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A Choice of Game Mechanics

A Choice of Game Mechanics

As of today, the initial layout of Architect of Worlds is finished – all of the final-draft text has been dropped into InDesign and laid out on the pages. In fact, given that there are a couple more days before the end of October, I’ve gone ahead and dropped the “Fine-Tuning World Climate” material into the book as well. I’m going to try to get that laid out before I produce an end-of-month PDF for my patrons.

This is a really big milestone. My planning message for November will detail the work that remains to be done, but the bulk of the final editorial work is finished. From here to the release version is a short distance, relatively speaking.

So today, I’m taking a break from Architect to consider some of the projects I might take up afterward. In particular, the possibility of producing one or more RPG sourcebooks tied to my personal literary settings. These include:

  • The Human Destiny: Interstellar science fiction, positioned somewhere between moderately hard SF and conservative space opera, essentially a pastiche of Star Trek in a universe where human beings are decidedly not the dominant culture.
  • Fourth Millennium: Alternate-historical fantasy set in and around the ancient Mediterranean, a world in which Hellenistic civilization is dominant and (at least some of) the gods are real and active in human affairs.
  • The Great Lands: Iron-Age fantasy reminiscent of Robert E. Howard’s Conan stories, in which heroic demigods struggle for glory and the survival of their people.

Of the three, I suspect The Human Destiny and Fourth Millennium are most likely to come to fruition. I do want to do more with The Great Lands, but that setting has been getting a lot less interest from the potential audience, so I’m a bit less motivated to push it forward.

One question that keeps coming up is how these settings might best be translated into tabletop RPG material – in particular, what game system might be the best choice for me to work with and publish under?

My first choice, of course, would be GURPS. I’ve got plenty of experience writing for various editions of GURPS – no fewer than 17 full-length books for which I was sole author, co-author, contributor, or editor would argue for that. To this day I’m fond of the system, and I’m quite convinced that any of my personal settings would translate well into it. Not least because I suspect a lot of GURPS idioms have embedded themselves into my personal world-building style.

The problem is that GURPS doesn’t have any form of open license. It’s certainly possible to write and sell third-party GURPS material. Douglas Cole of Gaming Ballistic, for example, has managed a small but successful product line tied to Dungeon Fantasy. As someone with a long track record of both freelance and on-the-payroll work for SJG, I could probably do the same. The barrier to entry would be steep, though, and probably not something at which a one-man development shop working around the constraints of a day job could succeed.

A few years back, I briefly considered writing my own RPG system. You can probably find a few references to the Eidolon system in old posts here. I eventually set that idea aside, because frankly the market is already absolutely glutted with RPG game systems. Anything I publish along these lines is going to be very marginal to begin with; tying it to an idiosyncratic game system would reduce the audience size from “few” to “none.”

I considered the new Cortex Prime system, and even wrote up a bunch of Human Destiny material for it. I still like that system, but the promised creator-friendly licensing scheme never materialized, so I had to set that aside too.

I thought about publishing Human Destiny under the OGL, possibly by way of Cepheus Engine, but the blowup over the OGL at the beginning of this calendar year kind of scotched that notion. I have absolutely no interest in building a dependency into any of my work that Wizards of the Coast could yank out from under me at any time. There was some talk of placing Cepheus Engine on a different licensing basis, possibly with cooperation from Mongoose Publishing, but I’m not sure how that shook out. I’m still kind of leery. Besides, I’m not entirely convinced that the Traveller-like mechanics of Cepheus Engine would quite fit the Human Destiny setting.

More recently I’ve been looking at Monte Cook’s Cypher, and Chaosium’s Basic Roleplaying (BRP), both of which are available under very creator-friendly licensing terms.

Cypher is perhaps a little more streamlined than I like in a tabletop system, but it seems to have a bigger and growing audience. Monte Cook Games has been pushing it hard this year, especially after the OGL debacle. Cypher is available under its own open license, and the System Reference Document (SRD) is pretty extensive.

On the other hand, Basic Role Playing is an established and very solid system, more GURPS-like than most of the others. It’s been applied to a variety of settings over the years, and I think some of its mechanics would fit my settings very nicely. It’s not clear how much of an audience it has outside the very popular Pendragon, Runequest and Call of Cthulhu games. BRP used to be under a fairly restrictive open license – the SRD included almost nothing but the core task-resolution mechanic – but the most recent release of the engine includes more mechanics, and is apparently going to be placed under the much broader ORC license.

