ended up with is being hired specifically to do a manuscript assessment, not a complete edit of the novel. This will set me back a few hundred dollars, and it may not end up being part of my usual workflow in the future. Still, the experiment should be worthwhile. I’m hoping he’ll be able to provide actionable feedback that I can use while producing a final complete draft – the last step in my development process before the book goes out the door.

At the moment, the plan looks like this:

  1. Finish working through The Curse of Steel with AutoCrit (to be completed by about 21 or 22 August).
  2. Wait for my editor to complete his review of the draft (probably about the end of September).
  3. Produce the final release draft (to be completed by late October).
  4. Publish the book!

So it looks as if The Curse of Steel will finally hit the virtual shelves by Halloween. There will be much rejoicing . . . and then I’ll get started on The Sunlit Lands, the second book in the series. One assumes that one won’t take nearly as long to reach fruition.

In other news, that four- or five-week gap in September, while I wait for my editor to finish his task? I think I may sit down and work on Architect of Worlds for a while. No promises . . . but I think my research, and the subconscious work in the back of my head, have reached the point where I may be able to develop a rough draft of the third chunk of the world design sequence. We’ll see how things go.

The Curse of Steel: Second Draft Finished!

The Curse of Steel: Second Draft Finished!

With the cover art ready to go, I’ve spent the last couple of weeks focusing on day-job work (writing and editing course material that’s going to go online) and working on the second-draft edits for The Curse of Steel.

That latter task has paid off. As of this afternoon, the novel is complete in the second draft.

What this means for the project is that I’m about to do one last editing pass, and then prepare the manuscript for release as a self-published novel. If all goes well, the novel will be released sometime in September. The one wild card is that I’m considering submitting the current draft for a manuscript assessment from a reputable freelance editor, to help me organize and direct that last editing pass. If I decide to go with that plan, that might delay the release a bit, depending on how long the assessment takes and how deep an edit it suggests I make.

In the meantime, though, the last chunk of the second-draft manuscript will be released to my patrons within a few days as the charged reward for August. All of my patrons, from the $1 level up, will get a copy of the last eight chapters of the draft (about 24,800 words). When the novel itself is released, all of my patrons from the $2 level up will get a free copy.

I’ll probably also release another piece of short fiction later this month, for my patrons and in the free-fiction section of this blog. More about that as we get closer to the end of the month.

Status Report (18 July 2020)

Status Report (18 July 2020)

Just a quick note today. I’ve started work on developing a cover image for The Curse of Steel. The first step was to update my model for Krava, adding muscle mass and definition, and changing her hairstyle to something more characteristic of an Iron Age culture.

To make sure the character herself looked right, I did a nude study: front and back renders of the character model in a neutral pose and without clothing. The results were pretty encouraging.

I won’t post the image here since there’s no way for me to mark it as mature content, but here’s a link to the DeviantArt page for the final image.

Status Report (13 July 2020)

Status Report (13 July 2020)

Hmm. Small change in plans.

As I mentioned yesterday, I’ve been ripping right through the second draft of The Curse of Steel. My pace has picked up a lot over the past week or so. This is mostly because I’ve reached the later chapters – at this point in the first draft, I had figured out most of the plot, so the second draft has needed a much lighter rewrite.

As of this morning, I’ve reached the major reversal in the plot, about two-thirds of the way through the story. This strikes me as a good place to pause for a bit, while I concentrate on other tasks. In particular, I really need to put some time and effort into a book cover.

As a result, this month’s charged release to my Patreon will take place within the next couple of days, consisting of roughly 18 chapters of the revised draft of The Curse of Steel. All of my patrons, from the $1 level up, will get a copy of the PDF. If you’re interested in signing up as a patron and seeing this draft as it emerges, feel free to click on the Patreon link in the sidebar.

Once that release is out, I’m going to crack open my modeling and photo-manipulation software and see if I can’t put together a decent book cover for The Curse of Steel. That will probably involve a few preliminary renderings as I set things up. I’ll post those here and to my DeviantArt page.

Status Report (12 July 2020)

Status Report (12 July 2020)

It’s a paradox.

Over the past few weeks, I’ve finally started to feel seriously worn down by months of lockdown amid the pandemic. I spend 95% of my time, day and night, in the same room. My bed and my workstation are less than four yards apart. My whole experience of the world is reduced to what I can see with a few networked devices. I do get to spend a little time each day at the kitchen table with my wife and children, and every day or two I go outdoors to walk for a mile or so in the fresh air. That’s all – and even for me, introverted and reclusive as I normally am, it’s starting to be difficult.

Even so, I’m surprisingly productive right now.

I’m in the process of rewriting one of my courses almost from scratch, with an eye toward being able to deliver it online rather than in the classroom. Very good progress so far, and the project may be done in a couple more weeks. I’m being called upon to consult with colleagues about other items too.

