In this step, we will estimate whether the world under development has a significant magnetic field.
The possible cases for a world’s magnetic field will be sorted into four categories: None, Weak, Moderate, and Strong, defined as follows.
None: The world has no detectable magnetic field and is completely unprotected from the stellar wind. Examples: Venus, Earth’s moon, Mars, most of the gas giant planets’ major satellites.
Weak: The world has a detectable magnetic field (about 1% as strong as Earth’s), but it offers no significant protection from the stellar wind. Examples: Mercury or Ganymede.
Moderate: The world’s magnetic field is strong enough to offer limited protection against the stellar wind (about 10% as strong as Earth’s). Examples: None in our planetary system.
Strong: The world’s magnetic field is at least comparable to that of Earth, sufficient to provide adequate protection against the stellar wind. Examples: Earth, the gas giant planets.
A world’s magnetic field seems to depend on several items:
The world needs to have a hot, liquid outer core of significant mass, composed largely of iron
There must be convection taking place in that iron outer core, causing rising and falling currents
The world must rotate on its axis
If all three of these conditions hold, the iron outer core forms a dynamo which creates a significant magnetic field. This, in turn, helps protect the world’s atmosphere from being stripped away by stellar wind, and also protects the surface of the world from some harmful radiation. In our own planetary system, only Earth and the gas giant planets have strong magnetic fields.
Note that the third condition – that the world must rotate on its axis – is almost universal. Even a tide-locked world still rotates on its axis, and physical modeling seems to indicate that even slow rotation is enough to support a working dynamo. The existence of strong convective heat transfer through a world’s outer core seems to be the critical factor.
Procedure
To determine the strength of a world’s magnetic field at random, roll 3d6 modified as follows:
+4 if the world has a Soft Lithosphere
+8 if the world has Early Plate Lithosphere or Ancient Plate Lithosphere and also has Mobile Plate Tectonics
+12 if the world has Mature Plate Lithosphere and also has Mobile Plate Tectonics
Refer to the Magnetic Field Table entry for the modified roll.
Magnetic Field Table
Modified Roll (3d6)
Magnetic Field
14 or less
None
15-17
Weak
18-19
Moderate
20 or greater
Strong
Examples
Arcadia IV has a Mature Plate Lithosphere and Mobile Plate Tectonics, so Alice rolls 3d6+12 and gets a result of 25. Arcadia IV has a Strong Magnetic Field.
Arcadia V has a Mature Plate Lithosphere but has Fixed Plate Tectonics. Alice rolls an unmodified 3d6 and gets a result of 13. Arcadia V has no significant magnetic field.
Well, The Curse of Steel has been on the market for about a week now. Sales have not been overwhelming, but I didn’t expect them to be. In any case, the book has already earned me more in royalties than my last two ventures into self-publishing put together. This is a slow business, which doesn’t reward you for obsessively checking your KDP reports.
(Have I been obsessively checking my KDP reports? Yes, yes I have.)
So, on to next steps.
I’ve started work on the first draft of the next novel in the series, The Sunlit Lands. Progress on that can be tracked in the sidebar.
Meanwhile, I’ve been working on promotion for The Curse of Steel. One thing I’ve become aware of is that there’s a whole ecology of reviewers for new books, and especially for self-published books. New books that don’t have many professional or customer reviews don’t do as well, but as you might expect there are always more new books coming out than there are available reviewers.
After thinking about that problem for a while, I’ve decided to add a new thread to this blog: reviews of new self-published fiction.
I’m going to try to have at least one substantive review of an indie novel or series per month. Those reviews will be posted as blog entries here, and if the book(s) being reviewed are being published on Amazon I’ll cross-post the reviews there too. Look for the first of these by the end of October – I’ve already found a very promising novel series that will almost certainly get a review.
This is something of a departure for me; this blog has never done many reviews in the past. It will involve some formal work over the next few days as I set things up. I’ll have to develop and post a review policy, and I’ll also be advertising this blog on some of the review-clearinghouse sites to attract more attention to the project.
As another point, I’ve just taken some steps to (hopefully) make this site a little easier to navigate. You’ll notice the white top-bar now provides several menu options. These links will take you to some of the most important (or popular) pages on the site, notably the Architect of Worlds landing page. I’ll be expanding that menu a bit over the next few days, possibly converting a couple of the items into drop-downs to further improve navigation. There may be some tweaks and additions to some of the pages as well. Feedback is welcome as to ways to improve all of this functionality.
