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Status Report (23 June 2023)

Status Report (23 June 2023)

Only a short note today, to report that I’m likely going to be getting little or no creative work done for at least a few days, possibly as much as a few weeks.

My living quarters and home office are in the finished basement of our home, and as of yesterday afternoon, that basement is being flooded. So far it’s not too bad – only a few of my possessions have been water-damaged, and the bulk of my library of books and tabletop games is safe for the moment. On the other hand, the bulk of the carpeting is water-logged and we’ve had to shift a lot of furniture around. As I sit at my workstation right now, the carpet under my feet is soggy and wet.

(No, the image above is eye-catching, but it’s not actually that bad. Even if it’s starting to feel that way.)

We have a specialist coming this afternoon to make an assessment and estimate what would be involved in repairs. I suspect we may need to move most of the furniture and items from my space into storage for at least a few days, cutting me off from my primary work machine and resources while repairs get done. In particular, if the flooding worsens, we may need to move everything to save my equipment and prevent significant losses to my library. In the worst-case scenario, it may be several weeks before things are back to normal.

All of which is to say that work on Architect of Worlds and other projects is at a standstill until I get my space back. I can’t even promise any free updates for this month, and I may miss my monthly book review for June. We’ll see how things go. I’ll post again as soon as I know more, and have some idea how long I’ll be offline.

Status Report (11 June 2023)

Status Report (11 June 2023)

Some quick notes on the state of Architect of Worlds.

While I was doing further layout, I realized two things. First, the extended examples at the end of each section of the main design sequence were a mess – I had let them get out of synch with each other and with the design rules while those evolved. Second, I wasn’t happy with some of the previous layout; in particular, I’ve decided that I would prefer to have every step in the design sequence start at the top of a page, allowing more space for interior art when the layout is finished.

I’m going to have to correct both of those items at some point, so I’ve decided to go back and do it now. I’ve been reworking the “Arcadia” extended example in particular, since that was the one that got into trouble. Once that’s done, which may be as early as today, I’m going to go back and start reworking the layout through the design sequence. That may lead to some repagination, and in particular I may end up having to move a lot of the tables around. I may take the opportunity to tweak the master page setup too.

All this may take me a few more days, during which I won’t be laying out any new material, but the book will look better and more coherent in the long run. It may impact my tentative milestones for June, though.

Planning for June 2023

Planning for June 2023

May was a big month at my day job, which left me short of spoons for creative work. I didn’t hit my objectives for Architect of Worlds, so that book is a bit behind its notional schedule. I did manage to redesign a major step in the design sequence and get about ten pages total laid out, so progress didn’t halt entirely. Meanwhile, I managed to post two book reviews last month.

I still have some research-and-revision work to do on the last few steps in the design sequence, although I did make a big chunk of progress on that in May as well. In particular, I think I see ways to simplify the math for measuring greenhouse effect due to carbon dioxide, and that should streamline a couple of steps as well as possibly improve the accuracy of the model. Meanwhile, Step Thirty-Two of the current draft sequence is kind of a mess, so I hope to get it cleaned up a bit before finishing the layout for that section of the book.

So here’s the plan for June:

  • Top Priority:
    • Architect of Worlds: Complete revisions for the mini-models for a world’s atmospheric greenhouse effect, specifically for Step Thirty of the design sequence.
    • Architect of Worlds: Extensively revise Step Thirty-Two of the design sequence (variations in local climate).
    • Architect of Worlds: Continue work to design and lay out the finished book. Plan to finish through page 132 (out of approximately 180), or the end of the Designing World Surface Conditions section. May continue past that point if time remains in the month.
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Rebuild the alternate-historical timeline.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.

As far as releases for my patrons are concerned: I expect a free update of the growing Architect release draft, and that’s about it. As in May, I may write another chapter or two of Twice-Crowned, but I don’t expect to produce enough new material to justify a charged release.

As a side note, I’m getting close to a decision as to whether to set up an LLC to publish under, rather than publishing simply under my byline. That’s a straightforward process, but there are a lot of steps and some expense involved, so I’ve been considering it carefully. May have an announcement about that sometime this month.

Status Report (21 May 2023)

Status Report (21 May 2023)

Things are moving along, if not as quickly as I might have liked.

