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Category: Status Reports

Status Report (21 May 2019)

Status Report (21 May 2019)

Just a short note this evening. I think my writer’s block of the last couple of months is finally starting to come unstuck, all thanks to the Muses.

Over the weekend I managed to finish a chapter of the Silmarillion fan-fiction novel I’ve been poking at for a long time. Might be able to push that forward a bit more smoothly in the next couple of weeks.

Meanwhile, I’ve also been fairly successful in using FATE to rework the plot of The Curse of Steel. I’m using the game as a structure to work out setting, characters, and plot, and it seems to be effective. It’s unabashedly a brain-hack, something to keep my creative mind focused on actually producing story rather than slipping back down the rabbit-hole of purposeless speculation and world-building. A little more work on that project and I may be able to re-write the first quarter or so of the draft novel without pause.

Every evening I try to set aside an hour or two before bedtime to make some forward progress. Cross my fingers that it keeps coming together.

Status Report (11 May 2019)

Status Report (11 May 2019)

There have been some recent developments. In particular, I’ve finally come out the far side of a roughly six-week period of really busy time at the office. Next week I’m helping to teach one of my own courses, and then there’s not much on my calendar for the rest of the summer. While I will still have plenty of other projects to occupy my day-job time, I won’t be putting in so many long days, weekend hours, or business trips for a while.

Meanwhile, the creative juices seem to be flowing again at home, so I’m starting to get some world-building and writing work done again.

In particular, I’ve been experimenting with a new approach to world-building for the literary projects I have on the docket. My preferred tabletop game for many years has been GURPS, flagship RPG from Steve Jackson Games. That’s not likely to change, but recently I’ve turned to another “generic, universal” game to do basic world-building. That game is FATE, published by Evil Hat Productions, a sophisticated and highly polished version of the venerable FUDGE system.

GURPS is deeply simulation-driven, largely derived from the tabletop wargaming thread of the origins of roleplaying games. FATE, on the other hand, is deeply narrative-driven, encouraging its users to do only as much world-building as they need to generate cool characters and drive their stories forward. Definitely worth considering for someone like me, who tends to fling himself down the world-building rabbit-hole to the exclusion of actually writing and publishing stories.

Unfortunately, while I understand GURPS inside and out, FATE is a pretty different approach to the problem of world-building and story prep. I’ve had trouble in the past wrapping my head around how it works. In the last few weeks, though, I’ve made a concerted effort to force myself to go through FATE‘s world-building and character-creation processes, with one of my literary projects in mind (the gritty-fantasy setting I’m calling The Curse of Steel). The results are starting to feel fairly promising. More about that over the next few days, I think.

None of which is to say that you won’t be seeing anything more from me about GURPS in the future. Still, if this experiment pans out, I may end up doing a lot of literary prep work with FATE instead. I might then come back and write things up in GURPS terms, but only after I’ve made good progress with a story that’s on track for publication.

It has also not escaped my notice that it would be a lot easier for me to self-publish material for FATE than to do the same for GURPS. Self-publishing GURPS-based material for profit certainly isn’t impossible, and I do have a long (if rather stale) history as a published GURPS author if I wanted to make a proposal to Steve Jackson Games. On the other hand, the FATE system is available under an Open Gaming License or a Creative Commons license. To be explored if and when I have something that might be worth publishing.

Status Report (24 April 2019)

Status Report (24 April 2019)

I’ve been radio-silent for several weeks here. Mostly this is due to the day job, which has soaked up a lot of my time, attention, and energy over the past month or so. What with teaching courses, writing new courses, going on business travel, mentoring my colleagues . . . I’m not having a lot of extra resources to spend on creative work lately. Which isn’t to say that projects aren’t perking along in the back of my mind in odd moments, which seems to be how I often make progress on things anyway. So I’ll certainly be back to this space and pushing things forward once the weather changes.

In other news, I learned something today that severely disappointed me regarding several individuals and a publisher with whom I’ve worked in the past. Not going to name names, but if you know something about my creative history and are aware of recent events in the tabletop gaming industry, you can probably put two and two together. Still not sure what decision I’m going to make about that. How do you respond when you discover you’re associated with, working with, actively supporting someone whose other activities you find reprehensible? How do you respond when, as here, the relationship is at one or two removes? That is, your associates aren’t carrying out the reprehensible actions directly, but they’re continuing to partner with and support, and generally seem to be okay with, someone who is.