Architect of Worlds – Step Twenty-One: Geophysical Parameters
Before we get started with this step in the design sequence, be aware that the modeling here is even more pragmatic and “rule-of-thumb” than usual. I think the following material will work properly, but it’s going to need some rigorous testing and tweaking before I’m satisfied with it.
In this step, we will determine some of the geological history of the world under development. In particular, we will estimate the world’s internal heat budget, characterize the presence and degree of active plate tectonics, and estimate the level of vulcanism.
A world’s internal heat will normally derive from three different sources:
The primordial heat of the world’s formation
Radiogenic heat derived from the decay of radioactive isotopes
Tidal heat generated by friction due to any tidal forces acting on the world
The structure and behavior of the world’s lithosphere will be strongly determined by the amount of heat remaining in the world’s deep interior. The hotter the world’s mantle and core, the more likely it is that heat will escape to and through the world’s surface, softening or melting surface rocks and possibly giving rise to volcanic eruptions.
Procedure
Primordial and Radiogenic Heat Budget
Begin by estimating the primordial and radiogenic heat budget of the world under development.
Evaluate the following quantity for all worlds:
Here, K is the density of the world compared to Earth, R is the world’s radius in kilometers, M is the metallicity of the star system (as determined in Step Five), and A is the age of the star system in billions of years. HP is a rough measure of the total amount of primordial heat and radiogenic heat a world possesses, on a logarithmic scale. On this scale, Earth had an HP value of about 90 immediately after its formation (and has an HP value of about 54 today).
Tidal Heat Budget
Not all worlds will have a significant budget of internal heat due to tidal friction. Or each world under development, check to see whether the world falls into any of the following two cases. If so, compute the quantity HT according to the formula given.
First Case: Major Satellites of Gas Giants
A major satellite of a gas giant planet only (not a Leftover Oligarch, Terrestrial Planet, or Failed Core) will experience significant tidal heating if and only if:
There is at least one other major moon in the next outward orbit from the gas giant, as established in Step Fourteen, the first case, and
That “next outward” major moon is in a stable resonance with the moon being developed (that is, the ratio of their two orbital radii was derived from the Stable Resonant Orbit Spacing Table in Step Eleven).
In this case, the resonance between the two orbital periods will tend to maintain a small degree of eccentricity in the first moon’s orbit. This in turn will cause tidal forces imposed by the gas giant to increase and decrease slightly during the moon’s orbital period, causing the moon’s body to “flex” and create friction. In our own planetary system, two of the satellites of Jupiter fall into this case (Io and Europa).
If a moon falls into this case, evaluate the following:
Here, M is the mass of the gas giant in Earth-masses, D is the moon’s radius in kilometers, and R is the moon’s orbital radius in kilometers. HT is a rough estimate of the moon’s tidal heat budget, on the same logarithmic scale as HP.
Second Case: Spin-Resonant Planets Without Major Satellites
A Leftover Oligarch, Terrestrial Planet, or Failed Core which has no major satellite may experience significant tidal heating due to its primary star, if and only if the planet is in a spin-orbit resonance with its primary star, as determined in Step Sixteen, and at least one of the two following cases is correct:
The spin-orbit resonance is not 1:1 (that is, the planet is not tide-locked to its primary star), or
Both of the following are true:
There is at least one other planet in the next outward orbit from the primary star, as established in Step Eleven, and
That “next outward” planet is in a stable resonance with the planet being developed (that is, the ratio of their two orbital radii was derived from the Stable Resonant Orbit Spacing Table).
In either case, tidal forces imposed by the primary star will cause the planet’s body to flex slightly during its orbital period, giving rise to internal friction and heat. In practice, the effect is likely to be minimal unless the planet orbits very close to its primary star.
If a planet falls into this case, evaluate the following:
Here, M is the mass of the primary star in solar masses, D is the planet’s radius in kilometers, and R is the planet’s orbital radius in AU. HT is a rough estimate of the planet’s tidal heat budget, on the same logarithmic scale as HP.
Once you have computed HP and (possibly) HT, make a note of the greater of the two– that is, the heat budget associated with the source that is currently providing more internal heat for the world – for use in the rest of this step.