None of this is urgent yet; it’s going to be a while yet before Architect is finally out the door and I can turn to the next big project. Still, that seems to be the current state of play. I need a tabletop game system that will be a good fit for the settings I want to write, which has at least some established audience, and which exists under a licensing scheme for which I won’t have to be a full-time developer and marketer to succeed. It’s encouraging that the intersection of those three sets doesn’t appear to be quite empty . . .

Rethinking the Human Destiny Setting Bible

Rethinking the Human Destiny Setting Bible

One of my ongoing projects is to create a combination “setting bible” and tabletop RPG sourcebook for the Human Destiny setting. The idea is to codify the setting for myself, and also to make a little money while cross-marketing it to gamers.

The problem all along has been to find the right vehicle – that is, the right game system – for the RPG side of the project. There’s a continuum of potential options here.

At one end of the spectrum, I could design my own game system from scratch. I’ve done a little work in this direction, producing the fragmentary EIDOLON game system. The advantage there is that I would have creative freedom, and could avoid infringing on anyone else’s intellectual property. The drawback is that yet another original game system, one that doesn’t have any external support, acts as a barrier to potential players.

At the other end of the spectrum, I could license an existing and well-known game system and produce an independently published sourcebook for that. GURPS would be an obvious choice, given my publication history, but I’ve also considered a few other systems. For most of the past year, I’ve leaned toward Cortex Prime as a good choice, on the assumption that Fandom’s eventual licensing schemes would be congenial. In general, the advantage of working with an existing game system is that the finished product would be familiar to many potential players, and would have significant ancillary support.

The drawback of using an existing system – and this is a big one – is that most of the best choices have fairly restrictive licensing schemes. I’m a one-man creative operation with a fairly low tolerance for risk. I’m just not interested in a plan that would require me to hire a development staff and try to crowd-fund with a budget of tens or hundreds of thousands of dollars. That’s why I’ve never seriously considered trying to get a GURPS license, for example. I know people have made a good go of that, but it’s not within my reach.

Recently the folks at Fandom announced their upcoming non-commercial and commercial licenses for Cortex Prime. I can’t speak to how other Cortex fans have reacted to that announcement. From my own perspective only, it looks as if what I would want to do with the system falls between two stools. Non-commercial license means no money at all. Commercial license looks as if it would informally require the development-staff-and-crowdfunding avenue.

Back to the drawing board. Fortunately, there’s another “sweet spot” on that continuum I mentioned earlier. That involves working with a system that’s covered under the Open Game License (OGL).

The OGL is a legal framework which was first established by Wizards of the Coast back in 2000, originally covering the “3.5 edition” of Dungeons & Dragons. Since then, a lot of indie publishers have produced material for a variety of game systems under the OGL.

Working under the OGL, you can use any game mechanics that a publisher has placed under the “Open Content” category, adding your own tweaks to the mechanics and your own new rules systems, and publish the result. There are some legal requirements – you have to include a copy of the OGL in your book, and you can’t expressly claim that your product is associated with the original game. Those aren’t onerous requirements, and they don’t push a project into the staff-and-crowdfunding zone. Plenty of one-man or small-team projects have succeeded under the OGL.

Meanwhile, under the OGL you can also designate your own intellectual property – information about a setting, most often – as “Product Identity” which is still protected by copyright. Which is exactly what I would want to do for game material based on any of my created settings or published fiction.

Right now I’m specifically looking at the fact that the popular SF game Traveller has at least one edition published under the OGL. There’s also a Traveller emulation under its own OGL structure, published as the Cepheus Engine RPG. There’s a whole cottage industry of indie publishers producing material under the Cepheus Engine banner, and some of that material is moving out into a variety of genres. There are Cepheus Engine-based games for hard-SF, swords & sorcery, Old West, and other settings.

The Human Destiny setting isn’t all that Traveller-like in some respects, but I suspect it wouldn’t be all that difficult to produce a Cepheus Engine hack that would do a good job of it. I might even be able to bring in some mechanics from EIDOLON – the two systems aren’t radically different and might hybridize well.

