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New Creative Directions

New Creative Directions

It’s not the end of the year yet – that being when I usually take stock and make plans for upcoming creative work – but a few things have happened recently that may turn out to be productive.

The Obvious Task: The Curse of Steel is finished in the first draft. I’ll be spending the next few months on a second-draft rewrite of the novel, with a planned milestone of having it ready for publication in the spring. After that, I’ll be getting started on the second novel in the series, The Sunlit Lands.

Preparing for Patreon: Now, as one element of preparing for publication, I’ve been thinking about re-opening my Patreon campaign, which has been shut down for several years. Hopefully, that can help me gather an audience for the novel(s), as well as raise a little money to help pay for professional cover art or editorial services. With the novel series underway, I certainly won’t have any problem producing material that patrons can enjoy for the foreseeable future.

World-Building Material for Patrons: However, while working on the novel series, I’ve been coming up with a lot of world-building material: maps, constructed language, cultural descriptions, character writeups, and so on. Most of that material hasn’t been posted here. I imagine some of my readers would be interested in it, either on its own or as support for tabletop gaming.

The stumbling block here is that when I frame my own world-building notes in terms of a tabletop game, the game system I normally use is GURPS. Steve Jackson Games is fairly strict about licensing the GURPS system for third-party publishers – there’s no Open Gaming License for it, for example. It’s possible to work with them to get a license, and several publishers have done so, but for someone like me who would just be publishing material for a small audience via Patreon, that’s not worthwhile.

Fortunately, a solution came to me a few days ago: publish game-ready material using a “generic” character description format of my own design, one which could easily be converted to GURPS – or to any number of other game systems, for that matter. That way I can publish the material for patrons and still avoid any danger of infringing on SJG’s online policy.

Just as a trial balloon, I’ve started pulling together the design I have in mind, and it’s surprisingly simple. I suspect I could publish a reference document, under a Creative Commons license, that’s no more than a dozen pages long. So that looks like it’s going to be part of the strategy.

Some New Simulations for Evaluation: Entirely unconnected to the above, I received a shipment from Sierra Madre Games earlier this week – two games that I ordered many months ago and that have finally been released.

Bios: Origins (Second Edition) is the final game in Phil Eklund’s Bios trilogy, which began with Bios: Genesis and Bios: Megafauna. This game picks up where Megafauna left off – at the point where the primitive human species (or some other pre-sapient species on an alien world) first attains a spark of consciousness. It’s a Civ-like game, which traces the history of a world from the Paleolithic all the way to the dawn of the Space Age.

As with Phil’s other games, this has oodles of thematic interest, and I suspect it could be used rather handily as a world-building tool. You may recall that I did a series of “world-building by simulation” articles a while back, using Genesis and Megafauna to design an alien world and its dominant sentient species. Now I think I’m going to tinker a bit with Origins and see if I can turn it to similar purposes. There may be a fair number of blog posts about that over the next few months.

Meanwhile, Pax Transhumanity is a game by Phil Eklund’s son, Matt Eklund. It’s a thematic simulation of future history – the period over the next century or so, during which technology is likely to completely transform human society (again, still, as always). It fits in well with the Transhuman Space setting I helped design for Steve Jackson Games back in the day.

I’ve been waiting for Pax Transhumanity for a long time, hoping to use it to re-inspire me for another of my creative projects: the “Human Destiny” setting, in which humanity becomes part of a polyspecific interstellar community over the next couple of centuries.

The Human Destiny stories started off reasonably well – I actually published one of them via Amazon a while ago – but I ran into a brick wall with them. Largely because, in the current concept for the setting, human beings have very little agency! They’re the passive subjects of an alien empire, which came to manage Earth and human destiny because we proved unable to succeed on our own.

Okay, I will admit that I’m fairly pessimistic about human prospects. My evaluation of my species is that we’re just smart enough to get ourselves into a world of difficulty, but not smart enough to save ourselves from the consequences. That doesn’t make for very hopeful or interesting storytelling, though.