Status of Lithosphere
The lithosphere of a world is the top layer of its rocky structure. A world’s lithosphere usually begins as a global sea of magma, but it will soon cool, forming a solid crust that provides a (more or less) stable surface. Over time, as the world cools, the crust will tend to become thicker and more rigid, eventually forming a single immobile plate that covers the entire sphere.
Note that on a world with Massive prevalence of water, the lithosphere is effectively inaccessible, submerged beneath deep ice sheets or liquid-water oceans. In this case, the actual surface of the world will be atop the water layers (the hydrosphere). Determine the status of the lithosphere in any case since it will still affect several other properties of the world.
The possible cases will be sorted into six categories: Molten, Soft, Early Plate, Mature Plate, Ancient Plate, and Solid. These categories are defined as follows.
Molten Lithosphere: Large portions of the world’s lithosphere are still covered by magma oceans. A thin solid crust may form in specific regions. Active volcanoes are extremely common and may appear anywhere on the lithosphere. Examples: Earth in the Hadean Eon.
Soft Lithosphere: A solid lithosphere has formed, and no magma oceans remain. However, the lithosphere is not strong enough to resist the upwelling of magma from the world’s mantle, so active volcanoes remain very common and continue to appear anywhere on the lithosphere. Examples: Earth in the early Archean Eon.
Early Plate Lithosphere: The lithosphere is becoming strong enough to resist the upwelling of magma from the mantle. The crust is organizing into solid plates. Volcanoes remain common, but (depending on the presence of active plate tectonics) may be limited to certain locations. Examples: Earth in the later Archean Eon.
Mature Plate Lithosphere: The organization of the crust into solid plates is complete, with most or all of the crust now integrated into the system. Some of the crustal plates are now thicker and more durable. Volcanoes are less common. Examples: Earth today.
Ancient Plate Lithosphere: The lithosphere is becoming thick and rigid, and the system of crustal plates is becoming stagnant. Vulcanism is increasingly rare. Examples: Earth billions of years from now, Mars today.
Solid Lithosphere: The lithosphere is solid and completely stagnant. Vulcanism is vanishingly rare or extinct. Examples: Earth’s moon.
To determine the current status of a world’s lithosphere, roll 3d6 and add HP or HT, whichever is greater. Then refer to the Lithosphere Table.
Lithosphere Table
Modified Roll (3d6)
Lithosphere Status
96 or higher
Molten Lithosphere
88-95
Soft Lithosphere
79-87
Early Plate Lithosphere
45-79
Mature Plate Lithosphere
31-44
Ancient Plate Lithosphere
30 or less
Solid Lithosphere
Plate Tectonics
Even if a world’s crust is organized into solid plates, those plates may or may not be able to move and interact in an active system of plate tectonics. In our own planetary system, several worlds show some sign of plate tectonics. However, only on Earth is the entire crust arranged into a clear set of plates that move across the mantle and actively recycle crust material. The decisive factor seems to be Earth’s extensive prevalence of water, which permeates the crustal rocks and reduces friction among the tectonic plates.
Determine the status of the world’s plate tectonics only if its lithosphere is in an Early Plate, Mature Plate, or Ancient Plate status as determined above.
The possible cases will be sorted into two categories: Mobile Plate Tectonics and Fixed Plate Tectonics, defined as follows.
Mobile Plate Tectonics: The crust’s tectonic plates are able to move freely past or against one another. As tectonic plates collide, some of them experience subduction, moving down into the mantle and recycling the crustal material. Orogeny, or the formation of mountain ranges, takes place in such areas as well. Volcanic activity is likely to take place at plate boundaries. Volcanoes may also appear in plate interiors, at the top of magma plumes rising from the deep mantle. Such shield volcanoes will tend to form arcs or chains, as the tectonic plate moves across the top of the plume.
Fixed Plate Tectonics: The crust’s tectonic plates are unable to move freely. Little or no subduction takes place to recycle crustal material. Orogeny is rare. As with Mobile Plate Tectonics, volcanoes are likely to appear at plate boundaries. Shield volcanoes are also possible, but since the tectonic plates are nearly immobile, such volcanoes can grow very large over time.
In general, a world is likely to have Mobile Plate Tectonics if it is younger (and therefore still has a hot mantle and core) and has plenty of surface water to reduce friction among the plates. To determine the status of a world’s plate tectonics at random, roll 3d6 and modify the result as follows:
+6 if the world has Extensive or Massive prevalence of water
-6 if the world has Minimal or Trace prevalence of water
+2 if the world has an Early Plate Lithosphere
-2 if the world has an Ancient Plate Lithosphere
A world will have Mobile Plate Tectonics on a modified roll of 11 or greater, and Fixed Plate Tectonics otherwise.