So that’s the current plan for the Human Destiny sourcebook: to rework it as a Cepheus Engine hack and start moving toward independent publication under the OGL. First step in the plan is to start working on the character design rules. I hope to have at least a partial draft of those available as a free release for my patrons by the end of December.

Planning for December 2021

Planning for December 2021

I think I may have diagnosed the long-period creative slump I was in for most of the fall.

About mid-November, I summarily ejected an unproductive activity that had been taking up some time every day since the height of the pandemic: playing one or another MMO online. Back when I was on extended medical leave, working from home if at all, spending an hour or two a day gaming wasn’t an issue. Once I was back in the office full-time, and especially given that my workload there has stepped up a bit since the summer, it was crowding out time and energy that could have been spent on creative work. One day I decided to shut the most recent game down cold turkey – gave away all my in-game assets, closed out my account – and almost the very next day I found myself getting unblocked. We often don’t realize what’s damming the creative flow until we find the problem and patch it.

So November was yet another month with no big milestones and no major releases, but December is already looking like a big improvement. I have a Human Destiny novelette that’s well on its way to completion in first draft, and I’m making good progress on a new section of the setting bible for that universe.

So, without further ado, here’s the outline for the month of December.

  • Top Priority (“this is how I’ll judge whether the month has been successful”)
    • Human Destiny: Finish the new novelette “Roanoke” for eventual collection and publication.
    • Human Destiny: Research and produce a timeline for the terraforming of Mars in this universe.
    • Human Destiny: Produce a high-level map of terraformed Mars for the Cortex Prime sourcebook and setting bible.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.
  • Second Priority (“work on this as time permits”):
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.

Clearly the Human Destiny material is going to get the lion’s share of my attention this month. I should be able to finish “Roanoke” within another week or so, and that’s likely to be at least 10,000 words of new material all by itself. The setting bible is going to get a big chunk of new material as well.

Most likely, my patrons are going to get a final draft of “Roanoke” as a charged release this month, with the understanding that there’s also going to be a free update to the Human Destiny setting bible that incorporates a bunch of new material. We’ll see what else might make progress as well over the next few weeks.

Planning for November 2021

Planning for November 2021

I seem to be in a long-term slump when it comes to creative effort. For a couple of months now, progress has been slow and rather scattered on all of my outstanding projects – I’ve made some progress in several areas, but no one item has moved forward enough to generate a significant milestone. Neither have I generated any new content in a big enough block to justify issuing a charged release for my patrons. About the only real milestone I hit was to publish this month’s book review.

Hard to say what’s behind this. It’s probably some mix of needing to spend most of my creative spoons on my day job, getting distracted by day-to-day concerns, and some mild dysphoria that’s making it hard to focus. The upshot is that October, like September, was something of a wash.

Yet hope springs eternal, and part of my creative discipline involves at least taking stock and laying out a plan at the beginning of each month. So here’s the plan for November.

Not much change from last month, except that I think I’m going to move a new Human Destiny short story up on the priority list – I have a concept that seems to be pushing its way to the front of my mind. Also with respect to Human Destiny, I’ve been doing a lot of research and prep work to develop a timeline for the terraforming of Mars – I think several stories in that setting will eventually be tied to that piece of it. I might push that subproject forward this month.

  • Top Priority (“this is how I’ll judge whether the month has been successful”)
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Human Destiny: Research and produce a timeline for the terraforming of Mars in this universe.
    • Human Destiny: Write a new short story for eventual collection and publication.
  • Second Priority (“work on this as time permits”):
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.

If I can produce enough new prose between The Sunlit Lands and a Human Destiny story, that will likely be a charged release for my patrons this month. If some of the Second Priority material makes progress, I’ll likely post that to my blog and share it with my patrons for free as well. I also have a couple of good candidates for book reviews for the month of November.

Planning for October 2021

Planning for October 2021

Well, September didn’t go according to plan on any level, but I did manage to get a few creative tasks done:

  • I produced a new minor update for the main portion of Architect of Worlds, and shared that with my patrons as a free update.
  • I finished revising “In the House of War” and published it through Amazon and a number of other outlets. The workflow for that involved the Draft2Digital service, which worked out rather nicely – I think that will be the default for future fiction releases.
  • I published a book review.