Meanwhile, I’m just tearing through the second draft of The Curse of Steel. There are a few new passages in this draft, and that slows me down a bit, but by and large, it’s just rewriting. I think I’ve averaged a chapter a day for over two weeks now. At this rate, I may have the bulk of the second draft done by the end of July.

I think I may need to start seriously thinking about a book cover. Finish the second draft, make one more edit-and-polish pass for the final draft, and the book will probably be ready to release sometime in September.

Status Report: 26 June 2020

Status Report: 26 June 2020

The last two weeks have been busy.

After almost three months of lockdown at home, I’m finally starting to do a significant amount of telework for my day job, revising and re-designing one of my more popular courses. We’re hoping to get that online for students by the end of July, so there’s a lot of work to be done there.

Meanwhile, I’ve gotten a good start on the second draft of The Curse of Steel. The goal here was to back the beginning of the story up by about two days, giving me a chance to do a lot more character development and exposition before throwing Krava into the middle of the action. I’ve just finished the third chapter of this new material, after which I’m going to be rewriting existing text rather than coming up with new.

I think it’s clear that I was overly optimistic to think that I would be one-third of the way through the draft by now. By the end of June, it’s probably going to be more like 15% or so. Still, I’ll have more than enough material to get past my self-imposed limit of “at least 10,000 words of solid content before I release anything to my patrons.”

All of which is to say, there will be a charged release on my Patreon by the end of June, which will consist of roughly the first 5-6 chapters of the revised draft of The Curse of Steel. All of my patrons, from the $1 level up, will get a copy of the PDF. If you’re interested in signing up as a patron and seeing this draft as it emerges, feel free to click on the Patreon link in the sidebar.

Second Draft of “The Curse of Steel” Under Way

Second Draft of “The Curse of Steel” Under Way

Just a quick status report today. After a few months of world-building work, I’ve finally gotten started with the second draft of The Curse of Steel.

How quickly this goes depends on a lot of things. Although I’m still not going into the office, and probably won’t be doing that on a regular basis for some time yet, I have started doing some day-job work from home. Work on the novel is going to have to compete for time. Still, I hope to be able to finish this draft by the end of August, then prepare the novel for release in the September-October timeframe.

If things go according to plan, patron rewards for June, July, and August will consist of chunks of the revised draft, about a dozen chapters at a time. As always, if anyone’s interested in seeing that material as I release it, click on the Patreon link in the sidebar. All of my patrons, $1 level and up, will get to see sections of the draft. Patrons at the $2 level and up will get a free copy of the finished e-book when that’s done.

Last Call for the Historical Atlas

Last Call for the Historical Atlas

I’m making very good progress in compiling the Historical Atlas of the Great Lands.

This document is going to describe some of the basic assumptions of the Great Lands setting, laying out its large-scale history with a series of maps and a timeline. The final draft looks like it’s going to be about forty pages and 12,500 words, with fifteen maps. The finished product will be part of my setting bible, and will probably become an integral part of any RPG sourcebook I publish for the Great Lands in the future.

If you’ve been following my posts here for the past six weeks, you’ve seen at least early drafts of most of this material – but the final version has another coat of polish, and some new content as well.

Best guess is that I’ll be releasing the Historical Atlas sometime on Tuesday, 26 May 2020. It will be available to all of my patrons, from the $1 level up. If you want a copy and you haven’t signed up yet, now’s a good time to head on over to my Patreon page.

Status Report (8 May 2020)

Status Report (8 May 2020)

You may have noticed that I’ve paused in the production of the “historical atlas” for the Great Lands.

The reason is essentially linguistic. I was coming up with a lot of off-the-cuff names for languages and places, and the results were starting to annoy me. So finally, a few days ago, I bit the bullet. I started working through a piece of the constructed-language program that I’d been putting off: developing sound-change sets to generate several related languages.

I always intended to do this, eventually.

My first constructed language was Tremara, the language spoken by Krava’s people. The initial development of Tremara involved building a Proto-Indo-European-like ur-language, and then applying a consistent set of sound-change and orthographic laws to get the results I wanted. This way, I knew I could quickly develop more constructed languages, plausibly related to Tremara, if I needed them in the story. I always suspected I might need at least two such languages:

  • One for the pseudo-Hellenic people who dominate the “Sunlit Lands” in the south, where Krava will be traveling in the second and possibly third novels of the series.
  • One for the “northern barbarians” who play a background role in the first novel and are likely to appear more frequently later.

Now that I’m building this “historical atlas,” however, I find I already need at least a few names from those two languages (and possibly a few more). So time to bite the bullet, and build the rules that will generate vocabulary for them.