As of today, I’ve finished initial layout for Architect of Worlds through Step Twenty-Seven in the design sequence (world albedo). At this point I need to do a little research and possibly reworking of the mini-model for atmospheric greenhouse effect. Once that’s done, I think I’ll be able to finish editorial work on the next few steps in the design sequence, and get those laid out in the interim draft. Probably won’t be able to get all the way to the end this month, but we’ll see.

Meanwhile, I need to write up two book reviews and get those posted before the end of May.

Some of my time has been taken up by a Muse-inspired side trip. I’ve been binge-watching the entire Star Wars continuity – the current canon, not the pre-Disney “Legends” canon. Kind of kicking myself for not having picked up on that earlier. The theatrical films are, of course, something of a muddle. On the other hand, the animated shows and the Disney+ mini-series have been superb. The experience has been tickling my world-building brain something fierce.

The concept that’s taken up residence in my head involves a kind of “alternate history” of the Skywalker Saga, with the (overt) point of divergence that Qui-Gon Jinn survives the Battle of Theed and lives to take Anakin Skywalker on as his student. I’m also indulging in some rampant speculation about the motives that Sheev Palpatine might have had for his decades-long campaign to subvert and take over the Galactic Republic. I may end up with a pretty solid outline for a divergent Star Wars RPG campaign, although actually running it for players (or writing a fan-fiction series on the premise) is probably out of the question. I’ll probably write it up here as time permits, rather like the Space: 2049 material I’ve been playing with at odd moments.

Don’t worry. Architect and my other top-shelf projects aren’t going to be neglected. Much.

For my patrons, I think you can expect to see a free-update of the Architect partial draft, with as much new material as I’ve been able to edit and lay out in May. No charged release for this month.

Planning for May 2023

Planning for May 2023

I was able to stay more or less on track throughout the month of April. I didn’t quite reach my original objective for Architect of Worlds book design and layout, but I did get a substantial chunk of work finished. I also managed to get to the end of Part Two of Twice-Crowned. A lot of items were done without me having to rush down to the wire at the end of the month, too – for example, I got April’s book review published quite early. I do seem to have mastered the skill of sticking to the big projects well enough to continue making significant progress.

As I mentioned a few days ago, I’m planning to do some work on the actual content of Architect before I get back to layout, so that’s a high-priority item for the month of May. Otherwise the plan for this month is going to look a lot like the one for April:

  • Top Priority:
    • Architect of Worlds: Review and possibly revise the mini-model for a world’s internal heat budget, specifically for Step Twenty-Four of the design sequence.
    • Architect of Worlds: Review and possibly revise the mini-models for a world’s atmospheric greenhouse effect, specifically for Step Thirty of the design sequence.
    • Architect of Worlds: Continue work to design and lay out the finished book. Tentatively plan to finish through page 132 (out of approximately 180), or the end of the Designing World Surface Conditions section.
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Rebuild the alternate-historical timeline.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.

As far as releases for my patrons are concerned: I expect a free update of the growing Architect release draft, and that’s about it. I may write another chapter or two of Twice-Crowned, but I don’t expect to produce enough new material to justify a charged release. Slow but persistent progress is the order of the day.

Status Report (27 April 2023)

Status Report (27 April 2023)

Small course correction, with respect to Architect of Worlds.

A few minutes ago, I sent this month’s incremental update of the book design to my patrons. That’s a few days early and about 12 pages short of the goal I set for myself at the beginning of April.

The reason is that I just reached Step Twenty-Four in the main design sequence. That’s the step in which you determine the current geophysical parameters for a world under development – status of the world’s lithosphere, whether or not it has active plate tectonics, that sort of thing. The issue is that there are a couple really thorny bits of math in that step, probably the ugliest formulae anywhere in the previous draft. I’m also not entirely confident in the accuracy of the mini-model for that step. So I’d like to pause the layout long enough to do a bit of research, maybe develop a new mini-model, and simplify the procedure so it’s not as ugly and ill-polished.

While I’m at it, I also have similar concerns about some of the later steps, especially where we figure out how much greenhouse effect a world gets from its atmosphere based on its composition. I’m actually very happy with the way that procedure fits together overall – it models the evolution of an Earthlike world’s atmosphere very elegantly. However, the actual mini-model for greenhouse effect is again both ugly and not one I’m 100% confident in. So that might get some attention too.