Reviewing all of the open projects, I think I’m most concerned to get some new fiction written. Second Dawn has been hanging fire at six chapters since the Kindle Vella service went live. Even worse, it’s been over a year now since The Curse of Steel was released, and I’m no closer to having the sequel finished than I was in the spring. Time to start cranking out some chapters for one or both of those!

So here’s the plan for the month of October:

  • Top Priority (“this is how I’ll judge whether the month has been successful”):
    • Krava’s Legend: Write a few new chapters of The Sunlit Lands.
    • Scorpius Reach: Write a few new chapters of Second Dawn.
  • Second Priority (“work on this as time permits”):
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.
    • Human Destiny: Write a new short story for eventual collection and publication.
    • Krava’s Legend: More research toward improvements to my release-and-marketing workflow.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release. This work may involve updating all of the worked examples, and making mathematical notation more consistent.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.

Ideally, I’ll produce at least six chapters each of The Sunlit Lands and Second Dawn, that can be this month’s charged release for my patrons, and I’ll be able to polish and publish the Second Dawn chapters next month. If any of the Architect of Worlds documents or the Human Destiny setting bible make enough progress, those will turn into free updates. As always, I’ll want to complete one or two book reviews for self-published or indie fiction this month.

Watch this space for status reports, and if any of the above interests you, please consider signing up as a patron using the link in the sidebar.

Progress on the “Human Destiny” Setting

Progress on the “Human Destiny” Setting

It looks as if the project on which I am least blocked this month is the Human Destiny setting, my more-or-less-hard-SF universe, in which humans are living as a (very minor and subordinate) part of a vast and sophisticated interstellar civilization.

I started out this month just planning to add a few thousand words to the Human Destiny setting bible and Cortex Prime sourcebook, while I spent most of my time working on other items. Still, the more I went digging into my reserve files, the more Human Destiny material I realized I already had. This weekend, I’ve been collecting content from about a dozen separate documents, all generated over the past six years or so. All it needs is some organization and polishing.

The last partial draft of the setting bible that I released to my patrons (version 0.2, in January) was about 18,000 words. As of today I’m up to about 25,000 words, and I suspect I’ll end up with quite a bit more by the end of the month. The result will remain nowhere near finished, but that’s still a fair chunk of new material.

Meanwhile, I’ve resurrected a Human Destiny novella that I originally wrote back in 2015, and I’m polishing that up for release. Depending on how the edit goes, that should be something like 20,000 to 22,000 words of new fiction that my patrons haven’t seen before. The title of that story is In the House of War, and it’s the tale of my heroine Aminata Ndoye’s first deep-space assignment.

Looks as if this is going to be the release plan for August: version 0.3 of the Human Destiny setting bible as a free update for my patrons, and In the House of War as a charged release. Probably close to 30,000 words of new material in all. I’m thinking I may then prepare the novella for self-publication, using some of the new processes I’ve been researching, so my patrons at the $2 level and above will get that for free once it’s released. Most likely next month.

I really need to get some more work done on other projects, but this is what seems to be moving at the moment, so I’m going to run with it.

Planning for July 2021

Planning for July 2021

Well, I said I was going to spend the month of June focusing on writing new fiction. Apparently I wasn’t kidding. I produced about 22,500 words of new early-draft fiction in June, for an average of about 750 words per day all month. Pretty good work rate for me.

The new material included the first six chapters of Second Dawn, which is mostly likely going to be the first serialized novel in a series, all published on the Kindle Vella platform. Second Dawn is placed in my new Scorpius Reach space-opera setting, and I’m quite happy with how it’s turning out so far.

I also wrote “Derga’s Tale,” a roughly 10,000-word novelette set in the Iron Age setting of Krava’s Legend. “Derga’s Tale” is the story of how Krava’s parents met. It’s the first short piece in what’s eventually going to be a collection of 5-6 stories, all prequels to The Curse of Steel. Once I’ve written all of those stories, I plan to edit them into a book-length collection, which I’ll then use to practice the new publication and marketing methods I’ve been researching. In particular, the collection will serve as a “reader magnet” that I can use for promotion of the series.