Special Case: Episodic Resurfacing
If a world has an Early Plate or Mature Plate Lithosphere, and has Fixed Plate Tectonics, then vulcanism will follow an unusual pattern of episodic resurfacing.
In this case, the lithosphere is too strong to permit magma to reach the surface under normal conditions. Since any tectonic plates are fixed in place, subduction and orogeny are very rare. Active volcanoes are also uncommon. However, heat built up in the mantle periodically breaks through, causing massive volcanic outbursts that “resurface” large portions of the lithosphere before the situation restabilizes.
For an Early Plate Lithosphere, these resurfacing events will take place millions of years apart. For a Mature Plate Lithosphere, resurfacing becomes much less frequent, tens or even hundreds of millions of years apart. In our own planetary system, Venus is an example of this case.
Examples
Both Arcadia IV and Arcadia V are planets without major satellites, and both of them are at a significant distance from the primary star, so Alice assumes that tidal heating will be insignificant for both of them. She evaluates HP for both. The star system is 5.6 billion years old and has metallicity of 0.63.
Arcadia IV has density of 1.04 and radius of 6450 kilometers, and so has HP of 41 (rounded to the nearest integer). With a 3d6 roll of 9, the total is 50. Arcadia IV has a Mature Plate Lithosphere.
Arcadia V has density of 0.92 and radius of 5670 kilometers, and so has HP of 34 (rounded to the nearest integer). With a 3d6 roll of 13, the total is 47. Arcadia V also has a Mature Plate Lithosphere. Notice that both of these planets have total scores fairly low in the range for a Mature Plate result, indicating that they have rather “old” geology and may be transitioning to an Ancient Plate configuration.
Arcadia IV has Extensive water, so Alice rolls 3d6+6 for a result of 15. Arcadia IV has Mobile Plate Tectonics, resembling Earth in this respect.
Arcadia V only has Moderate water, so Alice makes an unmodified roll of 3d6 for a result of 7. Arcadia V has Fixed Plate Tectonics and exhibits episodic resurfacing on a timescale of tens or hundreds of millions of years.
As of this evening, The Curse of Steel is available as an e-book for Amazon Kindle. Here’s a link to the book’s page on Amazon US, but it’s also available on all of the overseas Amazon sites.
The catalog description:
A woman who shares the blood of the gods. A cursed sword that has ruined kingdoms.
In a single fateful day, Krava the Swift learns of her divine ancestry and gains possession of a weapon of formidable power. Suddenly raised to prominence among her Iron Age tribe, at first she enjoys her new life as a god-touched hero. She quickly learns that a hero’s life may be glorious but it’s also complicated – and possibly quite short.
Krava and her friends soon find themselves caught up in a deadly game of gods and kings. If she refuses to be a pawn, she may be forced to become a queen . . . or a curse upon all her people.
Time for some celebration: this is my first original published novel, after twenty-plus years of being a freelance writer. Hopefully not my last!
My patrons at the $2 level and up will soon be getting a code for a free copy in email.
As of this evening, The Curse of Steel has been fully prepared as a KPF-format e-book and is about three steps short of being released.
I’m not going to try to publish it tonight. I want to review the whole e-book one final time to make sure there are no last-minute errors, and that may take me a little while. Especially since I have a pile of telework to get done for my office over the next couple of days.
Still. Everything has been loaded into the Kindle Create app, and it looks very nice indeed. This is starting to feel like a real event. The book will almost certainly be released by Wednesday of this week.
Just a quick note: at the suggestion of a reader, I’ve moved this site to operate under secure HTTP with an SSL certificate. That was surprisingly easy to set up, so I’m kind of kicking myself for not getting it done some time ago.
Old links should still work through a redirect, but an HTTPS URL is probably preferred from now on. Please drop me a line if anything doesn’t seem to be working properly.
Note that the old Sharrukin’s Archive site, or what’s left of it, is probably still non-secure, but that site is going away at some point anyway.
I’m still working on the next step in the Architect of Worlds design sequence.