I’ve been in this situation before. A few years ago I contributed to a product written and published by an individual whom I discovered later was actively involved in the alt-right movement. I generally avoid issuing political or social opinions in this blog, but you can take it as read that I am not fond of the alt-right. Still, it was too late to back out. My name was already attached to the product in print. Not that this was ever likely to be a huge deal – I was one of dozens involved, and my contribution was minimal – but it still left a bad taste in my mouth. I resolved at the time that I wasn’t going to be put in that kind of situation again, through my own lack of due diligence.

So I’m going to have to think about this. In the meantime, I’m going to temporarily set that publisher’s products aside and make no use of them in this space, until further developments have resolved the conflict or I’ve reached a more permanent decision.

Reviving an Old Project

Reviving an Old Project

I’ve been rather blocked for the past month or so, as witness the lack of updates in this space for about that long. So I’m going to try something that often works for me: turn to one of the other projects that’s currently on the back burner, and see if I can push it forward for a while. By the time I run out of steam on that, I usually find I can turn back to the first project and make progress with it once more.

One of the items I’ve had on the back burner for a while is a novel, possibly first in a series, with the working title of The Curse of Steel. This is a foray into writing Robert E. Howard-style pulp, set in an Iron Age world that’s reminiscent of our own prehistory without being tied to it.

The protagonist is Krava, “the Raven,” a female warrior from a pseudo-Celtic society, kind of a younger Boudica. After a battle against orc-like raiders, in which her father is slain, Krava comes into possession of a magic sword. She soon finds it an uncomfortable weapon to own, one which pulls her into a struggle of ancient magic and foreign gods. Eventually she leads her people in a fight for their freedom and independence, against several more “civilized” nations.

I have maybe 25 kilowords of the first novel down, including a first chapter that I posted here a while back. Unfortunately, I got blocked on that because I couldn’t converge on a consistent picture for Krava’s world beyond her immediate homeland. Back in 2017-2018 I tinkered with several concepts, including a late Stone Age Europe in our own world, and a completely new world map, but none of those quite came together to my satisfaction. I also did some language construction, which will probably be useful eventually.

Yet as often happens, since I’ve left that set of ideas on the back burner for a while, now I think I can clarify and push them forward a bit. I’ve got a plan to develop some back story and a more focused map, enough that I can move ahead with the first novel when time permits. The plan involves some research, and a little worldbuilding-by-simulation, and I’ll be working on that and making posts about it over the next two or three weeks.

Status Report (9 February 2019)

Status Report (9 February 2019)

I’m still plugging away on Twice-Crowned, although I seem to have lost some of my momentum on that project. I may spend a few days working on other items so as to stay fresh, then get back to the novel.

In particular, I’ve taken the first steps to move all of my archived content out of the Sharrukin’s Archive site and into this WordPress framework. For the moment, all I have is a parent page (visible on the sidebar to the right, under the “Sharrukin’s Worlds” link). I plan to hang several child pages from that, each covering a specific project or setting that I have in the process of development. For example:

  • The most recent draft sections for Architect of Worlds
  • Setting notes, maps, and short fiction for the Human Destiny space-opera setting
  • Setting notes, maps, and short fiction for Ancient Greece and the Danassos historical-fantasy setting
  • Setting notes, maps, and short fiction for the Tanûr planetary-romance setting
  • World-building articles I’ve written that aren’t tied to a specific setting
  • Any new projects that rise to the point of active development

This should give interested parties a chance to look at the content I’ve developed without having to dig through months of blog posts. It should also be far easier to maintain than the Sharrukin’s Archive site, which is frankly a royal pain in the nether regions to do anything with. Finally, I suspect this kind of structure might also be a convenient way to collect content on the way to developing books for publication via Amazon or a game-centered platform like RPGNow. Watch this space for further developments.