So for a long time, I’ve been trying to find ways to convince myself anew that humanity actually has a hopeful future, preferably without divine intervention or helpful aliens to save us from our own folly. I want to develop a fictional world in which we muddle through and eventually manage to solve the problems we cause for ourselves. Going back and re-reading Transhuman Space has helped a little, since that’s exactly the assumption we made for that setting. Tinkering with Pax Transhumanity might help too.

All of which means that I might be re-working the Human Destiny setting over the next few months. More material for this blog, the Patreon, and eventual publication, hopefully.

Architect of Worlds: I still need to get back to work on the Architect of Worlds project, of course – that’s been stalled for a lot longer than I originally planned. Even so, every once in awhile someone comes across it and gets good use out of it, even in its incomplete state. One of these days I’ll have to set everything else aside and just get the next big section written . . .

Hmm. This is reading a lot like a “prospects for the new year” post, isn’t it? Even if the above list is all I work on, that’s more than enough to keep me busy for months. I suppose that’s okay. When the muse calls, you answer, no matter what the calendar says!

“The Curse of Steel” Complete in First Draft!

“The Curse of Steel” Complete in First Draft!

As of about ten minutes ago, The Curse of Steel is finished in first draft, coming in at just over 90,000 words.

For me, this is a pretty remarkable milestone. I’ve written and published a couple million words over the years, but this is the first time I’ve managed to write a full-length genre novel that is:

  1. Mature enough for a general audience (as opposed to the first novel I wrote, when I was twelve);
  2. Publishable (as opposed to the second novel I wrote, which used a whole pile of problematic tropes); and
  3. Not fan-fiction (as opposed to the third through seventh novels I wrote, which got lots of readers but will never earn me a dime).

Now the hard work starts. The first draft is the “plot draft,” where I work out the story for the first time. It’s certainly readable as is – I flatter myself that my prose style is fairly clean – but it’s not as tight as it needs to be. Now I need to go back and do an almost complete rewrite, turning the bare-bones narrative into something that will grab and hold readers’ attention.

Still. I think I will take a few hours and celebrate.

A Welcome Bit of Publicity

A Welcome Bit of Publicity

As I mentioned a few weeks ago, Timothy Pike, the editor of Books & Buzz Magazine and the associated Chapterbuzz website, offered me the chance to be the subject of a cover article in an upcoming issue. Since I had done well in the October writing challenge on Chapterbuzz, and The Curse of Steel was making strong progress, he thought I might be a good subject for an interview article. He sent me a bunch of questions, about a week ago I sent him back a few thousand words of responses, and now here we are.

I was pleasantly surprised at the article – Mr. Pike did a pretty good job of pulling my comments together and building a pep-talk for other would-be authors out of them. I’m certainly not going to argue with a bit of free publicity!

Here’s a link to the article itself: How author John Alleyn gets lost in his own worlds. It’s free to read at Books & Buzz.

Status Report (28 November 2019)

Status Report (28 November 2019)

It’s been a while since I posted here, but there hasn’t been that much new to report. I’ve been making steady progress on the first draft of The Curse of Steel, and I strongly suspect I’ll be finished sometime this holiday weekend. At that point, I’ll be taking a short break, and then launching myself right into the second-draft rewrite.

Oddly enough, I’ve been thinking about reviving my Patreon account. The main reason I let that lapse, a few years ago, was that I wasn’t producing content consistently enough to warrant asking anyone to pay me for it. I was mostly writing fan-fiction (which I can’t legally accept payment for), or doing research for the Architect of Worlds project (which didn’t give rise to useful content on a consistent basis), or generally messing around with one-off world-building or writing projects. Why should anyone want to support that kind of desultory work?

On the other hand, now I have this novel I’m working on, and world-building and constructed-language material to support that. Since I’m going to be self-publishing the finished work, patronage could help me gather an audience, and might also help offset some of the costs of professional support. That might be a thing in the new year.

One odd thing did come up over the past few days.