This one is proving a bit thornier than usual, because I’m trying to model a very complex system. This step is doing a lot of the heavy lifting to describe the geology of a world. I need something that can handle Earth’s complex plate-tectonics geology, and the stagnant-plate geologies of Venus and Mars, and the mega-vulcanism of Io, and putative super-Earths, and can also handle long stretches of geologic time, and and and. Tall order . . . although I think I’m converging on something that will work well enough. A few more days of work on that, most likely, and then the next block of draft text will appear here.
Meanwhile, as of today the editor I hired to review the draft of The Curse of Steel has finished his work, and his assessment was bothuseful and very positive. The big takeaway here is that he’s confirmed my belief that the current draft does not need any more major surgery. I estimate about two more weeks of work, to finish the glossary, go through the draft one last time to pick a few more nits out of the prose, assemble the e-book files, and publish.
The Curse of Steel will almost certainly be available on Kindle Direct by the middle of October. At the point of release, anyone who’s signed up as my patron at the $2 level or above will receive a free copy of the e-book, and anyone who’s signed up at the $5 level or above will be mentioned in the Acknowledgements section of the book.
After which, I plan to spend about three days in unashamed celebration, and then it will be time to get to work on the next book in the series: The Sunlit Lands.
I’ve posted “Guanahani,” a short story that I wrote in 2015, to the Free Articles and Fiction section.
“Guanahani” is a tale about a scientific mystery, but it’s also about people trying to survive amid the perils of human history. The story should be linked from the sidebar, but here’s a link as well.
Architect of Worlds – Step Twenty: Determine Prevalence of Water
Water is one of the most common substances in the universe. Its special properties will lead it to have a profound effect on the surface conditions of any world, from its initial geological development, to its eventual climate, and finally to the evolution of life. Some worlds may never have much water, others will tend to lose whatever water they begin with, and still others will retain massive amounts of water throughout their lives.
In this step, we will estimate how much water can be found on a given world. The possible cases will be sorted into five categories: Trace, Minimal, Moderate, Extensive, and Massive. These categories are defined as follows.
Trace: No liquid water or water ice remains on the vast majority of the surface. If there is a substantial atmosphere, it may carry traces of water vapor. Small pockets of water ice may remain on the surface, in permanently shadowed craters or valleys, or on the night face of a world tide-locked to its primary star. Small deposits of water may be locked in hydrated minerals deep below the surface. Examples: Mercury, Venus, Earth’s moon, or Io.
Minimal: Liquid water is vanishingly rare on the surface, but large deposits of water ice may exist in the form of polar caps, in sheltered craters or valleys, or on the night face of a tide-locked world. Substantial aquifers or ice deposits may exist close beneath the surface. Hydrated minerals can be found in the world’s interior. Examples: Mars.
Moderate: A substantial portion of the world’s surface, but not a majority, is covered by some combination of liquid-water seas and water ice, depending on local temperature. The liquid-water oceans or ice deposits are up to a few kilometers in depth. Far away from the oceans or ice deposits, water becomes vanishingly rare. Hydrated minerals are common in the world’s interior. Examples: Mars a few billion years ago.
Extensive: Most of the world’s surface is covered by some combination of liquid-water oceans and water ice, up to several kilometers in depth. Water is common in most areas of the surface, even away from the oceans or ice deposits. Hydrated minerals are plentiful far into the world’s interior. Examples: Earth, Venus a few billion years ago.
Massive: The entire surface is covered by some combination of liquid-water oceans and water ice, up to hundreds of kilometers deep. Deeper layers of this world-ocean may be composed of higher-level crystalline forms of water (Ice II and up). Hydrated minerals are plentiful far into the world’s interior. Examples: Europa, Ganymede, Callisto, Titan, some “super-Earth” exoplanets.
The amount of water available on a given world will depend upon its M-number (Step Nineteen), its blackbody temperature (Step Nineteen), its location with respect to the protoplanetary disk (Step Nine), and (in some cases) the arrangement of any gas giant planets elsewhere in the planetary system (Steps Ten and Eleven).
Procedure
Begin by noting which of the following three cases the world being developed falls under, based on its M-number.
First Case: M-number is 2 or less
In this case, the world’s prevalence of water is automatically Massive.
Second Case: M-number is between 3 and 28
In this case, determine whether the world is outside or inside the protoplanetary nebula’s snow line, as determined in Step Nine. If the world’s orbital radius (or that of its planet, in the case of a major satellite) is exactly on the snow line, assume that it is outside.
If the world in this case is outside the snow line, then its prevalence of water is automatically Massive.