Status Report (9 January 2019)

Status Report (9 January 2019)

Just a quick post today. I’ve been home from the office with a bit of intestinal crud for the past couple of days, which has not exactly been conducive to getting any writing done either. Still, I’ve managed to get another two or three kilowords down on Twice-Crowned since the weekend. I’m not at all happy with the text as it stands – I’ve got more loose plot threads lying on the floor than you can shake a stick at – but better to get the story roughed out in full, and then go back and start polishing and trimming. The overall shape of the story is working out fine.

I should call out a source that’s been remarkably useful, and will probably continue to be so: a book titled The Seer in Ancient Greece, by Michael Atiyah Flower, published 2008 by the University of California Press. Although my protagonist is not at all a typical Hellene of her time, it’s very good to have a solid understanding of what other manteis did in the real world, and how they interacted with the society and culture around them. Somewhat specialized, but highly recommended if you have an interest in classical Hellenic religious thought.

Watching this blog for the past few days has been a bit surprising. Today has been the busiest day the blog has seen since I reinstated it back in April, and I cannot for the life of me figure out why. For some reason, I’ve suddenly been getting dozens of hits from Facebook, which is odd since I don’t cross-post and don’t even maintain an active account there. Haven’t a clue as to where the hits are coming from, either, and neither Google nor Facebook’s native search engine have been of any help. Not that I’m complaining, to be sure. Still, a small request to any readers who might be coming this way from Facebook: could you leave a comment on this post to indicate where the link is coming from? I’m kind of curious what’s up with that.

Tomorrow, with any luck, I’ll be back on an even keel health-wise and ready to get back to the office. The writing that needs to be done there is piling up too.

Status Report (25 December 2018)

Status Report (25 December 2018)

A good holiday to everyone, whichever holiday you may observe.

Personally, I’ve been enjoying a few days off from work: spending some time with my wife and children, flying starships around in Elite: Dangerous, experimenting with the new tabletop game SpaceCorp (there may be a theme here), and getting some writing done. Also, ignoring the outside world entirely. I think if I paid any real attention to the horde of rough beasts currently slouching their way toward Bethlehem, I would probably go mad.

Work on the new novel proceeds apace. It’s a little slow, especially because I keep having to stop and do some research every few lines. In the past week, I’ve had to read on:

  • The layout of the Piraeus (the main port of Athens) in the late fifth century BCE
  • How foreigners in Athens could register themselves as metics (legal immigrants) and what that would cost
  • A list of people exiled at one time or another from Athens
  • Athenian sanitation (not as bad as I thought it was, but nowhere close to a modern standard either)
  • The bare minimum of houseware that two people living in Athens could get by with, and how much that would cost
  • How Athenian households, especially poor ones, got (more or less) fresh water
  • Also, the very vexing question of whether Athenian women carried their water-jars in their hands or on their heads

As for that last item, I found some very satisfying evidence:

Not to mention that the whole business of going to fetch water in a classical Greek city handed me a perfect little conflict scene. One of the story’s major ongoing themes has to do with how a woman is forced to deal with one of the most profoundly misogynistic cultures in history. The fountain house was apparently a nexus of feminine society in Athens, but it was also a venue where men frequently stalked, harassed, and assaulted women. A good place for Alexandra to decide that she has very much had enough.

Status Report (18 December 2018)

Status Report (18 December 2018)

Just a quick post to report that I have, indeed, started work on a new original novel (working title is Twice-Crowned), set largely in classical Athens, with Alexandra and Memnon as lead characters. A little over two thousand words down so far in first draft. Let’s see if I can get a significant chunk of the story down, before my muse decides to flit away and think about something else.

An Old Project, Made New

An Old Project, Made New

The first book I ever had published under my byline was GURPS Greece, a sourcebook on Heroic Age and classical Greek history for Steve Jackson Games . . . first released, good Lord, over twenty years ago (first printing in 1995).

I did a lot of research and reading for that project, which turned a passing interest in ancient Hellenic civilization into a life-long passion. Afterward I moved on to other projects for SJG – that was about when the GURPS Traveller license began, for which I eventually wrote and edited a pile of books. Yet that first book stuck with me, and gave me a concept that I’ve had in the back of my mind ever since.