Apparently, about a year ago, someone downloaded the complete text of one of my fan-fiction novels (Memoirs: The Reaper War), reformatted it as an e-book, slapped a cover image on it (also stolen), and published it to Amazon UK under their own byline. They even stole my blurb for the novel! Naturally, this did not work out well for them. Within a few days, someone noticed that the e-book was fan-fiction, with no sign of consent from the Mass Effect IP owners. The violation of Terms of Service was reported to Amazon, and the e-book was taken down in short order.

(It still appears to have a Goodreads entry, though. I wonder if Goodreads has any mechanism for taking those down, if the book turns out to be fraudulent?)

One annoying part is that I didn’t hear anything about the incident at the time. Several people apparently looked closely enough at the plagiarized e-book to recognize that I was the original author, but none of them thought to let me know what was going on. I only came across the discussion on Reddit by accident, earlier this week while I was searching for something else entirely.

More annoying is the thought that this could put me in a very bad position someday. Suppose Amazon puts two and two together and concludes I was the idiot who tried this in the first place. The last thing I need is for them to decide to pull the original work I’ve actually published with them!

No news is good news, I suppose – if I didn’t notice this situation in over a year, it’s probably not going to blow up in my face. Still. I’ve dropped a note to the Organization for Transformative Works, to see if this kind of thing has ever come up before and if they have any advice for how I should handle the situation.

Meanwhile, if I ever find out who “Cole Price” or “C. P. Price” is, we are going to have words.

Status Report (11 November 2019)

Status Report (11 November 2019)

Not much to report from the last week or so. The Curse of Steel is still moving strongly toward its conclusion – I’ve passed the climax of the story and am now well into the denouement, setting up the next novel in the series. I might even be finished with the first draft before the end of this week.

A small surprise. Timothy Pike, the fellow who runs the Chapterbuzz website where I’ve been posting the draft, has asked me to be the subject of the cover feature in an upcoming issue of Books & Buzz Magazine.

That’s probably not as big a deal as it might sound – as far as I can tell, the magazine’s subscriber base isn’t all that large – but it should be an interesting adventure. It’s not costing me anything but a little time, at any rate. He’s sent me a pile of interview questions to respond to; I think what he’s really looking for is the kind of story that can encourage other would-be authors to push forward with their own projects. I can certainly speak candidly about my own journey as a writer. If and when that comes to fruition, I’ll post a link here.

A Change of Plans

A Change of Plans

As I work on The Curse of Steel, I’ve become increasingly aware that my original plot outline was a bit too ambitious. I had a certain amount of the overall story arc that I thought I was going to tell in a single 120-kiloword volume. Actually writing the story, though, has worked out differently.

Right now I’m at about 72 kilowords, and I’m just getting to what I originally thought of as the midpoint of the first novel in the series. More importantly, the dramatic beat that’s coming up soon is feeling more like the climax of a novel’s story, not so much like a mere mid-second-act plot twist.

I think the solution is obvious: treat the upcoming dramatic moment as the climax of a shortened novel, then push a chunk of the original outline into the first sequel. I think the tone of each story will end up feeling more coherent as a result. The move leaves The Curse of Steel unified as a story of heroic action, intrigue, and tribal politics, whereas the next book will be almost entirely about long-distance travel on a quest.

The upshot of all this is that I’m reducing my estimate for the total word count for The Curse of Steel, to 90 kilowords. Which means I’m a lot closer to being done with the first draft than I thought.

Earlier I was thinking of using November (National Novel Writing Month) to crank out 50 kilowords of content for The Curse of Steel. That would have brought me pretty close to the end of the story as originally planned. Now, it looks more likely that I won’t be formally participating in NaNoWriMo. Instead, during November I’ll finish the first draft of this novel, start working on revisions, and also start doing some world-building and constructed-language work for the second novel in the series. I’ll need at least two more naming languages; Kráva will be visiting two new major cultures in the course of that story.

It seems even more likely than before that The Curse of Steel will be finished and ready for release very early in 2020. The working title for the second novel in the series will be The Sunlit Lands.