So I’m going to set aside layout work on Architect for at least a few days, while I go off and do some of that redevelopment. In the meantime, I’m just one chapter away from the point in Twice-Crowned at which I was thinking another charged release of the interim draft for my patrons might be appropriate. So the last few days of April, I’m going to spend mostly on getting that chapter written and polishing up the last chunk of new material. Patrons should look for a charged release there, probably sometime on Sunday if all goes according to plan.

I also have another “bonus” book review I want to publish this month, but that will have to wait until I’m sure I can get this chunk of Twice-Crowned whipped into shape on time. if that doesn’t work out, at least I have a review ready to go early in May.

Novelette Now Available: “Roanoke”

Novelette Now Available: “Roanoke”

I’ve posted a new Human Destiny novelette, “Roanoke,” to the Free Articles and Fiction section of this blog.

“Roanoke” is a story about the fate of the first human outpost on Mars, after things go very badly wrong back on Earth, and then some unexpected visitors arrive. My patrons got to see this story about a year and a half ago, but now it’s available for free to everyone. Enjoy!

Planning for April 2023

Planning for April 2023

March was a surprisingly productive month. I blew right past my milestone for the layout and book design of Architect of Worlds. I believe I can predict now, with high confidence, that the bulk of the layout will be finished sometime in June. At that point I’ll still need to make one more editorial pass, create and arrange a bunch of filler art, probably clean up the cover and a few other illustrations, and create the credits page and the table of contents. I can’t imagine any of that will take more than a couple of months to finish. Very tentatively, let’s look to see Architect of Worlds released in its first edition late this summer.

I also managed to get a chapter or so written in Twice-Crowned. That looks like a good trend to maintain in the coming month. On the side, I’ve been tinkering with the alternate history for the Danassos setting. I had become dissatisfied with a few elements of the history about the time of the Twice-Crowned novel, so I’ve been going back in what little free time I have and working out some changes. That’s set me back from working with Notion so much – that will probably resume once I’m happy with the new structure.

Once again, this month’s planning message is going to look a lot like last month’s.

  • Top Priority:
    • Architect of Worlds: Continue work to design and lay out the finished book. Tentatively plan to finish through page 115 (out of approximately 180).
  • Second Priority:
    • Danassos: Continue work on the new draft of Twice-Crowned.
    • Danassos: Rebuild the alternate-historical timeline.
    • Human Destiny: Continue compiling material for the eventual Atlas of the Human Protectorate.
    • Human Destiny: Produce a map of late 23rd-century Mars for the Atlas.

I expect at least one free update for my patrons – the next partial interim draft of the Architect book design. I suspect there’s a good chance that I’ll also be able to issue a charged release in April: the next partial draft of Twice-Crowned, hopefully well past the mid-point of the planned story.

Status Report (22 March 2023)

Status Report (22 March 2023)

I’ve apparently hit my stride with respect to doing layout for Architect of Worlds. I reached my tentative milestone for that earlier this week, passing page 70 out of 180 in the draft.

I intend to continue working on that for the rest of March, but not pushing the pace too hard – maybe a page or two at a time, possibly getting as far as page 80. Meanwhile, I’m going to take a creative break and see if I can complete some revisions and bang out a few more chapters of Twice-Crowned before the end of the month.

Here’s the plan, then, for my patrons and other readers. You’ll be seeing another incremental draft for the rough layout of Architect of Worlds regardless, as a free update. Hopefully that will get us to a point most of the way through the “Designing Planetary Systems” chapter. However, if I can get at least to the end of Chapter Eighteen in Twice-Crowned, I’ll push that out as a charged release. That will be roughly 12,500 words of new material that you folks won’t have seen before. If I don’t get that far, there won’t be a charged release for this month and we’ll see how things go in April.

The Structure of “Fourth Millennium”

The Structure of “Fourth Millennium”

Things are moving right along on Architect of Worlds. I’m confident that I’ll be able to hit my objective of page 70 out of 180 by the end of this month, and probably a few pages beyond that. So while I’m working on Architect, I’m also giving some thought to what’s likely to be my next big RPG project: Fourth Millennium.