Finally, I also released a minor-version update to the Scorpius Reach setting bible, and published one book review. Not a bad month in all, even if the month didn’t quite go as I’d planned it. Planning is essential, even if you don’t always stick to the plan.

Incidentally, June was also surprisingly successful on the social-media front. I appear to have lost a patron at the beginning of the month, but since then I’ve seen three or four new patrons come in. Welcome to all the newcomers! Surprising number of new Facebook contacts as well, given that I’m not taking any specific action to promote this site. I’m not going to question good fortune.

Now that I’ve gotten some fiction written, I think this month will be spent focusing on pushing Architect of Worlds a few steps forward. Here’s the priority list for July 2021.

  • Top Priority (“this is how I’ll judge whether the month has been successful”):
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release.
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Krava’s Legend: Write a few more chapters of The Sunlit Lands.
    • Scorpius Reach: Finish final editing of the first six chapters of Second Dawn, and post the novel to Kindle Vella so it’s available to readers when the platform goes live.
  • Second Priority (“work on this as time permits”):
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Krava’s Legend: Write the second short story for the “reader magnet” collection.
    • Krava’s Legend: More research toward improvements to my release-and-marketing workflow.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules for Traveller.
  • Back Burner (“work on this only if everything else gets blocked”):
    • Human Destiny: Write a new short story for eventual collection and publication.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.

For my patrons, this month’s free releases will probably include a new minor-version release of the Architect of Worlds design sequence. This month’s charged release, if there is one, will probably be a block of new material for Architect of Worlds, and possibly another short story from Krava’s Legend or a few new chapters of The Sunlit Lands.

As always, I’ll want to complete one or two book reviews for self-published or indie fiction this month. I’m in the middle of a very good candidate right now, so two reviews this month seems possible.

Watch this space for status reports, and if any of the above interests you, please consider signing up as a patron using the link in the sidebar.

Planning for June 2021

Planning for June 2021

The last few months have been very productive, and I think this pattern of posting a status report and priority list at the beginning of each month is helping. Not to mention that it’s likely to be useful information for my patrons, and anyone else who’s following my work.

May was a good month overall. I released an update to my Scorpius Reach setting bible, adding a fair amount of material to the initial draft. This gathered some good attention from the Traveller communities on Facebook and Reddit. I also released a minor-version update to the Architect of Worlds Introduction and Design Sequence document. Finally, I wrote and released the first draft of a completely new section of Architect of Worlds: the Working with Astronomical Data document.

I did not get any new fiction written, and I think I need to refocus on that in the coming month. Earlier this year I had a potential project to write and sell several stories, and for a while I was holding time and energy aside for that. Unfortunately, that seems to have fallen through, so I’m turning back to writing in my own original universes again for a while.

One very useful milestone happened this month. I’ve been developing my Scorpius Reach setting, not just as a test-bed for the Game of Empire rules, but also possibly as the backdrop for some serialized fiction to bring to market. Although the stories themselves are going to be entirely original to me, and I don’t plan to market them as anything but original fiction, there was still a potential IP problem there. I’ve been using the Traveller game rules to help develop the setting, and the “bible” for it is framed in terms of a Traveller universe. So I decided to approach Marc Miller, the owner and primary publisher of Traveller, and discuss how best to avoid stepping on his intellectual property. Once I described what I was planning to do, he immediately and graciously granted me permission to proceed without any concerns. So that’s a big potential obstacle out of the way. I plan to start writing the first Scorpius Reach serialized novel in June.

So here’s the priority list for June 2021. I’m reworking the format a little, to organize by a hierarchy of urgency first, rather than by overall project:

  • Top Priority, or the “this is how I’ll judge whether the month has been successful” level:
    • Architect of Worlds: Return to improvement and polishing of the Introduction and Design Sequence document, leading to a new minor-version release.
    • Krava’s Legend: Write a few more chapters of The Sunlit Lands.
    • Scorpius Reach: Write the first few chapters of a serialized novel to be published via Kindle Vella.
  • Second Priority, or the “work on this as time permits” level:
    • Architect of Worlds: Start work on a section describing the structure of the galaxy and of interstellar space, and providing guidelines on how to make maps for interstellar settings.
    • Architect of Worlds: Start work on a section of special cases and additional worldbuilding material that doesn’t fit into the design sequence.
    • Krava’s Legend: Write the first short story for the “reader magnet” collection.
    • Krava’s Legend: More research toward improvements to my release-and-marketing workflow.
    • Scorpius Reach: Start work on a third edition of the Game of Empire rules.
  • Back Burner, or the “work on this only if everything else gets blocked” level:
    • Human Destiny: Write a new short story for eventual collection and publication.
    • Human Destiny: Write a few thousand more words of the Cortex Prime sourcebook and setting bible.