If the world in this case is inside the snow line, then roll 3d6, modified as follows:
Subtract the world’s M-number.
Add +6 if there exists a dominant gas giant in the planetary system, it experienced a Grand Tack event, and it is currently outside the protoplanetary nebula’s snow line.
Add +3 if any gas giants in the planetary system are currently outside the protoplanetary nebula’s slow-accretion line.
Take the modified 3d6 roll and refer to the Initial Water Prevalence table:
Initial Water Prevalence Table
Modified Roll (3d6)
Prevalence
-5 or less
Trace
-4 to 3
Minimal
4 to 11
Moderate
12 to 19
Extensive
20 or higher
Massive
If the result on the table is Moderate or higher, and the world’s blackbody temperature is 300 K or greater, then the presence of water vapor in the world’s atmosphere has given rise to a runaway greenhouse event. Make a note of this event for later steps in the design sequence and reduce the prevalence of water to Trace.
Otherwise (the world’s blackbody temperature is less than 300 K) the prevalence of water is as indicated on the table.
Third Case: M-number is 29 or greater
In this case, determine whether any of the three following cases is true:
The world’s blackbody temperature is 125 K or greater.
The world is the major satellite of a Large gas giant, and its orbital radius is no more than 8 times the radius of the gas giant.
The world is the major satellite of a Very Large gas giant, and its orbital radius is no more than 12 times the radius of the gas giant.
If any of these three cases are true, then the world’s prevalence of water is Trace. Otherwise, its prevalence of water is Massive.
Examples
Both Arcadia IV and Arcadia V fall into the second case. The Arcadia system has a dominant gas giant, which underwent a Grand Tack and ended up outside the snow line. The outermost gas giant (at 9.50 AU) is not outside the system’s slow-accretion line (at 14.0 AU). For both planets, therefore, she will roll 3d6, minus the planet’s M-number, plus 6. Her rolls are 13 for Arcadia IV and 10 for Arcadia V, so Arcadia IV has Extensive water while Arcadia V has only Moderate water.
Architect of Worlds – Step Nineteen: Determine Blackbody Temperature
The blackbody temperature of a world is the average surface temperature it would have if it were an ideal blackbody, a perfect absorber and radiator of heat. Real planets are not ideal blackbodies, so their surface temperatures will vary from this ideal, but the blackbody temperature is a useful tool for determining a variety of other surface conditions.
In particular, the blackbody temperature is useful in determining what atmospheric gases the world can retain over billion-year timescales. Simple thermal escape (also called Jeans escape) isn’t the only mechanism by which a world can lose atmospheric gases, but it is a strong influence on the stable mass and composition of the atmosphere.
In this step, we will compute the blackbody temperature and the M-number for the world under development. The M-number is equal to a minimum molecular weight that can be retained over long timescales.
Procedure
To determine the blackbody temperature for a world, evaluate the following:
Here, L is the current luminosity of the primary star in solar units, R is the orbital radius of a planet (or the planet that a satellite orbits) in AU, and T is the blackbody temperature in kelvins. Note that the blackbody temperature will be the same for a planet and all of its satellites.
To estimate the M-number for a world, evaluate the following:
Here, T is the blackbody temperature, K is the world’s density compared to Earth, R is the world’s radius in kilometers, and M is the M-number. Round the result up to the nearest integer.
Example
Alice computes the blackbody temperature and the M-number for Arcadia IV and Arcadia V:
World
Orbital Radius
Mass
Density
Radius
Blackbody Temperature
M-Number
Arcadia IV
0.57 AU
1.08
1.04
6450 km
281 K
5
Arcadia V
0.88 AU
0.65
0.92
5670 km
226 K
6
Comparing both planets to Earth (with a blackbody temperature of 278 K and an M-number of 5), Alice finds that both of these worlds are somewhat Earthlike. Arcadia IV is just a little warmer than Earth, while Arcadia V is significantly colder.
Both worlds seem likely to have atmospheres broadly similar to that of Earth. An M-number of 5 or 6 indicates that a planet can easily retain gases such as water vapor (molecular weight 18), nitrogen (molecular weight 28), oxygen (molecular weight 32), and carbon dioxide (molecular weight 44) against simple thermal escape. It’s possible that other factors will impact the atmospheres of these worlds, but for now, Alice is satisfied that she still has two somewhat hospitable environments to use in her stories.