Fourth Millennium is envisioned as an alternate-historical fantasy, set in the Mediterranean world sometime in the middle of what we would think of as the first century BCE. The setting is the same one in which I’m writing the novel Twice-Crowned – I’ve already written a few short pieces in it too, and will likely write more as the muse moves me.

The underlying game system is probably going to be the Cypher System from Monte Cook Games, under their (very generous) creative license. Assuming I live and stay motivated long enough to produce the whole thing, it’s going to have three major components:

  • The core Cypher System-compatible rules for building characters and roleplaying in the setting, with rules for not only personal-combat-heavy adventures, but mass combat, social and political conflict, and so on. There will be a magic system based heavily around spirit-derived and divine magic, with a strong trace of neo-Platonist hermeticism as well.
  • A gazetteer of the Mediterranean world in the setting, somewhat familiar from our own history, but also full of divergences (a surviving Minoan-derived state, a Roman Republic that hasn’t been quite as fortunate but still has the potential to conquer widely, an emerging Hellenistic world-empire derived from the Alexandrian οἰκουμένη, and so on).
  • At least one One Ring– or Pendragon-inspired “grand campaign” that organizes adventures in annual cycles, letting characters start out as minor figures, work their way up to being movers and shakers, and change the course of the setting’s future history. So (e.g.) in a Roman Grand Campaign, characters might start out as clients supporting an ambitious Roman senator, but while assisting him they would build up their own wealth and clout, eventually setting out on the cursus honorum and standing for the offices of praetor and consul in their own right, all the while dealing with the perennial crises facing the Republic.

It’s that last item that has me cogitating heavily. I’m concerned that a single book that contains all three of these components is going to be huge, especially if I go all-in on building multiple interlocking Grand Campaigns based on different cultures. I could see building at least three of those: one set in the Roman Republic, one in the Hellenistic empire, one in the Minoan-derived culture that occupies an uneasy space between the two.

So suppose I instead build a single book that contains character-design and adventuring rules, the extra rules needed to support Grand Campaign play, and the gazetteer describing the setting. That book would be enough for players and GMs to build their own adventures and campaigns. Big, but not outrageously so. Then there would be one or more follow-on books that describe each Grand Campaign in detail.

The thing I’m wrestling with is, which campaign book to plan to work on first.

  • The Roman book would have the advantage of being the most well-documented in primary sources and extant fiction, and the most familiar to the audience. No trouble building a plausible political and social system here, with plenty of room for adventures. Of course, Roman society was very problematic by modern standards – strong misogyny, a very equivocal view of LGBT+ behavior and lives, rampant slave-holding. Good portion of the audience would probably be repelled by that, even if I were to work hard to provide alternatives.
  • The Hellenistic book would be most attractive to me, given that I’m a Hellenophile of long standing, but it would carry a lot of disadvantages. Primary-source documentation of the details of society and politics among the Hellenistic kingdoms isn’t as rich, since most our sources were (of course) Roman. I’d have a harder time developing social and grand-campaign mechanisms for this piece of the setting to the same level of detail. Maybe not quite as much values dissonance for the audience, but the difference would be pretty slim. Hellenistic societies tended to be just as nasty as the Roman by modern standards.
  • The Minoan-derived society would have its own set of trade-offs. In this case, I’d be making the details up almost out of whole cloth – we’re talking about a culture that just didn’t exist in the corresponding era of our real-world history. Which would probably mean that I’d have to work all the harder to get the audience on board, since this would be the most historical-fantasy piece of the setting. On the other hand, the post-Minoans would be a lot less problematic for the modern audience – very little misogyny or patriarchy, a much more liberal view of LGBT+ people, slavery present but not nearly as prevalent as in Rome or the Hellenistic world. Not to mention, this society’s location between the other two would add a certain degree of tension and potential conflict to the setting, possibly helping to engage the audience.

Mental note: this project is really going to need some effort spent on consent-and-safety tools.

So yeah, in the short run I’m not going to need to make any decisions, but by the time Architect is in release and I’m starting to produce rough-draft material for Fourth Millennium, I’m going to have to have a lot of this figured out.

I’d be interested in hearing from my readers and patrons on this one. If you have any interest in Fourth Millennium at all, which of the three grand-campaign sourcebooks do you think you’d find most interesting and useful? Feel free to drop me a comment or an email if you have any insight.