For my patrons, this month’s free releases will almost certainly include a new minor-version release of the Architect of Worlds design sequence. This month’s charged release, if there is one, will probably be a block of new fiction from the Krava’s Legend and Scorpius Reach settings. I do hope to produce some new Architect of Worlds material this month, but there probably won’t be enough of that to bundle up as a release for my patrons, so maybe look for that in July.

As always, I’ll want to complete one or two book reviews for self-published fiction this month.

Watch this space for status reports, and if any of the above interests you, please consider signing up as a patron using the link in the sidebar.

A small administrative note: I spent some time this morning cleaning up the post tags on this site, merging a few tags and making sure they had consistent format. In particular, I merged all the tags that made any reference to my high-fantasy novel series into the krava’s legend tag. I also merged the tags that referred to the various Bios-series games by Phil Eklund into the bios tag. Might make the site a little easier to navigate.

Human Destiny Sourcebook – Partial Rough Draft Released

Human Destiny Sourcebook – Partial Rough Draft Released

Just a quick note to announce that I’ve released a first partial rough draft of the Human Destiny setting bible (and potential Cortex Prime sourcebook) to my patrons.

The Human Destiny setting is my primary space-opera universe, which has had a few short pieces published and is under continuing development.

If you’re interested in learning more, check out earlier Human Destiny posts from this blog. You might also sign up for my Patreon, which will get you updated material from this and my other projects on a (more or less) monthly basis.

Status Report (28 January 2021)

Status Report (28 January 2021)

The past two weeks have been just about a wash for my creative work. A task at my day job pushed aside just about everything else for about a week and a half. Then, just as that was winding up, I took a nasty fall outside my house and got rather banged up. Nothing was broken and I didn’t need a trip to the hospital, thank goodness, but I collected a fair number of gouges, scrapes, and bruises. I’ve been in a fair amount of discomfort for several days. Kind of hard to focus on creative work, especially since my dominant hand is one of the parts that are stiff and sore. At this point, I’m not likely to hit some of the creative milestones I had in mind for this month.

Not all the news is bad, to be sure. I’d like to praise a couple of my readers, Brett Evill and K. Nakamura, for their work “playtesting” and providing feedback on the current Architect of Worlds draft. The two of them have been going through the current sequence with a fine-toothed comb, and they’ve already found a number of things that could stand to be fixed or improved. I plan to get back to that project in February and will probably be releasing a new minor version to my patrons fairly soon.

Another piece of the Architect of Worlds project will involve writing some material on how to use real-world astronomical data with the design sequence. If you want to build a realistic “solar neighborhood” for your SF setting, incorporating what we know about the stars and exoplanets around us, how do you go about that? I’ll probably at least start working on that next month too.

Meanwhile, since I had more than enough hours on the books at my day job, I’m taking the rest of January off to heal up from my accident and get some writing done. I’m focusing on producing a new partial draft of the Human Destiny sourcebook for Cortex Prime. Right now that’s at about the 16-kiloword mark, and I’m hoping to get a few thousand more words down before the end of the month.

The partial draft of the Human Destiny sourcebook will be this month’s charged release for my patrons. Once that’s out, they’ll get free updates as I continue to work on the project, until the rough draft is completed.

I don’t have any new original fiction to release this month, although I’m considering dressing up a bit of work from my fan-fiction period to show off. I’m also reading a very good candidate for my next book review.

Finally, I’m continuing to make slow progress on The Sunlit Lands, which will be the first sequel to The Curse of Steel. No clue yet when that novel will be finished, but at the moment I’m hoping to release it late in 2021.

The name of the game is persistence and resilience . . .