One result was my first attempt to write an original novel (as an adult, anyway – I did manage to complete one novel as a pre-teenager that will mercifully never escape my dead files). That attempt failed dismally, when I realized that I had an opening and a conclusion and no idea whatsoever what to do in between. So I set the idea on a back shelf and let it gather dust for a couple of decades.

Now, partially because of the time I’ve spent playing the most recent Assassin’s Creed game, I’ve found myself reviving that old idea. Lo and behold, I think all the reading and experience I’ve had since then has given me the ability to approach that story once again. I’ve been working on that notion off and on for the past few weeks, and I think it’s mature enough that I can discuss it here.

It all started with a character, and a setting. The character was a sixteen-year-old girl, heir to the throne of a pseudo-Minoan city-state, who was forced into exile when an older sister proved a little more ruthless than anyone expected. The setting was classical-era Hellas, specifically in the middle phases of the great (Second) Peloponnesian War.

This is alternate-historical fantasy, to be sure. There were no significant Minoan survivals in the classical era of our own history, and I had in mind to bring in a few supernatural elements. My protagonist Alexandra is “goddess-touched,” an oracle who is able to see and command elements of the spirit world. She’s also a petite teenager who would be helpless in a straight-up fight, so she has to think her way out of trouble and make allies before she confronts her enemies.

The first point of divergence here is in the late Bronze Age. After the final collapse of Minoan Crete, I have a small group of survivors who manage to escape from the Mycenaean invaders by sea. They end up in the west, settling on a small island off the coast of what we know as Sicily. There they create the nucleus of a new civilization: Minoan in inspiration, strengthened by the arrival of archaic Greek refugees and colonists, interacting with the barbarian tribes of Sicily and southern Italy. Their capital city is called Danassos, meaning something like “the place of the Goddess,” and it substitutes for the city we know as Syracuse.

The second point of divergence is right around the time of the Persian invasions of Hellas. The presence of Danassos off in the west doesn’t make much difference to events in mainland Greece for a long time. After the Persian Wars, though, interaction between Danassos and Hellas begins to send events slightly off-kilter. There is still a series of Peloponnesian Wars, some of the events echo what happened in the real history, and most of the same people are involved.

Still, by about 420 BCE things are starting to look quite different. That’s when Alexandra gets curb-stomped in her first fight for the Danassan throne, and has to flee into exile. She and a single loyal soldier end up in Athens, where they struggle for a while before they begin to make allies . . . some of whom will be quite familiar to the reader.

How Alexandra gets through that situation, and returns to Danassos to kick her usurping sister back off the throne, should be enough for a complete novel. It’s a novel I think I know how to write, too, now that I’ve spent the last twenty years studying the period in detail. Better yet, the last few weeks have given me enough ideas for a second novel, and maybe the ghost of an opening for a third.

More about that as things develop. In the meantime, the stories I’ve partially developed in a Bronze Age setting could be considered a loose set of prequels here. I’ve already published one of those, and this might give me the motivation I need to finish others.

I will admit, one of my worst handicaps as a writer is that left to myself, I have a hard time finishing one project before I wander off to nibble at another. Let’s see if I can stick to this one long enough to get some stories out the door.

 

Status Report (31 October 2018)

Status Report (31 October 2018)

It’s been a quiet month. I’m slowly emerging from the utter shutdown of creative effort that sometimes comes when a really good new video game comes out (see my review of Assassin’s Creed: Odyssey from a couple of weeks ago). Now that I’m about finished with that distraction for the time being, I’m getting back into some world-building work and writing.

One effect of this recent immersion into all things Greek has been the possible revival of a very old project. Close to twenty years ago, my first attempt at writing an original novel stalled out when I ran out of plot about 30% of the way in. That novel was, by an odd not-quite-coincidence, an alternate-historical fantasy piece set in the classical Hellenic period. In the last few weeks I’ve realized that I may actually have what I need to get through that old blockage – maybe I can finally write that novel after all. Still thinking about that and gathering some notes.

Meanwhile, I’ve gotten back to assembling setting notes for the Human Destiny stories, and may be publishing revised versions of some of those notes here soon. I’m also re-reading the draft novella In the House of War with an eye toward rewriting and publishing that.

So, in general, things are moving again.