I’m not finished quite yet, but the results so far have been interesting. Here’s part of a table of comparative vocabulary that I’ve been building for testing purposes:

Original WordMeaning“Hellenic”“Northern”Tremara
h1dhemedhh2es­“child of the earth, human”hethemethas­demedazathemetha
h1reyyh3es“king”herezosreyyozaraio
h2erdhh3em“plow”arthonardomardom
h2ertay“tribesmen”artaiarthayartai
h2remas“hero, man”haremasremazarama
bheh2ay“cattle (plural)”phāibāybai
bhrewh2em“bread”phreanbrewambrevam
dh2enas“man”danastanazdana
deh3wwelkas“dark wolf”dōelkastōwwelxazduvelka
dheh2n“tree”thāndāndan
dreh3dheh2n“sacred tree”drōthāntrōdāndruthan
gwenas“woman”denaskunazbana
keh2rdh2enay“all men”kārdanaixārtanaykárdanai
kelth2er“smith”keltarxeltharkeltar
kelth2ermeh2ras“smith-folk”keltarmārasxeltharmārazkeltarmara
kh2epem“slave”kapenxaphemkapem
kh3elmh3es“priest”kolmosxolmozkolmo
keh3lh2em“burial mound, kurgan”kōlanxōlamkolam
keh3rashorse”kōrasxōrazkora
kwekweres“wheel”tetereshweherezkukurë
kreh2was“raven”krāsxrāwazkrava
leh3kas“flame”lōkaslōxazloka
meh2ras“host, tribe, folk”mārasmārazmara
meh3rweh1ras“great warrior”mōrērasmōrwērazmurvira
merh2“sea”meramermara
merh2eh2ry“those of the sea”merārimerārymerari
merweh1ray“northern warriors”merēraimerwēraymervirai
neh2ghes“power, magic, sorcery”nākhesnāgeznaxë
neh2keh2les“lord’s hall, feasting hall”nākālesnāxāleznákalë
nesah2ry“those of Nesa”neārinezārynesari
newbhas“bride”nephasnewbaznevba
peh3tas“lord”pōtasphōthazpota
reh3keh3rh3es“chariot”rōkōrosrōxōrozrókoro
reykas“settlement, village”rezkasreyxazraika
senh2dhay“ancient ones, elves”henathaisenadaysanathai
steh2nh2er“standing stone”stānarstānarstanar
tekwas“horse”tepasthehazteku
trenmeh2ras“mighty folk”trenmārasthrenmāraztremara
weh1ras“warrior, man”ēraswērazvira

I think I have one or two more days’ work to do on this before I can go back to the map series. At that point, I’ll probably start by revising previous maps. I have some ideas about how to improve the graphic design there, as well as clean up the bits of constructed language. I still think I’m on track to produce the finished “atlas” this month, at which point it will be released to my patrons.

Then a little more world-building and mapping, and it will be time to get back to the second draft of The Curse of Steel . . .

Status Report (28 April 2020) – Patreon Campaign About to Go Live

Status Report (28 April 2020) – Patreon Campaign About to Go Live

As you’ve probably noticed, I’ve been using my period of forced vacation to engage in an extended world-building exercise. Using a series of maps, I’m building the large-scale back history of The Great Lands, the setting for The Curse of Steel (and what may be a series of novels after that).

This has been a remarkably useful exercise. I went in with only a general plan for how I wanted the process to go. A lot of the details have been filled in with improvisation, guided by plentiful references to real-world history. As a result, I’ve been surprised by some of the details as they’ve emerged, and the back-story I’m developing feels coherent and organic. There may be many more stories to be found in this framework once it’s done.

At the moment, I’m planning to produce a total of 15 maps, with attached background text, a little over half of which is already finished in rough draft. That should give me plenty of material to work with moving forward.

Once that’s done, I have a couple of days’ worth of more focused work to do, redrawing a local map and reworking a timeline, before I can start writing the second draft of The Curse of Steel. I expect to have all of this under way by mid- to late May.

One consequence of all this is that, finally, I think I’m prepared to start my Patreon campaign going once more.

In May, I plan to release a PDF titled The History of the Great Lands, including cleaned-up versions of all of the maps, a timeline, and a pile of additional text. That will serve as a first teaser for the Great Lands RPG sourcebook I’m putting together. In June, I should be able to release a PDF of the first few chapters of the second draft of The Curse of Steel.

Shameless plug: both of those items will only be available to my patrons, so if you’re interested in them, have a look at my Patreon page and see if you’d like to sign up.

While you’re here, have a look at the sidebar for this blog. I’ve dropped the Chapterbuzz link, added links to my Patreon and DeviantArt pages, and switched the Progress Bar widget over to indicate progress on the historical-atlas series.

Now, back to the maps . . .