Status Report (15 October 2019)

Status Report (15 October 2019)

After a week of reading other people’s work and providing feedback on the Chapterbuzz site, I’ve swung back to working on The Curse of Steel. The feedback I got was a little thin, although three or four people did offer at least a few suggestions apiece. I’ve already gone through and done revisions in accordance with those, and now I’m back to writing new material. As of today, I’ve reached the projected half-way point in the draft – over 60k words!

Meanwhile, over the weekend I picked up a new map-making application, called Wonderdraft. This is an indie production, designed as far as I can tell by a single coder. It doesn’t have nearly the feature list of my usual toolset (Photoshop), but it’s geared almost entirely toward drawing fantasy maps, and for that purpose, it’s pretty slick. The fact that you can “paint” areas of the map with things like mountain or forest icons, and the tool will automatically change up the current icon and make sure there aren’t any collisions with other symbols? Good Lord, that’s useful. I can’t begin to count how many hours I’ve spent in Photoshop, laboriously clicking through mountain or tree icons and placing them one . . . at . . . a . . . time.

Here’s an example – this is the current partial draft of the main continental map for The Curse of Steel, which I’m using to plan out the back story and plot on the largest scales.

Not nearly finished, obviously – I’ve got a ton of layers to paint onto this yet. But the above took a lot less time than it would have in Photoshop, and the tool is doing a nice job of freeing me from drudgery so I can concentrate on being creative. Those mountain ranges, for example, took only 15-20 minutes to plan and paint onto the map. Looks like a hard recommend from me.

Status Report (6 October 2019)

Status Report (6 October 2019)

Well, I chained myself to the computer this weekend and breezed right past my 10k word-count goal for the first week of October. As of right now, I’ve put down 11,970 words on the first draft of The Curse of Steel since Tuesday.

Meanwhile, real life has been building up a head of steam, so it’s just as well that I’m ahead of my goal. This week at the office, I have a pile of work to do and deadlines to meet, so my writing pace is likely to slow down dramatically over the next few days.

Still, there are now nineteen chapters posted over on Chapterbuzz, and the story is rapidly approaching its mid-point. Every day I’m more confident that this will eventually be my first published novel-length original work. About time I broke that creative barrier!

Status Report (3 October 2019)

Status Report (3 October 2019)

I’m in the middle of the 10k Challenge week on the Chapterbuzz site, and at the moment the plot is thickening as nicely as I might have asked for. One more big fight scene, the introduction of a new character, the addition of a new mystery and the resolution of a few old ones, and I’m going to be ready for the big Wham Moment at the halfway point of the novel.

Taking a few days off before the beginning of October really helped me think through a few plot points and get all my tools set out. Since Tuesday I’ve managed to put down 5,900 words without too much trouble.

At the moment, eighteen chapters of the first draft of The Curse of Steel are up at Chapterbuzz. Go, read, “buzz” the chapters if you’re enjoying them, and feel free to leave any feedback that comes to mind. With, as always, my thanks.

Status Report (25 September 2019)

Status Report (25 September 2019)

Whew. Last few days have been kind of unpleasant – I’ve been fighting some kind of sore-throat-and-intestinal-crud combination that’s kept me home from the office.

On the other hand, in the few hours here and there that I’ve been awake and lucid, I’ve managed to finish polishing up the existing partial draft of The Curse of Steel. That includes a few kilowords of new material that wasn’t in the very first rough draft. Those sixteen chapters are all up on Chapterbuzz now, so if you’re interested in a bit of gritty Iron Age heroic fantasy, go have a read, “buzz” and comment on the chapters.

Plan now is to take a break for a few days. Honestly, I need to get back to the office, assuming this crud is finally gone, and put in some long hours on a couple of projects there. Not to mention that I’m starting my first course toward a graduate degree next week too.

Come the beginning of October, I’ll be participating in a challenge on Chapterbuzz that will involve cranking out 10 kilowords (about four chapters) in the first week, and then polishing and refining and adding to the draft over the rest of the month. Then November comes, and National Novel Writing Month – 50 kilowords in one month. If I can keep up the pace, the novel should be finished in the first draft well before the end of the calendar year. Here’s hoping.